$#include "SoundSource3D.h" class SoundSource3D : public SoundSource { public: // Methods: void SetDistanceAttenuation(float nearDistance, float farDistance, float rolloffFactor); void SetNearDistance(float distance); float GetNearDistance() const; void SetFarDistance(float distance); float GetFarDistance() const; void SetRolloffFactor(float factor); float RollAngleoffFactor() const; // Properties: tolua_property__get_set float nearDistance; tolua_property__get_set float farDistance; tolua_property__get_set float rolloffFactor; }; $#define GetRolloffFactor RollAngleoffFactor