$#include "Model.h" class Model : public Resource { const BoundingBox& GetBoundingBox() const; Skeleton& GetSkeleton(); unsigned GetNumGeometries() const; unsigned GetNumGeometryLodLevels(unsigned index) const; Geometry* GetGeometry(unsigned index, unsigned lodLevel) const; unsigned GetNumMorphs() const; const ModelMorph* GetMorph(const String name) const; const ModelMorph* GetMorph(StringHash nameHash) const; const ModelMorph* GetMorph(unsigned index) const; unsigned GetMorphRangeStart(unsigned bufferIndex) const; unsigned GetMorphRangeCount(unsigned bufferIndex) const; tolua_readonly tolua_property__get_set BoundingBox& boundingBox; tolua_readonly tolua_property__get_set Skeleton skeleton; tolua_readonly tolua_property__get_set unsigned numGeometries; tolua_readonly tolua_property__get_set unsigned numMorphs; };