// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "APITemplates.h" #include "ResourceCache.h" #include "ScriptAPI.h" #include "ScriptFile.h" namespace Urho3D { static bool ScriptFileExecute(const String& declaration, CScriptArray* srcParams, ScriptFile* ptr) { if (!srcParams) return false; unsigned numParams = srcParams->GetSize(); VariantVector destParams(numParams); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); return ptr->Execute(declaration, destParams); } static asIScriptObject* NodeCreateScriptObjectWithFile(ScriptFile* file, const String& className, CreateMode mode, Node* ptr) { if (!file) return 0; // Try first to reuse an existing, empty ScriptInstance const Vector >& components = ptr->GetComponents(); for (Vector >::ConstIterator i = components.Begin(); i != components.End(); ++i) { if ((*i)->GetType() == ScriptInstance::GetTypeStatic()) { ScriptInstance* instance = static_cast(i->Get()); asIScriptObject* object = instance->GetScriptObject(); if (!object) { instance->CreateObject(file, className); return instance->GetScriptObject(); } } } // Then create a new component if not found ScriptInstance* instance = ptr->CreateComponent(mode); instance->CreateObject(file, className); return instance->GetScriptObject(); } static void RegisterScriptFile(asIScriptEngine* engine) { RegisterResource(engine, "ScriptFile"); engine->RegisterObjectMethod("ScriptFile", "bool Execute(const String&in, const Array@+)", asFUNCTION(ScriptFileExecute), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptFile", "bool get_compiled() const", asMETHOD(ScriptFile, IsCompiled), asCALL_THISCALL); engine->RegisterGlobalFunction("ScriptFile@+ get_scriptFile()", asFUNCTION(GetScriptContextFile), asCALL_CDECL); } static asIScriptObject* NodeCreateScriptObject(const String& scriptFileName, const String& className, CreateMode mode, Node* ptr) { ResourceCache* cache = GetScriptContext()->GetSubsystem(); return NodeCreateScriptObjectWithFile(cache->GetResource(scriptFileName), className, mode, ptr); } asIScriptObject* NodeGetScriptObject(Node* ptr) { // Get the first available ScriptInstance with an object const Vector >& components = ptr->GetComponents(); for (Vector >::ConstIterator i = components.Begin(); i != components.End(); ++i) { if ((*i)->GetType() == ScriptInstance::GetTypeStatic()) { ScriptInstance* instance = static_cast(i->Get()); asIScriptObject* object = instance->GetScriptObject(); if (object) return object; } } return 0; } asIScriptObject* NodeGetNamedScriptObject(const String& className, Node* ptr) { const Vector >& components = ptr->GetComponents(); for (Vector >::ConstIterator i = components.Begin(); i != components.End(); ++i) { if ((*i)->GetType() == ScriptInstance::GetTypeStatic()) { ScriptInstance* instance = static_cast(i->Get()); if (instance->GetClassName() == className) { asIScriptObject* object = instance->GetScriptObject(); if (object) return object; } } } return 0; } static bool ScriptInstanceExecute(const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr) { if (!srcParams) return false; unsigned numParams = srcParams->GetSize(); VariantVector destParams; destParams.Resize(numParams); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); return ptr->Execute(declaration, destParams); } static bool ScriptInstanceExecuteNoParams(const String& declaration, ScriptInstance* ptr) { return ptr->Execute(declaration); } static void ScriptInstanceDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr) { if (!srcParams) return; unsigned numParams = srcParams->GetSize(); VariantVector destParams; destParams.Resize(numParams); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); ptr->DelayedExecute(delay, repeat, declaration, destParams); } static void ScriptInstanceDelayedExecuteNoParams(float delay, bool repeat, const String& declaration, ScriptInstance* ptr) { ptr->DelayedExecute(delay, repeat, declaration); } static ScriptInstance* GetSelf() { return GetScriptContextInstance(); } static void SelfDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams) { ScriptInstance* ptr = GetScriptContextInstance(); if (!ptr || !srcParams) return; unsigned numParams = srcParams->GetSize(); VariantVector destParams; destParams.Resize(numParams); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); ptr->DelayedExecute(delay, repeat, declaration, destParams); } static void SelfMarkNetworkUpdate() { ScriptInstance* ptr = GetScriptContextInstance(); if (ptr) ptr->MarkNetworkUpdate(); } static void SelfDelayedExecuteNoParams(float delay, bool repeat, const String& declaration) { ScriptInstance* ptr = GetScriptContextInstance(); if (ptr) ptr->DelayedExecute(delay, repeat, declaration); } static void SelfClearDelayedExecute(const String& declaration) { ScriptInstance* ptr = GetScriptContextInstance(); if (ptr) ptr->ClearDelayedExecute(declaration); } static void SelfRemove() { ScriptInstance* ptr = GetScriptContextInstance(); if (ptr) ptr->Remove(); } static void RegisterScriptInstance(asIScriptEngine* engine) { engine->RegisterInterface("ScriptObject"); engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObjectWithFile), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObject), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject(const String&in) const", asFUNCTION(NodeGetNamedScriptObject), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Node", "ScriptObject@+ get_scriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObjectWithFile), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObject), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject(const String&in) const", asFUNCTION(NodeGetNamedScriptObject), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ get_scriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST); RegisterComponent(engine, "ScriptInstance"); engine->RegisterObjectMethod("ScriptInstance", "bool CreateObject(ScriptFile@+, const String&in)", asMETHODPR(ScriptInstance, CreateObject, (ScriptFile*, const String&), bool), asCALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in, const Array@+)", asFUNCTION(ScriptInstanceExecute), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in)", asFUNCTION(ScriptInstanceExecuteNoParams), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in, const Array@+)", asFUNCTION(ScriptInstanceDelayedExecute), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in)", asFUNCTION(ScriptInstanceDelayedExecuteNoParams), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptInstance", "void ClearDelayedExecute(const String&in declaration = String())", asMETHOD(ScriptInstance, ClearDelayedExecute), asCALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "void set_fixedUpdateFps(int)", asMETHOD(ScriptInstance, SetFixedUpdateFps), asCALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "int get_fixedUpdateFps() const", asMETHOD(ScriptInstance, GetFixedUpdateFps), asCALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "void set_scriptFile(ScriptFile@+)", asMETHOD(ScriptInstance, SetScriptFile), asCALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "ScriptFile@+ get_scriptFile() const", asMETHOD(ScriptInstance, GetScriptFile), asCALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "ScriptObject@+ get_object() const", asMETHOD(ScriptInstance, GetScriptObject), asCALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "void set_className(const String&in)", asMETHOD(ScriptInstance, SetClassName), asCALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "const String& get_className() const", asMETHOD(ScriptInstance, GetClassName), asCALL_THISCALL); engine->RegisterGlobalFunction("ScriptInstance@+ get_self()", asFUNCTION(GetSelf), asCALL_CDECL); // Register convenience functions for controlling self, similar to event sending engine->RegisterGlobalFunction("void MarkNetworkUpdate()", asFUNCTION(SelfMarkNetworkUpdate), asCALL_CDECL); engine->RegisterGlobalFunction("void DelayedExecute(float, bool, const String&in, const Array@+)", asFUNCTION(SelfDelayedExecute), asCALL_CDECL); engine->RegisterGlobalFunction("void DelayedExecute(float, bool, const String&in)", asFUNCTION(SelfDelayedExecuteNoParams), asCALL_CDECL); engine->RegisterGlobalFunction("void ClearDelayedExecute(const String&in declaration = String())", asFUNCTION(SelfClearDelayedExecute), asCALL_CDECL); engine->RegisterGlobalFunction("void Remove()", asFUNCTION(SelfRemove), asCALL_CDECL); } static Script* GetScript() { return GetScriptContext()->GetSubsystem