$#include "Button.h" class Button : public BorderImage { public: // Methods: Button(Context* context); virtual ~Button(); void SetPressedOffset(const IntVector2& offset); void SetPressedOffset(int x, int y); void SetLabelOffset(const IntVector2& offset); void SetLabelOffset(int x, int y); void SetRepeat(float delay, float rate); void SetRepeatDelay(float delay); void SetRepeatRate(float rate); const IntVector2& GetPressedOffset() const; const IntVector2& GetLabelOffset() const; float GetRepeatDelay() const; float GetRepeatRate() const; // Properties: tolua_property__get_set IntVector2& pressedOffset; tolua_property__get_set IntVector2& labelOffset; tolua_property__get_set float repeatDelay; tolua_property__get_set float repeatRate; };