$#include "Vector2.h" /// Two-dimensional vector. class Vector2 { public: /// Construct undefined. Vector2() { } /// Copy-construct from another vector. Vector2(const Vector2& vector) : x_(vector.x_), y_(vector.y_) { } /// Construct from coordinates. Vector2(float x, float y) : x_(x), y_(y) { } /// Construct from a float array. Vector2(const float* data) : x_(data[0]), y_(data[1]) { } /// Test for equality with another vector without epsilon. bool operator == (const Vector2& rhs) const { return x_ == rhs.x_ && y_ == rhs.y_; } /// Add a vector. Vector2 operator + (const Vector2& rhs) const { return Vector2(x_ + rhs.x_, y_ + rhs.y_); } /// Return negation. Vector2 operator - () const { return Vector2(-x_, -y_); } /// Subtract a vector. Vector2 operator - (const Vector2& rhs) const { return Vector2(x_ - rhs.x_, y_ - rhs.y_); } /// Multiply with a scalar. Vector2 operator * (float rhs) const { return Vector2(x_ * rhs, y_ * rhs); } /// Multiply with a vector. Vector2 operator * (const Vector2& rhs) const { return Vector2(x_ * rhs.x_, y_ * rhs.y_); } /// Divide by a scalar. Vector2 operator / (float rhs) const { return Vector2(x_ / rhs, y_ / rhs); } /// Divide by a vector. Vector2 operator / (const Vector2& rhs) const { return Vector2(x_ / rhs.x_, y_ / rhs.y_); } Vector2 operator / (const Vector2& rhs) const; /// Normalize to unit length and return the previous length. float Normalize() { float len = Length(); if (len >= M_EPSILON) { float invLen = 1.0f / len; x_ *= invLen; y_ *= invLen; } return len; } /// Return length. float Length() const { return sqrtf(x_ * x_ + y_ * y_); } /// Return squared length. float LengthSquared() const { return x_ * x_ + y_ * y_; } /// Calculate dot product. float DotProduct(const Vector2& rhs) const { return x_ * rhs.x_ + y_ * rhs.y_; } /// Calculate absolute dot product. float AbsDotProduct(const Vector2& rhs) const { return Urho3D::Abs(x_ * rhs.x_) + Urho3D::Abs(y_ * rhs.y_); } /// Return absolute vector. Vector2 Abs() const { return Vector2(Urho3D::Abs(x_), Urho3D::Abs(y_)); } /// Linear interpolation with another vector. Vector2 Lerp(const Vector2& rhs, float t) const { return *this * (1.0f - t) + rhs * t; } /// Test for equality with another vector with epsilon. bool Equals(const Vector2& rhs) const { return Urho3D::Equals(x_, rhs.x_) && Urho3D::Equals(y_, rhs.y_); } /// Return normalized to unit length. Vector2 Normalized() const { float len = Length(); if (len >= M_EPSILON) return *this * (1.0f / len); else return *this; } /// Return as string. String ToString() const; /// X coordinate. float x_ @ x; /// Y coordinate. float y_ @ y; /// Zero vector. static const Vector2 ZERO; /// (-1,0) vector. static const Vector2 LEFT; /// (1,0) vector. static const Vector2 RIGHT; /// (0,1) vector. static const Vector2 UP; /// (0,-1) vector. static const Vector2 DOWN; /// (1,1) vector. static const Vector2 ONE; }; /// Two-dimensional vector with integer values. class IntVector2 { public: /// Construct undefined. IntVector2() { } /// Construct from coordinates. IntVector2(int x, int y) : x_(x), y_(y) { } /// Construct from an int array. IntVector2(const int* data) : x_(data[0]), y_(data[1]) { } /// Copy-construct from another vector. IntVector2(const IntVector2& rhs) : x_(rhs.x_), y_(rhs.y_) { } /// Test for equality with another vector. bool operator == (const IntVector2& rhs) const { return x_ == rhs.x_ && y_ == rhs.y_; } /// Add a vector. IntVector2 operator + (const IntVector2& rhs) const { return IntVector2(x_ + rhs.x_, y_ + rhs.y_); } /// Return negation. IntVector2 operator - () const { return IntVector2(-x_, -y_); } /// Subtract a vector. IntVector2 operator - (const IntVector2& rhs) const { return IntVector2(x_ - rhs.x_, y_ - rhs.y_); } /// Multiply with a scalar. IntVector2 operator * (int rhs) const { return IntVector2(x_ * rhs, y_ * rhs); } /// Divide by a scalar. IntVector2 operator / (int rhs) const { return IntVector2(x_ / rhs, y_ / rhs); } IntVector2 operator / (int rhs) const; /// Return as string. String ToString() const; /// X coordinate. int x_ @ x; /// Y coordinate. int y_ @ y; /// Zero vector. static const IntVector2 ZERO; };