// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "AnimatedSprite2D.h" #include "Animation2D.h" #include "Context.h" #include "ResourceCache.h" #include "Scene.h" #include "SceneEvents.h" #include "Sprite2D.h" #include "Texture2D.h" #include "DebugNew.h" namespace Urho3D { extern const char* URHO2D_CATEGORY; const char* cycleModeNames[] = { "Loop", "Clamp", "Pingpong", 0 }; template<> CycleMode Variant::Get() const { return (CycleMode)GetInt(); } AnimatedSprite2D::AnimatedSprite2D(Context* context) : StaticSprite2D(context), speed_(1.0f), cycleMode_(CM_LOOP), animationTime_(0.0f), animationTotalTime_(1.0f) { } AnimatedSprite2D::~AnimatedSprite2D() { } void AnimatedSprite2D::RegisterObject(Context* context) { context->RegisterFactory(URHO2D_CATEGORY); ACCESSOR_ATTRIBUTE(AnimatedSprite2D, VAR_FLOAT, "Speed", GetSpeed, SetSpeed, float, 1.0f, AM_DEFAULT); ENUM_ACCESSOR_ATTRIBUTE(AnimatedSprite2D, "Cycle Mode", GetCycleMode, SetCycleMode, CycleMode, cycleModeNames, 0, AM_DEFAULT); ACCESSOR_ATTRIBUTE(AnimatedSprite2D, VAR_RESOURCEREF, "Animation", GetAnimationAttr, SetAnimationAttr, ResourceRef, ResourceRef(Animation2D::GetTypeStatic()), AM_DEFAULT); COPY_BASE_ATTRIBUTES(AnimatedSprite2D, StaticSprite2D); } void AnimatedSprite2D::OnSetEnabled() { StaticSprite2D::OnSetEnabled(); Scene* scene = GetScene(); if (scene) { if (IsEnabledEffective()) SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(AnimatedSprite2D, HandleScenePostUpdate)); else UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE); } } void AnimatedSprite2D::SetSpeed(float speed) { speed_ = speed; MarkNetworkUpdate(); } void AnimatedSprite2D::SetCycleMode(CycleMode cycleMode) { cycleMode_ = cycleMode; MarkNetworkUpdate(); } void AnimatedSprite2D::SetAnimation(Animation2D* animation) { animationTime_ = 0.0f; if (animation_ == animation) return; if (animation_) SetSprite(0); animation_ = animation; if (animation_) { SetSprite(animation_->GetFrameSprite(0)); animationTotalTime_ = animation_->GetTotalTime(); } MarkNetworkUpdate(); } Animation2D* AnimatedSprite2D::GetAnimation() const { return animation_; } void AnimatedSprite2D::SetAnimationAttr(ResourceRef value) { materialUpdatePending_ = true; ResourceCache* cache = GetSubsystem(); SetAnimation(cache->GetResource(value.name_)); } Urho3D::ResourceRef AnimatedSprite2D::GetAnimationAttr() const { return GetResourceRef(animation_, Animation2D::GetTypeStatic()); } void AnimatedSprite2D::OnNodeSet(Node* node) { StaticSprite2D::OnNodeSet(node); if (node) { Scene* scene = GetScene(); if (scene && IsEnabledEffective()) SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(AnimatedSprite2D, HandleScenePostUpdate)); } } void AnimatedSprite2D::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData) { using namespace ScenePostUpdate; float timeStep = eventData[P_TIMESTEP].GetFloat(); animationTime_ += timeStep * speed_; if (!animation_) return; float time; switch (cycleMode_) { case CM_LOOP: time = fmodf(animationTime_, animationTotalTime_); break; case CM_CLAMP: time = Clamp(animationTime_, 0.0f, animationTotalTime_); break; case CM_PINGPONG: { float doubleTotalTime = animationTotalTime_ * 2.0f; float fract = fmodf(animationTime_, doubleTotalTime); time = (fract < animationTotalTime_) ? fract : doubleTotalTime - fract; } break; } Sprite2D* sprite = animation_->GetFrameSpriteByTime(time); if (GetSprite() != sprite) SetSprite(sprite); MarkForUpdate(); } }