// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "FileSystem.h" #include "Graphics.h" #include "GraphicsImpl.h" #include "Log.h" #include "Profiler.h" #include "Renderer.h" #include "ResourceCache.h" #include "TextureCube.h" #include "XMLFile.h" #include "DebugNew.h" #ifdef _MSC_VER #pragma warning(disable:4355) #endif OBJECTTYPESTATIC(TextureCube); TextureCube::TextureCube(Context* context) : Texture(context), lockedLevel_(-1) { for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) faceMemoryUse_[i] = 0; } TextureCube::~TextureCube() { Release(); } void TextureCube::RegisterObject(Context* context) { context->RegisterFactory(); } void TextureCube::OnDeviceLost() { if (pool_ == D3DPOOL_DEFAULT) Release(); } void TextureCube::OnDeviceReset() { if (pool_ == D3DPOOL_DEFAULT) { // If has a file name, reload through the resource cache. Otherwise recreate and mark the data lost if (!GetName().Trimmed().Empty()) GetSubsystem()->ReloadResource(this); else { Create(); dataLost_ = true; } } } void TextureCube::Release() { if (object_) { if (!graphics_) return; for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i) { if (graphics_->GetTexture(i) == this) graphics_->SetTexture(i, 0); } for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) { if (renderSurfaces_[i]) renderSurfaces_[i]->Release(); } ((IDirect3DCubeTexture9*)object_)->Release(); object_ = 0; } } bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage) { if (size <= 0) { LOGERROR("Zero or negative cube texture size"); return false; } if (usage == TEXTURE_DEPTHSTENCIL) { LOGERROR("Depth stencil usage not supported for cube maps"); return false; } // Delete the old rendersurfaces if any for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) { renderSurfaces_[i].Reset(); faceMemoryUse_[i] = 0; } pool_ = D3DPOOL_MANAGED; usage_ = 0; if (usage == TEXTURE_RENDERTARGET) { for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) renderSurfaces_[i] = new RenderSurface(this); usage_ |= D3DUSAGE_RENDERTARGET; pool_ = D3DPOOL_DEFAULT; // Clamp mode addressing by default, nearest filtering, and mipmaps disabled addressMode_[COORD_U] = ADDRESS_CLAMP; addressMode_[COORD_V] = ADDRESS_CLAMP; addressMode_[COORD_W] = ADDRESS_CLAMP; filterMode_ = FILTER_NEAREST; requestedLevels_ = 1; } else if (usage == TEXTURE_DYNAMIC) { usage_ |= D3DUSAGE_DYNAMIC; pool_ = D3DPOOL_DEFAULT; } width_ = size; height_ = size; format_ = format; return Create(); } bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data) { if (!object_) { LOGERROR("No texture created, can not set data"); return false; } if (!data) { LOGERROR("Null source for setting data"); return false; } if (level >= levels_) { LOGERROR("Illegal mip level for setting data"); return false; } bool compressed = format_ == D3DFMT_DXT1 || format_ == D3DFMT_DXT3 || format_ == D3DFMT_DXT5; if (compressed) { x &= ~3; y &= ~3; } int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0) { LOGERROR("Illegal dimensions for setting data"); return false; } D3DLOCKED_RECT d3dLockedRect; RECT d3dRect; d3dRect.left = x; d3dRect.top = y; d3dRect.right = x + width; d3dRect.bottom = y + height; DWORD flags = 0; if (level == 0 && x == 0 && y == 0 && width == levelWidth && height == levelHeight && pool_ == D3DPOOL_DEFAULT) flags |= D3DLOCK_DISCARD; if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, (flags & D3DLOCK_DISCARD) ? 0 : &d3dRect, flags))) { LOGERROR("Could not lock texture"); return false; } if (compressed) { height = (height + 3) >> 2; y >>= 2; } unsigned char* src = (unsigned char*)data; unsigned rowSize = GetRowDataSize(width); unsigned rowOffset = GetRowDataSize(x); // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8 if (format_ == D3DFMT_X8R8G8B8) { rowSize = rowSize / 3 * 4; rowOffset = rowOffset / 3 * 4; } // Perform conversion from RGB / RGBA as necessary switch (format_) { default: for (int i = 0; i < height; ++i) { unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + (y + i) * d3dLockedRect.Pitch + rowOffset; memcpy(dest, src, rowSize); src += rowSize; } break; case D3DFMT_X8R8G8B8: for (int i = 0; i < height; ++i) { unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + (y + i) * d3dLockedRect.Pitch + rowOffset; for (int j = 0; j < width; ++j) { *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255; src += 3; } } break; case D3DFMT_A8R8G8B8: for (int i = 0; i < height; ++i) { unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + (y + i) * d3dLockedRect.Pitch + rowOffset; for (int j = 0; j < width; ++j) { *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3]; src += 4; } } break; } ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level); return true; } bool TextureCube::Load(Deserializer& source) { PROFILE(LoadTextureCube); ResourceCache* cache = GetSubsystem(); // In headless mode, do not actually load the texture, just return success Graphics* graphics = GetSubsystem(); if (!graphics) return true; // If over the texture budget, see if materials can be freed to allow textures to be freed CheckTextureBudget(GetTypeStatic()); String texPath, texName, texExt; SplitPath(GetName(), texPath, texName, texExt); SharedPtr xml(new XMLFile(context_)); if (!xml->Load(source)) return false; LoadParameters(xml); XMLElement textureElem = xml->GetRoot(); XMLElement faceElem = textureElem.GetChild("face"); unsigned faces = 0; while (faceElem && faces < MAX_CUBEMAP_FACES) { String name = faceElem.GetString("name"); String faceTexPath, faceTexName, faceTexExt; SplitPath(name, faceTexPath, faceTexName, faceTexExt); // If path is empty, add the XML file path if (faceTexPath.Empty()) name = texPath + name; SharedPtr image(cache->GetResource(name)); Load((CubeMapFace)faces, image); faces++; faceElem = faceElem.GetNext("face"); } return true; } bool TextureCube::Load(CubeMapFace face, Deserializer& source) { PROFILE(LoadTextureCube); SharedPtr image(new Image(context_)); if (!image->Load(source)) return false; return Load(face, image); } bool TextureCube::Load(CubeMapFace face, SharedPtr image, bool useAlpha) { if (!image) { LOGERROR("Null image, can not load texture"); return false; } unsigned memoryUse = 0; int quality = QUALITY_HIGH; Renderer* renderer = GetSubsystem(); if (renderer) quality = renderer->GetTextureQuality(); if (!image->IsCompressed()) { unsigned char* levelData = image->GetData(); int levelWidth = image->GetWidth(); int levelHeight = image->GetHeight(); unsigned components = image->GetComponents(); unsigned format = 0; if (levelWidth != levelHeight) { LOGERROR("Cube texture width not equal to height"); return false; } // Discard unnecessary mip levels for (unsigned i = 0; i < mipsToSkip_[quality]; ++i) { image = image->GetNextLevel(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } switch (components) { case 1: format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat(); break; case 2: format = Graphics::GetLuminanceAlphaFormat(); break; case 3: format = Graphics::GetRGBFormat(); break; case 4: format = Graphics::GetRGBAFormat(); break; } // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format if (!face) SetSize(levelWidth, format); else { if (!object_) { LOGERROR("Cube texture face 0 must be loaded first"); return false; } if (levelWidth != width_ || format != format_) { LOGERROR("Cube texture face does not match size or format of face 0"); return false; } } for (unsigned i = 0; i < levels_; ++i) { SetData(face, i, 0, 0, levelWidth, levelHeight, levelData); memoryUse += levelWidth * levelHeight * components; if (i < levels_ - 1) { image = image->GetNextLevel(); levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } } } else { int width = image->GetWidth(); int height = image->GetHeight(); unsigned levels = image->GetNumCompressedLevels(); unsigned format = GetDXTFormat(image->GetCompressedFormat()); if (width != height) { LOGERROR("Cube texture width not equal to height"); return false; } unsigned mipsToSkip = mipsToSkip_[quality]; if (mipsToSkip >= levels) mipsToSkip = levels - 1; while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4)) --mipsToSkip; width /= (1 << mipsToSkip); height /= (1 << mipsToSkip); // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format if (!face) { SetNumLevels(Max((int)(levels - mipsToSkip), 1)); SetSize(width, format); } else { if (!object_) { LOGERROR("Cube texture face 0 must be loaded first"); return false; } if (width != width_ || format != format_) { LOGERROR("Cube texture face does not match size or format of face 0"); return false; } } for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i) { CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip); SetData(face, i, 0, 0, level.width_, level.height_, level.data_); memoryUse += level.rows_ * level.rowSize_; } } faceMemoryUse_[face] = memoryUse; unsigned totalMemoryUse = sizeof(TextureCube); for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) totalMemoryUse += faceMemoryUse_[i]; SetMemoryUse(totalMemoryUse); return true; } bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const { if (!object_) { LOGERROR("No texture created, can not get data"); return false; } if (!dest) { LOGERROR("Null destination for getting data"); return false; } if (level >= levels_) { LOGERROR("Illegal mip level for getting data"); return false; } bool compressed = format_ == D3DFMT_DXT1 || format_ == D3DFMT_DXT3 || format_ == D3DFMT_DXT5; int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); D3DLOCKED_RECT d3dLockedRect; RECT d3dRect; d3dRect.left = 0; d3dRect.top = 0; d3dRect.right = levelWidth; d3dRect.bottom = levelHeight; if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY))) { LOGERROR("Could not lock texture"); return false; } int height = levelHeight; if (compressed) height = (height + 3) >> 2; unsigned char* destPtr = (unsigned char*)dest; unsigned rowSize = GetRowDataSize(levelWidth); // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8 if (format_ == D3DFMT_X8R8G8B8) rowSize = rowSize / 3 * 4; // Perform conversion to RGB / RGBA as necessary switch (format_) { default: for (int i = 0; i < height; ++i) { unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch; memcpy(destPtr, src, rowSize); destPtr += rowSize; } break; case D3DFMT_X8R8G8B8: for (int i = 0; i < height; ++i) { unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch; for (int j = 0; j < levelWidth; ++j) { destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; ++src; destPtr += 3; } } break; case D3DFMT_A8R8G8B8: for (int i = 0; i < height; ++i) { unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch; for (int j = 0; j < levelWidth; ++j) { destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; destPtr[3] = *src++; destPtr += 4; } } break; } ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level); return true; } bool TextureCube::Create() { Release(); if (!graphics_) return false; if (!width_ || !height_) return false; IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice(); if (!device || FAILED(device->CreateCubeTexture( width_, requestedLevels_, usage_, (D3DFORMAT)format_, (D3DPOOL)pool_, (IDirect3DCubeTexture9**)&object_, 0))) { LOGERROR("Could not create cube texture"); return false; } levels_ = ((IDirect3DCubeTexture9*)object_)->GetLevelCount(); if (usage_ & D3DUSAGE_RENDERTARGET) { for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) { ((IDirect3DCubeTexture9*)object_)->GetCubeMapSurface((D3DCUBEMAP_FACES)i, 0, (IDirect3DSurface9**)&renderSurfaces_[i]->surface_); } } return true; }