// Copyright (c) 2008-2023 the Urho3D project
// License: MIT
#pragma once
#include "Sample.h"
namespace Urho3D
{
class Window;
}
/// A simple 'HelloWorld' GUI created purely from code.
/// This sample demonstrates:
/// - Creation of controls and building a UI hierarchy
/// - Loading UI style from XML and applying it to controls
/// - Handling of global and per-control events
/// For more advanced users (beginners can skip this section):
/// - Dragging UIElements
/// - Displaying tooltips
/// - Accessing available Events data (eventData)
class HelloGUI : public Sample
{
URHO3D_OBJECT(HelloGUI, Sample);
public:
/// Construct.
explicit HelloGUI(Context* context);
/// Setup after engine initialization and before running the main loop.
void Start() override;
protected:
/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
String GetScreenJoystickPatchString() const override { return
""
" "
" "
" "
"";
}
private:
/// Create and initialize a Window control.
void InitWindow();
/// Create and add various common controls for demonstration purposes.
void InitControls();
/// Create a draggable fish button.
void CreateDraggableFish();
/// Handle drag begin for the fish button.
void HandleDragBegin(StringHash eventType, VariantMap& eventData);
/// Handle drag move for the fish button.
void HandleDragMove(StringHash eventType, VariantMap& eventData);
/// Handle drag end for the fish button.
void HandleDragEnd(StringHash eventType, VariantMap& eventData);
/// Handle any UI control being clicked.
void HandleControlClicked(StringHash eventType, VariantMap& eventData);
/// Handle close button pressed and released.
void HandleClosePressed(StringHash eventType, VariantMap& eventData);
/// The Window.
SharedPtr window_;
/// The UI's root UIElement.
SharedPtr uiRoot_;
/// Remembered drag begin position.
IntVector2 dragBeginPosition_;
};