// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Object.h" /// Variable timestep scene update. EVENT(E_SCENEUPDATE, SceneUpdate) { PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_TIMESTEP, TimeStep); // float } /// Scene subsystem update. EVENT(E_SCENESUBSYSTEMUPDATE, SceneSubsystemUpdate) { PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_TIMESTEP, TimeStep); // float } /// Variable timestep scene post-update. EVENT(E_SCENEPOSTUPDATE, ScenePostUpdate) { PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_TIMESTEP, TimeStep); // float } /// Asynchronous scene loading progress. EVENT(E_ASYNCLOADPROGRESS, AsyncLoadProgress) { PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_PROGRESS, Progress); // float PARAM(P_LOADEDNODES, LoadedNodes); // int PARAM(P_TOTALNODES, TotalNodes); // int }; /// Asynchronous scene loading finished. EVENT(E_ASYNCLOADFINISHED, AsyncLoadFinished) { PARAM(P_SCENE, Scene); // Scene pointer };