// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Button.h" /// Menu UI element that optionally shows a popup class Menu : public Button { OBJECT(Menu); using UIElement::SetStyle; public: /// Construct Menu(Context* context); /// Destruct virtual ~Menu(); /// Register object factory static void RegisterObject(Context* context); /// Set UI element style from XML data virtual void SetStyle(const XMLElement& element); /// React to the popup being shown virtual void OnShowPopup(); /// Set popup element to show on selection void SetPopup(UIElement* element); /// Set popup element offset void SetPopupOffset(const IntVector2& offset); /// Set popup element offset void SetPopupOffset(int x, int y); /// Force the popup to show or hide void ShowPopup(bool enable); /// Set accelerator key (set zero key code to disable) void SetAccelerator(int key, int qualifiers); /// Return popup element UIElement* GetPopup() const { return popup_; } /// Return popup element offset const IntVector2& GetPopupOffset() const { return popupOffset_; } /// Return whether popup is open bool GetShowPopup() const { return showPopup_; } /// Return accelerator key code, 0 if disabled int GetAcceleratorKey() const { return acceleratorKey_; } /// Return accelerator qualifiers int GetAcceleratorQualifiers() const { return acceleratorQualifiers_; } protected: /// Popup element SharedPtr popup_; /// Popup element offset IntVector2 popupOffset_; /// Show popup flag bool showPopup_; /// Accelerator key code int acceleratorKey_; /// Accelerator qualifiers int acceleratorQualifiers_; private: /// Handle press and release for selection and toggling popup visibility void HandlePressedReleased(StringHash eventType, VariantMap& eventData); /// Handle UI focus change to check for hiding the popup void HandleFocusChanged(StringHash eventType, VariantMap& eventData); /// Handle keypress for checking accelerator void HandleKeyDown(StringHash eventType, VariantMap& eventData); };