// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Animation.h" #include "Context.h" #include "Font.h" #include "Image.h" #include "LuaScript.h" #include "Material.h" #include "Model.h" #include "ResourceCache.h" #include "Sound.h" #include "Technique.h" #include "Texture2D.h" #include "TextureCube.h" #include "XMLFile.h" namespace Urho3D { ResourceCache* GetCache() { return GetLuaScriptContext()->GetSubsystem(); } Animation* ResourceCacheGetAnimation(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } Font* ResourceCacheGetFont(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } Image* ResourceCacheGetImage(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } Material* ResourceCacheGetMaterial(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } Model* ResourceCacheGetModel(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } Sound* ResourceCacheGetSound(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } Technique* ResourceCacheGetTechnique(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } Texture2D* ResourceCacheGetTexture2D(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } TextureCube* ResourceCacheGetTextureCube(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } XMLFile * ResourceCacheGetXMLFile(ResourceCache* cache, const char* fileName) { return cache->GetResource(fileName); } }