// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "RefCounted.h" #include "GraphicsDefs.h" #include #include class Graphics; class VertexBuffer; /// Element in the vertex declaration struct VertexDeclarationElement { /// Stream index unsigned stream_; /// Element type VertexElement element_; /// Element offset unsigned offset_; }; /// Vertex declaration class VertexDeclaration : public RefCounted { public: /// Construct with graphics subsystem pointer and vertex element mask VertexDeclaration(Graphics* graphics, unsigned elementMask); /// Construct with graphics subsystem pointer and vertex buffers to base declaration on VertexDeclaration(Graphics* graphics, const std::vector& buffers, const std::vector& elementMasks); /// Construct with graphics subsystem pointer and vertex buffers to base declaration on VertexDeclaration(Graphics* graphics, const std::vector >& buffers, const std::vector& elementMasks); /// Destruct ~VertexDeclaration(); /// Return Direct3D vertex declaration IDirect3DVertexDeclaration9* GetDeclaration() const { return declaration_; } private: /// Create declaration void Create(Graphics* graphics, const std::vector& elements); /// Release declaration void Release(); /// Direct3D vertex declaration IDirect3DVertexDeclaration9* declaration_; };