$#include "Color.h" /// RGBA color. class Color { public: /// Construct with default values (opaque white.) Color() : r_(1.0f), g_(1.0f), b_(1.0f), a_(1.0f) { } /// Copy-construct from another color. Color(const Color& color) : r_(color.r_), g_(color.g_), b_(color.b_), a_(color.a_) { } /// Construct from another color and modify the alpha. Color(const Color& color, float a) : r_(color.r_), g_(color.g_), b_(color.b_), a_(a) { } /// Construct from RGB values and set alpha fully opaque. Color(float r, float g, float b) : r_(r), g_(g), b_(b), a_(1.0f) { } /// Construct from RGBA values. Color(float r, float g, float b, float a) : r_(r), g_(g), b_(b), a_(a) { } /// Test for equality with another color. bool operator == (const Color& rhs) const { return Equals(r_, rhs.r_) && Equals(g_, rhs.g_) && Equals(b_, rhs.b_) && Equals(a_, rhs.a_); } /// Multiply with a scalar. Color operator * (float rhs) const { return Color(r_ * rhs, g_ * rhs, b_ * rhs, a_ * rhs); } /// Add a color. Color operator + (const Color& rhs) const { return Color(r_ + rhs.r_, g_ + rhs.g_, b_ + rhs.b_, a_ + rhs.a_); } /// Return RGB values as a Vector3. Vector3 RGBValues() const { return Vector3(r_, g_, b_); } /// Return approximate intensity. float Intensity() const { return RGBValues().DotProduct(Vector3(0.333f, 0.333f, 0.333f)); } /// Linear interpolation with another color. Color Lerp(const Color& rhs, float t) const { float invT = 1.0f - t; return Color( r_ * invT + rhs.r_ * t, g_ * invT + rhs.g_ * t, b_ * invT + rhs.b_ * t, a_ * invT + rhs.a_ * t ); } /// Return color packed to a 32-bit integer. Components are clamped to [0, 1] range. unsigned ToUInt() const { unsigned r = Clamp(((int)(r_ * 255.0f)), 0, 255); unsigned g = Clamp(((int)(g_ * 255.0f)), 0, 255); unsigned b = Clamp(((int)(b_ * 255.0f)), 0, 255); unsigned a = Clamp(((int)(a_ * 255.0f)), 0, 255); return (a << 24) | (b << 16) | (g << 8) | r; } /// Return as a four-dimensional vector. Vector4 ToVector4() const { return Vector4(r_, g_, b_, a_); } /// Return as string. String ToString() const; /// Red value. float r_ @ r; /// Green value. float g_ @ g; /// Blue value. float b_ @ b; /// Alpha value. float a_ @ a; /// Opaque white color. static const Color WHITE; /// Opaque yellow color. static const Color YELLOW; /// Opaque red color. static const Color RED; /// Opaque green color. static const Color GREEN; /// Opaque green color. static const Color BLUE; /// Opaque black color. static const Color BLACK; /// Transparent color (black with no alpha). static const Color TRANSPARENT; };