/* AngelCode Scripting Library Copyright (c) 2003-2010 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // Modified by Lasse Öörni for Urho3D // // as_callfunc_x86.cpp // // These functions handle the actual calling of system functions // #include "as_config.h" #ifndef AS_MAX_PORTABILITY #ifdef AS_X86 #include "as_callfunc.h" #include "as_scriptengine.h" #include "as_texts.h" #include "as_tokendef.h" BEGIN_AS_NAMESPACE typedef asQWORD (*t_CallCDeclQW)(const asDWORD *, int, size_t); typedef asQWORD (*t_CallCDeclQWObj)(void *obj, const asDWORD *, int, size_t); typedef asDWORD (*t_CallCDeclRetByRef)(const asDWORD *, int, size_t, void *); typedef asDWORD (*t_CallCDeclObjRetByRef)(void *obj, const asDWORD *, int, size_t, void *); typedef asQWORD (*t_CallSTDCallQW)(const asDWORD *, int, size_t); typedef asQWORD (*t_CallThisCallQW)(const void *, const asDWORD *, int, size_t); typedef asDWORD (*t_CallThisCallRetByRef)(const void *, const asDWORD *, int, size_t, void *); // Prototypes void CallCDeclFunction(const asDWORD *args, int paramSize, size_t func); void CallCDeclFunctionObjLast(const void *obj, const asDWORD *args, int paramSize, size_t func); void CallCDeclFunctionObjFirst(const void *obj, const asDWORD *args, int paramSize, size_t func); void CallCDeclFunctionRetByRef_impl(const asDWORD *args, int paramSize, size_t func, void *retPtr); void CallCDeclFunctionRetByRefObjLast_impl(const void *obj, const asDWORD *args, int paramSize, size_t func, void *retPtr); void CallCDeclFunctionRetByRefObjFirst_impl(const void *obj, const asDWORD *args, int paramSize, size_t func, void *retPtr); void CallSTDCallFunction(const asDWORD *args, int paramSize, size_t func); void CallThisCallFunction(const void *obj, const asDWORD *args, int paramSize, size_t func); void CallThisCallFunctionRetByRef_impl(const void *, const asDWORD *, int, size_t, void *retPtr); // Initialize function pointers const t_CallCDeclQW CallCDeclFunctionQWord = (t_CallCDeclQW)CallCDeclFunction; const t_CallCDeclQWObj CallCDeclFunctionQWordObjLast = (t_CallCDeclQWObj)CallCDeclFunctionObjLast; const t_CallCDeclQWObj CallCDeclFunctionQWordObjFirst = (t_CallCDeclQWObj)CallCDeclFunctionObjFirst; const t_CallCDeclRetByRef CallCDeclFunctionRetByRef = (t_CallCDeclRetByRef)CallCDeclFunctionRetByRef_impl; const t_CallCDeclObjRetByRef CallCDeclFunctionRetByRefObjLast = (t_CallCDeclObjRetByRef)CallCDeclFunctionRetByRefObjLast_impl; const t_CallCDeclObjRetByRef CallCDeclFunctionRetByRefObjFirst = (t_CallCDeclObjRetByRef)CallCDeclFunctionRetByRefObjFirst_impl; const t_CallSTDCallQW CallSTDCallFunctionQWord = (t_CallSTDCallQW)CallSTDCallFunction; const t_CallThisCallQW CallThisCallFunctionQWord = (t_CallThisCallQW)CallThisCallFunction; const t_CallThisCallRetByRef CallThisCallFunctionRetByRef = (t_CallThisCallRetByRef)CallThisCallFunctionRetByRef_impl; asDWORD GetReturnedFloat(); asQWORD GetReturnedDouble(); int CallSystemFunction(int id, asCContext *context, void *objectPointer) { asCScriptEngine *engine = context->engine; asCScriptFunction *descr = engine->scriptFunctions[id]; asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf; int callConv = sysFunc->callConv; if( callConv == ICC_GENERIC_FUNC || callConv == ICC_GENERIC_METHOD ) return context->CallGeneric(id, objectPointer); asQWORD retQW = 0; void *func = (void*)sysFunc->func; int paramSize = sysFunc->paramSize; asDWORD *args = context->regs.stackPointer; void *retPointer = 0; void *obj = 0; asDWORD *vftable; int popSize = paramSize; context->regs.objectType = descr->returnType.GetObjectType(); if( descr->returnType.IsObject() && !descr->returnType.IsReference() && !descr->returnType.IsObjectHandle() ) { // Allocate the memory for the object retPointer = engine->CallAlloc(descr->returnType.GetObjectType()); if( sysFunc->hostReturnInMemory ) { // The return is made in memory callConv++; } } if( callConv >= ICC_THISCALL ) { if( objectPointer ) { obj = objectPointer; } else { // The object pointer should be popped from the context stack popSize += AS_PTR_SIZE; // Check for null pointer obj = (void*)*(size_t*)(args); if( obj == 0 ) { context->SetInternalException(TXT_NULL_POINTER_ACCESS); if( retPointer ) engine->CallFree(retPointer); return 0; } // Add the base offset for multiple inheritance obj = (void*)(size_t(obj) + sysFunc->baseOffset); // Skip the object pointer args += AS_PTR_SIZE; } } asDWORD paramBuffer[64]; if( sysFunc->takesObjByVal ) { paramSize = 0; int spos = 0; int dpos = 1; for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ ) { if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() ) { #ifdef COMPLEX_OBJS_PASSED_BY_REF if( descr->parameterTypes[n].GetObjectType()->flags & COMPLEX_MASK ) { paramBuffer[dpos++] = args[spos++]; paramSize++; } else #endif { // Copy the object's memory to the buffer memcpy(¶mBuffer[dpos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes()); // Delete the original memory engine->CallFree(*(char**)(args+spos)); spos++; dpos += descr->parameterTypes[n].GetSizeInMemoryDWords(); paramSize += descr->parameterTypes[n].GetSizeInMemoryDWords(); } } else { // Copy the value directly paramBuffer[dpos++] = args[spos++]; if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 ) paramBuffer[dpos++] = args[spos++]; paramSize += descr->parameterTypes[n].GetSizeOnStackDWords(); } } // Keep a free location at the beginning args = ¶mBuffer[1]; } context->isCallingSystemFunction = true; switch( callConv ) { case ICC_CDECL: retQW = CallCDeclFunctionQWord(args, paramSize<<2, (size_t)func); break; case ICC_CDECL_RETURNINMEM: retQW = CallCDeclFunctionRetByRef(args, paramSize<<2, (size_t)func, retPointer); break; case ICC_STDCALL: retQW = CallSTDCallFunctionQWord(args, paramSize<<2, (size_t)func); break; case ICC_STDCALL_RETURNINMEM: // Push the return pointer on the stack paramSize++; args--; *(size_t*)args = (size_t)retPointer; retQW = CallSTDCallFunctionQWord(args, paramSize<<2, (size_t)func); break; case ICC_THISCALL: retQW = CallThisCallFunctionQWord(obj, args, paramSize<<2, (size_t)func); break; case ICC_THISCALL_RETURNINMEM: retQW = CallThisCallFunctionRetByRef(obj, args, paramSize<<2, (size_t)func, retPointer); break; case ICC_VIRTUAL_THISCALL: // Get virtual function table from the object pointer vftable = *(asDWORD**)obj; retQW = CallThisCallFunctionQWord(obj, args, paramSize<<2, vftable[size_t(func)>>2]); break; case ICC_VIRTUAL_THISCALL_RETURNINMEM: // Get virtual function table from the object pointer vftable = *(asDWORD**)obj; retQW = CallThisCallFunctionRetByRef(obj, args, paramSize<<2, vftable[size_t(func)>>2], retPointer); break; case ICC_CDECL_OBJLAST: retQW = CallCDeclFunctionQWordObjLast(obj, args, paramSize<<2, (size_t)func); break; case ICC_CDECL_OBJLAST_RETURNINMEM: // Call the system object method as a cdecl with the obj ref as the last parameter retQW = CallCDeclFunctionRetByRefObjLast(obj, args, paramSize<<2, (size_t)func, retPointer); break; case ICC_CDECL_OBJFIRST: // Call the system object method as a cdecl with the obj ref as the first parameter retQW = CallCDeclFunctionQWordObjFirst(obj, args, paramSize<<2, (size_t)func); break; case ICC_CDECL_OBJFIRST_RETURNINMEM: // Call the system object method as a cdecl with the obj ref as the first parameter retQW = CallCDeclFunctionRetByRefObjFirst(obj, args, paramSize<<2, (size_t)func, retPointer); break; default: context->SetInternalException(TXT_INVALID_CALLING_CONVENTION); } context->isCallingSystemFunction = false; #ifdef COMPLEX_OBJS_PASSED_BY_REF if( sysFunc->takesObjByVal ) { // Need to free the complex objects passed by value args = context->regs.stackPointer; if( callConv >= ICC_THISCALL && !objectPointer ) args++; int spos = 0; for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ ) { if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsReference() && (descr->parameterTypes[n].GetObjectType()->flags & COMPLEX_MASK) ) { void *obj = (void*)args[spos++]; asSTypeBehaviour *beh = &descr->parameterTypes[n].GetObjectType()->beh; if( beh->destruct ) engine->CallObjectMethod(obj, beh->destruct); engine->CallFree(obj); } else spos += descr->parameterTypes[n].GetSizeInMemoryDWords(); } } #endif // Store the returned value in our stack if( descr->returnType.IsObject() && !descr->returnType.IsReference() ) { if( descr->returnType.IsObjectHandle() ) { context->regs.objectRegister = (void*)(size_t)retQW; if( sysFunc->returnAutoHandle && context->regs.objectRegister ) engine->CallObjectMethod(context->regs.objectRegister, descr->returnType.GetObjectType()->beh.addref); } else { if( !sysFunc->hostReturnInMemory ) { // Copy the returned value to the pointer sent by the script engine if( sysFunc->hostReturnSize == 1 ) *(asDWORD*)retPointer = (asDWORD)retQW; else *(asQWORD*)retPointer = retQW; } // Store the object in the register context->regs.objectRegister = retPointer; } } else { // Store value in value register if( sysFunc->hostReturnFloat ) { if( sysFunc->hostReturnSize == 1 ) *(asDWORD*)&context->regs.valueRegister = GetReturnedFloat(); else context->regs.valueRegister = GetReturnedDouble(); } else if( sysFunc->hostReturnSize == 1 ) *(asDWORD*)&context->regs.valueRegister = (asDWORD)retQW; else context->regs.valueRegister = retQW; } if( sysFunc->hasAutoHandles ) { args = context->regs.stackPointer; if( callConv >= ICC_THISCALL && !objectPointer ) args++; int spos = 0; for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ ) { if( sysFunc->paramAutoHandles[n] && args[spos] ) { // Call the release method on the type engine->CallObjectMethod((void*)*(size_t*)&args[spos], descr->parameterTypes[n].GetObjectType()->beh.release); args[spos] = 0; } if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() ) spos++; else spos += descr->parameterTypes[n].GetSizeOnStackDWords(); } } return popSize; } // On GCC we need to prevent the compiler from inlining these assembler routines when // optimizing for speed (-O3), as the loop labels get duplicated which cause compile errors. #ifdef __GNUC__ #define NOINLINE __attribute ((__noinline__)) #else #define NOINLINE #endif void NOINLINE CallCDeclFunction(const asDWORD *args, int paramSize, size_t func) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: // Call function call [func] // Pop arguments from stack add esp, paramSize // Restore registers pop ecx // return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 12(%ebp), %eax \n" // paramSize "addl $4, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "movl 12(%ebp), %ecx \n" // paramSize "movl 8(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push arguments on the stack "cmp $0, %ecx \n" "je endcopy \n" "copyloop: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop \n" "endcopy: \n" "call *16(%ebp) \n" "addl 12(%ebp), %esp \n" // pop arguments // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } void NOINLINE CallCDeclFunctionObjLast(const void *obj, const asDWORD *args, int paramSize, size_t func) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms // Push the object pointer as the last argument to the function push obj // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: // Call function call [func] // Pop arguments from stack add esp, paramSize add esp, 4 // Restore registers pop ecx // return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(obj); UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 16(%ebp), %eax \n" // paramSize "addl $8, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "pushl 8(%ebp) \n" "movl 16(%ebp), %ecx \n" // paramSize "movl 12(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push arguments on the stack "cmp $0, %ecx \n" "je endcopy8 \n" "copyloop8: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop8 \n" "endcopy8: \n" "call *20(%ebp) \n" "addl 16(%ebp), %esp \n" // pop arguments "addl $4, %esp \n" // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } void NOINLINE CallCDeclFunctionObjFirst(const void *obj, const asDWORD *args, int paramSize, size_t func) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: // push object as first parameter push obj // Call function call [func] // Pop arguments from stack add esp, paramSize add esp, 4 // Restore registers pop ecx // return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(obj); UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 16(%ebp), %eax \n" // paramSize "addl $8, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "movl 16(%ebp), %ecx \n" // paramSize "movl 12(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push arguments on the stack "cmp $0, %ecx \n" "je endcopy6 \n" "copyloop6: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop6 \n" "endcopy6: \n" "pushl 8(%ebp) \n" // push obj "call *20(%ebp) \n" "addl 16(%ebp), %esp \n" // pop arguments "addl $4, %esp \n" // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } void NOINLINE CallCDeclFunctionRetByRefObjFirst_impl(const void *obj, const asDWORD *args, int paramSize, size_t func, void *retPtr) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: // Push the object pointer push obj // Push the return pointer push retPtr; // Call function call [func] // Pop arguments from stack add esp, paramSize #ifndef CALLEE_POPS_HIDDEN_RETURN_POINTER // Pop the return pointer add esp, 8 #else add esp, 4 #endif // Restore registers pop ecx // return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(obj); UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); UNUSED_VAR(retPtr); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 16(%ebp), %eax \n" // paramSize "addl $12, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "movl 16(%ebp), %ecx \n" // paramSize "movl 12(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push arguments on the stack "cmp $0, %ecx \n" "je endcopy5 \n" "copyloop5: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop5 \n" "endcopy5: \n" "pushl 8(%ebp) \n" // push object first "pushl 24(%ebp) \n" // retPtr "call *20(%ebp) \n" // func "addl 16(%ebp), %esp \n" // pop arguments #ifndef CALLEE_POPS_HIDDEN_RETURN_POINTER "addl $8, %esp \n" // Pop the return pointer and object pointer #else "addl $4, %esp \n" // Pop the object pointer #endif // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } void NOINLINE CallCDeclFunctionRetByRef_impl(const asDWORD *args, int paramSize, size_t func, void *retPtr) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: // Push the return pointer push retPtr; // Call function call [func] // Pop arguments from stack add esp, paramSize #ifndef CALLEE_POPS_HIDDEN_RETURN_POINTER // Pop the return pointer add esp, 4 #endif // Restore registers pop ecx // return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); UNUSED_VAR(retPtr); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 12(%ebp), %eax \n" // paramSize "addl $8, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "movl 12(%ebp), %ecx \n" // paramSize "movl 8(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push arguments on the stack "cmp $0, %ecx \n" "je endcopy7 \n" "copyloop7: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop7 \n" "endcopy7: \n" "pushl 20(%ebp) \n" // retPtr "call *16(%ebp) \n" // func "addl 12(%ebp), %esp \n" // pop arguments #ifndef CALLEE_POPS_HIDDEN_RETURN_POINTER "addl $4, %esp \n" // Pop the return pointer #endif // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } void NOINLINE CallCDeclFunctionRetByRefObjLast_impl(const void *obj, const asDWORD *args, int paramSize, size_t func, void *retPtr) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms push obj // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: // Push the return pointer push retPtr; // Call function call [func] // Pop arguments from stack add esp, paramSize add esp, 4 #ifndef CALLEE_POPS_HIDDEN_RETURN_POINTER // Pop the return pointer add esp, 4 #endif // Restore registers pop ecx // return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(obj); UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); UNUSED_VAR(retPtr); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 16(%ebp), %eax \n" // paramSize "addl $12, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "pushl 8(%ebp) \n" "movl 16(%ebp), %ecx \n" // paramSize "movl 12(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push arguments on the stack "cmp $0, %ecx \n" "je endcopy4 \n" "copyloop4: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop4 \n" "endcopy4: \n" "pushl 24(%ebp) \n" // retPtr "call *20(%ebp) \n" // func "addl 16(%ebp), %esp \n" // pop arguments #ifndef CALLEE_POPS_HIDDEN_RETURN_POINTER "addl $8, %esp \n" // Pop the return pointer #else "addl $4, %esp \n" // Pop the return pointer #endif // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } void NOINLINE CallSTDCallFunction(const asDWORD *args, int paramSize, size_t func) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: // Call function call [func] // The callee already removed parameters from the stack // Restore registers pop ecx // return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 12(%ebp), %eax \n" // paramSize "addl $4, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "movl 12(%ebp), %ecx \n" // paramSize "movl 8(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push arguments on the stack "cmp $0, %ecx \n" "je endcopy2 \n" "copyloop2: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop2 \n" "endcopy2: \n" "call *16(%ebp) \n" // callee pops the arguments // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } void NOINLINE CallThisCallFunction(const void *obj, const asDWORD *args, int paramSize, size_t func) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: #ifdef THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK // Push the object pointer on the stack push obj #else // Move object pointer to ECX mov ecx, obj #endif // Call function call [func] #ifndef THISCALL_CALLEE_POPS_ARGUMENTS // Pop arguments add esp, paramSize #ifdef THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK // Pop object pointer add esp, 4 #endif #endif // Restore registers pop ecx // Return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(obj); UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 16(%ebp), %eax \n" // paramSize "addl $8, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "movl 16(%ebp), %ecx \n" // paramSize "movl 12(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push all arguments on the stack "cmp $0, %ecx \n" "je endcopy1 \n" "copyloop1: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop1 \n" "endcopy1: \n" "movl 8(%ebp), %ecx \n" // move obj into ECX "pushl 8(%ebp) \n" // push obj on the stack "call *20(%ebp) \n" "addl 16(%ebp), %esp \n" // pop arguments "addl $4, %esp \n" // pop obj // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } void NOINLINE CallThisCallFunctionRetByRef_impl(const void *obj, const asDWORD *args, int paramSize, size_t func, void *retPtr) { #if defined ASM_INTEL // Copy the data to the real stack. If we fail to do // this we may run into trouble in case of exceptions. __asm { // We must save registers that are used push ecx // Clear the FPU stack, in case the called function doesn't do it by itself // Urho3D: modified to use EMMS instead to not modify the floating point control word emms // Copy arguments from script // stack to application stack mov ecx, paramSize mov eax, args add eax, ecx cmp ecx, 0 je endcopy copyloop: sub eax, 4 push dword ptr [eax] sub ecx, 4 jne copyloop endcopy: #ifdef THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK // Push the object pointer on the stack push obj #else // Move object pointer to ECX mov ecx, obj #endif // Push the return pointer push retPtr // Call function call [func] #ifndef THISCALL_CALLEE_POPS_HIDDEN_RETURN_POINTER // Pop the return pointer add esp, 4 #endif #ifndef THISCALL_CALLEE_POPS_ARGUMENTS // Pop arguments add esp, paramSize #ifdef THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK // Pop object pointer add esp, 4 #endif #endif // Restore registers pop ecx // Return value in EAX or EAX:EDX } #elif defined ASM_AT_N_T UNUSED_VAR(obj); UNUSED_VAR(args); UNUSED_VAR(paramSize); UNUSED_VAR(func); UNUSED_VAR(retPtr); // Urho3D: modified to use EMMS instead to not modify the floating point control word asm("pushl %ecx \n" "emms \n" // Need to align the stack pointer so that it is aligned to 16 bytes when making the function call. // It is assumed that when entering this function, the stack pointer is already aligned, so we need // to calculate how much we will put on the stack during this call. "movl 16(%ebp), %eax \n" // paramSize "addl $12, %eax \n" // counting esp that we will push on the stack "movl %esp, %ecx \n" "subl %eax, %ecx \n" "andl $15, %ecx \n" "movl %esp, %eax \n" "subl %ecx, %esp \n" "pushl %eax \n" // Store the original stack pointer "movl 16(%ebp), %ecx \n" // paramSize "movl 12(%ebp), %eax \n" // args "addl %ecx, %eax \n" // push all arguments to the stack "cmp $0, %ecx \n" "je endcopy3 \n" "copyloop3: \n" "subl $4, %eax \n" "pushl (%eax) \n" "subl $4, %ecx \n" "jne copyloop3 \n" "endcopy3: \n" "movl 8(%ebp), %ecx \n" // move obj into ECX "pushl 8(%ebp) \n" // push obj on the stack "pushl 24(%ebp) \n" // push retPtr on the stack "call *20(%ebp) \n" #ifndef THISCALL_CALLEE_POPS_HIDDEN_RETURN_POINTER "addl $4, %esp \n" // pop return pointer #endif "addl 16(%ebp), %esp \n" // pop arguments "addl $4, %esp \n" // pop the object pointer // the return pointer was popped by the callee // Pop the alignment bytes "popl %esp \n" "popl %ecx \n"); #endif } asDWORD GetReturnedFloat() { asDWORD f; #if defined ASM_INTEL // Get the float value from ST0 __asm fstp dword ptr [f] #elif defined ASM_AT_N_T asm("fstps %0 \n" : "=m" (f)); #endif return f; } asQWORD GetReturnedDouble() { asQWORD d; #if defined ASM_INTEL // Get the double value from ST0 __asm fstp qword ptr [d] #elif defined ASM_AT_N_T asm("fstpl %0 \n" : "=m" (d)); #endif return d; } END_AS_NAMESPACE #endif // AS_X86 #endif // AS_MAX_PORTABILITY