// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Deserializer.h" #include "Serializer.h" #include /// Dynamically sized buffer that can be read and written to as a stream class VectorBuffer : public Deserializer, public Serializer { public: /// Construct an empty buffer VectorBuffer(); /// Construct from another buffer VectorBuffer(const std::vector& data); /// Construct from a memory area VectorBuffer(const void* data, unsigned size); /// Construct from a stream VectorBuffer(Deserializer& source, unsigned size); /// Read bytes from the buffer. Return number of bytes actually read virtual unsigned Read(void* dest, unsigned size); /// Set position from the beginning of the buffer virtual unsigned Seek(unsigned position); /// Write bytes to the buffer. Return number of bytes actually written virtual unsigned Write(const void* data, unsigned size); /// Set data from another buffer void SetData(const std::vector& data); /// Set data from a memory area void SetData(const void* data, unsigned size); /// Set data from a stream void SetData(Deserializer& source, unsigned size); /// Reset to zero size void Clear(); /// Set size void Resize(unsigned size); /// Return data const unsigned char* GetData() const { return size_ ? &buffer_[0] : 0; } /// Return non-const data unsigned char* GetModifiableData() { return size_ ? &buffer_[0] : 0; } /// Return the buffer const std::vector& GetBuffer() const { return buffer_; } private: /// Dynamic sized buffer std::vector buffer_; };