// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Color.h" #include #include /// Graphics implementation. Contains the main Direct3D9 objects class GraphicsImpl { friend class Graphics; public: /// Construct GraphicsImpl(); /// Return Direct3D device IDirect3DDevice9* GetDevice() const { return device_; } /// Return device capabilities const D3DCAPS9& GetDeviceCaps() const { return deviceCaps_; } /// Return window handle HWND GetWindowHandle() const { return window_; } /// Return adapter identifier const D3DADAPTER_IDENTIFIER9& GetAdapterIdentifier() const { return adapterIdentifier_; } /// Return whether a texture format and usage is supported bool CheckFormatSupport(D3DFORMAT format, DWORD usage, D3DRESOURCETYPE type); /// Return desktop texture format D3DFORMAT GetDesktopFormat(); /// Return desktop width/height IntVector2 GetDesktopResolution(); private: /// Direct3D interface IDirect3D9* interface_; /// Direct3D device IDirect3DDevice9* device_; /// Default color surface IDirect3DSurface9* defaultColorSurface_; /// Default depth stencil surfac IDirect3DSurface9* defaultDepthStencilSurface_; /// Frame query for flushing the GPU command queue IDirect3DQuery9* frameQuery_; /// Adapter number DWORD adapter_; /// Device type D3DDEVTYPE deviceType_; /// Device capabilities D3DCAPS9 deviceCaps_; /// Adapter identifier D3DADAPTER_IDENTIFIER9 adapterIdentifier_; /// Application instance HINSTANCE instance_; /// Application window HWND window_; /// Direct3D presentation parameters D3DPRESENT_PARAMETERS presentParams_; /// Texture min/mag filter modes in use D3DTEXTUREFILTERTYPE minMagFilter_[MAX_TEXTURE_UNITS]; /// Texture mip filter modes in use D3DTEXTUREFILTERTYPE mipFilter_[MAX_TEXTURE_UNITS]; /// Texture U coordinate addressing modes in use D3DTEXTUREADDRESS uAddressMode_[MAX_TEXTURE_UNITS]; /// Texture V coordinate addressing modes in use D3DTEXTUREADDRESS vAddressMode_[MAX_TEXTURE_UNITS]; /// Texture border colors in use Color borderColor_[MAX_TEXTURE_UNITS]; /// Color surfaces in use IDirect3DSurface9* colorSurface_[MAX_RENDERTARGETS]; /// Depth stencil buffer in use IDirect3DSurface9* depthStencilSurface_; /// Blending enabled flag DWORD blendEnable_; /// Source blend mode D3DBLEND srcBlend_; /// Destination blend mode D3DBLEND destBlend_; };