// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Object.h" /// Physics world is about to be stepped. EVENT(E_PHYSICSPRESTEP, PhysicsPreStep) { PARAM(P_WORLD, World); // PhysicsWorld pointer PARAM(P_TIMESTEP, TimeStep); // float } /// Physics world has been stepped. EVENT(E_PHYSICSPOSTSTEP, PhysicsPostStep) { PARAM(P_WORLD, World); // PhysicsWorld pointer PARAM(P_TIMESTEP, TimeStep); // float } /// Physics collision occurred. EVENT(E_PHYSICSCOLLISION, PhysicsCollision) { PARAM(P_WORLD, World); // PhysicsWorld pointer PARAM(P_NODEA, NodeA); // Node pointer PARAM(P_NODEB, NodeB); // Node pointer PARAM(P_SHAPEA, ShapeA); // CollisionShape pointer PARAM(P_SHAPEB, ShapeB); // CollisionShape pointer PARAM(P_NEWCOLLISION, NewCollision); // bool PARAM(P_CONTACTS, Contacts); // Buffer containing position, normal, depth, velocity for each contact } /// Physics collision occurred (sent to the participating scene nodes.) EVENT(E_NODECOLLISION, NodeCollision) { PARAM(P_SHAPE, Shape); // CollisionShape pointer PARAM(P_OTHERNODE, OtherNode); // Node pointer PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape pointer PARAM(P_NEWCOLLISION, NewCollision); // bool PARAM(P_CONTACTS, Contacts); // Buffer containing position, normal, depth, velocity for each contact }