// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Object.h" namespace Urho3D { class LuaFunction; class LuaScriptInstance; /// Lua script event invoker. class LuaScriptEventInvoker : public Object { URHO3D_OBJECT(LuaScriptEventInvoker, Object); public: /// Construct. LuaScriptEventInvoker(Context* context); /// Construct from LuaScriptInstance. LuaScriptEventInvoker(LuaScriptInstance* instance); /// Destruct. virtual ~LuaScriptEventInvoker(); /// Add a scripted event handler. void AddEventHandler(Object* sender, const StringHash& eventType, LuaFunction* function); private: /// Handle script event in Lua script. void HandleLuaScriptEvent(StringHash eventType, VariantMap& eventData); /// Lua script instance. WeakPtr instance_; }; }