$#include "SoundSource3D.h" class SoundSource3D : public SoundSource { void SetDistanceAttenuation(float nearDistance, float farDistance, float rolloffFactor); void SetNearDistance(float distance); void SetFarDistance(float distance); void SetRolloffFactor(float factor); void CalculateAttenuation(); float GetNearDistance() const; float GetFarDistance() const; float RollAngleoffFactor() const; tolua_property__get_set float nearDistance; tolua_property__get_set float farDistance; tolua_property__get_set float rolloffFactor; }; $#define GetRolloffFactor RollAngleoffFactor