/* AngelCode Scripting Library Copyright (c) 2003-2010 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_scriptobject.h // // A generic class for handling script declared structures // #ifndef AS_SCRIPTOBJECT_H #define AS_SCRIPTOBJECT_H #include "as_config.h" #include "as_atomic.h" BEGIN_AS_NAMESPACE class asCObjectType; // TODO: Add const overload for GetAddressOfProperty class asCScriptObject : public asIScriptObject { public: //=================================== // From asIScriptObject //=================================== asIScriptEngine *GetEngine() const; // Memory management int AddRef() const; int Release() const; // Type info int GetTypeId() const; asIObjectType *GetObjectType() const; // Class properties int GetPropertyCount() const; int GetPropertyTypeId(asUINT prop) const; const char *GetPropertyName(asUINT prop) const; void *GetAddressOfProperty(asUINT prop); int CopyFrom(asIScriptObject *other); //==================================== // Internal //==================================== asCScriptObject(asCObjectType *objType); virtual ~asCScriptObject(); asCScriptObject &operator=(const asCScriptObject &other); // GC methods void Destruct(); int GetRefCount(); void SetFlag(); bool GetFlag(); void EnumReferences(asIScriptEngine *engine); void ReleaseAllHandles(asIScriptEngine *engine); // Used for properties void *AllocateObject(asCObjectType *objType, asCScriptEngine *engine); void FreeObject(void *ptr, asCObjectType *objType, asCScriptEngine *engine); void CopyObject(void *src, void *dst, asCObjectType *objType, asCScriptEngine *engine); void CopyHandle(asPWORD *src, asPWORD *dst, asCObjectType *objType, asCScriptEngine *engine); void CallDestructor(); asCObjectType *objType; protected: mutable asCAtomic refCount; mutable bool gcFlag; bool isDestructCalled; }; void ScriptObject_Construct(asCObjectType *objType, asCScriptObject *self); asCScriptObject &ScriptObject_Assignment(asCScriptObject *other, asCScriptObject *self); void ScriptObject_Construct_Generic(asIScriptGeneric *gen); void ScriptObject_Assignment_Generic(asIScriptGeneric *gen); void RegisterScriptObject(asCScriptEngine *engine); asIScriptObject *ScriptObjectFactory(asCObjectType *objType, asCScriptEngine *engine); END_AS_NAMESPACE #endif