$#include "MathDefs.h" static const float M_PI; static const int M_MIN_INT; static const int M_MAX_INT; static const unsigned M_MIN_UNSIGNED; static const unsigned M_MAX_UNSIGNED; static const float M_EPSILON; static const float M_LARGE_EPSILON; static const float M_MIN_NEARCLIP; static const float M_MAX_FOV; static const float M_LARGE_VALUE; static const float M_INFINITY; static const float M_DEGTORAD; static const float M_DEGTORAD_2; static const float M_RADTODEG; /// Intersection test result. enum Intersection { OUTSIDE, INTERSECTS, INSIDE }; /// Linear interpolation between two float values. inline float Lerp(float lhs, float rhs, float t); /// Return the smaller of two floats. inline float Min(float lhs, float rhs); /// Return the larger of two floats. inline float Max(float lhs, float rhs); /// Return absolute value of a float. inline float Abs(float value); /// Clamp a float to a range. inline float Clamp(float value, float min, float max); /// Check whether two floating point values are equal within accuracy. inline bool Equals(float lhs, float rhs); /// Return the smaller of two integers. inline int Min(int lhs, int rhs); /// Return the larger of two integers. inline int Max(int lhs, int rhs); /// Return absolute value of an integer inline int Abs(int value); /// Clamp an integer to a range. inline int Clamp(int value, int min, int max); /// Check whether an unsigned integer is a power of two. inline bool IsPowerOfTwo(unsigned value); /// Round up to next power of two. inline unsigned NextPowerOfTwo(unsigned value); /// Update a hash with the given 8-bit value using the SDBM algorithm. inline unsigned SDBMHash(unsigned hash, unsigned char c); /// Return a random float between 0.0 (inclusive) and 1.0 (exclusive.) inline float Random(); /// Return a random float between 0.0 and range, inclusive from both ends. inline float Random(float range); /// Return a random integer between 0 and range - 1. inline int Random @ RandomInt (int range);