// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "Sample.h" namespace Urho3D { class Window; } /// A simple 'HelloWorld' GUI created purely from code. /// This sample demonstrates: /// - Creation of controls and building a UI hierarchy /// - Loading UI style from XML and applying it to controls /// - Handling of global and per-control events /// For more advanced users (beginners can skip this section): /// - Dragging UIElements /// - Displaying tooltips /// - Accessing available Events data (eventData) class HelloGUI : public Sample { URHO3D_OBJECT(HelloGUI, Sample); public: /// Construct. explicit HelloGUI(Context* context); /// Setup after engine initialization and before running the main loop. void Start() override; protected: /// Return XML patch instructions for screen joystick layout for a specific sample app, if any. String GetScreenJoystickPatchString() const override { return "" " " " " " " ""; } private: /// Create and initialize a Window control. void InitWindow(); /// Create and add various common controls for demonstration purposes. void InitControls(); /// Create a draggable fish button. void CreateDraggableFish(); /// Handle drag begin for the fish button. void HandleDragBegin(StringHash eventType, VariantMap& eventData); /// Handle drag move for the fish button. void HandleDragMove(StringHash eventType, VariantMap& eventData); /// Handle drag end for the fish button. void HandleDragEnd(StringHash eventType, VariantMap& eventData); /// Handle any UI control being clicked. void HandleControlClicked(StringHash eventType, VariantMap& eventData); /// Handle close button pressed and released. void HandleClosePressed(StringHash eventType, VariantMap& eventData); /// The Window. SharedPtr window_; /// The UI's root UIElement. SharedPtr uiRoot_; /// Remembered drag begin position. IntVector2 dragBeginPosition_; };