// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "BorderImage.h" /// %Window movement and resizing modes. enum WindowDragMode { DRAG_NONE, DRAG_MOVE, DRAG_RESIZE_TOPLEFT, DRAG_RESIZE_TOP, DRAG_RESIZE_TOPRIGHT, DRAG_RESIZE_RIGHT, DRAG_RESIZE_BOTTOMRIGHT, DRAG_RESIZE_BOTTOM, DRAG_RESIZE_BOTTOMLEFT, DRAG_RESIZE_LEFT }; /// %Window %UI element that can optionally by moved or resized. class Window : public BorderImage { OBJECT(Window); using UIElement::SetStyle; public: /// Construct. Window(Context* context); /// Destruct. virtual ~Window(); /// Register object factory. static void RegisterObject(Context* context); /// %Set UI element style from XML data. virtual void SetStyle(const XMLElement& element); /// React to mouse hover. virtual void OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor); /// React to mouse drag start. virtual void OnDragStart(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor); /// React to mouse drag motion. virtual void OnDragMove(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor); /// React to mouse drag end. virtual void OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, Cursor* cursor); /// %Set whether can be moved. void SetMovable(bool enable); /// %Set whether can be resized. void SetResizable(bool enable); /// %Set resize area width at edges. void SetResizeBorder(const IntRect& rect); /// Return whether is movable. bool IsMovable() const { return movable_; } /// Return whether is resizable. bool IsResizable() const { return resizable_; } /// Return resize area width at edges. const IntRect& GetResizeBorder() const { return resizeBorder_; } protected: /// Identify drag mode (move/resize.) WindowDragMode GetDragMode(const IntVector2& position) const; /// %Set cursor shape based on drag mode. void SetCursorShape(WindowDragMode mode, Cursor* cursor) const; /// Validate window position. void ValidatePosition(); /// Check whether alignment supports moving and resizing. bool CheckAlignment() const; /// Movable flag. bool movable_; /// Resizable flag. bool resizable_; /// Resize area width at edges. IntRect resizeBorder_; /// Current drag mode. WindowDragMode dragMode_; /// Mouse position at drag start. IntVector2 dragStartCursor_; /// Original position at drag start. IntVector2 dragStartPosition_; /// Original size at drag start. IntVector2 dragStartSize_; };