// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #ifdef URHO3D_PHYSICS #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../Physics/CollisionShape.h" #include "../Physics/Constraint.h" #include "../Physics/PhysicsWorld.h" #include "../Physics/RigidBody.h" #include "../Physics/RaycastVehicle.h" #include "../Scene/Scene.h" namespace Urho3D { static PhysicsWorld* SceneGetPhysicsWorld(Scene* ptr) { return ptr->GetComponent(); } static PhysicsWorld* GetPhysicsWorld() { Scene* scene = GetScriptContextScene(); return scene ? scene->GetComponent() : 0; } static void ConstructPhysicsRaycastResult(PhysicsRaycastResult* ptr) { new(ptr) PhysicsRaycastResult(); ptr->position_ = Vector3::ZERO; ptr->normal_ = Vector3::ZERO; ptr->distance_ = 0.0f; } static void DestructPhysicsRaycastResult(PhysicsRaycastResult* ptr) { ptr->~PhysicsRaycastResult(); } static RigidBody* PhysicsRaycastResultGetRigidBody(PhysicsRaycastResult* ptr) { return ptr->body_; } static void RegisterCollisionShape(asIScriptEngine* engine) { engine->RegisterEnum("ShapeType"); engine->RegisterEnumValue("ShapeType", "SHAPE_BOX", SHAPE_BOX); engine->RegisterEnumValue("ShapeType", "SHAPE_SPHERE", SHAPE_SPHERE); engine->RegisterEnumValue("ShapeType", "SHAPE_STATICPLANE", SHAPE_STATICPLANE); engine->RegisterEnumValue("ShapeType", "SHAPE_CYLINDER", SHAPE_CYLINDER); engine->RegisterEnumValue("ShapeType", "SHAPE_CAPSULE", SHAPE_CAPSULE); engine->RegisterEnumValue("ShapeType", "SHAPE_CONE", SHAPE_CONE); engine->RegisterEnumValue("ShapeType", "SHAPE_TRIANGLEMESH", SHAPE_TRIANGLEMESH); engine->RegisterEnumValue("ShapeType", "SHAPE_CONVEXHULL", SHAPE_CONVEXHULL); engine->RegisterEnumValue("ShapeType", "SHAPE_TERRAIN", SHAPE_TERRAIN); RegisterComponent(engine, "CollisionShape"); engine->RegisterObjectMethod("CollisionShape", "void SetBox(const Vector3&in, const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetBox), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetSphere(float, const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetSphere), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetStaticPlane(const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetStaticPlane), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetCylinder(float, float, const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCylinder), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetCapsule(float, float, const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCapsule), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetCone(float, float, const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCone), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetTriangleMesh(Model@+, uint lodLevel = 0, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetTriangleMesh), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetCustomTriangleMesh(CustomGeometry@+, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCustomTriangleMesh), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetConvexHull(Model@+, uint lodLevel = 0, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetConvexHull), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetCustomConvexHull(CustomGeometry@+, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCustomConvexHull), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetTerrain(uint lodLevel = 0)", asMETHOD(CollisionShape, SetTerrain), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void SetTransform(const Vector3&in, const Quaternion&in)", asMETHOD(CollisionShape, SetTransform), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void set_shapeType(ShapeType)", asMETHOD(CollisionShape, SetShapeType), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "ShapeType get_shapeType() const", asMETHOD(CollisionShape, GetShapeType), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void set_size(const Vector3&in)", asMETHOD(CollisionShape, SetSize), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "const Vector3& get_size() const", asMETHOD(CollisionShape, GetSize), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void set_position(const Vector3&in)", asMETHOD(CollisionShape, SetPosition), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "const Vector3& get_position() const", asMETHOD(CollisionShape, GetPosition), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void set_rotation(const Quaternion&in)", asMETHOD(CollisionShape, SetRotation), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "const Quaternion& get_rotation() const", asMETHOD(CollisionShape, GetRotation), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void set_margin(float)", asMETHOD(CollisionShape, SetMargin), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "float get_margin() const", asMETHOD(CollisionShape, GetMargin), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void set_model(Model@+)", asMETHOD(CollisionShape, SetModel), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "Model@+ get_model() const", asMETHOD(CollisionShape, GetModel), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "void set_lodLevel(uint)", asMETHOD(CollisionShape, SetLodLevel), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "uint get_lodLevel() const", asMETHOD(CollisionShape, GetLodLevel), asCALL_THISCALL); engine->RegisterObjectMethod("CollisionShape", "BoundingBox get_worldBoundingBox() const", asMETHOD(CollisionShape, GetWorldBoundingBox), asCALL_THISCALL); } static CScriptArray* RigidBodyGetCollidingBodies(RigidBody* ptr) { PODVector result; ptr->GetCollidingBodies(result); return VectorToHandleArray(result, "Array"); } static void RegisterRigidBody(asIScriptEngine* engine) { engine->RegisterEnum("CollisionEventMode"); engine->RegisterEnumValue("CollisionEventMode", "COLLISION_NEVER", COLLISION_NEVER); engine->RegisterEnumValue("CollisionEventMode", "COLLISION_ACTIVE", COLLISION_ACTIVE); engine->RegisterEnumValue("CollisionEventMode", "COLLISION_ALWAYS", COLLISION_ALWAYS); RegisterComponent(engine, "RigidBody"); engine->RegisterObjectMethod("RigidBody", "void SetTransform(const Vector3&in, const Quaternion&in)", asMETHOD(RigidBody, SetTransform), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void SetCollisionLayerAndMask(uint, uint)", asMETHOD(RigidBody, SetCollisionLayerAndMask), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void ApplyForce(const Vector3&in)", asMETHODPR(RigidBody, ApplyForce, (const Vector3&), void), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void ApplyForce(const Vector3&in, const Vector3&in)", asMETHODPR(RigidBody, ApplyForce, (const Vector3&, const Vector3&), void), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void ApplyTorque(const Vector3&in)", asMETHOD(RigidBody, ApplyTorque), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void ApplyImpulse(const Vector3&in)", asMETHODPR(RigidBody, ApplyImpulse, (const Vector3&), void), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void ApplyImpulse(const Vector3&in, const Vector3&in)", asMETHODPR(RigidBody, ApplyImpulse, (const Vector3&, const Vector3&), void), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void ApplyTorqueImpulse(const Vector3&in)", asMETHOD(RigidBody, ApplyTorqueImpulse), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void ResetForces()", asMETHOD(RigidBody, ResetForces), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void Activate()", asMETHOD(RigidBody, Activate), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void ReAddBodyToWorld()", asMETHOD(RigidBody, ReAddBodyToWorld), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void DisableMassUpdate()", asMETHOD(RigidBody, DisableMassUpdate), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void EnableMassUpdate()", asMETHOD(RigidBody, EnableMassUpdate), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Vector3 GetVelocityAtPoint(const Vector3&in) const", asMETHOD(RigidBody, GetVelocityAtPoint), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_mass(float)", asMETHOD(RigidBody, SetMass), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_mass() const", asMETHOD(RigidBody, GetMass), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_position(const Vector3&)", asMETHOD(RigidBody, SetPosition), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Vector3 get_position() const", asMETHOD(RigidBody, GetPosition), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_rotation(const Quaternion&)", asMETHOD(RigidBody, SetRotation), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Quaternion get_rotation() const", asMETHOD(RigidBody, GetRotation), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_linearVelocity(const Vector3&in)", asMETHOD(RigidBody, SetLinearVelocity), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Vector3 get_linearVelocity() const", asMETHOD(RigidBody, GetLinearVelocity), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_linearFactor(const Vector3&)", asMETHOD(RigidBody, SetLinearFactor), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Vector3 get_linearFactor() const", asMETHOD(RigidBody, GetLinearFactor), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_linearRestThreshold(float)", asMETHOD(RigidBody, SetLinearRestThreshold), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_linearRestThreshold() const", asMETHOD(RigidBody, GetLinearRestThreshold), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_linearDamping(float)", asMETHOD(RigidBody, SetLinearDamping), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_linearDamping() const", asMETHOD(RigidBody, GetLinearDamping), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_angularVelocity(const Vector3&in)", asMETHOD(RigidBody, SetAngularVelocity), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Vector3 get_angularVelocity() const", asMETHOD(RigidBody, GetAngularVelocity), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_angularFactor(const Vector3&)", asMETHOD(RigidBody, SetAngularFactor), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Vector3 get_angularFactor() const", asMETHOD(RigidBody, GetAngularFactor), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_angularRestThreshold(float)", asMETHOD(RigidBody, SetAngularRestThreshold), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_angularRestThreshold() const", asMETHOD(RigidBody, GetAngularRestThreshold), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_angularDamping(float)", asMETHOD(RigidBody, SetAngularDamping), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_angularDamping() const", asMETHOD(RigidBody, GetAngularDamping), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_friction(float)", asMETHOD(RigidBody, SetFriction), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_friction() const", asMETHOD(RigidBody, GetFriction), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_anisotropicFriction(const Vector3&in)", asMETHOD(RigidBody, SetAnisotropicFriction), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Vector3 get_anisotropicFriction() const", asMETHOD(RigidBody, GetAnisotropicFriction), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_rollingFriction(float)", asMETHOD(RigidBody, SetRollingFriction), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_rollingFriction() const", asMETHOD(RigidBody, GetRollingFriction), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_restitution(float)", asMETHOD(RigidBody, SetRestitution), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_restitution() const", asMETHOD(RigidBody, GetRestitution), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_contactProcessingThreshold(float)", asMETHOD(RigidBody, SetContactProcessingThreshold), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_contactProcessingThreshold() const", asMETHOD(RigidBody, GetContactProcessingThreshold), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_ccdRadius(float)", asMETHOD(RigidBody, SetCcdRadius), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_ccdRadius() const", asMETHOD(RigidBody, GetCcdRadius), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_ccdMotionThreshold(float)", asMETHOD(RigidBody, SetCcdMotionThreshold), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "float get_ccdMotionThreshold() const", asMETHOD(RigidBody, GetCcdMotionThreshold), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_useGravity(bool)", asMETHOD(RigidBody, SetUseGravity), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "bool get_useGravity() const", asMETHOD(RigidBody, GetUseGravity), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_gravityOverride(const Vector3&in)", asMETHOD(RigidBody, SetGravityOverride), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "const Vector3& get_gravityOverride() const", asMETHOD(RigidBody, GetGravityOverride), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "const Vector3& get_centerOfMass() const", asMETHOD(RigidBody, GetCenterOfMass), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_trigger(bool)", asMETHOD(RigidBody, SetTrigger), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "bool get_trigger() const", asMETHOD(RigidBody, IsTrigger), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_kinematic(bool)", asMETHOD(RigidBody, SetKinematic), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "bool get_kinematic() const", asMETHOD(RigidBody, IsKinematic), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "bool get_active() const", asMETHOD(RigidBody, IsActive), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_collisionLayer(uint)", asMETHOD(RigidBody, SetCollisionLayer), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "uint get_collisionLayer() const", asMETHOD(RigidBody, GetCollisionLayer), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_collisionMask(uint)", asMETHOD(RigidBody, SetCollisionMask), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "uint get_collisionMask() const", asMETHOD(RigidBody, GetCollisionMask), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "void set_collisionEventMode(CollisionEventMode)", asMETHOD(RigidBody, SetCollisionEventMode), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "CollisionEventMode get_collisionEventMode() const", asMETHOD(RigidBody, GetCollisionEventMode), asCALL_THISCALL); engine->RegisterObjectMethod("RigidBody", "Array@ get_collidingBodies() const", asFUNCTION(RigidBodyGetCollidingBodies), asCALL_CDECL_OBJLAST); } static void RegisterConstraint(asIScriptEngine* engine) { engine->RegisterEnum("ConstraintType"); engine->RegisterEnumValue("ConstraintType", "CONSTRAINT_POINT", CONSTRAINT_POINT); engine->RegisterEnumValue("ConstraintType", "CONSTRAINT_HINGE", CONSTRAINT_HINGE); engine->RegisterEnumValue("ConstraintType", "CONSTRAINT_SLIDER", CONSTRAINT_SLIDER); engine->RegisterEnumValue("ConstraintType", "CONSTRAINT_CONETWIST", CONSTRAINT_CONETWIST); RegisterComponent(engine, "Constraint"); engine->RegisterObjectMethod("Constraint", "void set_constraintType(ConstraintType)", asMETHOD(Constraint, SetConstraintType), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "ConstraintType get_constraintType() const", asMETHOD(Constraint, GetConstraintType), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_position(const Vector3&in)", asMETHOD(Constraint, SetPosition), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "const Vector3& get_position() const", asMETHOD(Constraint, GetPosition), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_rotation(const Quaternion&in)", asMETHOD(Constraint, SetRotation), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_axis(const Vector3&in)", asMETHOD(Constraint, SetAxis), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "const Quaternion& get_rotation() const", asMETHOD(Constraint, GetRotation), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_otherPosition(const Vector3&in)", asMETHOD(Constraint, SetOtherPosition), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "const Vector3& get_otherPosition() const", asMETHOD(Constraint, GetOtherPosition), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_otherRotation(const Quaternion&in)", asMETHOD(Constraint, SetOtherRotation), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_otherAxis(const Vector3&in)", asMETHOD(Constraint, SetOtherAxis), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "const Quaternion& get_otherRotation() const", asMETHOD(Constraint, GetOtherRotation), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_worldPosition(const Vector3&in)", asMETHOD(Constraint, SetWorldPosition), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "Vector3 get_worldPosition() const", asMETHOD(Constraint, GetWorldPosition), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_highLimit(const Vector2&in)", asMETHOD(Constraint, SetHighLimit), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "const Vector2& get_highLimit() const", asMETHOD(Constraint, GetHighLimit), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_lowLimit(const Vector2&in)", asMETHOD(Constraint, SetLowLimit), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "const Vector2& get_lowLimit() const", asMETHOD(Constraint, GetLowLimit), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_erp(float)", asMETHOD(Constraint, SetERP), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "float get_erp() const", asMETHOD(Constraint, GetERP), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_cfm(float)", asMETHOD(Constraint, SetCFM), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "float get_cfm() const", asMETHOD(Constraint, GetCFM), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_disableCollision(bool)", asMETHOD(Constraint, SetDisableCollision), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "bool get_disableCollision() const" ,asMETHOD(Constraint, GetDisableCollision), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "RigidBody@+ get_ownBody() const", asMETHOD(Constraint, GetOwnBody), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "void set_otherBody(RigidBody@+)", asMETHOD(Constraint, SetOtherBody), asCALL_THISCALL); engine->RegisterObjectMethod("Constraint", "RigidBody@+ get_otherBody() const", asMETHOD(Constraint, GetOtherBody), asCALL_THISCALL); } static CScriptArray* PhysicsWorldRaycast(const Ray& ray, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr) { PODVector result; ptr->Raycast(result, ray, maxDistance, collisionMask); return VectorToArray(result, "Array"); } static PhysicsRaycastResult PhysicsWorldRaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr) { PhysicsRaycastResult result; ptr->RaycastSingle(result, ray, maxDistance, collisionMask); return result; } static PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask, PhysicsWorld* ptr) { PhysicsRaycastResult result; ptr->RaycastSingleSegmented(result, ray, maxDistance, segmentDistance, collisionMask); return result; } static PhysicsRaycastResult PhysicsWorldSphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr) { PhysicsRaycastResult result; ptr->SphereCast(result, ray, radius, maxDistance, collisionMask); return result; } static PhysicsRaycastResult PhysicsWorldConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask, PhysicsWorld* ptr) { PhysicsRaycastResult result; ptr->ConvexCast(result, shape, startPos, startRot, endPos, endRot, collisionMask); // Release extra ref manually due to not using an auto handle (see below) if (shape) shape->ReleaseRef(); return result; } static CScriptArray* PhysicsWorldGetRigidBodiesSphere(const Sphere& sphere, unsigned collisionMask, PhysicsWorld* ptr) { PODVector result; ptr->GetRigidBodies(result, sphere, collisionMask); return VectorToHandleArray(result, "Array"); } static CScriptArray* PhysicsWorldGetRigidBodiesBox(const BoundingBox& box, unsigned collisionMask, PhysicsWorld* ptr) { PODVector result; ptr->GetRigidBodies(result, box, collisionMask); return VectorToHandleArray(result, "Array"); } static CScriptArray* PhysicsWorldGetRigidBodiesBody(RigidBody* body, PhysicsWorld* ptr) { PODVector result; ptr->GetRigidBodies(result, body); return VectorToHandleArray(result, "Array"); } static CScriptArray* PhysicsWorldGetCollidingBodies(RigidBody* body, PhysicsWorld* ptr) { PODVector result; ptr->GetCollidingBodies(result, body); return VectorToHandleArray(result, "Array"); } static void RegisterPhysicsWorld(asIScriptEngine* engine) { engine->RegisterObjectType("PhysicsRaycastResult", sizeof(PhysicsRaycastResult), asOBJ_VALUE | asOBJ_APP_CLASS_C); engine->RegisterObjectBehaviour("PhysicsRaycastResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructPhysicsRaycastResult), asCALL_CDECL_OBJLAST); engine->RegisterObjectBehaviour("PhysicsRaycastResult", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructPhysicsRaycastResult), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsRaycastResult", "PhysicsRaycastResult& opAssign(const PhysicsRaycastResult&in)", asMETHODPR(PhysicsRaycastResult, operator =, (const PhysicsRaycastResult&), PhysicsRaycastResult&), asCALL_THISCALL); engine->RegisterObjectProperty("PhysicsRaycastResult", "Vector3 position", offsetof(PhysicsRaycastResult, position_)); engine->RegisterObjectProperty("PhysicsRaycastResult", "Vector3 normal", offsetof(PhysicsRaycastResult, normal_)); engine->RegisterObjectProperty("PhysicsRaycastResult", "float distance", offsetof(PhysicsRaycastResult, distance_)); engine->RegisterObjectProperty("PhysicsRaycastResult", "float hitFraction", offsetof(PhysicsRaycastResult, hitFraction_)); engine->RegisterObjectMethod("PhysicsRaycastResult", "RigidBody@+ get_body() const", asFUNCTION(PhysicsRaycastResultGetRigidBody), asCALL_CDECL_OBJLAST); RegisterComponent(engine, "PhysicsWorld"); engine->RegisterObjectMethod("PhysicsWorld", "void Update(float)", asMETHOD(PhysicsWorld, Update), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void UpdateCollisions()", asMETHOD(PhysicsWorld, UpdateCollisions), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "Array@ Raycast(const Ray&in, float, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorldRaycast), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsWorld", "PhysicsRaycastResult RaycastSingle(const Ray&in, float, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorldRaycastSingle), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsWorld", "PhysicsRaycastResult RaycastSingleSegmented(const Ray&in, float, float, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorldRaycastSingleSegmented), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsWorld", "PhysicsRaycastResult SphereCast(const Ray&in, float, float, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorldSphereCast), asCALL_CDECL_OBJLAST); // There seems to be a bug in AngelScript resulting in a crash if we use an auto handle with this function. // Work around by manually releasing the CollisionShape handle engine->RegisterObjectMethod("PhysicsWorld", "PhysicsRaycastResult ConvexCast(CollisionShape@, const Vector3&in, const Quaternion&in, const Vector3&in, const Quaternion&in, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorldConvexCast), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsWorld", "Array@ GetRigidBodies(const Sphere&in, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorldGetRigidBodiesSphere), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsWorld", "Array@ GetRigidBodies(const BoundingBox&in, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorldGetRigidBodiesBox), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsWorld", "Array@ GetRigidBodies(RigidBody@+)", asFUNCTION(PhysicsWorldGetRigidBodiesBody), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsWorld", "Array@ GetCollidingBodies(RigidBody@+)", asFUNCTION(PhysicsWorldGetCollidingBodies), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("PhysicsWorld", "void DrawDebugGeometry(bool)", asMETHODPR(PhysicsWorld, DrawDebugGeometry, (bool), void), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void RemoveCachedGeometry(Model@+)", asMETHOD(PhysicsWorld, RemoveCachedGeometry), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void set_gravity(const Vector3&in)", asMETHOD(PhysicsWorld, SetGravity), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "Vector3 get_gravity() const", asMETHOD(PhysicsWorld, GetGravity), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void set_maxSubSteps(int)", asMETHOD(PhysicsWorld, SetMaxSubSteps), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "int get_maxSubSteps() const", asMETHOD(PhysicsWorld, GetMaxSubSteps), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void set_numIterations(int)", asMETHOD(PhysicsWorld, SetNumIterations), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "int get_numIterations() const", asMETHOD(PhysicsWorld, GetNumIterations), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void set_fps(int)", asMETHOD(PhysicsWorld, SetFps), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "int get_fps() const", asMETHOD(PhysicsWorld, GetFps), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void set_updateEnabled(bool)", asMETHOD(PhysicsWorld, SetUpdateEnabled), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "bool get_updateEnabled() const", asMETHOD(PhysicsWorld, IsUpdateEnabled), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void set_interpolation(bool)", asMETHOD(PhysicsWorld, SetInterpolation), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "bool get_interpolation() const", asMETHOD(PhysicsWorld, GetInterpolation), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void set_internalEdge(bool)", asMETHOD(PhysicsWorld, SetInternalEdge), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "bool get_internalEdge() const", asMETHOD(PhysicsWorld, GetInternalEdge), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "void set_splitImpulse(bool)", asMETHOD(PhysicsWorld, SetSplitImpulse), asCALL_THISCALL); engine->RegisterObjectMethod("PhysicsWorld", "bool get_splitImpulse() const", asMETHOD(PhysicsWorld, GetSplitImpulse), asCALL_THISCALL); engine->RegisterObjectMethod("Scene", "PhysicsWorld@+ get_physicsWorld() const", asFUNCTION(SceneGetPhysicsWorld), asCALL_CDECL_OBJLAST); engine->RegisterGlobalFunction("PhysicsWorld@+ get_physicsWorld()", asFUNCTION(GetPhysicsWorld), asCALL_CDECL); } void RegisterRaycastVehicleAPI(asIScriptEngine* engine) { RegisterComponent(engine, "RaycastVehicle"); // please keep these in the same order as in RaycastVehicle.h engine->RegisterObjectMethod("RaycastVehicle", "void AddWheel(Node@+, Vector3, Vector3, float, float, bool)", asMETHOD(RaycastVehicle, AddWheel), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void ResetSuspension()", asMETHOD(RaycastVehicle, ResetSuspension), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void UpdateWheelTransform(int, bool)", asMETHOD(RaycastVehicle, UpdateWheelTransform), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "Vector3 GetWheelPosition(int)", asMETHOD(RaycastVehicle, GetWheelPosition), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "Vector3 GetWheelRotation(int)", asMETHOD(RaycastVehicle, GetWheelRotation), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "Vector3 GetWheelConnectionPoint(int)", asMETHOD(RaycastVehicle, GetWheelConnectionPoint), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "int get_numWheels()", asMETHOD(RaycastVehicle, GetNumWheels), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "Node@+ GetWheelNode(int)", asMETHOD(RaycastVehicle, GetWheelNode), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetSteeringValue(int, float)", asMETHOD(RaycastVehicle, SetSteeringValue), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetSteeringValue(int)", asMETHOD(RaycastVehicle, GetSteeringValue), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelSuspensionStiffness(int, float)", asMETHOD(RaycastVehicle, SetWheelSuspensionStiffness), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelSuspensionStiffness(int)", asMETHOD(RaycastVehicle, GetWheelSuspensionStiffness), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelDampingRelaxation(int, float)", asMETHOD(RaycastVehicle, SetWheelDampingRelaxation), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelDampingRelaxation(int)", asMETHOD(RaycastVehicle, GetWheelDampingRelaxation), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelDampingCompression(int, float)", asMETHOD(RaycastVehicle, SetWheelDampingCompression), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelDampingCompression(int)", asMETHOD(RaycastVehicle, GetWheelDampingCompression), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelFrictionSlip(int, float)", asMETHOD(RaycastVehicle, SetWheelFrictionSlip), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelFrictionSlip(int)", asMETHOD(RaycastVehicle, GetWheelFrictionSlip), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelRollInfluence(int, float)", asMETHOD(RaycastVehicle, SetWheelRollInfluence), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelRollInfluence(int)", asMETHOD(RaycastVehicle, GetWheelRollInfluence), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetEngineForce(int, float)", asMETHOD(RaycastVehicle, SetEngineForce), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetEngineForce(int)", asMETHOD(RaycastVehicle, GetEngineForce), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetBrake(int, float)", asMETHOD(RaycastVehicle, SetBrake), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetBrake(int)", asMETHOD(RaycastVehicle, GetBrake), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelRadius(int, float)", asMETHOD(RaycastVehicle, SetWheelRadius), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelRadius(int)", asMETHOD(RaycastVehicle, GetWheelRadius), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void ResetWheels()", asMETHOD(RaycastVehicle, ResetWheels), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelRestLength(int, float)", asMETHOD(RaycastVehicle, SetWheelRestLength), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelRestLength(int)", asMETHOD(RaycastVehicle, GetWheelRestLength), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelSkidInfo(int, float)", asMETHOD(RaycastVehicle, SetWheelSkidInfo), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelSkidInfo(int)", asMETHOD(RaycastVehicle, GetWheelSkidInfo), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "bool WheelIsGrounded(int)", asMETHOD(RaycastVehicle, WheelIsGrounded), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetMaxSuspensionTravel(int, float)", asMETHOD(RaycastVehicle, SetMaxSuspensionTravel), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetMaxSuspensionTravel(int)", asMETHOD(RaycastVehicle, GetMaxSuspensionTravel), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelDirection(int, Vector3)", asMETHOD(RaycastVehicle, SetWheelDirection), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "Vector3 GetWheelDirection(int)", asMETHOD(RaycastVehicle, GetWheelDirection), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelAxle(int, Vector3)", asMETHOD(RaycastVehicle, SetWheelAxle), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "Vector3 GetWheelAxle(int)", asMETHOD(RaycastVehicle, GetWheelAxle), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelSideSlipSpeed(int)", asMETHOD(RaycastVehicle, GetWheelSideSlipSpeed), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float get_maxSideSlipSpeed()", asMETHOD(RaycastVehicle, GetMaxSideSlipSpeed), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void set_maxSideSlipSpeed(float)", asMETHOD(RaycastVehicle, SetMaxSideSlipSpeed), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void SetWheelSkidInfoCumulative(int, float)", asMETHOD(RaycastVehicle, SetWheelSkidInfoCumulative), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float GetWheelSkidInfoCumulative(int)", asMETHOD(RaycastVehicle, GetWheelSkidInfoCumulative), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "bool IsFrontWheel(int)", asMETHOD(RaycastVehicle, IsFrontWheel), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "Vector3 GetContactPosition(int)", asMETHOD(RaycastVehicle, GetContactPosition), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "Vector3 GetContactNormal(int)", asMETHOD(RaycastVehicle, GetContactNormal), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void set_inAirRPM(float)", asMETHOD(RaycastVehicle, SetInAirRPM), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "float get_inAirRPM()", asMETHOD(RaycastVehicle, GetInAirRPM), asCALL_THISCALL); engine->RegisterObjectMethod("RaycastVehicle", "void Init()", asMETHOD(RaycastVehicle, Init), asCALL_THISCALL); } void RegisterPhysicsAPI(asIScriptEngine* engine) { RegisterCollisionShape(engine); RegisterRigidBody(engine); RegisterConstraint(engine); RegisterPhysicsWorld(engine); RegisterRaycastVehicleAPI(engine); } } #endif