// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Resource.h" #include "ScriptEventListener.h" #include "Set.h" class Script; class ScriptInstance; class Variant; class asIObjectType; class asIScriptContext; class asIScriptEngine; class asIScriptFunction; class asIScriptModule; class asIScriptObject; /// Script file resource class ScriptFile : public Resource, public ScriptEventListener { OBJECT(ScriptFile); public: /// Construct ScriptFile(Context* context); /// Destruct virtual ~ScriptFile(); /// Register object factory static void RegisterObject(Context* context); /// Load resource. Return true if successful virtual bool Load(Deserializer& source); /// Add an event handler. Called by script exposed version of SubscribeToEvent() virtual void AddEventHandler(StringHash eventType, const String& handlerName); /// Add an event handler for a specific sender. Called by script exposed version of SubscribeToEvent() virtual void AddEventHandler(Object* sender, StringHash eventType, const String& handlerName); /// Query for a function by declaration and execute if found bool Execute(const String& declaration, const VariantVector& parameters = VariantVector(), bool unprepare = true); /// Execute a function bool Execute(asIScriptFunction* function, const VariantVector& parameters = VariantVector(), bool unprepare = true); /// Query for an object method by declaration and execute if found bool Execute(asIScriptObject* object, const String& declaration, const VariantVector& parameters = VariantVector(), bool unprepare = true); /// Execute an object method bool Execute(asIScriptObject* object, asIScriptFunction* method, const VariantVector& parameters = VariantVector(), bool unprepare = true); /// Create a script object asIScriptObject* CreateObject(const String& className); /// Return script module asIScriptModule* GetScriptModule() const { return scriptModule_; } /// Return a function by declaration. Will be stored to a search cache so that further searches should be faster asIScriptFunction* GetFunction(const String& declaration); /// Return an object method by declaration asIScriptFunction* GetMethod(asIScriptObject* object, const String& declaration); /// Return whether script compiled successfully bool IsCompiled() const { return compiled_; } private: /// Add a script section, checking for includes recursively. Return true if successful bool AddScriptSection(asIScriptEngine* engine, Deserializer& source); /// Set parameters for a function or method void SetParameters(asIScriptContext* context, asIScriptFunction* function, const VariantVector& parameters); /// Release the script module void ReleaseModule(); /// Handle an event in script void HandleScriptEvent(StringHash eventType, VariantMap& eventData); /// Script subsystem SharedPtr