// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "BorderImage.h" /// UI element that can be Toggled between unchecked and checked state class CheckBox : public BorderImage { OBJECT(CheckBox); using UIElement::SetStyle; public: /// Construct with name CheckBox(Context* context); /// Destruct virtual ~CheckBox(); /// Register object factory static void RegisterObject(Context* context); /// Set UI element style from XML data virtual void SetStyle(const XMLElement& element); /// Return UI rendering batches virtual void GetBatches(PODVector& batches, PODVector& quads, const IntRect& currentScissor); /// React to mouse click virtual void OnClick(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor); /// Set checked state void SetChecked(bool enable); /// Set checked image offset void SetCheckedOffset(const IntVector2& rect); /// Set checked image offset void SetCheckedOffset(int x, int y); /// Return whether is checked bool IsChecked() const { return checked_; } /// Return checked image offset const IntVector2& GetCheckedOffset() const { return checkedOffset_; } protected: /// Checked image offset IntVector2 checkedOffset_; /// Current checked state bool checked_; };