//
// Copyright (c) 2008-2013 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "Precompiled.h"
#include "APITemplates.h"
#include "Input.h"
namespace Urho3D
{
void FakeAddRef(void* ptr);
void FakeReleaseRef(void* ptr);
static void RegisterInputConstants(asIScriptEngine* engine)
{
engine->RegisterGlobalProperty("const int MOUSEB_LEFT", (void*)&MOUSEB_LEFT);
engine->RegisterGlobalProperty("const int MOUSEB_RIGHT", (void*)&MOUSEB_RIGHT);
engine->RegisterGlobalProperty("const int MOUSEB_MIDDLE", (void*)&MOUSEB_MIDDLE);
engine->RegisterGlobalProperty("const int QUAL_SHIFT", (void*)&QUAL_SHIFT);
engine->RegisterGlobalProperty("const int QUAL_CTRL", (void*)&QUAL_CTRL);
engine->RegisterGlobalProperty("const int QUAL_ALT", (void*)&QUAL_ALT);
engine->RegisterGlobalProperty("const int QUAL_ANY", (void*)&QUAL_ANY);
engine->RegisterGlobalProperty("const int KEY_BACKSPACE", (void*)&KEY_BACKSPACE);
engine->RegisterGlobalProperty("const int KEY_TAB", (void*)&KEY_TAB);
engine->RegisterGlobalProperty("const int KEY_RETURN", (void*)&KEY_RETURN);
engine->RegisterGlobalProperty("const int KEY_RETURN2", (void*)&KEY_RETURN2);
engine->RegisterGlobalProperty("const int KEY_KP_ENTER", (void*)&KEY_KP_ENTER);
engine->RegisterGlobalProperty("const int KEY_PAUSE", (void*)&KEY_PAUSE);
engine->RegisterGlobalProperty("const int KEY_CAPSLOCK", (void*)&KEY_CAPSLOCK);
engine->RegisterGlobalProperty("const int KEY_ESC", (void*)&KEY_ESC);
engine->RegisterGlobalProperty("const int KEY_SPACE", (void*)&KEY_SPACE);
engine->RegisterGlobalProperty("const int KEY_PAGEUP", (void*)&KEY_PAGEUP);
engine->RegisterGlobalProperty("const int KEY_PAGEDOWN", (void*)&KEY_PAGEDOWN);
engine->RegisterGlobalProperty("const int KEY_END", (void*)&KEY_END);
engine->RegisterGlobalProperty("const int KEY_HOME", (void*)&KEY_HOME);
engine->RegisterGlobalProperty("const int KEY_LEFT", (void*)&KEY_LEFT);
engine->RegisterGlobalProperty("const int KEY_UP", (void*)&KEY_UP);
engine->RegisterGlobalProperty("const int KEY_RIGHT", (void*)&KEY_RIGHT);
engine->RegisterGlobalProperty("const int KEY_DOWN", (void*)&KEY_DOWN);
engine->RegisterGlobalProperty("const int KEY_INSERT", (void*)&KEY_INSERT);
engine->RegisterGlobalProperty("const int KEY_DELETE", (void*)&KEY_DELETE);
engine->RegisterGlobalProperty("const int KEY_LWIN", (void*)&KEY_LWIN);
engine->RegisterGlobalProperty("const int KEY_RWIN", (void*)&KEY_RWIN);
engine->RegisterGlobalProperty("const int KEY_APPS", (void*)&KEY_APPS);
engine->RegisterGlobalProperty("const int KEY_NUMPAD0", (void*)&KEY_NUMPAD0);
engine->RegisterGlobalProperty("const int KEY_NUMPAD1", (void*)&KEY_NUMPAD1);
engine->RegisterGlobalProperty("const int KEY_NUMPAD2", (void*)&KEY_NUMPAD2);
engine->RegisterGlobalProperty("const int KEY_NUMPAD3", (void*)&KEY_NUMPAD3);
engine->RegisterGlobalProperty("const int KEY_NUMPAD4", (void*)&KEY_NUMPAD4);
engine->RegisterGlobalProperty("const int KEY_NUMPAD5", (void*)&KEY_NUMPAD5);
engine->RegisterGlobalProperty("const int KEY_NUMPAD6", (void*)&KEY_NUMPAD6);
engine->RegisterGlobalProperty("const int KEY_NUMPAD7", (void*)&KEY_NUMPAD7);
engine->RegisterGlobalProperty("const int KEY_NUMPAD8", (void*)&KEY_NUMPAD8);
engine->RegisterGlobalProperty("const int KEY_NUMPAD9", (void*)&KEY_NUMPAD9);
engine->RegisterGlobalProperty("const int KEY_MULTIPLY", (void*)&KEY_MULTIPLY);
engine->RegisterGlobalProperty("const int KEY_ADD", (void*)&KEY_ADD);
engine->RegisterGlobalProperty("const int KEY_SUBTRACT", (void*)&KEY_SUBTRACT);
engine->RegisterGlobalProperty("const int KEY_DECIMAL", (void*)&KEY_DECIMAL);
engine->RegisterGlobalProperty("const int KEY_DIVIDE", (void*)&KEY_DIVIDE);
engine->RegisterGlobalProperty("const int KEY_F1", (void*)&KEY_F1);
engine->RegisterGlobalProperty("const int KEY_F2", (void*)&KEY_F2);
engine->RegisterGlobalProperty("const int KEY_F3", (void*)&KEY_F3);
engine->RegisterGlobalProperty("const int KEY_F4", (void*)&KEY_F4);
engine->RegisterGlobalProperty("const int KEY_F5", (void*)&KEY_F5);
engine->RegisterGlobalProperty("const int KEY_F6", (void*)&KEY_F6);
engine->RegisterGlobalProperty("const int KEY_F7", (void*)&KEY_F7);
engine->RegisterGlobalProperty("const int KEY_F8", (void*)&KEY_F8);
engine->RegisterGlobalProperty("const int KEY_F9", (void*)&KEY_F9);
engine->RegisterGlobalProperty("const int KEY_F10", (void*)&KEY_F10);
engine->RegisterGlobalProperty("const int KEY_F11", (void*)&KEY_F11);
engine->RegisterGlobalProperty("const int KEY_F12", (void*)&KEY_F12);
engine->RegisterGlobalProperty("const int KEY_F13", (void*)&KEY_F13);
engine->RegisterGlobalProperty("const int KEY_F14", (void*)&KEY_F14);
engine->RegisterGlobalProperty("const int KEY_F15", (void*)&KEY_F15);
engine->RegisterGlobalProperty("const int KEY_F16", (void*)&KEY_F16);
engine->RegisterGlobalProperty("const int KEY_F17", (void*)&KEY_F17);
engine->RegisterGlobalProperty("const int KEY_F18", (void*)&KEY_F18);
engine->RegisterGlobalProperty("const int KEY_F19", (void*)&KEY_F19);
engine->RegisterGlobalProperty("const int KEY_F20", (void*)&KEY_F20);
engine->RegisterGlobalProperty("const int KEY_F21", (void*)&KEY_F21);
engine->RegisterGlobalProperty("const int KEY_F22", (void*)&KEY_F22);
engine->RegisterGlobalProperty("const int KEY_F23", (void*)&KEY_F23);
engine->RegisterGlobalProperty("const int KEY_F24", (void*)&KEY_F24);
engine->RegisterGlobalProperty("const int KEY_NUMLOCK", (void*)&KEY_NUMLOCK);
engine->RegisterGlobalProperty("const int KEY_SCROLLLOCK", (void*)&KEY_SCROLLLOCK);
engine->RegisterGlobalProperty("const int KEY_LSHIFT", (void*)&KEY_LSHIFT);
engine->RegisterGlobalProperty("const int KEY_RSHIFT", (void*)&KEY_RSHIFT);
engine->RegisterGlobalProperty("const int KEY_LCTRL", (void*)&KEY_LCTRL);
engine->RegisterGlobalProperty("const int KEY_RCTRL", (void*)&KEY_RCTRL);
engine->RegisterGlobalProperty("const int KEY_LALT", (void*)&KEY_LALT);
engine->RegisterGlobalProperty("const int KEY_RALT", (void*)&KEY_RALT);
engine->RegisterGlobalProperty("const int HAT_CENTER", (void*)&HAT_CENTER);
engine->RegisterGlobalProperty("const int HAT_UP", (void*)&HAT_UP);
engine->RegisterGlobalProperty("const int HAT_RIGHT", (void*)&HAT_RIGHT);
engine->RegisterGlobalProperty("const int HAT_DOWN", (void*)&HAT_DOWN);
engine->RegisterGlobalProperty("const int HAT_LEFT", (void*)&HAT_LEFT);
}
static Input* GetInput()
{
return GetScriptContext()->GetSubsystem();
}
static void RegisterInput(asIScriptEngine* engine)
{
engine->RegisterObjectType("TouchState", 0, asOBJ_REF);
engine->RegisterObjectBehaviour("TouchState", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
engine->RegisterObjectBehaviour("TouchState", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
engine->RegisterObjectProperty("TouchState", "const int touchID", offsetof(TouchState, touchID_));
engine->RegisterObjectProperty("TouchState", "const IntVector2 position", offsetof(TouchState, position_));
engine->RegisterObjectProperty("TouchState", "const IntVector2 delta", offsetof(TouchState, delta_));
engine->RegisterObjectProperty("TouchState", "const float pressure", offsetof(TouchState, pressure_));
engine->RegisterObjectType("JoystickState", 0, asOBJ_REF);
engine->RegisterObjectBehaviour("JoystickState", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
engine->RegisterObjectBehaviour("JoystickState", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
engine->RegisterObjectProperty("JoystickState", "const String name", offsetof(JoystickState, name_));
engine->RegisterObjectMethod("JoystickState", "uint get_numButtons() const", asMETHOD(JoystickState, GetNumButtons), asCALL_THISCALL);
engine->RegisterObjectMethod("JoystickState", "uint get_numAxes() const", asMETHOD(JoystickState, GetNumAxes), asCALL_THISCALL);
engine->RegisterObjectMethod("JoystickState", "uint get_numHats() const", asMETHOD(JoystickState, GetNumHats), asCALL_THISCALL);
engine->RegisterObjectMethod("JoystickState", "bool get_buttonDown(uint) const", asMETHOD(JoystickState, GetButtonDown), asCALL_THISCALL);
engine->RegisterObjectMethod("JoystickState", "bool get_buttonPress(uint) const", asMETHOD(JoystickState, GetButtonPress), asCALL_THISCALL);
engine->RegisterObjectMethod("JoystickState", "float get_axisPosition(uint) const", asMETHOD(JoystickState, GetAxisPosition), asCALL_THISCALL);
engine->RegisterObjectMethod("JoystickState", "int get_hatPosition(uint) const", asMETHOD(JoystickState, GetHatPosition), asCALL_THISCALL);
RegisterObject(engine, "Input");
engine->RegisterObjectMethod("Input", "bool OpenJoystick(uint)", asMETHOD(Input, OpenJoystick), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "void CloseJoystick(uint)", asMETHOD(Input, CloseJoystick), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool DetectJoysticks()", asMETHOD(Input, DetectJoysticks), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "void set_mouseVisible(bool)", asMETHOD(Input, SetMouseVisible), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_mouseVisible() const", asMETHOD(Input, IsMouseVisible), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "void set_toggleFullscreen(bool)", asMETHOD(Input, SetToggleFullscreen), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_toggleFullscreen() const", asMETHOD(Input, GetToggleFullscreen), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_keyDown(int) const", asMETHOD(Input, GetKeyDown), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_keyPress(int) const", asMETHOD(Input, GetKeyPress), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_mouseButtonDown(int) const", asMETHOD(Input, GetMouseButtonDown), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_mouseButtonPress(int) const", asMETHOD(Input, GetMouseButtonPress), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_qualifierDown(int) const", asMETHOD(Input, GetQualifierDown), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_qualifierPress(int) const", asMETHOD(Input, GetQualifierPress), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "int get_qualifiers() const", asMETHOD(Input, GetQualifiers), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "IntVector2 get_mousePosition() const", asMETHOD(Input, GetMousePosition), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "const IntVector2& get_mouseMove() const", asMETHOD(Input, GetMouseMove), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "int get_mouseMoveX() const", asMETHOD(Input, GetMouseMoveX), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "int get_mouseMoveY() const", asMETHOD(Input, GetMouseMoveY), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "int get_mouseMoveWheel() const", asMETHOD(Input, GetMouseMoveWheel), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "uint get_numTouches() const", asMETHOD(Input, GetNumTouches), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "TouchState@+ get_touches(uint) const", asMETHOD(Input, GetTouch), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "uint get_numJoysticks() const", asMETHOD(Input, GetNumJoysticks), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "const String& get_joystickNames(uint) const", asMETHOD(Input, GetJoystickName), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "JoystickState@+ get_joysticks(uint)", asMETHOD(Input, GetJoystick), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_focus() const", asMETHOD(Input, HasFocus), asCALL_THISCALL);
engine->RegisterObjectMethod("Input", "bool get_minimized() const", asMETHOD(Input, IsMinimized), asCALL_THISCALL);
engine->RegisterGlobalFunction("Input@+ get_input()", asFUNCTION(GetInput), asCALL_CDECL);
}
void RegisterInputAPI(asIScriptEngine* engine)
{
RegisterInputConstants(engine);
RegisterInput(engine);
}
}