// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "UIElement.h" class Texture; class Texture2D; /// Image UI element with optional border class BorderImage : public UIElement { OBJECT(BorderImage); using UIElement::SetStyle; public: /// Construct BorderImage(Context* context); /// Destruct virtual ~BorderImage(); /// Register object factory static void RegisterObject(Context* context); /// Set UI element style from XML data virtual void SetStyle(const XMLElement& element); /// Return UI rendering batches virtual void GetBatches(PODVector& batches, PODVector& quads, const IntRect& currentScissor); /// Set textures void SetTexture(Texture* texture); /// Set part of texture to use as the image void SetImageRect(const IntRect& rect); /// Use whole texture as the image void SetFullImageRect(); /// Set image border dimensions void SetBorder(const IntRect& rect); /// Set offset to image rectangle used on hover void SetHoverOffset(const IntVector2& offset); /// Set offset to image rectangle used on hover void SetHoverOffset(int x, int y); /// Return texture Texture* GetTexture() const { return texture_; } /// Return image rectangle const IntRect& GetImageRect() const { return imageRect_; } /// Return image border dimensions const IntRect& GetBorder() const { return border_; } /// Return offset to image rectangle used on hover const IntVector2& GetHoverOffset() const { return hoverOffset_; } protected: /// Return UI rendering batches with offset to image rectangle void GetBatches(PODVector& batches, PODVector& quads, const IntRect& currentScissor, const IntVector2& offset); /// Texture SharedPtr texture_; /// Image rectangle IntRect imageRect_; /// Image border dimensions IntRect border_; /// Offset to image rectangle on hover IntVector2 hoverOffset_; };