// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "APITemplates.h" #include "SplinePath.h" namespace Urho3D { static void RegisterSplinePath(asIScriptEngine* engine) { RegisterComponent(engine, "SplinePath"); engine->RegisterObjectMethod("SplinePath", "void set_interpolationMode(InterpolationMode)", asMETHOD(SplinePath, SetInterpolationMode), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "InterpolationMode get_interpolationMode() const", asMETHOD(SplinePath, GetInterpolationMode), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "void set_speed(float)", asMETHOD(SplinePath, SetSpeed), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "float get_speed() const", asMETHOD(SplinePath, GetSpeed), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "void set_position(float)", asMETHOD(SplinePath, SetPosition), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "Vector3 get_position() const", asMETHOD(SplinePath, GetPosition), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "Vector3 GetPoint(float) const", asMETHOD(SplinePath, GetPoint), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "void Move(float)", asMETHOD(SplinePath, Move), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "void Reset()", asMETHOD(SplinePath, Reset), asCALL_THISCALL); engine->RegisterObjectMethod("SplinePath", "bool get_finished() const", asMETHOD(SplinePath, IsFinished), asCALL_THISCALL); } void RegisterLogicAPI(asIScriptEngine* engine) { RegisterSplinePath(engine); } }