// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "File.h" #include "IOEvents.h" #include "Log.h" #include "Mutex.h" #include "ProcessUtils.h" #include "Timer.h" #include #ifdef ANDROID #include #endif #ifdef IOS extern "C" void SDL_IOS_LogMessage(const char* message); #endif #include "DebugNew.h" namespace Urho3D { const char* logLevelPrefixes[] = { "DEBUG", "INFO", "WARNING", "ERROR" }; static Log* logInstance = 0; Log::Log(Context* context) : Object(context), #ifdef _DEBUG level_(LOG_DEBUG), #else level_(LOG_INFO), #endif timeStamp_(true), inWrite_(false), quiet_(false) { logInstance = this; } Log::~Log() { logInstance = 0; } void Log::Open(const String& fileName) { #if !defined(ANDROID) && !defined(IOS) if (fileName.Empty()) return; if (logFile_ && logFile_->IsOpen()) { if (logFile_->GetName() == fileName) return; else Close(); } logFile_ = new File(context_); if (logFile_->Open(fileName, FILE_WRITE)) Write(LOG_INFO, "Opened log file " + fileName); else { logFile_.Reset(); Write(LOG_ERROR, "Failed to create log file " + fileName); } #endif } void Log::Close() { #if !defined(ANDROID) && !defined(IOS) if (logFile_ && logFile_->IsOpen()) { logFile_->Close(); logFile_.Reset(); } #endif } void Log::SetLevel(int level) { assert(level >= LOG_DEBUG && level < LOG_NONE); level_ = level; } void Log::SetTimeStamp(bool enable) { timeStamp_ = enable; } void Log::SetQuiet(bool quiet) { quiet_ = quiet; } void Log::Write(int level, const String& message) { assert(level >= LOG_DEBUG && level < LOG_NONE); // Do not log if message level excluded or if currently sending a log event if (!logInstance || logInstance->level_ > level || logInstance->inWrite_) return; String formattedMessage = logLevelPrefixes[level]; formattedMessage += ": " + message; logInstance->lastMessage_ = message; if (logInstance->timeStamp_) formattedMessage = "[" + Time::GetTimeStamp() + "] " + formattedMessage; #if defined(ANDROID) int androidLevel = ANDROID_LOG_DEBUG + level; __android_log_print(androidLevel, "Urho3D", "%s", message.CString()); #elif defined(IOS) SDL_IOS_LogMessage(message.CString()); #else if (logInstance->quiet_) { // If in quiet mode, still print the error message to the standard error stream if (level == LOG_ERROR) PrintUnicodeLine(formattedMessage, true); } else PrintUnicodeLine(formattedMessage, level == LOG_ERROR); #endif if (logInstance->logFile_) { logInstance->logFile_->WriteLine(formattedMessage); logInstance->logFile_->Flush(); } logInstance->inWrite_ = true; using namespace LogMessage; VariantMap eventData; eventData[P_MESSAGE] = formattedMessage; eventData[P_LEVEL] = level; logInstance->SendEvent(E_LOGMESSAGE, eventData); logInstance->inWrite_ = false; } void Log::WriteRaw(const String& message, bool error) { // Prevent recursion during log event if (!logInstance || logInstance->inWrite_) return; logInstance->lastMessage_ = message; #if defined(ANDROID) __android_log_print(ANDROID_LOG_INFO, "Urho3D", message.CString()); #elif defined(IOS) SDL_IOS_LogMessage(message.CString()); #else if (logInstance->quiet_) { // If in quiet mode, still print the error message to the standard error stream if (error) PrintUnicode(message, true); } else PrintUnicode(message, error); #endif if (logInstance->logFile_) { logInstance->logFile_->Write(message.CString(), message.Length()); logInstance->logFile_->Flush(); } logInstance->inWrite_ = true; using namespace LogMessage; VariantMap eventData; eventData[P_MESSAGE] = message; logInstance->SendEvent(E_LOGMESSAGE, eventData); logInstance->inWrite_ = false; } }