// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Ptr.h" class Graphics; /// Base class for GPU resources. class GPUObject { public: /// Construct with graphics subsystem pointer. GPUObject(Graphics* graphics); /// Destruct. Remove from the Graphics. virtual ~GPUObject(); /// OpenGL context will be destroyed. Save data if necessary and release the GPU resource. virtual void OnDeviceLost(); /// Screen mode change or OpenGL context recreation is complete. Recreate the GPU resource and restore data. virtual void OnDeviceReset() {} /// Unconditionally release the GPU resource. virtual void Release() {} /// Return the graphics subsystem. Graphics* GetGraphics() const { return graphics_; } /// Return the object's OpenGL handle. unsigned GetGPUObject() const { return object_; } protected: /// Graphics subsystem. WeakPtr graphics_; /// Object handle. unsigned object_; };