// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "FileSystem.h" #include "Graphics.h" #include "GraphicsImpl.h" #include "Log.h" #include "Profiler.h" #include "Renderer.h" #include "ResourceCache.h" #include "StringUtils.h" #include "TextureCube.h" #include "XMLFile.h" #include "DebugNew.h" #ifdef _MSC_VER #pragma warning(disable:4355) #endif OBJECTTYPESTATIC(TextureCube); TextureCube::TextureCube(Context* context) : Texture(context), lockedLevel_(-1) { for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) faceMemoryUse_[i] = 0; } TextureCube::~TextureCube() { Release(); } void TextureCube::RegisterObject(Context* context) { context->RegisterFactory(); } void TextureCube::OnDeviceLost() { if (pool_ == D3DPOOL_DEFAULT) Release(); } void TextureCube::OnDeviceReset() { if (pool_ == D3DPOOL_DEFAULT) { Create(); dataLost_ = true; } } void TextureCube::Release() { if (object_) { if (!graphics_) return; Unlock(); for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i) { if (graphics_->GetTexture(i) == this) graphics_->SetTexture(i, 0); } for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) { if (renderSurfaces_[i]) renderSurfaces_[i]->Release(); } ((IDirect3DCubeTexture9*)object_)->Release(); object_ = 0; } } bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage) { if (size <= 0) { LOGERROR("Zero or negative cube texture size"); return false; } if (usage == TEXTURE_DEPTHSTENCIL) { LOGERROR("Depth stencil usage not supported for cube maps"); return false; } // Delete the old rendersurfaces if any for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) { renderSurfaces_[i].Reset(); faceMemoryUse_[i] = 0; } pool_ = D3DPOOL_MANAGED; usage_ = 0; if (usage == TEXTURE_RENDERTARGET) { for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) renderSurfaces_[i] = new RenderSurface(this); usage_ |= D3DUSAGE_RENDERTARGET; pool_ = D3DPOOL_DEFAULT; // Clamp mode addressing by default, nearest filtering, and mipmaps disabled addressMode_[COORD_U] = ADDRESS_CLAMP; addressMode_[COORD_V] = ADDRESS_CLAMP; addressMode_[COORD_W] = ADDRESS_CLAMP; filterMode_ = FILTER_NEAREST; requestedLevels_ = 1; } else if (usage == TEXTURE_DYNAMIC) { usage_ |= D3DUSAGE_DYNAMIC; pool_ = D3DPOOL_DEFAULT; } width_ = size; height_ = size; format_ = format; return Create(); } bool TextureCube::Load(Deserializer& source) { PROFILE(LoadTextureCube); ResourceCache* cache = GetSubsystem(); if (!graphics_) return false; // If over the texture budget, see if materials can be freed to allow textures to be freed CheckTextureBudget(GetTypeStatic()); std::string texPath, texName, texExt; SplitPath(GetName(), texPath, texName, texExt); SharedPtr xml(new XMLFile(context_)); if (!xml->Load(source)) return false; LoadParameters(xml); XMLElement textureElem = xml->GetRootElement(); XMLElement faceElem = textureElem.GetChildElement("face"); unsigned faces = 0; while ((faceElem) && (faces < MAX_CUBEMAP_FACES)) { std::string name = faceElem.GetString("name"); std::string faceTexPath, faceTexName, faceTexExt; SplitPath(name, faceTexPath, faceTexName, faceTexExt); // If path is empty, add the XML file path if (faceTexPath.empty()) name = texPath + name; SharedPtr image(cache->GetResource(name)); Load((CubeMapFace)faces, image); faces++; faceElem = faceElem.GetNextElement("face"); } return true; } bool TextureCube::Load(CubeMapFace face, Deserializer& source) { PROFILE(LoadTextureCube); SharedPtr image(new Image(context_)); if (!image->Load(source)) return false; return Load(face, image); } bool TextureCube::Load(CubeMapFace face, SharedPtr image) { if (!image) { LOGERROR("Null image, can not load texture"); return false; } unsigned memoryUse = 0; int quality = QUALITY_HIGH; Renderer* renderer = GetSubsystem(); if (renderer) quality = renderer->GetTextureQuality(); if (!image->IsCompressed()) { unsigned char* levelData = image->GetData(); int levelWidth = image->GetWidth(); int levelHeight = image->GetHeight(); unsigned components = image->GetComponents(); D3DFORMAT format = D3DFMT_UNKNOWN; if (levelWidth != levelHeight) { LOGERROR("Cube texture width not equal to height"); return false; } // Discard unnecessary mip levels for (unsigned i = 0; i < mipsToSkip_[quality]; ++i) { image = image->GetNextLevel(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } switch (components) { case 1: format = D3DFMT_L8; break; case 2: format = D3DFMT_A8L8; break; case 3: format = D3DFMT_X8R8G8B8; break; case 4: format = D3DFMT_A8R8G8B8; break; } // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format if (!face) SetSize(levelWidth, format); else { if (!object_) { LOGERROR("Cube texture face 0 must be loaded first"); return false; } if ((levelWidth != width_) || (format != format_)) { LOGERROR("Cube texture face does not match size or format of face 0"); return false; } } // Make sure manual mip creation is never attempted for D3DPOOL_DEFAULT resources unsigned manualLevels = (pool_ == D3DPOOL_DEFAULT) ? 1 : levels_; for (unsigned i = 0; i < manualLevels; ++i) { D3DLOCKED_RECT hwRect; if (!Lock(face, i, 0, &hwRect)) return false; memoryUse += levelWidth * levelHeight * components; for (int y = 0; y < levelHeight; ++y) { unsigned char* dest = (unsigned char*)hwRect.pBits + hwRect.Pitch * y; unsigned char* src = levelData + components * levelWidth * y; switch (components) { case 1: case 2: memcpy(dest, src, components * levelWidth); break; case 3: for (int x = 0; x < levelWidth; ++x) { *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255; src += 3; } break; case 4: for (int x = 0; x < levelWidth; ++x) { *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3]; src += 4; } break; } } if (i < manualLevels - 1) { image = image->GetNextLevel(); levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } Unlock(); } } else { int width = image->GetWidth(); int height = image->GetHeight(); unsigned levels = image->GetNumCompressedLevels(); D3DFORMAT format = (D3DFORMAT)GetCompressedD3DFormat(image->GetCompressedFormat()); if (width != height) { LOGERROR("Cube texture width not equal to height"); return false; } unsigned mipsToSkip = mipsToSkip_[quality]; if (mipsToSkip >= levels) mipsToSkip = levels - 1; while ((mipsToSkip) && ((width / (1 << mipsToSkip) < 4) || (height / (1 << mipsToSkip) < 4))) --mipsToSkip; width /= (1 << mipsToSkip); height /= (1 << mipsToSkip); // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format if (!face) { SetNumLevels(Max((int)(levels - mipsToSkip), 1)); SetSize(width, format); } else { if (!object_) { LOGERROR("Cube texture face 0 must be loaded first"); return false; } if ((width != width_) || (format != format_)) { LOGERROR("Cube texture face does not match size or format of face 0"); return false; } } for (unsigned i = 0; (i < levels_) && (i < levels - mipsToSkip); ++i) { CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip); memoryUse += level.rows_ * level.rowSize_; D3DLOCKED_RECT hwRect; if (!Lock(face, i, 0, &hwRect)) return false; for (unsigned j = 0; j < level.rows_; ++j) { unsigned char* dest = (unsigned char*)hwRect.pBits + hwRect.Pitch * j; unsigned char* src = level.data_ + level.rowSize_ * j; memcpy(dest, src, level.rowSize_); } Unlock(); } } faceMemoryUse_[face] = memoryUse; unsigned totalMemoryUse = 0; for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) totalMemoryUse += faceMemoryUse_[i]; SetMemoryUse(totalMemoryUse); return true; } bool TextureCube::Lock(CubeMapFace face, unsigned level, void* rect, void* hwRect) { D3DLOCKED_RECT* lockedRect = (D3DLOCKED_RECT*)hwRect; if (!lockedRect) { LOGERROR("Null locked rect structure"); return false; } if (!object_) { LOGERROR("No texture created, can not lock"); return false; } if (lockedLevel_ != -1) { LOGERROR("Texture already locked"); return false; } DWORD flags = 0; if ((!rect) && (pool_ == D3DPOOL_DEFAULT)) flags |= D3DLOCK_DISCARD; if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, lockedRect, (RECT*)rect, flags))) { LOGERROR("Could not lock texture"); return false; } lockedLevel_ = level; lockedFace_ = face; return true; } void TextureCube::Unlock() { if (lockedLevel_ != -1) { ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)lockedFace_, lockedLevel_); lockedLevel_ = -1; } } bool TextureCube::Create() { Release(); if (!graphics_) return false; if ((!width_) || (!height_)) return false; // If using a default pool texture, must generate mipmaps automatically if ((pool_ == D3DPOOL_DEFAULT) && (requestedLevels_ != 1)) usage_ |= D3DUSAGE_AUTOGENMIPMAP; else usage_ &= ~D3DUSAGE_AUTOGENMIPMAP; IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice(); if ((!device) || (FAILED(device->CreateCubeTexture( width_, requestedLevels_, usage_, (D3DFORMAT)format_, (D3DPOOL)pool_, (IDirect3DCubeTexture9**)&object_, 0)))) { LOGERROR("Could not create cube texture"); return false; } levels_ = ((IDirect3DCubeTexture9*)object_)->GetLevelCount(); if (usage_ & D3DUSAGE_RENDERTARGET) { for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i) { ((IDirect3DCubeTexture9*)object_)->GetCubeMapSurface((D3DCUBEMAP_FACES)i, 0, (IDirect3DSurface9**)&renderSurfaces_[i]->surface_); } } return true; }