// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Component.h" struct lua_State; namespace Urho3D { class LuaScript; /// Lua instance. class URHO3D_API LuaScriptInstance : public Component { OBJECT(LuaScriptInstance); public: /// Construct. LuaScriptInstance(Context* context); /// Destruct. ~LuaScriptInstance(); /// Register object factory. static void RegisterObject(Context* context); /// Create script object. bool CreateObject(const String& objectType); /// Script subscribe event. void ScriptSubscribeToEvent(const String& eventName, const String& functionName); /// Script subscribe object's event. void ScriptSubscribeToEvent(void* object, const String& eventName, const String& functionName); protected: /// Handle event. void HandleEvent(StringHash eventType, VariantMap& eventData); /// Handle object event. void HandleObjectEvent(StringHash eventType, VariantMap& eventData); /// Call event handler. void CallEventHandler(int functionRef, StringHash eventType, VariantMap& eventData); private: // Lua Script. LuaScript* luaScript_; /// Lua state. lua_State* luaState_; /// Object type. String objectType_; /// Script object ref. int scriptObjectRef_; /// Event type to function ref map. HashMap eventTypeToFunctionRefMap_; /// Object to event type to function ref map. HashMap > objectToEventTypeToFunctionRefMap_; }; }