// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Allocator.h" #include "Swap.h" /// Pointer hash function template unsigned MakeHash(T* value) { return ((unsigned)value) / sizeof(T); } /// Const pointer hash function template unsigned MakeHash(const T* value) { return ((unsigned)value) / sizeof(T); } /// Generic hash function template unsigned MakeHash(const T& value) { return value.ToHash(); } /// Void pointer hash function template<> inline unsigned MakeHash(void* value) { return (unsigned)value; } /// Const void pointer hash function template<> inline unsigned MakeHash(const void* value) { return (unsigned)value; } /// Long long hash function template<> inline unsigned MakeHash(const long long& value) { return (value >> 32) | (value & 0xffffffff); } /// Unsigned long long hash function template<> inline unsigned MakeHash(const unsigned long long& value) { return (value >> 32) | (value & 0xffffffff); } /// Int hash function template<> inline unsigned MakeHash(const int& value) { return value; } /// Unsigned hash function template<> inline unsigned MakeHash(const unsigned& value) { return value; } /// Short hash function template<> inline unsigned MakeHash(const short& value) { return value; } /// Unsigned short hash function template<> inline unsigned MakeHash(const unsigned short& value) { return value; } /// Char hash function template<> inline unsigned MakeHash(const char& value) { return value; } /// Unsigned char hash function template<> inline unsigned MakeHash(const unsigned char& value) { return value; } /// Hash node base struct HashNodeBase { /// Construct HashNodeBase() : prev_(0), next_(0), down_(0) { } /// Previous node HashNodeBase* prev_; /// Next node HashNodeBase* next_; /// Next node in the bucket HashNodeBase* down_; }; /// Hash iterator base class class HashIteratorBase { public: /// Construct explicit HashIteratorBase(HashNodeBase* ptr) : ptr_(ptr) { } /// Test for equality with another iterator bool operator == (const HashIteratorBase& rhs) const { return ptr_ == rhs.ptr_; } /// Test for inequality with another iterator bool operator != (const HashIteratorBase& rhs) const { return ptr_ != rhs.ptr_; } /// Go to the next node void GotoNext() { if (ptr_) ptr_ = ptr_->next_; } /// Go to the previous node void GotoPrev() { if (ptr_) ptr_ = ptr_->prev_; } /// Node pointer HashNodeBase* ptr_; }; /// Hash set/map base class class HashBase { public: /// Initial amount of buckets static const unsigned MIN_BUCKETS = 8; /// Maximum load factor static const unsigned MAX_LOAD_FACTOR = 4; /// Construct HashBase() : ptrs_(0), allocator_(0), size_(0), numBuckets_(0) { } /// Swap with another hash set or map void Swap(HashBase& rhs) { ::Swap(head_, rhs.head_); ::Swap(tail_, rhs.tail_); ::Swap(ptrs_, rhs.ptrs_); ::Swap(allocator_, rhs.allocator_); ::Swap(size_, rhs.size_); ::Swap(numBuckets_, rhs.numBuckets_); } protected: /// List head node pointer HashNodeBase* head_; /// List tail node pointer HashNodeBase* tail_; /// Bucket head pointers HashNodeBase** ptrs_; /// Node allocator AllocatorBlock* allocator_; /// Number of nodes unsigned size_; /// Number of buckets unsigned numBuckets_; };