/* AngelCode Scripting Library Copyright (c) 2003-2010 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_configgroup.cpp // // This class holds configuration groups for the engine // #include "as_config.h" #include "as_configgroup.h" #include "as_scriptengine.h" BEGIN_AS_NAMESPACE asCConfigGroup::asCConfigGroup() { refCount = 0; defaultAccess = true; } asCConfigGroup::~asCConfigGroup() { } int asCConfigGroup::AddRef() { refCount++; return refCount; } int asCConfigGroup::Release() { // Don't delete the object here, the engine will delete the object when ready refCount--; return refCount; } asCObjectType *asCConfigGroup::FindType(const char *obj) { for( asUINT n = 0; n < objTypes.GetLength(); n++ ) if( objTypes[n]->name == obj ) return objTypes[n]; return 0; } void asCConfigGroup::RefConfigGroup(asCConfigGroup *group) { if( group == this || group == 0 ) return; // Verify if the group is already referenced for( asUINT n = 0; n < referencedConfigGroups.GetLength(); n++ ) if( referencedConfigGroups[n] == group ) return; referencedConfigGroups.PushLast(group); group->AddRef(); } bool asCConfigGroup::HasLiveObjects() { for( asUINT n = 0; n < objTypes.GetLength(); n++ ) if( objTypes[n]->GetRefCount() != 0 ) return true; return false; } void asCConfigGroup::RemoveConfiguration(asCScriptEngine *engine, bool notUsed) { asASSERT( refCount == 0 ); asUINT n; // Remove global variables for( n = 0; n < globalProps.GetLength(); n++ ) { int index = engine->registeredGlobalProps.IndexOf(globalProps[n]); if( index >= 0 ) { globalProps[n]->Release(); // TODO: global: Should compact the registeredGlobalProps array engine->registeredGlobalProps[index] = 0; } } globalProps.SetLength(0); // Remove global functions for( n = 0; n < scriptFunctions.GetLength(); n++ ) { scriptFunctions[n]->Release(); engine->registeredGlobalFuncs.RemoveValue(scriptFunctions[n]); if( engine->stringFactory == scriptFunctions[n] ) engine->stringFactory = 0; } scriptFunctions.SetLength(0); // Remove behaviours and members of object types for( n = 0; n < objTypes.GetLength(); n++ ) { asCObjectType *obj = objTypes[n]; obj->ReleaseAllFunctions(); } // Remove function definitions for( n = 0; n < funcDefs.GetLength(); n++ ) { engine->registeredFuncDefs.RemoveValue(funcDefs[n]); funcDefs[n]->Release(); } funcDefs.SetLength(0); // Remove object types (skip this if it is possible other groups are still using the types) if( !notUsed ) { for( n = 0; n < objTypes.GetLength(); n++ ) { asCObjectType *t = objTypes[n]; int idx = engine->objectTypes.IndexOf(t); if( idx >= 0 ) { #ifdef AS_DEBUG ValidateNoUsage(engine, t); #endif engine->objectTypes.RemoveIndex(idx); if( t->flags & asOBJ_TYPEDEF ) engine->registeredTypeDefs.RemoveValue(t); else if( t->flags & asOBJ_ENUM ) engine->registeredEnums.RemoveValue(t); else engine->registeredObjTypes.RemoveValue(t); asDELETE(t, asCObjectType); } } objTypes.SetLength(0); } // Release other config groups for( n = 0; n < referencedConfigGroups.GetLength(); n++ ) referencedConfigGroups[n]->refCount--; referencedConfigGroups.SetLength(0); } #ifdef AS_DEBUG void asCConfigGroup::ValidateNoUsage(asCScriptEngine *engine, asCObjectType *type) { for( asUINT n = 0; n < engine->scriptFunctions.GetLength(); n++ ) { asCScriptFunction *func = engine->scriptFunctions[n]; if( func == 0 ) continue; // Ignore factory, list factory, and members if( func->name == "_beh_2_" || func->name == "_beh_3_" || func->objectType == type ) continue; asASSERT( func->returnType.GetObjectType() != type ); for( asUINT p = 0; p < func->parameterTypes.GetLength(); p++ ) { asASSERT(func->parameterTypes[p].GetObjectType() != type); } } // TODO: Check also usage of the type in global variables // TODO: Check also usage of the type in local variables in script functions // TODO: Check also usage of the type as members of classes // TODO: Check also usage of the type as sub types in other types } #endif int asCConfigGroup::SetModuleAccess(const char *module, bool hasAccess) { if( module == asALL_MODULES ) { // Set default module access defaultAccess = hasAccess; } else { asCString mod(module ? module : ""); asSMapNode *cursor = 0; if( moduleAccess.MoveTo(&cursor, mod) ) { moduleAccess.GetValue(cursor) = hasAccess; } else { moduleAccess.Insert(mod, hasAccess); } } return 0; } bool asCConfigGroup::HasModuleAccess(const char *module) { asCString mod(module ? module : ""); asSMapNode *cursor = 0; if( moduleAccess.MoveTo(&cursor, mod) ) return moduleAccess.GetValue(cursor); return defaultAccess; } END_AS_NAMESPACE