$#include "ResourceCache.h" class ResourceCache { void ReleaseAllResources(bool force = false); bool ReloadResource(Resource* resource); void SetMemoryBudget(ShortStringHash type, unsigned budget); void SetMemoryBudget(const String type, unsigned budget); void SetAutoReloadResources(bool enable); void SetReturnFailedResources(bool enable); void SetSearchPackagesFirst(bool value); tolua_outside File* ResourceCacheGetFile @ GetFile(const String name); Resource* GetResource(const String type, const String name, bool SendEventOnFailure = true); bool Exists(const String name) const; unsigned GetMemoryBudget(ShortStringHash type) const; unsigned GetMemoryUse(ShortStringHash type) const; unsigned GetTotalMemoryUse() const; String GetResourceFileName(const String name) const; bool GetAutoReloadResources() const; bool GetReturnFailedResources() const; bool GetSearchPackagesFirst() const; String GetPreferredResourceDir(const String path) const; String SanitateResourceName(const String name) const; String SanitateResourceDirName(const String name) const; tolua_readonly tolua_property__get_set unsigned totalMemoryUse; tolua_readonly tolua_property__get_set bool autoReloadResources; tolua_readonly tolua_property__get_set bool returnFailedResources; tolua_readonly tolua_property__get_set bool searchPackagesFirst; }; ResourceCache* GetCache(); tolua_readonly tolua_property__get_set ResourceCache* cache; ${ #define TOLUA_DISABLE_tolua_ResourceLuaAPI_GetCache00 static int tolua_ResourceLuaAPI_GetCache00(lua_State* tolua_S) { return ToluaGetSubsystem(tolua_S); } #define TOLUA_DISABLE_tolua_get_cache_ptr #define tolua_get_cache_ptr tolua_ResourceLuaAPI_GetCache00 static File* ResourceCacheGetFile(ResourceCache* cache, const String& fileName) { SharedPtr filePtr = cache->GetFile(fileName); if (!filePtr) return 0; File* file = filePtr.Get(); filePtr.Detach(); return file; } $}