// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "GPUObject.h" #include "Object.h" #include "GraphicsDefs.h" #include "SharedArrayPtr.h" /// Hardware index buffer class IndexBuffer : public Object, public GPUObject { OBJECT(IndexBuffer); public: /// Construct with graphics subsystem pointer and whether is dynamic or not IndexBuffer(Context* context); /// Destruct virtual ~IndexBuffer(); /// Release default pool resources virtual void OnDeviceLost(); /// Recreate default pool resources virtual void OnDeviceReset(); /// Release buffer virtual void Release(); /// Set buffer size and dynamic mode. Previous data will be lost bool SetSize(unsigned indexCount, bool largeIndices, bool dynamic = false); /// Set buffer size and dynamic mode. Previous data will be lost bool SetSize(unsigned indexCount, unsigned indexSize, bool dynamic = false); /// Set all data in the buffer, bool SetData(const void* data); /// Set a data range in the buffer bool SetDataRange(const void* data, unsigned start, unsigned count); /// Lock a data range in the buffer. Return pointer to locked data if successful void* Lock(unsigned start, unsigned count, LockMode mode); /// Unlock buffer void Unlock(); /// Clear data lost flag void ClearDataLost(); /// Return whether is dynamic bool IsDynamic() const; /// Return whether default pool data lost bool IsDataLost() const { return dataLost_; } /// Return number of indices unsigned GetIndexCount() const {return indexCount_; } /// Return index size unsigned GetIndexSize() const { return indexSize_; } /// Return used vertex range from index range bool GetUsedVertexRange(unsigned start, unsigned count, unsigned& minVertex, unsigned& vertexCount); private: /// Create buffer bool Create(); /// Fallback data when operating with a null graphics SharedArrayPtr fallbackData_; /// Memory pool unsigned pool_; /// Usage type unsigned usage_; /// Number of indices unsigned indexCount_; /// Index size unsigned indexSize_; /// Buffer locked flag bool locked_; /// Default pool data lost flag bool dataLost_; };