namespace Urho3D { /** \page ScriptAPI Scripting API \section ScriptAPI_Classes Classes ### AnimatedModel Methods: - AnimationState@ AddAnimationState(Animation@) - void ApplyAttributes() - void ApplyMaterialList(const String& = String ( )) - void DrawDebugGeometry(DebugRenderer@, bool) - AnimationState@ GetAnimationState(Animation@) const - AnimationState@ GetAnimationState(uint) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - float GetMorphWeight(uint) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveAllAnimationStates() - void RemoveAnimationState(Animation@) - void RemoveAnimationState(AnimationState@) - void RemoveAnimationState(const String&) - void RemoveAnimationState(uint) - void RemoveInstanceDefault() - void ResetMorphWeights() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetMorphWeight(uint, float) Properties: - float animationLodBias - AnimationState@[] animationStates // readonly - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - Material@ material // writeonly - Material@[] materials - uint maxLights - Model@ model - String[] morphNames // readonly - float[] morphWeights - Node@ node // readonly - uint numAnimationStates // readonly - uint numAttributes // readonly - uint numGeometries // readonly - uint numMorphs // readonly - bool occludee - bool occluder - int refs // readonly - float shadowDistance - uint shadowMask - Skeleton@ skeleton // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - bool updateInvisible - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - Zone@ zone // readonly - uint zoneMask ### AnimatedSprite2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetFlip(bool, bool) Properties: - Animation2D@ animation - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - Color color - CycleMode cycleMode - float drawDistance - bool enabled - bool enabledEffective // readonly - bool flipX - bool flipY - uint id // readonly - bool inView // readonly - int layer - uint lightMask - float lodBias - Material@ material - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - bool occludee - bool occluder - int orderInLayer - int refs // readonly - float shadowDistance - uint shadowMask - float speed - Sprite2D@ sprite - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask ### Animation Methods: - void AddTrigger(float, bool, const Variant&) - bool Load(File@) - void RemoveAllTriggers() - void RemoveTrigger(uint) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - String animationName // readonly - ShortStringHash baseType // readonly - String category // readonly - float length // readonly - uint memoryUse // readonly - String name - uint numTracks // readonly - uint numTriggers - int refs // readonly - AnimationTriggerPoint@[] triggers // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### Animation2D Methods: - Sprite@ GetFrameSprite(uint) const - Sprite@ GetFrameSpriteByTime(float) const - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint memoryUse // readonly - String name - uint numFrames // readonly - int refs // readonly - float totalTime // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### AnimationController Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - bool Fade(const String&, float, float) - bool FadeOthers(const String&, float, float) - AnimationState@ GetAnimationState(StringHash) const - AnimationState@ GetAnimationState(const String&) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - float GetAutoFade(const String&) const - float GetFadeTarget(const String&) const - uint8 GetLayer(const String&) const - float GetLength(const String&) const - bool GetLooped(const String&) const - float GetSpeed(const String&) const - float GetTime(const String&) const - float GetWeight(const String&) const - bool IsFadingIn(const String&) const - bool IsFadingOut(const String&) const - bool IsPlaying(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - bool Play(const String&, uint8, bool, float = 0.0f) - bool PlayExclusive(const String&, uint8, bool, float = 0.0f) - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - bool SetAutoFade(const String&, float) - bool SetLayer(const String&, uint8) - bool SetLooped(const String&, bool) - bool SetSpeed(const String&, float) - bool SetStartBone(const String&, const String&) - bool SetTime(const String&, float) - bool SetWeight(const String&, float) - void Stop(const String&, float = 0.0f) - void StopAll(float = 0.0f) - void StopLayer(uint8, float = 0.0f) - const String& GetStartBone(const String&) const Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### AnimationState Methods: - void AddTime(float) - void AddWeight(float) - void Apply() - float GetBoneWeight(StringHash) const - float GetBoneWeight(uint) const - uint GetTrackIndex(StringHash) const - uint GetTrackIndex(const String&) const - void SetBoneWeight(StringHash, float, bool = false) - void SetBoneWeight(const String&, float, bool = false) - void SetBoneWeight(uint, float, bool = false) Properties: - Animation@ animation // readonly - float[] boneWeights - bool enabled // readonly - uint8 layer - float length // readonly - bool looped - AnimatedModel@ model // readonly - Node@ node // readonly - int refs // readonly - Bone@ startBone - float time - int weakRefs // readonly - float weight ### AnimationTriggerPoint Properties: - Variant data - float time ### Array Methods: - void Clear() - void Erase(uint) - int Find(const T&) const - int Find(uint, const T&) const - void Insert(uint, const T&) - void Pop() - void Push(const T&) - void Resize(uint) - void Reverse() - void Sort() - void Sort(uint, uint) - void SortReverse() - void SortReverse(uint, uint) Properties: - bool empty // readonly - uint length ### AttributeInfo Properties: - Variant defaultValue - String[]@ enumNames // readonly - uint mode - String name - VariantType type ### Audio Methods: - bool Play() - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetMode(int, int, bool, bool = true) - void Stop() Properties: - ShortStringHash baseType // readonly - String category // readonly - bool initialized // readonly - bool interpolation // readonly - SoundListener@ listener - float[] masterGain - int mixRate // readonly - bool playing // readonly - int refs // readonly - uint sampleSize // readonly - bool stereo // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### BiasParameters Properties: - float constantBias - float slopeScaledBias ### Billboard Properties: - Color color - bool enabled - Vector3 position - float rotation - Vector2 size - Rect uv ### BillboardSet Methods: - void ApplyAttributes() - void Commit() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - float animationLodBias - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - Billboard@[] billboards // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - bool faceCamera - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - Material@ material - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - uint numBillboards - bool occludee - bool occluder - int refs // readonly - bool relative - bool scaled - float shadowDistance - uint shadowMask - bool sorted - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - Zone@ zone // readonly - uint zoneMask ### Bone Properties: - bool animated - BoundingBox boundingBox - Vector3 initialPosition - Quaternion initialRotation - Vector3 initialScale - String name - Node@ node - float radius ### BorderImage Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHoverOffset(int, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - IntRect border - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - IntVector2 hoverOffset - bool hovering // readonly - IntRect imageBorder - IntRect imageRect - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - Texture@ texture - bool tiled - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### BoundingBox Methods: - void Clear() - void Clip(const BoundingBox&) - void Define(const BoundingBox&) - void Define(const Frustum&) - void Define(const Polyhedron&) - void Define(const Sphere&) - void Define(const Vector3&) - void Define(const Vector3&, const Vector3&) - void Define(float, float) - Intersection IsInside(const BoundingBox&) const - Intersection IsInside(const Sphere&) const - Intersection IsInside(const Vector3&) const - void Merge(const BoundingBox&) - void Merge(const Frustum&) - void Merge(const Polyhedron&) - void Merge(const Sphere&) - void Merge(const Vector3&) - Rect Projected(const Matrix4&) const - String ToString() const - void Transform(const Matrix3&) - void Transform(const Matrix3x4&) - BoundingBox Transformed(const Matrix3&) const - BoundingBox Transformed(const Matrix3x4&) const Properties: - Vector3 center // readonly - bool defined - Vector3 halfSize // readonly - Vector3 max - Vector3 min - Vector3 size // readonly ### Button Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHoverOffset(int, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetPressedChildOffset(int, int) - void SetPressedOffset(int, int) - void SetRepeat(float, float) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - IntRect border - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - IntVector2 hoverOffset - bool hovering // readonly - IntRect imageBorder - IntRect imageRect - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - bool pressed // readonly - IntVector2 pressedChildOffset - IntVector2 pressedOffset - int priority - int refs // readonly - float repeatDelay - float repeatRate - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - Texture@ texture - bool tiled - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### Camera Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - float GetDistance(const Vector3&) const - float GetDistanceSquared(const Vector3&) const - Ray GetScreenRay(float, float) const - Frustum GetSplitFrustum(float, float) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - Vector3 ScreenToWorldPoint(const Vector3&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetOrthoSize(const Vector2&) - Vector2 WorldToScreenPoint(const Vector3&) const Properties: - float aspectRatio - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - bool autoAspectRatio - ShortStringHash baseType // readonly - String category // readonly - Plane clipPlane - Matrix3x4 effectiveWorldTransform // readonly - bool enabled - bool enabledEffective // readonly - float farClip - FillMode fillMode - float fov - Frustum frustum // readonly - float halfViewSize // readonly - uint id // readonly - float lodBias - float nearClip - Node@ node // readonly - uint numAttributes // readonly - float orthoSize - bool orthographic - Matrix4 projection // readonly - Vector2 projectionOffset - Plane reflectionPlane - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - bool useClipping - bool useReflection - Matrix3x4 view // readonly - uint viewMask - uint viewOverrideFlags - Frustum viewSpaceFrustum // readonly - int weakRefs // readonly - float zoom ### CascadeParameters Properties: - float biasAutoAdjust - float fadeStart - float split1 - float split2 - float split3 - float split4 ### CheckBox Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetCheckedOffset(int, int) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHoverOffset(int, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - IntRect border - bool bringToBack - bool bringToFront - String category // readonly - bool checked - IntVector2 checkedOffset - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - IntVector2 hoverOffset - bool hovering // readonly - IntRect imageBorder - IntRect imageRect - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - Texture@ texture - bool tiled - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### CollisionBox2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetCenter(float, float) - void SetSize(float, float) Properties: - float angle - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - int categoryBits - Vector2 center - float density - bool enabled - bool enabledEffective // readonly - float friction - int groupIndex - uint id // readonly - float inertia // readonly - int maskBits - float mass // readonly - Vector2 massCenter // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - float restitution - Vector2 size - bool temporary - bool trigger - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### CollisionChain2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - Vector2[]@ GetVertices() const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetVertex(uint, const Vector2&) - void SetVertices(Vector2[]@) - const Vector2& GetVertex(uint) const Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - int categoryBits - float density - bool enabled - bool enabledEffective // readonly - float friction - int groupIndex - uint id // readonly - float inertia // readonly - bool loop - int maskBits - float mass // readonly - Vector2 massCenter // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - float restitution - bool temporary - bool trigger - ShortStringHash type // readonly - String typeName // readonly - uint vertexCount - int weakRefs // readonly ### CollisionCircle2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetCenter(float, float) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - int categoryBits - Vector2 center - float density - bool enabled - bool enabledEffective // readonly - float friction - int groupIndex - uint id // readonly - float inertia // readonly - int maskBits - float mass // readonly - Vector2 massCenter // readonly - Node@ node // readonly - uint numAttributes // readonly - float radius - int refs // readonly - float restitution - bool temporary - bool trigger - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### CollisionEdge2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetVertices(const Vector2&, const Vector2&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - int categoryBits - float density - bool enabled - bool enabledEffective // readonly - float friction - int groupIndex - uint id // readonly - float inertia // readonly - int maskBits - float mass // readonly - Vector2 massCenter // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - float restitution - bool temporary - bool trigger - ShortStringHash type // readonly - String typeName // readonly - Vector2 vertex1 - Vector2 vertex2 - int weakRefs // readonly ### CollisionPolygon2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - Vector2[]@ GetVertices() const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetVertex(uint, const Vector2&) - void SetVertices(Vector2[]@) - const Vector2& GetVertex(uint) const Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - int categoryBits - float density - bool enabled - bool enabledEffective // readonly - float friction - int groupIndex - uint id // readonly - float inertia // readonly - int maskBits - float mass // readonly - Vector2 massCenter // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - float restitution - bool temporary - bool trigger - ShortStringHash type // readonly - String typeName // readonly - uint vertexCount - int weakRefs // readonly ### CollisionShape Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetBox(const Vector3&, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) - void SetCapsule(float, float, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) - void SetCone(float, float, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) - void SetConvexHull(Model@, uint = 0, const Vector3& = Vector3 ( 1 , 1 , 1 ), const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) - void SetCustomConvexHull(CustomGeometry@, const Vector3& = Vector3 ( 1 , 1 , 1 ), const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) - void SetCylinder(float, float, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) - void SetSphere(float, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) - void SetStaticPlane(const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) - void SetTerrain() - void SetTransform(const Vector3&, const Quaternion&) - void SetTriangleMesh(Model@, uint = 0, const Vector3& = Vector3 ( 1 , 1 , 1 ), const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - uint id // readonly - uint lodLevel - float margin - Model@ model - Node@ node // readonly - uint numAttributes // readonly - Vector3 position - int refs // readonly - Quaternion rotation - ShapeType shapeType - Vector3 size - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly ### CollisionShape2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - int categoryBits - float density - bool enabled - bool enabledEffective // readonly - float friction - int groupIndex - uint id // readonly - float inertia // readonly - int maskBits - float mass // readonly - Vector2 massCenter // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - float restitution - bool temporary - bool trigger - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Color Methods: - Color Abs() const - float Average() const - float Chroma() const - void Clip(bool) - bool Equals() const - void FromHSL(float, float, float, float) - void FromHSV(float, float, float, float) - float Hue() const - void Invert(bool) - Color Lerp(const Color&, float) const - float Lightness() const - float Luma() const - float MaxRGB() const - float MinRGB() const - float Range() const - float SaturationHSL() const - float SaturationHSV() const - float SumRGB() const - Vector3 ToHSL() const - Vector3 ToHSV() const - String ToString() const - uint ToUInt() const - float Value() const Properties: - float a - float b - float[] data // readonly - float g - float r - Vector3 rgb // readonly - Vector4 rgba // readonly ### ColorFrame Properties: - Color color - float time ### Component Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Connection Methods: - void Disconnect(int = 0) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SendMessage(int, bool, bool, const VectorBuffer&, uint = 0) - void SendRemoteEvent(Node@, const String&, bool, const VariantMap& = VariantMap ( )) - void SendRemoteEvent(const String&, bool, const VariantMap& = VariantMap ( )) - String ToString() const Properties: - String address // readonly - ShortStringHash baseType // readonly - String category // readonly - bool client // readonly - bool connectPending // readonly - bool connected // readonly - Controls controls - String downloadName // readonly - float downloadProgress // readonly - VariantMap identity - bool logStatistics - uint numDownloads // readonly - uint16 port // readonly - Vector3 position - int refs // readonly - Scene@ scene - bool sceneLoaded // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Console Methods: - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void Toggle() - void UpdateElements() Properties: - bool autoVisibleOnError - BorderImage@ background // readonly - ShortStringHash baseType // readonly - String category // readonly - XMLFile@ defaultStyle - bool focusOnShow - uint historyPosition // readonly - String[] historyRow // readonly - LineEdit@ lineEdit // readonly - uint numHistoryRows - uint numRows - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - bool visible - int weakRefs // readonly ### Constraint Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - Vector3 axis // writeonly - ShortStringHash baseType // readonly - String category // readonly - float cfm - ConstraintType constraintType - bool disableCollision - bool enabled - bool enabledEffective // readonly - float erp - Vector2 highLimit - uint id // readonly - Vector2 lowLimit - Node@ node // readonly - uint numAttributes // readonly - Vector3 otherAxis // writeonly - RigidBody@ otherBody - Vector3 otherPosition - Quaternion otherRotation - RigidBody@ ownBody // readonly - Vector3 position - int refs // readonly - Quaternion rotation - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly - Vector3 worldPosition ### Constraint2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - RigidBody2D@ ownerBody // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintDistance2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - float dampingRatio - bool enabled - bool enabledEffective // readonly - float frequencyHz - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - Vector2 otherBodyAnchor - RigidBody2D@ ownerBody // readonly - Vector2 ownerBodyAnchor - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintFriction2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Vector2 anchor - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - bool enabled - bool enabledEffective // readonly - uint id // readonly - float maxForce - float maxTorque - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - RigidBody2D@ ownerBody // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintGear2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - Constraint2D@ otherConstraint - RigidBody2D@ ownerBody // readonly - Constraint2D@ ownerConstraint - float ratio - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintMotor2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - float angularOffset - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - float correctionFactor - bool enabled - bool enabledEffective // readonly - uint id // readonly - Vector2 linearOffset - float maxForce - float maxTorque - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - RigidBody2D@ ownerBody // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintMouse2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - float dampingRatio - bool enabled - bool enabledEffective // readonly - float frequencyHz - uint id // readonly - float maxForce - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - RigidBody2D@ ownerBody // readonly - int refs // readonly - Vector2 target - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintPrismatic2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Vector2 anchor - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - Vector2 axis - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - bool enableLimit - bool enableMotor - bool enabled - bool enabledEffective // readonly - uint id // readonly - float lowerTranslation - float maxMotorForce - float motorSpeed - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - RigidBody2D@ ownerBody // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - float upperTranslation - int weakRefs // readonly ### ConstraintPulley2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - Vector2 otherBodyAnchor - Vector2 otherBodyGroundAnchor - RigidBody2D@ ownerBody // readonly - Vector2 ownerBodyAnchor - Vector2 ownerBodyGroundAnchor - float ratio - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintRevolute2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Vector2 anchor - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - bool enableLimit - bool enableMotor - bool enabled - bool enabledEffective // readonly - uint id // readonly - float lowerAngle - float maxMotorTorque - float motorSpeed - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - RigidBody2D@ ownerBody // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - float upperAngle - int weakRefs // readonly ### ConstraintRope2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - bool enabled - bool enabledEffective // readonly - uint id // readonly - float maxLength - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - Vector2 otherBodyAnchor - RigidBody2D@ ownerBody // readonly - Vector2 ownerBodyAnchor - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintWeld2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Vector2 anchor - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - float dampingRatio - bool enabled - bool enabledEffective // readonly - float frequencyHz - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - RigidBody2D@ ownerBody // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ConstraintWheel2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Vector2 anchor - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - Vector2 axis - ShortStringHash baseType // readonly - String category // readonly - bool collideConnected - float dampingRatio - bool enableMotor - bool enabled - bool enabledEffective // readonly - float frequencyHz - uint id // readonly - float maxMotorTorque - float motorSpeed - Node@ node // readonly - uint numAttributes // readonly - RigidBody2D@ otherBody - RigidBody2D@ ownerBody // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Controls Methods: - bool IsDown(uint) const - bool IsPressed(uint, const Controls&) const - void Reset() - void Set(uint, bool) Properties: - uint buttons - VariantMap extraData - float pitch - float yaw ### Cursor Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DefineShape(CursorShape, Texture@, const IntRect&, const IntVector2&) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHoverOffset(int, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - IntRect border - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - IntVector2 hoverOffset - bool hovering // readonly - IntRect imageBorder - IntRect imageRect - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - CursorShape shape - IntVector2 size - bool sortChildren - String style - bool temporary - Texture@ texture - bool tiled - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - bool useSystemShapes - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### CustomGeometry Methods: - void ApplyAttributes() - void BeginGeometry(uint, PrimitiveType) - void Clear() - void Commit() - void DefineColor(const Color&) - void DefineNormal(const Vector3&) - void DefineTangent(const Vector4&) - void DefineTexCoord(const Vector2&) - void DefineVertex(const Vector3&) - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - Material@ material // writeonly - Material@[] materials - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - uint numGeometries - bool occludee - bool occluder - int refs // readonly - float shadowDistance - uint shadowMask - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - Zone@ zone // readonly - uint zoneMask ### DebugHud Methods: - void ClearAppStats() - void ResetAppStats(const String&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAppStats(const String&, const String&) - void SetAppStats(const String&, const Variant&) - void Toggle(uint) - void ToggleAll() Properties: - ShortStringHash baseType // readonly - String category // readonly - XMLFile@ defaultStyle - uint mode - Text@ modeText // readonly - float profilerInterval - uint profilerMaxDepth - Text@ profilerText // readonly - int refs // readonly - Text@ statsText // readonly - ShortStringHash type // readonly - String typeName // readonly - bool useRendererStats - int weakRefs // readonly ### DebugRenderer Methods: - void AddBoundingBox(const BoundingBox&, const Color&, bool = true) - void AddFrustum(const Frustum&, const Color&, bool = true) - void AddLine(const Vector3&, const Vector3&, const Color&, bool = true) - void AddNode(Node@, float = 1.0, bool = true) - void AddPolyhedron(const Polyhedron&, const Color&, bool = true) - void AddSkeleton(Skeleton@, const Color&, bool = true) - void AddSphere(const Sphere&, const Color&, bool = true) - void AddTriangle(const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true) - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### DecalSet Methods: - bool AddDecal(Drawable@, const Vector3&, const Quaternion&, float, float, float, const Vector2&, const Vector2&, float = 0.0, float = 0.1, uint = 0xffffffff) - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveAllDecals() - void RemoveDecals(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - Material@ material - uint maxIndices - uint maxLights - uint maxVertices - Node@ node // readonly - uint numAttributes // readonly - uint numDecals // readonly - uint numIndices // readonly - uint numVertices // readonly - bool occludee - bool occluder - int refs // readonly - float shadowDistance - uint shadowMask - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - Zone@ zone // readonly - uint zoneMask ### Deserializer Methods: - uint8[]@ Read(uint) - bool ReadBool() - BoundingBox ReadBoundingBox() - int8 ReadByte() - Color ReadColor() - String ReadFileID() - float ReadFloat() - int ReadInt() - IntRect ReadIntRect() - IntVector2 ReadIntVector2() - String ReadLine() - uint ReadNetID() - Quaternion ReadPackedQuaternion() - Vector3 ReadPackedVector3(float) - Quaternion ReadQuaternion() - int16 ReadShort() - ShortStringHash ReadShortStringHash() - String ReadString() - StringHash ReadStringHash() - uint8 ReadUByte() - uint ReadUInt() - uint16 ReadUShort() - uint ReadVLE() - Variant ReadVariant() - VariantMap ReadVariantMap() - Vector2 ReadVector2() - Vector3 ReadVector3() - Vector4 ReadVector4() - uint Seek(uint) Properties: - uint checksum // readonly - bool eof // readonly - String name // readonly - uint position // readonly - uint size // readonly ### Dictionary Methods: - void Clear() - void Erase(const String&) - bool Exists(const String&) const - bool Get(const String&, ?&) const - bool Get(const String&, double&) const - bool Get(const String&, int64&) const - void Set(const String&, ?&) - void Set(const String&, double&) - void Set(const String&, int64&) Properties: - bool empty // readonly - String[]@ keys // readonly - uint length // readonly ### Drawable Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - bool occludee - bool occluder - int refs // readonly - float shadowDistance - uint shadowMask - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask ### Drawable2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - int layer - uint lightMask - float lodBias - Material@ material - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - bool occludee - bool occluder - int orderInLayer - int refs // readonly - float shadowDistance - uint shadowMask - Sprite2D@ sprite - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask ### DropDownList Methods: - void AddChild(UIElement@) - void AddItem(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - UIElement@[]@ GetItems() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - void InsertItem(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveAllItems() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void RemoveItem(UIElement@) - void RemoveItem(uint) - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAccelerator(int, int) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHoverOffset(int, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetPressedChildOffset(int, int) - void SetPressedOffset(int, int) - void SetRepeat(float, float) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) - UIElement@ getPopup() const Properties: - int acceleratorKey // readonly - int acceleratorQualifiers // readonly - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - IntRect border - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - IntVector2 hoverOffset - bool hovering // readonly - IntRect imageBorder - IntRect imageRect - int indent - int indentSpacing - int indentWidth // readonly - bool internal - UIElement@[] items // readonly - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - ListView@ listView // readonly - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - uint numItems // readonly - float opacity - UIElement@ parent - UIElement@ placeholder // readonly - String placeholderText - IntVector2 position - bool pressed // readonly - IntVector2 pressedChildOffset - IntVector2 pressedOffset - int priority - int refs // readonly - float repeatDelay - float repeatRate - bool resizePopup - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - UIElement@ selectedItem // readonly - uint selection - bool showPopup - IntVector2 size - bool sortChildren - String style - bool temporary - Texture@ texture - bool tiled - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### Engine Methods: - Console@ CreateConsole() - DebugHud@ CreateDebugHud() - void DumpMemory() - void DumpProfiler() - void DumpResources() - void Exit() - void RunFrame() - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - bool autoExit - ShortStringHash baseType // readonly - String category // readonly - bool exiting // readonly - bool headless // readonly - bool initialized // readonly - int maxFps - int maxInactiveFps - int minFps - bool pauseMinimized - int refs // readonly - int timeStepSmoothing - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### File Methods: - void Close() - bool Open(const String&, FileMode = FILE_READ) - uint8[]@ Read(uint) - bool ReadBool() - BoundingBox ReadBoundingBox() - int8 ReadByte() - Color ReadColor() - String ReadFileID() - float ReadFloat() - int ReadInt() - IntRect ReadIntRect() - IntVector2 ReadIntVector2() - String ReadLine() - uint ReadNetID() - Quaternion ReadPackedQuaternion() - Vector3 ReadPackedVector3(float) - Quaternion ReadQuaternion() - int16 ReadShort() - ShortStringHash ReadShortStringHash() - String ReadString() - StringHash ReadStringHash() - uint8 ReadUByte() - uint ReadUInt() - uint16 ReadUShort() - uint ReadVLE() - Variant ReadVariant() - VariantMap ReadVariantMap() - Vector2 ReadVector2() - Vector3 ReadVector3() - Vector4 ReadVector4() - uint Seek(uint) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - uint Write(uint8[]@) - bool WriteBool(bool) - bool WriteBoundingBox(const BoundingBox&) - bool WriteByte(int8) - bool WriteColor(const Color&) - bool WriteFileID(const String&) - bool WriteFloat(float) - bool WriteInt(int) - bool WriteIntRect(const IntRect&) - bool WriteIntVector2(const IntVector2&) - bool WriteLine(const String&) - bool WriteNetID(uint) - bool WritePackedQuaternion(const Quaternion&) - bool WritePackedVector3(const Vector3&, float) - bool WriteQuaternion(const Quaternion&) - bool WriteShort(int16) - bool WriteShortStringHash(const ShortStringHash&) - bool WriteString(const String&) - bool WriteStringHash(const StringHash&) - bool WriteUByte(uint8) - bool WriteUInt(uint) - bool WriteUShort(uint16) - bool WriteVLE(uint) - bool WriteVariant(const Variant&) - bool WriteVariantMap(const VariantMap&) - bool WriteVector2(const Vector2&) - bool WriteVector3(const Vector3&) - bool WriteVector4(const Vector4&) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint checksum // readonly - bool eof // readonly - FileMode mode // readonly - String name // readonly - bool open // readonly - bool packaged // readonly - uint position // readonly - int refs // readonly - uint size // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### FileSelector Methods: - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetButtonTexts(const String&, const String&) - void SetFilters(String[]@, uint) - void UpdateElements() Properties: - ShortStringHash baseType // readonly - Button@ cancelButton // readonly - String category // readonly - XMLFile@ defaultStyle - bool directoryMode - ListView@ fileList // readonly - String fileName - LineEdit@ fileNameEdit // readonly - String filter // readonly - uint filterIndex // readonly - DropDownList@ filterList // readonly - Button@ okButton // readonly - String path - LineEdit@ pathEdit // readonly - int refs // readonly - String title - Text@ titleText // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly - Window@ window // readonly ### FileSystem Methods: - bool Copy(const String&, const String&) - bool CreateDir(const String&) - bool Delete(const String&) - bool DirExists(const String&) const - bool FileExists(const String&) const - uint GetLastModifiedTime(const String&) const - bool Rename(const String&, const String&) - String[]@ ScanDir(const String&, const String&, uint, bool) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - int SystemCommand(const String&) - bool SystemOpen(const String&, const String&) - int SystemRun(const String&, String[]@) Properties: - ShortStringHash baseType // readonly - String category // readonly - String currentDir - String programDir // readonly - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - String userDocumentsDir // readonly - int weakRefs // readonly ### FocusParameters Properties: - bool autoSize - bool focus - float minView - bool nonUniform - float quantize ### Font Methods: - bool Load(File@) - bool Save(File@) const - bool SaveXML(File@, int, bool = false) - bool SaveXML(const String&, int, bool = false) - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint memoryUse // readonly - String name - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### Frustum Methods: - void Define(const BoundingBox&, const Matrix3x4&) - void Define(const Vector3&, const Vector3&, const Matrix3x4&) - void Define(float, float, float, float, float, const Matrix3x4&) - void DefineOrtho(float, float, float, float, float, const Matrix3x4&) - float Distance(const Vector3&) const - Intersection IsInside(const BoundingBox&) - Intersection IsInside(const Sphere&) - Intersection IsInside(const Vector3&) - void Transform(const Matrix3&) - void Transform(const Matrix3x4&) - Frustum Transformed(const Matrix3&) const - Frustum Transformed(const Matrix3x4&) const Properties: - Vector3[] vertices // readonly ### Graphics Methods: - void BeginDumpShaders(const String&) - void Close() - void EndDumpShaders() - void Maximize() - void Minimize() - void PrecacheShaders(File@) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetMode(int, int) - bool SetMode(int, int, bool, bool, bool, bool, bool, int) - void SetWindowPosition(int, int) - bool TakeScreenShot(Image@) - bool ToggleFullscreen() Properties: - ShortStringHash baseType // readonly - bool borderless // readonly - String category // readonly - bool deferredSupport // readonly - IntVector2 desktopResolution // readonly - bool deviceLost // readonly - bool flushGPU - bool forceSM2 - bool fullscreen // readonly - bool hardwareShadowSupport // readonly - int height // readonly - bool initialized // readonly - bool instancingSupport // readonly - bool lightPrepassSupport // readonly - int multiSample // readonly - int[]@ multiSampleLevels // readonly - uint numBatches // readonly - uint numPrimitives // readonly - String orientations - int refs // readonly - bool resizable // readonly - IntVector2[]@ resolutions // readonly - bool sRGB - bool sRGBSupport // readonly - bool sRGBWriteSupport // readonly - bool sm3Support // readonly - bool tripleBuffer // readonly - ShortStringHash type // readonly - String typeName // readonly - bool vsync // readonly - int weakRefs // readonly - int width // readonly - Image@ windowIcon // writeonly - IntVector2 windowPosition - String windowTitle ### HttpRequest Methods: - uint8[]@ Read(uint) - bool ReadBool() - BoundingBox ReadBoundingBox() - int8 ReadByte() - Color ReadColor() - String ReadFileID() - float ReadFloat() - int ReadInt() - IntRect ReadIntRect() - IntVector2 ReadIntVector2() - String ReadLine() - uint ReadNetID() - Quaternion ReadPackedQuaternion() - Vector3 ReadPackedVector3(float) - Quaternion ReadQuaternion() - int16 ReadShort() - ShortStringHash ReadShortStringHash() - String ReadString() - StringHash ReadStringHash() - uint8 ReadUByte() - uint ReadUInt() - uint16 ReadUShort() - uint ReadVLE() - Variant ReadVariant() - VariantMap ReadVariantMap() - Vector2 ReadVector2() - Vector3 ReadVector3() - Vector4 ReadVector4() - uint Seek(uint) Properties: - uint availableSize // readonly - uint checksum // readonly - bool eof // readonly - String error // readonly - String name // readonly - bool open // readonly - uint position // readonly - int refs // readonly - uint size // readonly - HttpRequestState state // readonly - String url // readonly - String verb // readonly - int weakRefs // readonly ### Image Methods: - void Clear(const Color&) - void FlipVertical() - Color GetPixel(int, int) const - Color GetPixel(int, int, int) const - Color GetPixelBilinear(float, float) const - Color GetPixelTrilinear(float, float, float) const - bool Load(File@) - bool LoadColorLUT(File@) - void Resize(int, int) - bool Save(File@) const - void SaveBMP(const String&) const - void SaveJPG(const String&, int) const - void SavePNG(const String&) const - void SaveTGA(const String&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetPixel(int, int, const Color&) - void SetPixel(int, int, int, const Color&) - bool SetSize(int, int, int, uint) - bool SetSize(int, int, uint) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint components // readonly - bool compressed // readonly - int depth // readonly - int height // readonly - uint memoryUse // readonly - String name - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly - int width // readonly ### Input Methods: - void CloseJoystick(uint) - bool DetectJoysticks() - int GetKeyFromName(const String&) const - int GetKeyFromScancode(int) const - String GetKeyName(int) const - int GetScancodeFromKey(int) const - int GetScancodeFromName(const String&) const - String GetScancodeName(int) const - bool OpenJoystick(uint) - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - bool focus // readonly - String[] joystickNames // readonly - JoystickState@[] joysticks // readonly - bool[] keyDown // readonly - bool[] keyPress // readonly - bool minimized // readonly - bool[] mouseButtonDown // readonly - bool[] mouseButtonPress // readonly - IntVector2 mouseMove // readonly - int mouseMoveWheel // readonly - int mouseMoveX // readonly - int mouseMoveY // readonly - IntVector2 mousePosition // readonly - bool mouseVisible - uint numJoysticks // readonly - uint numTouches // readonly - bool[] qualifierDown // readonly - bool[] qualifierPress // readonly - int qualifiers // readonly - int refs // readonly - bool[] scancodeDown // readonly - bool[] scancodePress // readonly - bool screenKeyboardSupport // readonly - bool screenKeyboardVisible - bool toggleFullscreen - TouchState@[] touches // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### IntRect Methods: - Intersection IsInside(const IntVector2&) const Properties: - int bottom - int[] data // readonly - int height // readonly - int left - int right - IntVector2 size // readonly - int top - int width // readonly ### IntVector2 Methods: - String ToString() const Properties: - int[] data // readonly - int x - int y ### JoystickState Properties: - float[] axisPosition // readonly - bool[] buttonDown // readonly - bool[] buttonPress // readonly - int[] hatPosition // readonly - String name - uint numAxes // readonly - uint numButtons // readonly - uint numHats // readonly ### Light Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - float aspectRatio - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - float brightness - bool castShadows - String category // readonly - Color color - float drawDistance - Color effectiveColor // readonly - float effectiveSpecularIntensity // readonly - bool enabled - bool enabledEffective // readonly - float fadeDistance - float fov - Frustum frustum // readonly - uint id // readonly - bool inView // readonly - uint lightMask - LightType lightType - float lodBias - uint maxLights - bool negative // readonly - Node@ node // readonly - uint numAttributes // readonly - int numShadowSplits // readonly - bool occludee - bool occluder - bool perVertex - Texture@ rampTexture - float range - int refs // readonly - BiasParameters shadowBias - CascadeParameters shadowCascade - float shadowDistance - float shadowFadeDistance - FocusParameters shadowFocus - float shadowIntensity - uint shadowMask - float shadowNearFarRatio - float shadowResolution - Texture@ shapeTexture - float specularIntensity - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask ### LineEdit Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHoverOffset(int, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - IntRect border - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - BorderImage@ cursor // readonly - float cursorBlinkRate - bool cursorMovable - uint cursorPosition - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - uint echoCharacter - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - IntVector2 hoverOffset - bool hovering // readonly - IntRect imageBorder - IntRect imageRect - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - uint maxLength - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - String text - bool textCopyable - Text@ textElement // readonly - bool textSelectable - Texture@ texture - bool tiled - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### ListView Methods: - void AddChild(UIElement@) - void AddItem(UIElement@) - void AddSelection(uint) - void ApplyAttributes() - void BringToFront() - void ChangeSelection(int, bool) - void ClearSelection() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - void Expand(uint, bool, bool = false) - uint FindChild(UIElement@) const - uint FindItem(UIElement@) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - UIElement@[]@ GetItems() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - void InsertItem(uint, UIElement@, UIElement@ = null) - bool IsExpanded(uint) const - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool IsSelected(uint) const - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveAllItems() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void RemoveItem(UIElement@, uint = 0) - void RemoveItem(uint) - void RemoveSelection(uint) - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetScrollBarsVisible(bool, bool) - void SetSelections(uint[]@) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void SetViewPosition(int, int) - void ToggleExpand(uint, bool = false) - void ToggleSelection(uint) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - int baseIndent - ShortStringHash baseType // readonly - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - bool clearSelectionOnDefocus - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - UIElement@ contentElement // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - bool hierarchyMode - HighlightMode highlightMode - HorizontalAlignment horizontalAlignment - ScrollBar@ horizontalScrollBar // readonly - bool hovering // readonly - int indent - int indentSpacing - int indentWidth // readonly - bool internal - UIElement@[] items // readonly - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - bool multiselect - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - uint numItems // readonly - float opacity - float pageStep - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool scrollBarsAutoVisible - BorderImage@ scrollPanel // readonly - float scrollStep - bool selected - UIElement@ selectedItem // readonly - UIElement@[]@ selectedItems // readonly - uint selection - uint[]@ selections // readonly - IntVector2 size - bool sortChildren - String style - bool temporary - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - ScrollBar@ verticalScrollBar // readonly - IntVector2 viewPosition - bool visible - int weakRefs // readonly - int width ### Log Methods: - void Close() - void Debug(const String&) - void Error(const String&) - void Info(const String&) - void Open(const String&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void Warning(const String&) - void Write(const String&, bool = false) Properties: - ShortStringHash baseType // readonly - String category // readonly - String lastMessage // readonly - int level - bool quiet - int refs // readonly - bool timeStamp - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Material Methods: - Material@ Clone(const String& = String ( )) const - bool Load(File@) - bool Load(const XMLElement&) - void RemoveShaderParameter(const String&) - bool Save(File@) const - bool Save(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetTechnique(uint, Technique@, uint = 0, float = 0.0) - void SetUVTransform(const Vector2&, float, const Vector2&) - void SetUVTransform(const Vector2&, float, float) - void SortTechniques() Properties: - ShortStringHash baseType // readonly - String category // readonly - CullMode cullMode - BiasParameters depthBias - uint memoryUse // readonly - String name - uint numTechniques - bool occlusion // readonly - int refs // readonly - String[]@ shaderParameterNames // readonly - Variant[] shaderParameters - CullMode shadowCullMode - TechniqueEntry[] techniqueEntries // readonly - Technique@[] techniques // readonly - Texture@[] textures - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### Matrix3 Methods: - bool Equals(const Matrix3&) const - Matrix3 Inverse() const - Vector3 Scale() const - Matrix3 Scaled(const Vector3&) const - void SetScale(const Vector3&) - void SetScale(float) - String ToString() const - Matrix3 Transpose() const Properties: - float m00 - float m01 - float m02 - float m10 - float m11 - float m12 - float m20 - float m21 - float m22 ### Matrix3x4 Methods: - void Decompose(Vector3&, Quaternion&, Vector3&) const - bool Equals(const Matrix3x4&) const - Matrix3x4 Inverse() const - Quaternion Rotation() const - Matrix3 RotationMatrix() const - Vector3 Scale() const - void SetRotation(const Matrix3&) - void SetScale(const Vector3&) - void SetScale(float) - void SetTranslation(const Vector3&) - Matrix3 ToMatrix3() const - Matrix4 ToMatrix4() const - String ToString() const - Vector3 Translation() const Properties: - float m00 - float m01 - float m02 - float m03 - float m10 - float m11 - float m12 - float m13 - float m20 - float m21 - float m22 - float m23 ### Matrix4 Methods: - void Decompose(Vector3&, Quaternion&, Vector3&) const - bool Equals(const Matrix4&) const - Matrix4 Inverse() const - Quaternion Rotation() const - Matrix3 RotationMatrix() const - Vector3 Scale() const - void SetRotation(const Matrix3&) - void SetScale(const Vector3&) - void SetScale(float) - void SetTranslation(const Vector3&) - Matrix3 ToMatrix3() const - String ToString() const - Vector3 Translation() const - Matrix4 Transpose() const Properties: - float m00 - float m01 - float m02 - float m03 - float m10 - float m11 - float m12 - float m13 - float m20 - float m21 - float m22 - float m23 - float m30 - float m31 - float m32 - float m33 ### Menu Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAccelerator(int, int) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHoverOffset(int, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPopupOffset(int, int) - void SetPosition(int, int) - void SetPressedChildOffset(int, int) - void SetPressedOffset(int, int) - void SetRepeat(float, float) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - int acceleratorKey // readonly - int acceleratorQualifiers // readonly - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - IntRect border - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - IntVector2 hoverOffset - bool hovering // readonly - IntRect imageBorder - IntRect imageRect - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - UIElement@ popup - IntVector2 popupOffset - IntVector2 position - bool pressed // readonly - IntVector2 pressedChildOffset - IntVector2 pressedOffset - int priority - int refs // readonly - float repeatDelay - float repeatRate - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - bool showPopup - IntVector2 size - bool sortChildren - String style - bool temporary - Texture@ texture - bool tiled - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### MessageBox Methods: - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - String message - int refs // readonly - String title - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly - UIElement@ window // readonly ### Model Methods: - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - String category // readonly - uint memoryUse // readonly - String name - uint numGeometries // readonly - uint[] numGeometryLodLevels // readonly - uint numMorphs // readonly - int refs // readonly - Skeleton@ skeleton // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### Navigable Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - bool recursive - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### NavigationMesh Methods: - void ApplyAttributes() - bool Build() - bool Build(const BoundingBox&) - void DrawDebugGeometry(DebugRenderer@, bool) - void DrawDebugGeometry(bool) - Vector3 FindNearestPoint(const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )) - Vector3[]@ FindPath(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - float GetDistanceToWall(const Vector3&, float, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )) - Vector3 GetRandomPoint() - Vector3 GetRandomPointInCircle(const Vector3&, float, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )) - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - Vector3 MoveAlongSurface(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ), uint = 3) - Vector3 Raycast(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )) - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - float agentHeight - float agentMaxClimb - float agentMaxSlope - float agentRadius - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - String category // readonly - float cellHeight - float cellSize - float detailSampleDistance - float detailSampleMaxError - float edgeMaxError - float edgeMaxLength - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool initialized // readonly - Node@ node // readonly - uint numAttributes // readonly - IntVector2 numTiles // readonly - Vector3 padding - int refs // readonly - float regionMergeSize - float regionMinSize - bool temporary - int tileSize - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly ### Network Methods: - void BroadcastMessage(int, bool, bool, const VectorBuffer&, uint = 0) - void BroadcastRemoteEvent(Node@, const String&, bool, const VariantMap& = VariantMap ( )) - void BroadcastRemoteEvent(Scene@, const String&, bool, const VariantMap& = VariantMap ( )) - void BroadcastRemoteEvent(const String&, bool, const VariantMap& = VariantMap ( )) - bool CheckRemoteEvent(const String&) const - bool Connect(const String&, uint16, Scene@, const VariantMap& = VariantMap ( )) - void Disconnect(int = 0) - HttpRequest@ MakeHttpRequest(const String&, const String& = String ( ), String[]@ = null, const String& = String ( )) - void RegisterRemoteEvent(const String&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool StartServer(uint16) - void StopServer() - void UnregisterAllRemoteEvents() - void UnregisterRemoteEvent(const String&) const Properties: - ShortStringHash baseType // readonly - String category // readonly - Connection@[]@ clientConnections // readonly - String packageCacheDir - int refs // readonly - Connection@ serverConnection // readonly - bool serverRunning // readonly - ShortStringHash type // readonly - String typeName // readonly - int updateFps - int weakRefs // readonly ### NetworkPriority Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - bool alwaysUpdateOwner - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - float basePriority - ShortStringHash baseType // readonly - String category // readonly - float distanceFactor - bool enabled - bool enabledEffective // readonly - uint id // readonly - float minPriority - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Node Methods: - void AddChild(Node@, uint = M_MAX_UNSIGNED) - void ApplyAttributes() - Node@ Clone(CreateMode = REPLICATED) - Node@ CreateChild(const String& = String ( ), CreateMode = REPLICATED, uint = 0) - Component@ CreateComponent(const String&, CreateMode = REPLICATED, uint = 0) - ScriptObject@ CreateScriptObject(ScriptFile@, const String&, CreateMode = REPLICATED) - ScriptObject@ CreateScriptObject(const String&, const String&, CreateMode = REPLICATED) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - Node@ GetChild(const String&, bool = false) const - Node@[]@ GetChildren(bool = false) const - Node@[]@ GetChildrenWithComponent(const String&, bool = false) const - Node@[]@ GetChildrenWithScript(bool = false) const - Node@[]@ GetChildrenWithScript(const String&, bool = false) const - Component@ GetComponent(const String&) const - Component@[]@ GetComponents() const - Component@[]@ GetComponents(const String&, bool = false) const - Component@ GetOrCreateComponent(const String&, CreateMode = REPLICATED, uint = 0) - ScriptObject@ GetScriptObject() const - ScriptObject@ GetScriptObject(const String&) const - bool HasComponent(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - Vector3 LocalToWorld(const Vector3&) const - Vector3 LocalToWorld(const Vector4&) const - void LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 )) - void Pitch(float, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveAllComponents() - void RemoveChild(Node@) - void RemoveChildren(bool, bool, bool) - void RemoveComponent(Component@) - void RemoveComponent(const String&) - void RemoveComponents(bool, bool) - void RemoveInstanceDefault() - void ResetToDefault() - void Roll(float, bool = false) - void Rotate(const Quaternion&, bool = false) - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - void Scale(const Vector3&) - void Scale(float) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetEnabled(bool, bool) - void SetScale(float) - void SetTransform(const Vector3&, const Quaternion&) - void SetTransform(const Vector3&, const Quaternion&, const Vector3&) - void SetTransform(const Vector3&, const Quaternion&, float) - void SetWorldTransform(const Vector3&, const Quaternion&) - void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&) - void SetWorldTransform(const Vector3&, const Quaternion&, float) - void Translate(const Vector3&) - void TranslateRelative(const Vector3&) - Vector3 WorldToLocal(const Vector3&) const - Vector3 WorldToLocal(const Vector4&) const - void Yaw(float, bool = false) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - Node@[] children // readonly - Component@[] components // readonly - Vector3 direction - bool enabled - uint id // readonly - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - uint numComponents // readonly - Connection@ owner - Node@ parent - Vector3 position - int refs // readonly - Vector3 right // readonly - Quaternion rotation - Vector3 scale - Scene@ scene // readonly - ScriptObject@ scriptObject // readonly - bool temporary - Matrix3x4 transform // readonly - ShortStringHash type // readonly - String typeName // readonly - Vector3 up // readonly - VariantMap vars // readonly - int weakRefs // readonly - Vector3 worldDirection - Vector3 worldPosition - Vector3 worldRight // readonly - Quaternion worldRotation - Vector3 worldScale - Matrix3x4 worldTransform // readonly - Vector3 worldUp // readonly ### Object Methods: - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Octree Methods: - void AddManualDrawable(Drawable@) - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - void DrawDebugGeometry(bool) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - Node@[]@ GetDrawables(const BoundingBox&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK) - Node@[]@ GetDrawables(const Frustum&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK) - Node@[]@ GetDrawables(const Sphere&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK) - Node@[]@ GetDrawables(const Vector3&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK) - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - RayQueryResult[]@ Raycast(const Ray&, RayQueryLevel = RAY_TRIANGLE, float = M_INFINITY, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK) const - RayQueryResult RaycastSingle(const Ray&, RayQueryLevel = RAY_TRIANGLE, float = M_INFINITY, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK) const - void Remove() - void RemoveInstanceDefault() - void RemoveManualDrawable(Drawable@) - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetSize(const BoundingBox&, uint) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - uint numLevels // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly ### OffMeshConnection Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - bool bidirectional - String category // readonly - bool enabled - bool enabledEffective // readonly - Node@ endPoint - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - float radius - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### PackageFile Methods: - bool Exists(const String&) const - bool Open(const String&, uint = 0) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool compressed() const Properties: - ShortStringHash baseType // readonly - String category // readonly - uint checksum // readonly - String name // readonly - uint numFiles // readonly - int refs // readonly - uint totalSize // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ParticleEffect2D Methods: - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint memoryUse // readonly - String name - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### ParticleEmitter Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool Load(XMLFile@) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool Save(XMLFile@) - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetColor(const Color&) - void SetEmitting(bool, bool) Properties: - float activeTime - float animationLodBias - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - ColorFrame@[] colors // readonly - Vector3 constantForce - float dampingForce - float drawDistance - float emissionRate // writeonly - Vector3 emitterSize - EmitterType emitterType - bool emitting - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - float inactiveTime - uint lightMask - float lodBias - Material@ material - Vector3 maxDirection - float maxEmissionRate - uint maxLights - Vector3 maxParticleSize - float maxRotation - float maxRotationSpeed - float maxTimeToLive - float maxVelocity - Vector3 minDirection - float minEmissionRate - Vector2 minParticleSize - float minRotation - float minRotationSpeed - float minTimeToLive - float minVelocity - Node@ node // readonly - uint numAttributes // readonly - uint numColors - uint numParticles - uint numTextureFrames - bool occludee - bool occluder - Vector2 particleSize // writeonly - int refs // readonly - bool relative - float rotation // writeonly - float rotationSpeed // writeonly - bool scaled - float shadowDistance - uint shadowMask - float sizeAdd - float sizeMul - bool sorted - bool temporary - TextureFrame@[] textureFrames // readonly - float timeToLive // writeonly - ShortStringHash type // readonly - String typeName // readonly - bool updateInvisible - float velocity // writeonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - Zone@ zone // readonly - uint zoneMask ### ParticleEmitter2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - ParticleEffect2D@ effect - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - int layer - uint lightMask - float lodBias - Material@ material - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - bool occludee - bool occluder - int orderInLayer - int refs // readonly - float shadowDistance - uint shadowMask - Sprite2D@ sprite - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask ### Pass Properties: - bool alphaMask - BlendMode blendMode - CompareMode depthTestMode - bool depthWrite - PassLightingMode lightingMode - String pixelShader - String pixelShaderDefines - int refs // readonly - bool sm3 - String vertexShader - String vertexShaderDefines - int weakRefs // readonly ### PhysicsRaycastResult Properties: - RigidBody@ body // readonly - float distance - Vector3 normal - Vector3 position ### PhysicsRaycastResult2D Properties: - RigidBody2D@ body // readonly - float distance - Vector2 normal - Vector2 position ### PhysicsWorld Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - void DrawDebugGeometry(bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - RigidBody@[]@ GetRigidBodies(RigidBody@) - RigidBody@[]@ GetRigidBodies(const BoundingBox&, uint = 0xffff) - RigidBody@[]@ GetRigidBodies(const Sphere&, uint = 0xffff) - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - PhysicsRaycastResult[]@ Raycast(const Ray&, float = M_INFINITY, uint = 0xffff) - PhysicsRaycastResult RaycastSingle(const Ray&, float = M_INFINITY, uint = 0xffff) - void Remove() - void RemoveCachedGeometry(Model@) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - PhysicsRaycastResult SphereCast(const Ray&, float, float = M_INFINITY, uint = 0xffff) - void Update(float) - void UpdateCollisions() Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - int fps - Vector3 gravity - uint id // readonly - bool internalEdge - bool interpolation - Node@ node // readonly - uint numAttributes // readonly - int numIterations - int refs // readonly - bool splitImpulse - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### PhysicsWorld2D Methods: - void ApplyAttributes() - void DrawDebugGeometry() const - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - RigidBody2D@[]@ GetRigidBodies(const Rect&, uint = 0xffff) - RigidBody2D@ GetRigidBody(const Vector2&, uint = 0xffff) - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - PhysicsRaycastResult2D[]@ Raycast(const Vector2&, const Vector2&, uint = 0xffff) - PhysicsRaycastResult2D RaycastSingle(const Vector2&, const Vector2&, uint = 0xffff) - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - bool allowSleeping - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - bool autoClearForces - ShortStringHash baseType // readonly - String category // readonly - bool continuousPhysics - bool drawAabb - bool drawCenterOfMass - bool drawJoint - bool drawPair - bool drawShape - bool enabled - bool enabledEffective // readonly - Vector2 gravity - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - uint positionIterations - int refs // readonly - bool subStepping - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint velocityIterations - bool warmStarting - int weakRefs // readonly ### Plane Methods: - void Define(const Vector3&, const Vector3&) - void Define(const Vector3&, const Vector3&, const Vector3&) - void Define(const Vector4&) - float Distance(const Vector3&) const - Vector3 Reflect(const Vector3&) const - Vector4 ToVector4() const - void Transform(const Matrix3&) - void Transform(const Matrix3x4&) - void Transform(const Matrix4&) - Plane Transformed(const Matrix3&) const - Plane Transformed(const Matrix3x4&) const - Plane Transformed(const Matrix4&) const Properties: - Vector3 absNormal - float d - Vector3 normal - Matrix3x4 reflectionMatrix // readonly ### Polyhedron Methods: - void AddFace(const Vector3&, const Vector3&, const Vector3&) - void AddFace(const Vector3&, const Vector3&, const Vector3&, const Vector3&) - void AddFace(const Vector3[]@) - void Clear() - void Clip(const BoundingBox&) - void Clip(const Frustum&) - void Define(const BoundingBox&) - void Define(const Frustum&) - void Transform(const Matrix3&) - void Transform(const Matrix3x4&) - Polyhedron Transformed(const Matrix3&) const - Polyhedron Transformed(const Matrix3x4&) const Properties: - Vector3[]@[] face // readonly - uint numFaces // readonly ### Quaternion Methods: - float DotProduct(const Quaternion&) const - bool Equals(const Quaternion&) const - void FromAngleAxis(float, const Vector3&) - void FromAxes(const Vector3&, const Vector3&, const Vector3&) - void FromEulerAngles(float, float, float) - void FromLookRotation(const Vector3&, const Vector3&) - void FromRotationTo(const Vector3&, const Vector3&) - Quaternion Inverse() const - bool IsNaN() const - Quaternion Nlerp(Quaternion, float, bool) const - void Normalize() - Quaternion Normalized() const - Quaternion Slerp(Quaternion, float) const - String ToString() const Properties: - Vector3 eulerAngles // readonly - float pitch // readonly - float roll // readonly - float w - float x - float y - float yaw // readonly - float z ### Ray Methods: - Vector3 ClosestPoint(const Ray&) const - void Define(const Vector3&, const Vector3&) - float Distance(const Vector3&) const - float HitDistance(const BoundingBox&) const - float HitDistance(const Frustum&, bool = true) const - float HitDistance(const Sphere&) const - float HitDistance(const Vector3&, const Vector3&, const Vector3&) const - Vector3 Project(const Vector3&) const - Ray Transformed(const Matrix3x4&) const Properties: - Vector3 direction - Vector3 origin ### RayQueryResult Properties: - float distance - Drawable@ drawable // readonly - Node@ node // readonly - Vector3 normal - Vector3 position - uint subObject ### Rect Methods: - void Clear() - void Clip(const Rect&) - void Define(const Vector2&) - void Define(const Vector2&, const Vector2&) - bool Equals(const Rect&) const - Intersection IsInside(const Vector2&) const - void Merge(const Rect&) - void Merge(const Vector2&) - Vector4 ToVector4() const Properties: - float bottom - Vector2 center // readonly - bool defined - Vector2 halfSize // readonly - float left - Vector2 max - Vector2 min - float right - Vector2 size // readonly - float top ### RefCounted Properties: - int refs // readonly - int weakRefs // readonly ### RenderPath Methods: - void AddCommand(const RenderPathCommand&) - void AddRenderTarget(const RenderTargetInfo&) - bool Append(XMLFile@) - RenderPath@ Clone() - void InsertCommand(uint, const RenderPathCommand&) - bool Load(XMLFile@) - void RemoveCommand(uint) - void RemoveCommands(const String&) - void RemoveRenderTarget(const String&) - void RemoveRenderTarget(uint) - void RemoveRenderTargts(const String&) - void SetEnabled(const String&, bool) - void ToggleEnabled(const String&) Properties: - RenderPathCommand[] commands - uint numCommands // readonly - uint numRenderTargets // readonly - int refs // readonly - RenderTargetInfo[] renderTargets - Variant[] shaderParameters - int weakRefs // readonly ### RenderPathCommand Methods: - void RemoveShaderParameter(const String&) Properties: - Color clearColor - float clearDepth - uint clearFlags - uint clearStencil - bool enabled - bool markToStencil - String metadata - uint numOutputs - String[] outputNames - String pass - String pixelShaderDefines - String pixelShaderName - Variant[] shaderParameters - RenderCommandSortMode sortMode - String tag - String[] textureNames - RenderCommandType type - bool useFogColor - bool useLitBase - bool vertexLights - String vertexShaderDefines - String vertexShaderName ### RenderSurface Methods: - void QueueUpdate() Properties: - int height // readonly - RenderSurface@ linkedDepthStencil - RenderSurface@ linkedRenderTarget - uint numViewports - Texture@ parentTexture // readonly - RenderSurfaceUpdateMode updateMode - TextureUsage usage // readonly - Viewport@[] viewports - int width // readonly ### RenderTargetInfo Properties: - bool enabled - bool filtered - uint format - String name - bool persistent - bool sRGB - IntVector2 size - RenderTargetSizeMode sizeMode - String tag ### Renderer Methods: - void DrawDebugGeometry(bool) const - void ReloadShaders() const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetDefaultRenderPath(XMLFile@) Properties: - ShortStringHash baseType // readonly - String category // readonly - Material@ defaultLightRamp // readonly - Material@ defaultLightSpot // readonly - Material@ defaultMaterial // readonly - RenderPath@ defaultRenderPath - Zone@ defaultZone // readonly - bool drawShadows - bool dynamicInstancing - bool hdrRendering - int materialQuality - int maxInstanceTriangles - int maxOccluderTriangles - int maxShadowMaps - int maxSortedInstances - int minInstances - uint numBatches // readonly - uint[] numGeometries // readonly - uint[] numLights // readonly - uint[] numOccluders // readonly - uint numPrimitives // readonly - uint[] numShadowMaps // readonly - uint numViewports - uint numViews // readonly - float occluderSizeThreshold - int occlusionBufferSize - int refs // readonly - bool reuseShadowMaps - int shadowMapSize - int shadowQuality - bool specularLighting - int textureAnisotropy - TextureFilterMode textureFilterMode - int textureQuality - ShortStringHash type // readonly - String typeName // readonly - Viewport@[] viewports - int weakRefs // readonly ### Resource Methods: - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint memoryUse // readonly - String name - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### ResourceCache Methods: - bool AddManualResource(Resource@) - void AddPackageFile(PackageFile@, uint = M_MAX_UNSIGNED) - bool AddResourceDir(const String&, uint = M_MAX_UNSIGNED) - bool Exists(const String&) const - File@ GetFile(const String&) - String GetPreferredResourceDir(const String&) const - Resource@ GetResource(ShortStringHash, const String&, bool = true) - Resource@ GetResource(const String&, const String&, bool = true) - String GetResourceFileName(const String&) const - void ReleaseAllResources(bool = false) - void ReleaseResource(const String&, const String&, bool = false) - void ReleaseResources(ShortStringHash, bool = false) - void ReleaseResources(const String&, bool = false) - void ReleaseResources(const String&, const String&, bool = false) - bool ReloadResource(Resource@) - void RemovePackageFile(PackageFile@, bool = true, bool = false) - void RemovePackageFile(const String&, bool = true, bool = false) - void RemoveResourceDir(const String&) - String SanitateResourceDirName(const String&) const - String SanitateResourceName(const String&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - bool autoReloadResources - ShortStringHash baseType // readonly - String category // readonly - uint[] memoryBudget - uint[] memoryUse // readonly - PackageFile@[]@ packageFiles // readonly - int refs // readonly - String[]@ resourceDirs // readonly - bool returnFailedResources - bool seachPackagesFirst // readonly - bool searchPackagesFirst // writeonly - uint totalMemoryUse // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ResourceRef Properties: - String name - ShortStringHash type ### ResourceRefList Methods: - void Resize(uint) Properties: - bool empty // readonly - uint length // readonly - String[] names - ShortStringHash type ### RigidBody Methods: - void Activate() - void ApplyAttributes() - void ApplyForce(const Vector3&) - void ApplyForce(const Vector3&, const Vector3&) - void ApplyImpulse(const Vector3&) - void ApplyImpulse(const Vector3&, const Vector3&) - void ApplyTorque(const Vector3&) - void ApplyTorqueImpulse(const Vector3&) - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - Vector3 GetVelocityAtPoint(const Vector3&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void ReAddBodyToWorld() - void Remove() - void RemoveInstanceDefault() - void ResetForces() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetCollisionLayerAndMask(uint, uint) - void SetTransform(const Vector3&, const Quaternion&) Properties: - bool active // readonly - float angularDamping - Vector3 angularFactor - float angularRestThreshold - Vector3 angularVelocity - Vector3 anisotropicFriction - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - float ccdMotionThreshold - float ccdRadius - Vector3 centerOfMass // readonly - RigidBody@[]@ collidingBodies // readonly - CollisionEventMode collisionEventMode - uint collisionLayer - uint collisionMask - float contactProcessingThreshold - bool enabled - bool enabledEffective // readonly - float friction - Vector3 gravityOverride - uint id // readonly - bool kinematic - float linearDamping - Vector3 linearFactor - float linearRestThreshold - Vector3 linearVelocity - float mass - Node@ node // readonly - uint numAttributes // readonly - Vector3 position - int refs // readonly - float restitution - float rollingFriction - Quaternion rotation - bool temporary - bool trigger - ShortStringHash type // readonly - String typeName // readonly - bool useGravity - int weakRefs // readonly ### RigidBody2D Methods: - void ApplyAngularImpulse(float, bool) - void ApplyAttributes() - void ApplyForce(const Vector2&, const Vector2&, bool) - void ApplyForceToCenter(const Vector2&, bool) - void ApplyLinearImpulse(const Vector2&, const Vector2&, bool) - void ApplyTorque(float, bool) - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - bool allowSleep - float angularDamping - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - bool awake - ShortStringHash baseType // readonly - BodyType2D bodyType - bool bullet - String category // readonly - bool enabled - bool enabledEffective // readonly - bool fixedRotation - float gravityScale - uint id // readonly - float inertia - float linearDamping - Vector2 linearVelocity - float mass - Vector2 massCenter - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - bool useFixtureMass - int weakRefs // readonly ### Scene Methods: - void AddChild(Node@, uint = M_MAX_UNSIGNED) - void AddRequiredPackageFile(PackageFile@) - void ApplyAttributes() - void Clear(bool = true, bool = true) - void ClearRequiredPackageFiles() - Node@ CreateChild(const String& = String ( ), CreateMode = REPLICATED, uint = 0) - Component@ CreateComponent(const String&, CreateMode = REPLICATED, uint = 0) - ScriptObject@ CreateScriptObject(ScriptFile@, const String&, CreateMode = REPLICATED) - ScriptObject@ CreateScriptObject(const String&, const String&, CreateMode = REPLICATED) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - Node@ GetChild(const String&, bool = false) const - Node@[]@ GetChildren(bool = false) const - Node@[]@ GetChildrenWithComponent(const String&, bool = false) const - Node@[]@ GetChildrenWithScript(bool = false) const - Node@[]@ GetChildrenWithScript(const String&, bool = false) const - Component@ GetComponent(const String&) const - Component@ GetComponent(uint) - Component@[]@ GetComponents() const - Component@[]@ GetComponents(const String&, bool = false) const - Node@ GetNode(uint) - Component@ GetOrCreateComponent(const String&, CreateMode = REPLICATED, uint = 0) - ScriptObject@ GetScriptObject() const - ScriptObject@ GetScriptObject(const String&) const - bool HasComponent(const String&) const - Node@ Instantiate(File@, const Vector3&, const Quaternion&, CreateMode = REPLICATED) - Node@ InstantiateXML(File@, const Vector3&, const Quaternion&, CreateMode = REPLICATED) - Node@ InstantiateXML(XMLFile@, const Vector3&, const Quaternion&, CreateMode = REPLICATED) - Node@ InstantiateXML(const XMLElement&, const Vector3&, const Quaternion&, CreateMode = REPLICATED) - bool Load(File@, bool = false) - bool LoadAsync(File@) - bool LoadAsyncXML(File@) - bool LoadXML(File@) - bool LoadXML(const XMLElement&, bool = false) - Vector3 LocalToWorld(const Vector3&) const - Vector3 LocalToWorld(const Vector4&) const - void LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 )) - void Pitch(float, bool = false) - void RegisterVar(const String&) - void Remove() - void RemoveAllChildren() - void RemoveAllComponents() - void RemoveChild(Node@) - void RemoveChildren(bool, bool, bool) - void RemoveComponent(Component@) - void RemoveComponent(const String&) - void RemoveComponents(bool, bool) - void RemoveInstanceDefault() - void ResetToDefault() - void Roll(float, bool = false) - void Rotate(const Quaternion&, bool = false) - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - void Scale(const Vector3&) - void Scale(float) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetScale(float) - void SetTransform(const Vector3&, const Quaternion&) - void SetTransform(const Vector3&, const Quaternion&, const Vector3&) - void SetTransform(const Vector3&, const Quaternion&, float) - void SetWorldTransform(const Vector3&, const Quaternion&) - void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&) - void SetWorldTransform(const Vector3&, const Quaternion&, float) - void StopAsyncLoading() - const String& GetVarName(ShortStringHash) const - void Translate(const Vector3&) - void TranslateRelative(const Vector3&) - void UnregisterAllVars(const String&) - void UnregisterVar(const String&) - void Update(float) - Vector3 WorldToLocal(const Vector3&) const - Vector3 WorldToLocal(const Vector4&) const - void Yaw(float, bool = false) Properties: - bool asyncLoading // readonly - float asyncProgress // readonly - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - uint checksum // readonly - Node@[] children // readonly - Component@[] components // readonly - DebugRenderer@ debugRenderer // readonly - Vector3 direction - float elapsedTime - String fileName // readonly - uint id // readonly - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - uint numComponents // readonly - Octree@ octree // readonly - Node@ parent - PhysicsWorld@ physicsWorld // readonly - PhysicsWorld2D@ physicsWorld2D // readonly - Vector3 position - int refs // readonly - PackageFile@[]@ requiredPackageFiles // readonly - Vector3 right // readonly - Quaternion rotation - Vector3 scale - ScriptObject@ scriptObject // readonly - float smoothingConstant - float snapThreshold - bool temporary - float timeScale - Matrix3x4 transform // readonly - ShortStringHash type // readonly - String typeName // readonly - Vector3 up // readonly - bool updateEnabled - VariantMap vars // readonly - int weakRefs // readonly - Vector3 worldDirection - Vector3 worldPosition - Vector3 worldRight // readonly - Quaternion worldRotation - Vector3 worldScale - Matrix3x4 worldTransform // readonly - Vector3 worldUp // readonly ### Script Methods: - void DumpAPI(DumpMode = DOXYGEN) - bool Execute(const String&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - Scene@ defaultScene - ScriptFile@ defaultScriptFile - bool executeConsoleCommands - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ScriptFile Methods: - void ClearDelayedExecute(const String& = String ( )) - void DelayedExecute(float, bool, const String&) - void DelayedExecute(float, bool, const String&, const Variant[]@) - bool Execute(const String&, const Variant[]@) - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - bool compiled // readonly - uint memoryUse // readonly - String name - int refs // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### ScriptInstance Methods: - void ApplyAttributes() - void ClearDelayedExecute(const String& = String ( )) - bool CreateObject(ScriptFile@, const String&) - void DelayedExecute(float, bool, const String&) - void DelayedExecute(float, bool, const String&, const Variant[]@) - void DrawDebugGeometry(DebugRenderer@, bool) - bool Execute(const String&) - bool Execute(const String&, const Variant[]@) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - String className - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - ScriptObject@ object // readonly - int refs // readonly - ScriptFile@ scriptFile - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### ScriptObject ### ScrollBar Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - void ChangeValue(float) - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void StepBack() - void StepForward() - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - Button@ backButton // readonly - ShortStringHash baseType // readonly - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - float effectiveScrollStep // readonly - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - Button@ forwardButton // readonly - int height - HorizontalAlignment horizontalAlignment - bool hovering // readonly - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - Orientation orientation - UIElement@ parent - IntVector2 position - int priority - float range - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - float scrollStep - bool selected - IntVector2 size - Slider@ slider // readonly - bool sortChildren - float stepFactor - String style - bool temporary - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - float value - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### ScrollView Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetScrollBarsVisible(bool, bool) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void SetViewPosition(int, int) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - UIElement@ contentElement - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - ScrollBar@ horizontalScrollBar // readonly - bool hovering // readonly - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - float pageStep - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool scrollBarsAutoVisible - BorderImage@ scrollPanel // readonly - float scrollStep - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - ScrollBar@ verticalScrollBar // readonly - IntVector2 viewPosition - bool visible - int weakRefs // readonly - int width ### Serializable Methods: - void ApplyAttributes() - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - uint numAttributes // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Serializer Methods: - uint Write(uint8[]@) - bool WriteBool(bool) - bool WriteBoundingBox(const BoundingBox&) - bool WriteByte(int8) - bool WriteColor(const Color&) - bool WriteFileID(const String&) - bool WriteFloat(float) - bool WriteInt(int) - bool WriteIntRect(const IntRect&) - bool WriteIntVector2(const IntVector2&) - bool WriteLine(const String&) - bool WriteNetID(uint) - bool WritePackedQuaternion(const Quaternion&) - bool WritePackedVector3(const Vector3&, float) - bool WriteQuaternion(const Quaternion&) - bool WriteShort(int16) - bool WriteShortStringHash(const ShortStringHash&) - bool WriteString(const String&) - bool WriteStringHash(const StringHash&) - bool WriteUByte(uint8) - bool WriteUInt(uint) - bool WriteUShort(uint16) - bool WriteVLE(uint) - bool WriteVariant(const Variant&) - bool WriteVariantMap(const VariantMap&) - bool WriteVector2(const Vector2&) - bool WriteVector3(const Vector3&) - bool WriteVector4(const Vector4&) ### ShortStringHash Methods: - String ToString() const Properties: - uint16 value // readonly ### Skeleton Methods: - Bone@ GetBone(const String&) const - void Reset() Properties: - Bone@[] bones // readonly - uint numBones // readonly - Bone@ rootBone // readonly ### Skybox Methods: - void ApplyAttributes() - void ApplyMaterialList(const String& = String ( )) - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - Material@ material // writeonly - Material@[] materials - uint maxLights - Model@ model - Node@ node // readonly - uint numAttributes // readonly - uint numGeometries // readonly - bool occludee - bool occluder - int refs // readonly - float shadowDistance - uint shadowMask - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - Zone@ zone // readonly - uint zoneMask ### Slider Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - void ChangeValue(float) - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHoverOffset(int, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - IntRect border - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - IntVector2 hoverOffset - bool hovering // readonly - IntRect imageBorder - IntRect imageRect - int indent - int indentSpacing - int indentWidth // readonly - bool internal - BorderImage@ knob // readonly - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - Orientation orientation - UIElement@ parent - IntVector2 position - int priority - float range - int refs // readonly - float repeatRate - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - Texture@ texture - bool tiled - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - float value - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### SmoothedTransform Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void Update(float, float) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inProgress // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - Vector3 targetPosition - Quaternion targetRotation - Vector3 targetWorldPosition - Quaternion targetWorldRotation - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Sound Methods: - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - bool compressed // readonly - float frequency // readonly - float length // readonly - bool looped - uint memoryUse // readonly - String name - int refs // readonly - uint sampleSize // readonly - bool sixteenBit // readonly - bool stereo // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### SoundListener Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - int refs // readonly - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### SoundSource Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Play(Sound@) - void Play(Sound@, float) - void Play(Sound@, float, float) - void Play(Sound@, float, float, float) - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void Stop() Properties: - float attenuation // readonly - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - bool autoRemove - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - float frequency - float gain - uint id // readonly - Node@ node // readonly - uint numAttributes // readonly - float panning - bool playing // readonly - int refs // readonly - Sound@ sound // readonly - SoundType soundType - bool temporary - float timePosition // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### SoundSource3D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Play(Sound@) - void Play(Sound@, float) - void Play(Sound@, float, float) - void Play(Sound@, float, float, float) - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAngleAttenuation(float, float) - bool SetAttribute(const String&, const Variant&) - void SetDistanceAttenuation(float, float, float) - void Stop() Properties: - float attenuation // readonly - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - bool autoRemove - ShortStringHash baseType // readonly - String category // readonly - bool enabled - bool enabledEffective // readonly - float farDistance - float frequency - float gain - uint id // readonly - float innerAngle - float nearDistance - Node@ node // readonly - uint numAttributes // readonly - float outerAngle - float panning - bool playing // readonly - int refs // readonly - float rolloffFactor - Sound@ sound // readonly - SoundType soundType - bool temporary - float timePosition // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Sphere Methods: - void Clear() - void Define(const BoundingBox&) - void Define(const Frustum&) - void Define(const Polyhedron&) - void Define(const Sphere&) - void Define(const Vector3&, float) - float Distance(const Vector3&) const - Intersection IsInside(const BoundingBox&) const - Intersection IsInside(const Sphere&) const - Intersection IsInside(const Vector3&) const - void Merge(const BoundingBox&) - void Merge(const Frustum&) - void Merge(const Sphere&) - void Merge(const Vector3&) Properties: - Vector3 center - bool defined - float radius ### Spline Methods: - void AddKnot(const Variant&) - void AddKnot(const Variant&, uint) - void Clear() - Variant GetPoint(float) - void RemoveKnot() - void RemoveKnot(uint) Properties: - InterpolationMode interpolationMode - Variant[] knot - Variant[]@ knots ### SplinePath Methods: - void AddControlPoint(Node@, uint = M_MAX_UNSIGNED) - void ApplyAttributes() - void ClearControlPoints() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - Vector3 GetPoint(float) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Move(float) - void Remove() - void RemoveControlPoint(Node@) - void RemoveInstanceDefault() - void Reset() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - String category // readonly - Node@ controlledNode - bool enabled - bool enabledEffective // readonly - uint id // readonly - InterpolationMode interpolationMode - bool isFinished // readonly - Node@ node // readonly - uint numAttributes // readonly - Vector3 position - int refs // readonly - float speed - bool temporary - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Sprite Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetFullImageRect() - void SetHotSpot(int, int) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(float, float) - void SetScale(float) - void SetScale(float, float) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - bool bringToBack - bool bringToFront - String category // readonly - UIElement@[] children // readonly - Color color // writeonly - bool colorGradient // readonly - Color[] colors - XMLFile@ defaultStyle - float derivedOpacity // readonly - bool elementEventSender - int height - HorizontalAlignment horizontalAlignment - IntVector2 hotSpot - IntRect imageRect - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - Vector2 position - int priority - int refs // readonly - UIElement@ root // readonly - float rotation - Vector2 scale - IntVector2 size - bool sortChildren - String style - bool temporary - Texture@ texture - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### Sprite2D Methods: - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - Vector2 hotSpot - uint memoryUse // readonly - String name - IntRect rectangle - int refs // readonly - Texture2D@ texture - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### SpriteSheet2D Methods: - void DefineSprite(const String&, const IntRect&, const Vector2&) - Sprite2D@ GetSprite(const String&) - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void UpdateSprite(const String&, const IntRect&, const Vector2&) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint memoryUse // readonly - String name - int refs // readonly - Texture2D@ texture // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### StaticModel Methods: - void ApplyAttributes() - void ApplyMaterialList(const String& = String ( )) - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool IsInside(const Vector3&) const - bool IsInsideLocal(const Vector3&) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - Material@ material // writeonly - Material@[] materials - uint maxLights - Model@ model - Node@ node // readonly - uint numAttributes // readonly - uint numGeometries // readonly - bool occludee - bool occluder - uint occlusionLodLevel - int refs // readonly - float shadowDistance - uint shadowMask - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask ### StaticModelGroup Methods: - void AddInstanceNode(Node@) - void ApplyAttributes() - void ApplyMaterialList(const String& = String ( )) - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveAllInstanceNodes() - void RemoveInstanceDefault() - void RemoveInstanceNode(Node@) - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - Node@[] instanceNodes // readonly - uint lightMask - float lodBias - Material@ material // writeonly - Material@[] materials - uint maxLights - Model@ model - Node@ node // readonly - uint numAttributes // readonly - uint numGeometries // readonly - uint numInstanceNodes // readonly - bool occludee - bool occluder - uint occlusionLodLevel - int refs // readonly - float shadowDistance - uint shadowMask - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - Zone@ zone // readonly - uint zoneMask ### StaticSprite2D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) - void SetFlip(bool, bool) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BlendMode blendMode - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - Color color - float drawDistance - bool enabled - bool enabledEffective // readonly - bool flipX - bool flipY - uint id // readonly - bool inView // readonly - int layer - uint lightMask - float lodBias - Material@ material - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - bool occludee - bool occluder - int orderInLayer - int refs // readonly - float shadowDistance - uint shadowMask - Sprite2D@ sprite - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask ### String Methods: - void AppendUTF8(uint) - uint AtUTF8(uint) const - uint ByteOffsetUTF8(uint) const - void Clear() - int Compare(const String&, bool = true) const - bool Contains(const String&, bool = true) const - bool Contains(uint8, bool = true) const - bool EndsWith(const String&, bool = true) const - uint Find(const String&, uint = 0, bool = true) const - uint Find(uint8, uint = 0, bool = true) const - uint FindLast(const String&, uint = 0xffffffff, bool = true) const - uint FindLast(uint8, uint = 0xffffffff, bool = true) const - void Join(String[]&, const String&) - uint NextUTF8Char(uint&) const - void Replace(const String&, const String&, bool = true) - void Replace(uint8, uint8, bool = true) - void ReplaceUTF8(uint, uint) - String Replaced(const String&, const String&, bool = true) const - String Replaced(uint8, uint8, bool = true) const - void Resize(uint) - void SetUTF8FromLatin1(const String&) - String[]@ Split(uint8) const - bool StartsWith(const String&, bool = true) const - String Substring(uint) const - String Substring(uint, uint) const - String SubstringUTF8(uint) const - String SubstringUTF8(uint, uint) const - bool ToBool() const - Color ToColor() const - float ToFloat() const - int ToInt() const - IntRect ToIntRect() const - IntVector2 ToIntVector2() const - String ToLower() const - Matrix3 ToMatrix3() const - Matrix3x4 ToMatrix3x4() const - Matrix4 ToMatrix4() const - Quaternion ToQuaternion() const - uint ToUInt() const - String ToUpper() const - Vector2 ToVector2() const - Vector3 ToVector3() const - Vector4 ToVector4(bool = false) const - Variant ToVectorVariant() const - String Trimmed() const Properties: - bool empty // readonly - uint length // readonly - uint utf8Length // readonly ### StringHash Methods: - String ToString() const Properties: - uint value // readonly ### Technique Methods: - Pass@ CreatePass(StringHash) - bool HasPass(StringHash) const - bool Load(File@) - void RemovePass(StringHash) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint memoryUse // readonly - String name - Pass@[] passes // readonly - int refs // readonly - bool sm3 - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### TechniqueEntry Properties: - float lodDistance - int qualityLevel - Technique@ technique ### Terrain Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - float GetHeight(const Vector3&) const - Vector3 GetNormal(const Vector3&) const - TerrainPatch@ GetPatch(int, int) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - Image@ heightMap - uint id // readonly - uint lightMask - float lodBias - Material@ material - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - IntVector2 numPatches // readonly - IntVector2 numVertices // readonly - bool occludee - bool occluder - int patchSize - TerrainPatch@[] patches // readonly - int refs // readonly - float shadowDistance - uint shadowMask - bool smoothing - Vector3 spacing - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - uint zoneMask ### TerrainPatch Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - bool occludee - bool occluder - int refs // readonly - float shadowDistance - uint shadowMask - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask ### Text Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - void ClearSelection() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - bool SetFont(Font@, int) - bool SetFont(const String&, int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSelection(uint, uint = M_MAX_UNSIGNED) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - bool bringToBack - bool bringToFront - String category // readonly - IntVector2[] charPositions // readonly - IntVector2[] charSizes // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - Color effectColor - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - Font@ font // readonly - int fontSize // readonly - int height - HorizontalAlignment horizontalAlignment - Color hoverColor - bool hovering // readonly - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChars // readonly - uint numChildren // readonly - uint numRows // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - int rowHeight // readonly - float rowSpacing - int[] rowWidths // readonly - IntVector2 screenPosition // readonly - bool selected - Color selectionColor - uint selectionLength // readonly - uint selectionStart // readonly - IntVector2 size - bool sortChildren - String style - bool temporary - String text - HorizontalAlignment textAlignment - TextEffect textEffect - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width - bool wordwrap ### Text3D Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - bool SetFont(Font@, int) - bool SetFont(const String&, int) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox // readonly - bool castShadows - String category // readonly - IntVector2[] charPositions // readonly - IntVector2[] charSizes // readonly - Color color // writeonly - Color[] colors - float drawDistance - Color effectColor - float effectDepthBias - bool enabled - bool enabledEffective // readonly - bool faceCamera - Font@ font // readonly - int fontSize // readonly - HorizontalAlignment horizontalAlignment - uint id // readonly - bool inView // readonly - uint lightMask - float lodBias - Material@ material - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - uint numChars // readonly - uint numRows // readonly - bool occludee - bool occluder - float opacity - int refs // readonly - int rowHeight // readonly - float rowSpacing - int[] rowWidths // readonly - float shadowDistance - uint shadowMask - bool temporary - String text - HorizontalAlignment textAlignment - TextEffect textEffect - ShortStringHash type // readonly - String typeName // readonly - VerticalAlignment verticalAlignment - uint viewMask - int weakRefs // readonly - int width - bool wordwrap - BoundingBox worldBoundingBox // readonly - uint zoneMask ### Texture Methods: - void ClearDataLost() - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetNumLevels(uint) Properties: - TextureAddressMode[] addressMode - Texture@ backupTexture - ShortStringHash baseType // readonly - Color borderColor - String category // readonly - bool compressed // readonly - bool dataLost // readonly - TextureFilterMode filterMode - uint format // readonly - int height // readonly - int[] levelHeight // readonly - int[] levelWidth // readonly - uint levels // readonly - uint memoryUse // readonly - int[] mipsToSkip - String name - int refs // readonly - bool sRGB - ShortStringHash type // readonly - String typeName // readonly - TextureUsage usage // readonly - uint useTimer // readonly - int weakRefs // readonly - int width // readonly ### Texture2D Methods: - void ClearDataLost() - bool Load(File@) - bool Load(Image@, bool = false) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetNumLevels(uint) - bool SetSize(int, int, uint, TextureUsage = TEXTURE_STATIC) Properties: - TextureAddressMode[] addressMode - Texture@ backupTexture - ShortStringHash baseType // readonly - Color borderColor - String category // readonly - bool compressed // readonly - bool dataLost // readonly - TextureFilterMode filterMode - uint format // readonly - int height // readonly - int[] levelHeight // readonly - int[] levelWidth // readonly - uint levels // readonly - uint memoryUse // readonly - int[] mipsToSkip - String name - int refs // readonly - RenderSurface@ renderSurface // readonly - bool sRGB - ShortStringHash type // readonly - String typeName // readonly - TextureUsage usage // readonly - uint useTimer // readonly - int weakRefs // readonly - int width // readonly ### Texture3D Methods: - void ClearDataLost() - bool Load(File@) - bool Load(Image@, bool = false) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetNumLevels(uint) - bool SetSize(int, int, uint, TextureUsage = TEXTURE_STATIC) Properties: - TextureAddressMode[] addressMode - Texture@ backupTexture - ShortStringHash baseType // readonly - Color borderColor - String category // readonly - bool compressed // readonly - bool dataLost // readonly - TextureFilterMode filterMode - uint format // readonly - int height // readonly - int[] levelHeight // readonly - int[] levelWidth // readonly - uint levels // readonly - uint memoryUse // readonly - int[] mipsToSkip - String name - int refs // readonly - RenderSurface@ renderSurface // readonly - bool sRGB - ShortStringHash type // readonly - String typeName // readonly - TextureUsage usage // readonly - uint useTimer // readonly - int weakRefs // readonly - int width // readonly ### TextureCube Methods: - void ClearDataLost() - bool Load(CubeMapFace, Image@, bool = false) - bool Load(File@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetNumLevels(uint) - bool SetSize(int, uint, TextureUsage = TEXTURE_STATIC) Properties: - TextureAddressMode[] addressMode - Texture@ backupTexture - ShortStringHash baseType // readonly - Color borderColor - String category // readonly - bool compressed // readonly - bool dataLost // readonly - TextureFilterMode filterMode - uint format // readonly - int height // readonly - int[] levelHeight // readonly - int[] levelWidth // readonly - uint levels // readonly - uint memoryUse // readonly - int[] mipsToSkip - String name - int refs // readonly - RenderSurface@[] renderSurfaces // readonly - bool sRGB - ShortStringHash type // readonly - String typeName // readonly - TextureUsage usage // readonly - uint useTimer // readonly - int weakRefs // readonly - int width // readonly ### TextureFrame Properties: - float time - Rect uv ### Time Methods: - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - float elapsedTime // readonly - uint frameNumber // readonly - int refs // readonly - uint systemTime // readonly - String timeStamp // readonly - float timeStep // readonly - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### Timer Methods: - uint GetMSec(bool) - void Reset() ### ToolTip Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float delay - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - bool hovering // readonly - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### TouchState Properties: - IntVector2 delta - IntVector2 lastPosition - IntVector2 position - float pressure - int touchID ### UI Methods: - void Clear() - void DebugDraw(UIElement@) - UIElement@ GetElementAt(const IntVector2&, bool = true) - UIElement@ GetElementAt(int, int, bool = true) - bool HasModalElement() const - UIElement@ LoadLayout(File@) - UIElement@ LoadLayout(File@, XMLFile@) - UIElement@ LoadLayout(XMLFile@) - UIElement@ LoadLayout(XMLFile@, XMLFile@) - bool SaveLayout(File@, UIElement@) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetFocusElement(UIElement@, bool = false) Properties: - ShortStringHash baseType // readonly - String category // readonly - String clipBoardText - Cursor@ cursor - IntVector2 cursorPosition // readonly - float defaultToolTipDelay - float doubleClickInterval - int dragBeginDistance - float dragBeginInterval - UIElement@ dragElement // readonly - UIElement@ focusElement - bool forceAutoHint - UIElement@ frontElement // readonly - int maxFontTextureSize - UIElement@ modalRoot // readonly - bool nonFocusedMouseWheel - int refs // readonly - UIElement@ root // readonly - ShortStringHash type // readonly - String typeName // readonly - bool useMutableGlyphs - bool useScreenKeyboard - bool useSystemClipBoard - int weakRefs // readonly ### UIElement Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedSize // readonly - bool fixedWidth // readonly - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - bool hovering // readonly - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### Variant Methods: - void Clear() - const Color& GetColor() const - void FromString(VariantType, const String&) - void FromString(const String&, const String&) - bool GetBool() const - VectorBuffer GetBuffer() const - Camera@ GetCamera() const // deprecated - CollisionShape@ GetCollisionShape() const // deprecated - Component@ GetComponent() const // deprecated - Connection@ GetConnection() const // deprecated - float GetFloat() const - int GetInt() const - Node@ GetNode() const // deprecated - PhysicsWorld@ GetPhysicsWorld() const // deprecated - RefCounted@ GetPtr() const - RenderSurface@ GetRenderSurface() const // deprecated - RigidBody@ GetRigidBody() const // deprecated - Scene@ GetScene() const // deprecated - Serializable@ GetSerializable() const // deprecated - ShortStringHash GetShortStringHash() const - StringHash GetStringHash() const - Texture@ GetTexture() const // deprecated - UIElement@ GetUIElement() const // deprecated - uint GetUInt() const - Variant[]@ GetVariantVector() const - const IntRect& GetIntRect() const - const IntVector2& GetIntVector2() const - const Matrix3& GetMatrix3() const - const Matrix3x4& GetMatrix3x4() const - const Matrix4& GetMatrix4() const - const Quaternion& GetQuaternion() const - const ResourceRef& GetResourceRef() const - const ResourceRefList& GetResourceRefList() const - const String& GetString() const - String ToString() const - const VariantMap& GetVariantMap() const - const Vector2& GetVector2() const - const Vector3& GetVector3() const - const Vector4& GetVector4() const Properties: - bool empty // readonly - VariantType type // readonly - String typeName // readonly - bool zero // readonly ### VariantMap Methods: - void Clear() - bool Contains(ShortStringHash) const - bool Contains(const String&) const - bool Erase(ShortStringHash) - bool Erase(const String&) Properties: - ShortStringHash[]@ keys // readonly - uint length // readonly ### Vector2 Methods: - float AbsDotProduct(const Vector2&) const - float DotProduct(const Vector2&) const - bool Equals(const Vector2&) const - bool IsNaN() const - Vector2 Lerp(const Vector2&, float) const - void Normalize() - Vector2 Normalized() const - String ToString() const Properties: - float[] data // readonly - float length // readonly - float lengthSquared // readonly - float x - float y ### Vector3 Methods: - float AbsDotProduct(const Vector3&) const - float Angle(const Vector3&) const - Vector3 CrossProduct(const Vector3&) const - float DotProduct(const Vector3&) const - bool Equals(const Vector3&) const - bool IsNaN() const - Vector3 Lerp(const Vector3&, float) const - void Normalize() - Vector3 Normalized() const - String ToString() const Properties: - float[] data // readonly - float length // readonly - float lengthSquared // readonly - float x - float y - float z ### Vector4 Methods: - float AbsDotProduct(const Vector4&) const - float DotProduct(const Vector4&) const - bool Equals(const Vector4&) const - bool IsNaN() const - Vector4 Lerp(const Vector4&, float) const - String ToString() const Properties: - float[] data // readonly - float w - float x - float y - float z ### VectorBuffer Methods: - void Clear() - uint8[]@ Read(uint) - bool ReadBool() - BoundingBox ReadBoundingBox() - int8 ReadByte() - Color ReadColor() - String ReadFileID() - float ReadFloat() - int ReadInt() - IntRect ReadIntRect() - IntVector2 ReadIntVector2() - String ReadLine() - uint ReadNetID() - Quaternion ReadPackedQuaternion() - Vector3 ReadPackedVector3(float) - Quaternion ReadQuaternion() - int16 ReadShort() - ShortStringHash ReadShortStringHash() - String ReadString() - StringHash ReadStringHash() - uint8 ReadUByte() - uint ReadUInt() - uint16 ReadUShort() - uint ReadVLE() - Variant ReadVariant() - VariantMap ReadVariantMap() - Vector2 ReadVector2() - Vector3 ReadVector3() - Vector4 ReadVector4() - void Resize(uint) - uint Seek(uint) - void SetData(Deserializer@, uint) - uint Write(uint8[]@) - bool WriteBool(bool) - bool WriteBoundingBox(const BoundingBox&) - bool WriteByte(int8) - bool WriteColor(const Color&) - bool WriteFileID(const String&) - bool WriteFloat(float) - bool WriteInt(int) - bool WriteIntRect(const IntRect&) - bool WriteIntVector2(const IntVector2&) - bool WriteLine(const String&) - bool WriteNetID(uint) - bool WritePackedQuaternion(const Quaternion&) - bool WritePackedVector3(const Vector3&, float) - bool WriteQuaternion(const Quaternion&) - bool WriteShort(int16) - bool WriteShortStringHash(const ShortStringHash&) - bool WriteString(const String&) - bool WriteStringHash(const StringHash&) - bool WriteUByte(uint8) - bool WriteUInt(uint) - bool WriteUShort(uint16) - bool WriteVLE(uint) - bool WriteVariant(const Variant&) - bool WriteVariantMap(const VariantMap&) - bool WriteVector2(const Vector2&) - bool WriteVector3(const Vector3&) - bool WriteVector4(const Vector4&) Properties: - uint checksum // readonly - bool eof // readonly - String name // readonly - uint position // readonly - uint size // readonly ### View3D Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void QueueUpdate() - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void SetView(Scene@, Camera@) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - bool autoUpdate - ShortStringHash baseType // readonly - bool bringToBack - bool bringToFront - Node@ cameraNode // readonly - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - Texture2D@ depthTexture // readonly - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedHeightResizing - bool fixedSize // readonly - bool fixedWidth // readonly - bool fixedWidthResizing - bool focus - FocusMode focusMode - uint format - int height - HorizontalAlignment horizontalAlignment - bool hovering // readonly - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - bool modal - Color modalFrameColor - IntVector2 modalFrameSize - Color modalShadeColor - bool movable - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - Texture2D@ renderTexture // readonly - bool resizable - IntRect resizeBorder - UIElement@ root // readonly - Scene@ scene // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - Viewport@ viewport // readonly - bool visible - int weakRefs // readonly - int width ### Viewport Methods: - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetRenderPath(XMLFile@) Properties: - ShortStringHash baseType // readonly - Camera@ camera - String category // readonly - IntRect rect - int refs // readonly - RenderPath@ renderPath - Scene@ scene - ShortStringHash type // readonly - String typeName // readonly - int weakRefs // readonly ### WeakHandle Methods: - RefCounted@ Get() const Properties: - bool expired // readonly - int refs // readonly - int weakRefs // readonly ### Window Methods: - void AddChild(UIElement@) - void ApplyAttributes() - void BringToFront() - UIElement@ CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED) - void DisableLayoutUpdate() - IntVector2 ElementToScreen(const IntVector2&) - void EnableLayoutUpdate() - uint FindChild(UIElement@) const - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - UIElement@ GetChild(const ShortStringHash&, const Variant& = Variant ( ), bool = false) const - UIElement@ GetChild(const String&, bool = false) const - UIElement@[]@ GetChildren(bool = false) const - UIElement@ GetElementEventSender() const - uint GetNumChildren(bool) const - void InsertChild(uint, UIElement@) - bool IsInside(IntVector2, bool) - bool IsInsideCombined(IntVector2, bool) - bool Load(File@, bool = false) - bool LoadChildXML(XMLFile@, XMLFile@ = null) - bool LoadChildXML(const XMLElement&, XMLFile@ = null, bool = false) - bool LoadXML(File@) - bool LoadXML(XMLFile@, XMLFile@) - bool LoadXML(const XMLElement&, XMLFile@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void Remove() - void RemoveAllChildren() - void RemoveChild(UIElement@, uint = 0) - void RemoveChild(uint) - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(File@) - bool SaveXML(XMLElement&) const - IntVector2 ScreenToElement(const IntVector2&) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetAlignment(HorizontalAlignment, VerticalAlignment) - bool SetAttribute(const String&, const Variant&) - void SetFixedHeight(int) - void SetFixedSize(int, int) - void SetFixedWidth(int) - void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )) - void SetMaxSize(int, int) - void SetMinSize(int, int) - void SetParent(UIElement@, uint = M_MAX_UNSIGNED) - void SetPosition(int, int) - void SetSize(int, int) - bool SetStyle(const String&, XMLFile@ = null) - bool SetStyle(const XMLElement&) - bool SetStyleAuto(XMLFile@ = null) - void UpdateLayout() - const Variant& GetVar(const ShortStringHash&) Properties: - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - bool bringToBack - bool bringToFront - String category // readonly - IntVector2 childOffset // readonly - UIElement@[] children // readonly - IntRect clipBorder - bool clipChildren - Color color // writeonly - bool colorGradient // readonly - Color[] colors - IntRect combinedScreenRect // readonly - XMLFile@ defaultStyle - float derivedOpacity // readonly - uint dragDropMode - bool editable - bool elementEventSender - bool enabled - bool fixedHeight // readonly - bool fixedHeightResizing - bool fixedSize // readonly - bool fixedWidth // readonly - bool fixedWidthResizing - bool focus - FocusMode focusMode - int height - HorizontalAlignment horizontalAlignment - bool hovering // readonly - int indent - int indentSpacing - int indentWidth // readonly - bool internal - IntRect layoutBorder - LayoutMode layoutMode - int layoutSpacing - int maxHeight - IntVector2 maxSize - int maxWidth - int minHeight - IntVector2 minSize - int minWidth - bool modal - Color modalFrameColor - IntVector2 modalFrameSize - Color modalShadeColor - bool movable - String name - uint numAllChildren // readonly - uint numAttributes // readonly - uint numChildren // readonly - float opacity - UIElement@ parent - IntVector2 position - int priority - int refs // readonly - bool resizable - IntRect resizeBorder - UIElement@ root // readonly - IntVector2 screenPosition // readonly - bool selected - IntVector2 size - bool sortChildren - String style - bool temporary - TraversalMode traversalMode - ShortStringHash type // readonly - String typeName // readonly - bool useDerivedOpacity - VariantMap vars // readonly - VerticalAlignment verticalAlignment - bool visible - int weakRefs // readonly - int width ### XMLElement Methods: - XMLElement CreateChild(const String&) - String GetAttribute(const String& = String ( )) const - String GetAttributeLower(const String&) const - String[]@ GetAttributeNames() const - String GetAttributeUpper(const String&) const - bool GetBool(const String&) const - BoundingBox GetBoundingBox() const - XMLElement GetChild(const String& = String ( )) const - Color GetColor(const String&) const - float GetFloat(const String&) const - int GetInt(const String&) const - Matrix3 GetMatrix3(const String&) const - Matrix3x4 GetMatrix3x4(const String&) const - Matrix4 GetMatrix4(const String&) const - XMLElement GetNext(const String& = String ( )) const - Quaternion GetQuaternion(const String&) const - ResourceRef GetResourceRef() const - ResourceRefList GetResourceRefList() const - uint GetUInt(const String&) const - String GetValue() const - Variant GetVariant() const - VariantMap GetVariantMap() const - Variant[]@ GetVariantVector() const - Vector2 GetVector2(const String&) const - Vector3 GetVector3(const String&) const - Vector4 GetVector4(const String&) const - Variant GetVectorVariant(const String&) const - bool HasAttribute(const String&) const - bool HasChild(const String&) const - bool RemoveAttribute(const String& = String ( )) - bool RemoveChild(const String&) - bool RemoveChild(const XMLElement&) - bool RemoveChildren(const String& = String ( )) - XPathResultSet Select(const String&) - XPathResultSet SelectPrepared(const XPathQuery&) - XMLElement SelectSingle(const String&) - XMLElement SelectSinglePrepared(const XPathQuery&) - bool SetAttribute(const String&) - bool SetAttribute(const String&, const String&) - bool SetBool(const String&, bool) - bool SetBoundingBox(const BoundingBox&) - bool SetColor(const String&, const Color&) - bool SetFloat(const String&, float) - bool SetInt(const String&, int) - bool SetMatrix3(const String&, const Matrix3&) - bool SetMatrix3x4(const String&, const Matrix3x4&) - bool SetMatrix4(const String&, const Matrix4&) - bool SetQuaternion(const String&, const Quaternion&) - bool SetResourceRef(const String&, const ResourceRef&) - bool SetResourceRefList(const String&, const ResourceRefList&) - bool SetUInt(const String&, uint) - bool SetValue(const String&) - bool SetVariant(const Variant&) - bool SetVariantMap(const VariantMap&) - bool SetVariantVector(Variant[]@) - bool SetVector2(const String&, const Vector2&) - bool SetVector3(const String&, const Vector3&) - bool SetVector4(const String&, const Vector4&) - bool SetVectorVariant(const String&, const Variant&) Properties: - XMLFile@ file // readonly - bool isNull // readonly - String name // readonly - XMLElement nextResult // readonly - bool notNull // readonly - uint numAttributes // readonly - XMLElement parent // readonly - String value ### XMLFile Methods: - XMLElement CreateRoot(const String&) - XMLElement GetRoot(const String& = String ( )) - bool Load(File@) - void Patch(XMLElement) - void Patch(XMLFile@) - bool Save(File@) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) Properties: - ShortStringHash baseType // readonly - String category // readonly - uint memoryUse // readonly - String name - int refs // readonly - XMLElement root // readonly - ShortStringHash type // readonly - String typeName // readonly - uint useTimer // readonly - int weakRefs // readonly ### XPathQuery Methods: - void Bind() - void Clear() - XPathResultSet Evaluate(XMLElement) - bool EvaluateToBool(XMLElement) - float EvaluateToFloat(XMLElement) - String EvaluateToString(XMLElement) - bool SetQuery(const String&, const String& = String ( ), bool = true) - bool SetVariable(const String&, bool) - bool SetVariable(const String&, const String&) - bool SetVariable(const String&, const XPathResultSet&) - bool SetVariable(const String&, float) Properties: - String query ### XPathResultSet Properties: - bool empty // readonly - XMLElement firstResult // readonly - uint size // readonly ### Zone Methods: - void ApplyAttributes() - void DrawDebugGeometry(DebugRenderer@, bool) - Variant GetAttribute(const String&) const - Variant GetAttributeDefault(const String&) const - bool IsInView(Camera@) const - bool Load(File@, bool = false) - bool LoadXML(const XMLElement&, bool = false) - void MarkNetworkUpdate() const - void Remove() - void RemoveInstanceDefault() - void ResetToDefault() - bool Save(File@) const - bool SaveXML(XMLElement&) const - void SendEvent(const String&, VariantMap& = VariantMap ( )) - bool SetAttribute(const String&, const Variant&) Properties: - Color ambientColor - Color ambientEndColor // readonly - bool ambientGradient - Color ambientStartColor // readonly - Variant[] attributeDefaults // readonly - AttributeInfo[] attributeInfos // readonly - Variant[] attributes - ShortStringHash baseType // readonly - BoundingBox boundingBox - bool castShadows - String category // readonly - float drawDistance - bool enabled - bool enabledEffective // readonly - Color fogColor - float fogEnd - float fogHeight - float fogHeightScale - float fogStart - bool heightFog - uint id // readonly - bool inView // readonly - Matrix3x4 inverseWorldTransform // readonly - uint lightMask - float lodBias - uint maxLights - Node@ node // readonly - uint numAttributes // readonly - bool occludee - bool occluder - bool override - int priority - int refs // readonly - float shadowDistance - uint shadowMask - bool temporary - ShortStringHash type // readonly - String typeName // readonly - uint viewMask - int weakRefs // readonly - BoundingBox worldBoundingBox // readonly - uint zoneMask \section ScriptAPI_Enums Enumerations ### BlendMode - BLEND_REPLACE - BLEND_ADD - BLEND_MULTIPLY - BLEND_ALPHA - BLEND_ADDALPHA - BLEND_PREMULALPHA - BLEND_INVDESTALPHA - BLEND_SUBTRACT - BLEND_SUBTRACTALPHA ### BodyType2D - BT_STATIC - BT_DYNAMIC - BT_KINEMATIC ### CollisionEventMode - COLLISION_NEVER - COLLISION_ACTIVE - COLLISION_ALWAYS ### CompareMode - CMP_ALWAYS - CMP_EQUAL - CMP_NOTEQUAL - CMP_LESS - CMP_LESSEQUAL - CMP_GREATER - CMP_GREATEREQUAL ### ConstraintType - CONSTRAINT_POINT - CONSTRAINT_HINGE - CONSTRAINT_SLIDER - CONSTRAINT_CONETWIST ### Corner - C_TOPLEFT - C_TOPRIGHT - C_BOTTOMLEFT - C_BOTTOMRIGHT ### CreateMode - REPLICATED - LOCAL ### CubeMapFace - FACE_POSITIVE_X - FACE_NEGATIVE_X - FACE_POSITIVE_Y - FACE_NEGATIVE_Y - FACE_POSITIVE_Z - FACE_NEGATIVE_Z ### CullMode - CULL_NONE - CULL_CCW - CULL_CW ### CursorShape - CS_NORMAL - CS_RESIZEVERTICAL - CS_RESIZEDIAGONAL_TOPRIGHT - CS_RESIZEHORIZONTAL - CS_RESIZEDIAGONAL_TOPLEFT - CS_ACCEPTDROP - CS_REJECTDROP - CS_BUSY ### CycleMode - CM_LOOP - CM_CLAMP - CM_PINGPONG ### DumpMode - DOXYGEN - C_HEADER ### EmitterType - EMITTER_SPHERE - EMITTER_BOX ### EmitterType2D - EMITTER_TYPE_GRAVITY - EMITTER_TYPE_RADIAL ### FileMode - FILE_READ - FILE_WRITE - FILE_READWRITE ### FillMode - FILL_SOLID - FILL_WIREFRAME - FILL_POINT ### FocusMode - FM_NOTFOCUSABLE - FM_RESETFOCUS - FM_FOCUSABLE - FM_FOCUSABLE_DEFOCUSABLE ### HighlightMode - HM_NEVER - HM_FOCUS - HM_ALWAYS ### HorizontalAlignment - HA_LEFT - HA_CENTER - HA_RIGHT ### HttpRequestState - HTTP_INITIALIZING - HTTP_ERROR - HTTP_OPEN - HTTP_CLOSED ### InterpolationMode - BEZIER_CURVE ### Intersection - OUTSIDE - INTERSECTS - INSIDE ### LayoutMode - LM_FREE - LM_HORIZONTAL - LM_VERTICAL ### LightType - LIGHT_DIRECTIONAL - LIGHT_SPOT - LIGHT_POINT ### Orientation - O_HORIZONTAL - O_VERTICAL ### PassLightingMode - LIGHTING_UNLIT - LIGHTING_PERVERTEX - LIGHTING_PERPIXEL ### PrimitiveType - TRIANGLE_LIST - LINE_LIST ### RayQueryLevel - RAY_AABB - RAY_OBB - RAY_TRIANGLE ### RenderCommandSortMode - SORT_FRONTTOBACK - SORT_BACKTOFRONT ### RenderCommandType - CMD_NONE - CMD_CLEAR - CMD_SCENEPASS - CMD_QUAD - CMD_FORWARDLIGHTS - CMD_LIGHTVOLUMES ### RenderSurfaceUpdateMode - SURFACE_MANUALUPDATE - SURFACE_UPDATEVISIBLE - SURFACE_UPDATEALWAYS ### RenderTargetSizeMode - SIZE_ABSOLUTE - SIZE_RENDERTARGETDIVISOR - SIZE_VIEWPORTDIVISOR ### ShapeType - SHAPE_BOX - SHAPE_SPHERE - SHAPE_STATICPLANE - SHAPE_CYLINDER - SHAPE_CAPSULE - SHAPE_CONE - SHAPE_TRIANGLEMESH - SHAPE_CONVEXHULL - SHAPE_TERRAIN ### SoundType - SOUND_EFFECT - SOUND_AMBIENT - SOUND_VOICE - SOUND_MUSIC - SOUND_MASTER ### TextEffect - TE_NONE - TE_SHADOW - TE_STROKE ### TextureAddressMode - ADDRESS_WRAP - ADDRESS_MIRROR - ADDRESS_CLAMP - ADDRESS_BORDER ### TextureCoordinate - COORD_U - COORD_V - COORD_W ### TextureFilterMode - FILTER_NEAREST - FILTER_BILINEAR - FILTER_TRILINEAR - FILTER_ANISOTROPIC - FILTER_DEFAULT ### TextureUnit - TU_DIFFUSE - TU_NORMAL - TU_SPECULAR - TU_EMISSIVE - TU_ENVIRONMENT - TU_LIGHTRAMP - TU_LIGHTSHAPE - TU_SHADOWMAP - TU_FACESELECT - TU_INDIRECTION - TU_ALBEDOBUFFER - TU_NORMALBUFFER - TU_DEPTHBUFFER - TU_LIGHTBUFFER - TU_VOLUMEMAP - MAX_MATERIAL_TEXTURE_UNITS - MAX_TEXTURE_UNITS ### TextureUsage - TEXTURE_STATIC - TEXTURE_DYNAMIC - TEXTURE_RENDERTARGET - TEXTURE_DEPTHSTENCIL ### TraversalMode - TM_BREADTH_FIRST - TM_DEPTH_FIRST ### VariantType - VAR_NONE - VAR_INT - VAR_BOOL - VAR_FLOAT - VAR_VECTOR2 - VAR_VECTOR3 - VAR_VECTOR4 - VAR_QUATERNION - VAR_COLOR - VAR_STRING - VAR_BUFFER - VAR_VOIDPTR - VAR_RESOURCEREF - VAR_RESOURCEREFLIST - VAR_VARIANTVECTOR - VAR_VARIANTMAP - VAR_INTRECT - VAR_INTVECTOR2 - VAR_PTR - VAR_MATRIX3 - VAR_MATRIX3X4 - VAR_MATRIX4 ### VerticalAlignment - VA_TOP - VA_CENTER - VA_BOTTOM \section ScriptAPI_GlobalFunctions Global functions - float Abs(float) - float Acos(float) - String AddTrailingSlash(const String&) - float Asin(float) - float Atan(float) - float Atan2(float, float) - float Ceil(float) - float Clamp(float, float, float) - int Clamp(int, int, int) - void ClearDelayedExecute(const String& = String ( )) - float Cos(float) - void DelayedExecute(float, bool, const String&) - void DelayedExecute(float, bool, const String&, const Variant[]@) - bool Equals(float, float) - void ErrorDialog(const String&, const String&) - float Floor(float) - uint GetAlphaFormat() - String[]@ GetArguments() - String GetConsoleInput() - uint GetDepthStencilFormat() - Object@ GetEventSender() - String GetExtension(const String&, bool = true) - String GetFileName(const String&) - String GetFileNameAndExtension(const String&, bool = false) - uint GetFloat16Format() - uint GetFloat32Format() - uint GetFormat(const String&) - String GetInternalPath(const String&) - uint GetLuminanceAlphaFormat() - uint GetLuminanceFormat() - uint GetNumLogicalCPUs() - uint GetNumPhysicalCPUs() - String[]@ GetObjectCategories() - String[]@ GetObjectsByCategory(const String&) - String GetParentPath(const String&) - String GetPath(const String&) - String GetPlatform() - uint GetRG16Format() - uint GetRGBA16Format() - uint GetRGBAFloat16Format() - uint GetRGBAFloat32Format() - uint GetRGBAFormat() - uint GetRGBFormat() - uint GetRGFloat16Format() - uint GetRGFloat32Format() - uint GetRandomSeed() - String GetTextureUnitName(TextureUnit) - bool IsAbsolutePath(const String&) - bool IsAlpha(uint) - bool IsDigit(uint) - bool IsNaN(float) - bool IsPowerOfTwo(uint) - String Join(String[]&, const String&) - float Lerp(float, float, float) - void MarkNetworkUpdate() - float Max(float, float) - int Max(int, int) - float Min(float, float) - int Min(int, int) - float Mod(float, float) - uint NextPowerOfTwo(uint) - void OpenConsoleWindow() - float Pow(float, float) - void Print(bool, bool = false) - void Print(const String&, bool = false) - void Print(const Variant&, bool = false) - void Print(float, bool = false) - void Print(int, bool = false) - void Print(uint, bool = false) - void PrintCallStack(bool = false) - float Random() - float Random(float) - float Random(float, float) - int RandomInt() - int RandomInt(int) - int RandomInt(int, int) - float RandomNormal(float, float) - void Remove() - String RemoveTrailingSlash(const String&) - String ReplaceExtension(const String&, const String&) - uint SDBMHash(uint, uint8) - void SendEvent(const String&, VariantMap& = VariantMap ( )) - void SetRandomSeed(uint) - float Sign(float) - float Sin(float) - float SmoothStep(float, float, float) - float Sqrt(float) - const String& GetTypeName(ShortStringHash) - void SubscribeToEvent(Object@, const String&, const String&) - void SubscribeToEvent(const String&, const String&) - float Tan(float) - uint ToLower(uint) - String ToStringHex(int) - uint ToUpper(uint) - void UnsubscribeFromAllEvents() - void UnsubscribeFromAllEventsExcept(String[]@) - void UnsubscribeFromEvent(Object@, const String&) - void UnsubscribeFromEvent(const String&) - void UnsubscribeFromEvents(Object@) \section ScriptAPI_GlobalProperties Global properties - Audio@ audio - ResourceCache@ cache - Console@ console - DebugHud@ debugHud - DebugRenderer@ debugRenderer - Engine@ engine - FileSystem@ fileSystem - Graphics@ graphics - Input@ input - Log@ log - Network@ network - Node@ node - Octree@ octree - PhysicsWorld@ physicsWorld - PhysicsWorld2D@ physicsWorld2D - Renderer@ renderer - ResourceCache@ resourceCache - Scene@ scene - Script@ script - ScriptFile@ scriptFile - ScriptInstance@ self - Time@ time - UI@ ui \section ScriptAPI_GlobalConstants Global constants - uint AM_COMPONENTID - uint AM_DEFAULT - uint AM_FILE - uint AM_LATESTDATA - uint AM_NET - uint AM_NODEID - uint AM_NODEIDVECTOR - uint AM_NOEDIT - int CONTROLLER_AXIS_LEFTX - int CONTROLLER_AXIS_LEFTY - int CONTROLLER_AXIS_RIGHTX - int CONTROLLER_AXIS_RIGHTY - int CONTROLLER_AXIS_TRIGGERLEFT - int CONTROLLER_AXIS_TRIGGERRIGHT - int CONTROLLER_BUTTON_A - int CONTROLLER_BUTTON_B - int CONTROLLER_BUTTON_BACK - int CONTROLLER_BUTTON_DPAD_DOWN - int CONTROLLER_BUTTON_DPAD_LEFT - int CONTROLLER_BUTTON_DPAD_RIGHT - int CONTROLLER_BUTTON_DPAD_UP - int CONTROLLER_BUTTON_GUIDE - int CONTROLLER_BUTTON_LEFTSHOULDER - int CONTROLLER_BUTTON_LEFTSTICK - int CONTROLLER_BUTTON_RIGHTSHOULDER - int CONTROLLER_BUTTON_RIGHTSTICK - int CONTROLLER_BUTTON_START - int CONTROLLER_BUTTON_X - int CONTROLLER_BUTTON_Y - uint DD_DISABLED - uint DD_SOURCE - uint DD_SOURCE_AND_TARGET - uint DD_TARGET - uint DEBUGHUD_SHOW_ALL - uint DEBUGHUD_SHOW_MODE - uint DEBUGHUD_SHOW_NONE - uint DEBUGHUD_SHOW_PROFILER - uint DEBUGHUD_SHOW_STATS - uint DEFAULT_LIGHTMASK - uint DEFAULT_VIEWMASK - uint DRAWABLE_ANY - uint DRAWABLE_GEOMETRY - uint DRAWABLE_LIGHT - uint DRAWABLE_ZONE - uint FIRST_LOCAL_ID - uint FIRST_REPLICATED_ID - int HAT_CENTER - int HAT_DOWN - int HAT_LEFT - int HAT_RIGHT - int HAT_UP - int KEY_0 - int KEY_1 - int KEY_2 - int KEY_3 - int KEY_4 - int KEY_5 - int KEY_6 - int KEY_7 - int KEY_8 - int KEY_9 - int KEY_A - int KEY_ALT - int KEY_APPLICATION - int KEY_B - int KEY_BACKSPACE - int KEY_C - int KEY_CAPSLOCK - int KEY_CTRL - int KEY_D - int KEY_DELETE - int KEY_DOWN - int KEY_E - int KEY_END - int KEY_ESC - int KEY_F - int KEY_F1 - int KEY_F10 - int KEY_F11 - int KEY_F12 - int KEY_F13 - int KEY_F14 - int KEY_F15 - int KEY_F16 - int KEY_F17 - int KEY_F18 - int KEY_F19 - int KEY_F2 - int KEY_F20 - int KEY_F21 - int KEY_F22 - int KEY_F23 - int KEY_F24 - int KEY_F3 - int KEY_F4 - int KEY_F5 - int KEY_F6 - int KEY_F7 - int KEY_F8 - int KEY_F9 - int KEY_G - int KEY_GUI - int KEY_H - int KEY_HOME - int KEY_I - int KEY_INSERT - int KEY_J - int KEY_K - int KEY_KP_0 - int KEY_KP_1 - int KEY_KP_2 - int KEY_KP_3 - int KEY_KP_4 - int KEY_KP_5 - int KEY_KP_6 - int KEY_KP_7 - int KEY_KP_8 - int KEY_KP_9 - int KEY_KP_DIVIDE - int KEY_KP_ENTER - int KEY_KP_MINUS - int KEY_KP_MULTIPLY - int KEY_KP_PERIOD - int KEY_KP_PLUS - int KEY_L - int KEY_LALT - int KEY_LCTRL - int KEY_LEFT - int KEY_LGUI - int KEY_LSHIFT - int KEY_M - int KEY_N - int KEY_NUMLOCKCLEAR - int KEY_O - int KEY_P - int KEY_PAGEDOWN - int KEY_PAGEUP - int KEY_PAUSE - int KEY_PRINTSCREEN - int KEY_Q - int KEY_R - int KEY_RALT - int KEY_RCTRL - int KEY_RETURN - int KEY_RETURN2 - int KEY_RGUI - int KEY_RIGHT - int KEY_RSHIFT - int KEY_S - int KEY_SCROLLLOCK - int KEY_SELECT - int KEY_SHIFT - int KEY_SPACE - int KEY_T - int KEY_TAB - int KEY_U - int KEY_UP - int KEY_V - int KEY_W - int KEY_X - int KEY_Y - int KEY_Z - uint LAST_LOCAL_ID - uint LAST_REPLICATED_ID - int LOG_DEBUG - int LOG_ERROR - int LOG_INFO - int LOG_NONE - int LOG_WARNING - int MOUSEB_LEFT - int MOUSEB_MIDDLE - int MOUSEB_RIGHT - float M_DEGTORAD - float M_DEGTORAD_2 - float M_EPSILON - float M_HALF_PI - float M_INFINITY - float M_LARGE_EPSILON - float M_LARGE_VALUE - int M_MAX_INT - uint M_MAX_UNSIGNED - int M_MIN_INT - uint M_MIN_UNSIGNED - float M_PI - float M_RADTODEG - float PIXEL_SIZE - int QUALITY_HIGH - int QUALITY_LOW - int QUALITY_MAX - int QUALITY_MEDIUM - int QUAL_ALT - int QUAL_ANY - int QUAL_CTRL - int QUAL_SHIFT - int SCANCODE_0 - int SCANCODE_1 - int SCANCODE_2 - int SCANCODE_3 - int SCANCODE_4 - int SCANCODE_5 - int SCANCODE_6 - int SCANCODE_7 - int SCANCODE_8 - int SCANCODE_9 - int SCANCODE_A - int SCANCODE_AC_BACK - int SCANCODE_AC_BOOKMARKS - int SCANCODE_AC_FORWARD - int SCANCODE_AC_HOME - int SCANCODE_AC_REFRESH - int SCANCODE_AC_SEARCH - int SCANCODE_AC_STOP - int SCANCODE_AGAIN - int SCANCODE_ALT - int SCANCODE_ALTERASE - int SCANCODE_APOSTROPHE - int SCANCODE_APP1 - int SCANCODE_APP2 - int SCANCODE_APPLICATION - int SCANCODE_AUDIOMUTE - int SCANCODE_AUDIONEXT - int SCANCODE_AUDIOPLAY - int SCANCODE_AUDIOPREV - int SCANCODE_AUDIOSTOP - int SCANCODE_B - int SCANCODE_BACKSLASH - int SCANCODE_BACKSPACE - int SCANCODE_BRIGHTNESSDOWN - int SCANCODE_BRIGHTNESSUP - int SCANCODE_C - int SCANCODE_CALCULATOR - int SCANCODE_CANCEL - int SCANCODE_CAPSLOCK - int SCANCODE_CLEAR - int SCANCODE_CLEARAGAIN - int SCANCODE_COMMA - int SCANCODE_COMPUTER - int SCANCODE_COPY - int SCANCODE_CRSEL - int SCANCODE_CTRL - int SCANCODE_CURRENCYSUBUNIT - int SCANCODE_CURRENCYUNIT - int SCANCODE_CUT - int SCANCODE_D - int SCANCODE_DECIMALSEPARATOR - int SCANCODE_DELETE - int SCANCODE_DISPLAYSWITCH - int SCANCODE_DOWN - int SCANCODE_E - int SCANCODE_EJECT - int SCANCODE_END - int SCANCODE_EQUALS - int SCANCODE_ESCAPE - int SCANCODE_EXECUTE - int SCANCODE_EXSEL - int SCANCODE_F - int SCANCODE_F1 - int SCANCODE_F10 - int SCANCODE_F11 - int SCANCODE_F12 - int SCANCODE_F13 - int SCANCODE_F14 - int SCANCODE_F15 - int SCANCODE_F16 - int SCANCODE_F17 - int SCANCODE_F18 - int SCANCODE_F19 - int SCANCODE_F2 - int SCANCODE_F20 - int SCANCODE_F21 - int SCANCODE_F22 - int SCANCODE_F23 - int SCANCODE_F24 - int SCANCODE_F3 - int SCANCODE_F4 - int SCANCODE_F5 - int SCANCODE_F6 - int SCANCODE_F7 - int SCANCODE_F8 - int SCANCODE_F9 - int SCANCODE_FIND - int SCANCODE_G - int SCANCODE_GRAVE - int SCANCODE_GUI - int SCANCODE_H - int SCANCODE_HELP - int SCANCODE_HOME - int SCANCODE_I - int SCANCODE_INSERT - int SCANCODE_INTERNATIONAL1 - int SCANCODE_INTERNATIONAL2 - int SCANCODE_INTERNATIONAL3 - int SCANCODE_INTERNATIONAL4 - int SCANCODE_INTERNATIONAL5 - int SCANCODE_INTERNATIONAL6 - int SCANCODE_INTERNATIONAL7 - int SCANCODE_INTERNATIONAL8 - int SCANCODE_INTERNATIONAL9 - int SCANCODE_J - int SCANCODE_K - int SCANCODE_KBDILLUMDOWN - int SCANCODE_KBDILLUMTOGGLE - int SCANCODE_KBDILLUMUP - int SCANCODE_KP_0 - int SCANCODE_KP_00 - int SCANCODE_KP_000 - int SCANCODE_KP_1 - int SCANCODE_KP_2 - int SCANCODE_KP_3 - int SCANCODE_KP_4 - int SCANCODE_KP_5 - int SCANCODE_KP_6 - int SCANCODE_KP_7 - int SCANCODE_KP_8 - int SCANCODE_KP_9 - int SCANCODE_KP_A - int SCANCODE_KP_AMPERSAND - int SCANCODE_KP_AT - int SCANCODE_KP_B - int SCANCODE_KP_BACKSPACE - int SCANCODE_KP_BINARY - int SCANCODE_KP_C - int SCANCODE_KP_CLEAR - int SCANCODE_KP_CLEARENTRY - int SCANCODE_KP_COLON - int SCANCODE_KP_COMMA - int SCANCODE_KP_D - int SCANCODE_KP_DBLAMPERSAND - int SCANCODE_KP_DBLVERTICALBAR - int SCANCODE_KP_DECIMAL - int SCANCODE_KP_DIVIDE - int SCANCODE_KP_E - int SCANCODE_KP_ENTER - int SCANCODE_KP_EQUALS - int SCANCODE_KP_EQUALSAS400 - int SCANCODE_KP_EXCLAM - int SCANCODE_KP_F - int SCANCODE_KP_GREATER - int SCANCODE_KP_HASH - int SCANCODE_KP_HEXADECIMAL - int SCANCODE_KP_LEFTBRACE - int SCANCODE_KP_LEFTPAREN - int SCANCODE_KP_LESS - int SCANCODE_KP_MEMADD - int SCANCODE_KP_MEMCLEAR - int SCANCODE_KP_MEMDIVIDE - int SCANCODE_KP_MEMMULTIPLY - int SCANCODE_KP_MEMRECALL - int SCANCODE_KP_MEMSTORE - int SCANCODE_KP_MEMSUBTRACT - int SCANCODE_KP_MINUS - int SCANCODE_KP_MULTIPLY - int SCANCODE_KP_OCTAL - int SCANCODE_KP_PERCENT - int SCANCODE_KP_PERIOD - int SCANCODE_KP_PLUS - int SCANCODE_KP_PLUSMINUS - int SCANCODE_KP_POWER - int SCANCODE_KP_RIGHTBRACE - int SCANCODE_KP_RIGHTPAREN - int SCANCODE_KP_SPACE - int SCANCODE_KP_TAB - int SCANCODE_KP_VERTICALBAR - int SCANCODE_KP_XOR - int SCANCODE_L - int SCANCODE_LALT - int SCANCODE_LANG1 - int SCANCODE_LANG2 - int SCANCODE_LANG3 - int SCANCODE_LANG4 - int SCANCODE_LANG5 - int SCANCODE_LANG6 - int SCANCODE_LANG7 - int SCANCODE_LANG8 - int SCANCODE_LANG9 - int SCANCODE_LCTRL - int SCANCODE_LEFT - int SCANCODE_LEFTBRACKET - int SCANCODE_LGUI - int SCANCODE_LSHIFT - int SCANCODE_M - int SCANCODE_MAIL - int SCANCODE_MEDIASELECT - int SCANCODE_MENU - int SCANCODE_MINUS - int SCANCODE_MODE - int SCANCODE_MUTE - int SCANCODE_N - int SCANCODE_NONUSBACKSLASH - int SCANCODE_NONUSHASH - int SCANCODE_NUMLOCKCLEAR - int SCANCODE_O - int SCANCODE_OPER - int SCANCODE_OUT - int SCANCODE_P - int SCANCODE_PAGEDOWN - int SCANCODE_PAGEUP - int SCANCODE_PASTE - int SCANCODE_PAUSE - int SCANCODE_PERIOD - int SCANCODE_POWER - int SCANCODE_PRINTSCREEN - int SCANCODE_PRIOR - int SCANCODE_Q - int SCANCODE_R - int SCANCODE_RALT - int SCANCODE_RCTRL - int SCANCODE_RETURN - int SCANCODE_RETURN2 - int SCANCODE_RGUI - int SCANCODE_RIGHT - int SCANCODE_RIGHTBRACKET - int SCANCODE_RSHIFT - int SCANCODE_S - int SCANCODE_SCROLLLOCK - int SCANCODE_SELECT - int SCANCODE_SEMICOLON - int SCANCODE_SEPARATOR - int SCANCODE_SHIFT - int SCANCODE_SLASH - int SCANCODE_SLEEP - int SCANCODE_SPACE - int SCANCODE_STOP - int SCANCODE_SYSREQ - int SCANCODE_T - int SCANCODE_TAB - int SCANCODE_THOUSANDSSEPARATOR - int SCANCODE_U - int SCANCODE_UNDO - int SCANCODE_UNKNOWN - int SCANCODE_UP - int SCANCODE_V - int SCANCODE_VOLUMEDOWN - int SCANCODE_VOLUMEUP - int SCANCODE_W - int SCANCODE_WWW - int SCANCODE_X - int SCANCODE_Y - int SCANCODE_Z - uint SCAN_DIRS - uint SCAN_FILES - uint SCAN_HIDDEN - int SHADOWQUALITY_HIGH_16BIT - int SHADOWQUALITY_HIGH_24BIT - int SHADOWQUALITY_LOW_16BIT - int SHADOWQUALITY_LOW_24BIT - uint VO_DISABLE_OCCLUSION - uint VO_DISABLE_SHADOWS - uint VO_LOW_MATERIAL_QUALITY - uint VO_NONE \page EventList Event list ## %Core events ### BeginFrame - %FrameNumber : unsigned - %TimeStep : float ### Update - %TimeStep : float ### PostUpdate - %TimeStep : float ### RenderUpdate - %TimeStep : float ### PostRenderUpdate - %TimeStep : float ### EndFrame ## %Engine events ### ConsoleCommand - %Command : String ## %Drawable events ### BoneHierarchyCreated - %Node : Node pointer ### AnimationTrigger - %Node : Node pointer - %Name : String - %Time : Float - %Data : User-defined data type ### TerrainCreated - %Node : Node pointer ## %Graphics events ### WindowMessage - %Window : int - %Msg : int - %WParam : int - %LParam : int - %Handled : bool ### ScreenMode - %Width : int - %Height : int - %Fullscreen : bool - %Resizable : bool - %Borderless : bool ### GraphicsFeatures ### RenderSurfaceUpdate ### BeginRendering ### EndRendering ### BeginViewUpdate - %Texture : Texture pointer - %Surface : RenderSurface pointer - %Scene : Scene pointer - %Camera : Camera pointer ### EndViewUpdate - %Texture : Texture pointer - %Surface : RenderSurface pointer - %Scene : Scene pointer - %Camera : Camera pointer ### BeginViewRender - %Texture : Texture pointer - %Surface : RenderSurface pointer - %Scene : Scene pointer - %Camera : Camera pointer ### EndViewRender - %Texture : Texture pointer - %Surface : RenderSurface pointer - %Scene : Scene pointer - %Camera : Camera pointer ## %IO events ### LogMessage - %Message : String - %Level : int ## %Input events ### MouseButtonDown - %Button : int - %Buttons : int - %Qualifiers : int ### MouseButtonUp - %Button : int - %Buttons : int - %Qualifiers : int ### MouseMove - %X : int (only when mouse visible) - %Y : int (only when mouse visible) - %DX : int - %DY : int - %Buttons : int - %Qualifiers : int ### MouseWheel - %Wheel : int - %Buttons : int - %Qualifiers : int ### KeyDown - %Key : int - %Scancode : int - %Raw : uint - %Buttons : int - %Qualifiers : int - %Repeat : bool ### KeyUp - %Key : int - %Scancode : int - %Raw : uint - %Buttons : int - %Qualifiers : int ### Char - %Char : int - %Buttons : int - %Qualifiers : int ### TouchBegin - %TouchID : int - %X : int - %Y : int - %Pressure : float ### TouchEnd - %TouchID : int - %X : int - %Y : int ### TouchMove - %TouchID : int - %X : int - %Y : int - %DX : int - %DY : int - %Pressure : float ### JoystickButtonDown - %Joystick : int - %Button : int ### JoystickButtonUp - %Joystick : int - %Button : int ### JoystickAxisMove - %Joystick : int - %Button : int - %Position : float ### JoystickHatMove - %Joystick : int - %Button : int - %Position : int ### ControllerButtonDown - %Joystick : int - %Button : int ### ControllerButtonUp - %Joystick : int - %Button : int ### ControllerAxisMove - %Joystick : int - %Button : int - %Position : float ### DropFile - %FileName : String ### InputFocus - %Focus : bool - %Minimized : bool ### MouseVisibleChanged - %Visible : bool ### ExitRequested ## %Network events ### ServerConnected ### ServerDisconnected ### ConnectFailed ### ClientConnected - %Connection : Connection pointer ### ClientDisconnected - %Connection : Connection pointer ### ClientIdentity - %Connection : Connection pointer - %Allow : bool ### ClientSceneLoaded - %Connection : Connection pointer ### NetworkMessage - %Connection : Connection pointer - %MessageID : int - %Data : Buffer ### NetworkUpdate ### NetworkUpdateSent ### NetworkSceneLoadFailed - %Connection : Connection pointer ### RemoteEventData - %Connection : Connection pointer ## %Physics events ### PhysicsPreStep - %World : PhysicsWorld pointer - %TimeStep : float ### PhysicsPostStep - %World : PhysicsWorld pointer - %TimeStep : float ### PhysicsCollisionStart - %World : PhysicsWorld pointer - %NodeA : Node pointer - %NodeB : Node pointer - %BodyA : RigidBody pointer - %BodyB : RigidBody pointer - %Trigger : bool ### PhysicsCollision - %World : PhysicsWorld pointer - %NodeA : Node pointer - %NodeB : Node pointer - %BodyA : RigidBody pointer - %BodyB : RigidBody pointer - %Trigger : bool ### PhysicsCollisionEnd - %World : PhysicsWorld pointer - %NodeA : Node pointer - %NodeB : Node pointer - %BodyA : RigidBody pointer - %BodyB : RigidBody pointer - %Trigger : bool ### NodeCollisionStart - %Body : RigidBody pointer - %OtherNode : Node pointer - %OtherBody : RigidBody pointer - %Trigger : bool ### NodeCollision - %Body : RigidBody pointer - %OtherNode : Node pointer - %OtherBody : RigidBody pointer - %Trigger : bool ### NodeCollisionEnd - %Body : RigidBody pointer - %OtherNode : Node pointer - %OtherBody : RigidBody pointer - %Trigger : bool ## %Resource events ### ReloadStarted ### ReloadFinished ### ReloadFailed ### FileChanged - %FileName : String - %ResourceName : String ### LoadFailed - %ResourceName : String ### ResourceNotFound - %ResourceName : String ### UnknownResourceType - %ResourceType : ShortStringHash ## %Scene events ### SceneUpdate - %Scene : Scene pointer - %TimeStep : float ### SceneSubsystemUpdate - %Scene : Scene pointer - %TimeStep : float ### UpdateSmoothing - %Constant : float - %SquaredSnapThreshold : float ### SceneDrawableUpdateFinished - %Scene : Scene pointer - %TimeStep : float ### TargetPositionChanged ### TargetRotationChanged ### ScenePostUpdate - %Scene : Scene pointer - %TimeStep : float ### AsyncLoadProgress - %Scene : Scene pointer - %Progress : float - %LoadedNodes : int - %TotalNodes : int ### AsyncLoadFinished - %Scene : Scene pointer ### NodeAdded - %Scene : Scene pointer - %Parent : Node pointer - %Node : Node pointer ### NodeRemoved - %Scene : Scene pointer - %Parent : Node pointer - %Node : Node pointer ### ComponentAdded - %Scene : Scene pointer - %Node : Node pointer - %Component : Component pointer ### ComponentRemoved - %Scene : Scene pointer - %Node : Node pointer - %Component : Component pointer ### NodeNameChanged - %Scene : Scene pointer - %Node : Node pointer ### NodeEnabledChanged - %Scene : Scene pointer - %Node : Node pointer ### ComponentEnabledChanged - %Scene : Scene pointer - %Node : Node pointer - %Component : Component pointer ### TemporaryChanged - %Serializable : Serializable pointer ## %UI events ### UIMouseClick - %Element : UIElement pointer - %X : int - %Y : int - %Button : int - %Buttons : int - %Qualifiers : int ### UIMouseClickEnd - %Element : UIElement pointer - %BeginElement : UIElement pointer - %X : int - %Y : int - %Button : int - %Buttons : int - %Qualifiers : int ### UIMouseDoubleClick - %Element : UIElement pointer - %X : int - %Y : int - %Button : int - %Buttons : int - %Qualifiers : int ### DragDropTest - %Source : UIElement pointer - %Target : UIElement pointer - %Accept : bool ### DragDropFinish - %Source : UIElement pointer - %Target : UIElement pointer - %Accept : bool ### FocusChanged - %Element : UIElement pointer - %ClickedElement : UIElement pointer ### NameChanged - %Element : UIElement pointer ### Resized - %Element : UIElement pointer - %Width : int - %Height : int ### Positioned - %Element : UIElement pointer - %X : int - %Y : int ### VisibleChanged - %Element : UIElement pointer - %Visible : bool ### Focused - %Element : UIElement pointer - %ByKey : bool ### Defocused - %Element : UIElement pointer ### LayoutUpdated - %Element : UIElement pointer ### Pressed - %Element : UIElement pointer ### Released - %Element : UIElement pointer ### Toggled - %Element : UIElement pointer - %State : bool ### SliderChanged - %Element : UIElement pointer - %Value : float ### SliderPaged - %Element : UIElement pointer - %Offset : int - %Pressed : bool ### ScrollBarChanged - %Element : UIElement pointer - %Value : float ### ViewChanged - %Element : UIElement pointer - %X : int - %Y : int ### ModalChanged - %Element : UIElement pointer - %Modal : bool ### CharEntry - %Element : UIElement pointer - %Char : int - %Buttons : int - %Qualifiers : int ### TextChanged - %Element : UIElement pointer - %Text : String ### TextFinished - %Element : UIElement pointer - %Text : String ### MenuSelected - %Element : UIElement pointer ### ItemSelected - %Element : UIElement pointer - %Selection : int ### ItemDeselected - %Element : UIElement pointer - %Selection : int ### SelectionChanged - %Element : UIElement pointer ### ItemClicked - %Element : UIElement pointer - %Item : UIElement pointer - %Selection : int - %Button : int - %Buttons : int - %Qualifiers : int ### ItemDoubleClicked - %Element : UIElement pointer - %Item : UIElement pointer - %Selection : int - %Button : int - %Buttons : int - %Qualifiers : int ### UnhandledKey - %Element : UIElement pointer - %Key : int - %Buttons : int - %Qualifiers : int ### FileSelected - %FileName : String - %Filter : String - %Ok : bool ### MessageACK - %Ok : bool ### ElementAdded - %Root : UIElement pointer - %Parent : UIElement pointer - %Element : UIElement pointer ### ElementRemoved - %Root : UIElement pointer - %Parent : UIElement pointer - %Element : UIElement pointer ### HoverBegin - %Element : UIElement pointer - %X : int - %Y : int - %ElementX : int - %ElementY : int ### HoverEnd - %Element : UIElement pointer ### DragBegin - %Element : UIElement pointer - %X : int - %Y : int - %ElementX : int - %ElementY : int ### DragMove - %Element : UIElement pointer - %X : int - %Y : int - %ElementX : int - %ElementY : int ### DragEnd - %Element : UIElement pointer - %X : int - %Y : int - %ElementX : int - %ElementY : int ### DragCancel - %Element : UIElement pointer - %X : int - %Y : int - %ElementX : int - %ElementY : int ### UIDropFile - %FileName : String - %Element : UIElement pointer - %X : int - %Y : int - %ElementX : int (only if element is non-null) - %ElementY : int (only if element is non-null) */ }