$#include "AnimatedSprite2D.h" enum CycleMode { CM_LOOP = 0, CM_CLAMP, CM_PINGPONG, }; class AnimatedSprite2D : public StaticSprite2D { void SetSpeed(float speed); void SetCycleMode(CycleMode cycleMode); void SetAnimation(Animation2D* animation); float GetSpeed() const; CycleMode GetCycleMode() const; Animation2D* GetAnimation() const; tolua_property__get_set float speed; tolua_property__get_set CycleMode cycleMode; tolua_property__get_set Animation2D* animation; };