// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../LuaScript/LuaFunction.h" #include "../LuaScript/LuaScriptEventInvoker.h" #include "../LuaScript/LuaScriptInstance.h" #include "../DebugNew.h" namespace Urho3D { LuaScriptEventInvoker::LuaScriptEventInvoker(Context* context) : Object(context) { } LuaScriptEventInvoker::LuaScriptEventInvoker(LuaScriptInstance* instance) : Object(instance->GetContext()), instance_(instance) { } LuaScriptEventInvoker::~LuaScriptEventInvoker() { } void LuaScriptEventInvoker::AddEventHandler(Object* sender, const StringHash& eventType, LuaFunction* function) { if (!function) return; if (sender) SubscribeToEvent(sender, eventType, HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function)); else SubscribeToEvent(eventType, HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function)); } void LuaScriptEventInvoker::HandleLuaScriptEvent(StringHash eventType, VariantMap& eventData) { LuaFunction* function = static_cast(GetEventHandler()->GetUserData()); if (!function) return; // Keep instance alive during invoking SharedPtr instance(instance_); if (function->BeginCall(instance)) // instance may be null when invoking a procedural event handler { function->PushUserType(eventType, "StringHash"); function->PushUserType(eventData, "VariantMap"); function->EndCall(); } } }