// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include "Character.h" #include "Touch.h" const float GYROSCOPE_THRESHOLD = 0.1f; Touch::Touch(Context* context, float touchSensitivity) : Object(context), touchSensitivity_(touchSensitivity), cameraDistance_(CAMERA_INITIAL_DIST), zoom_(false), useGyroscope_(false) { } Touch::~Touch() { } void Touch::UpdateTouches(Controls& controls) // Called from HandleUpdate { zoom_ = false; // reset bool auto* input = GetSubsystem(); // Zoom in/out if (input->GetNumTouches() == 2) { TouchState* touch1 = input->GetTouch(0); TouchState* touch2 = input->GetTouch(1); // Check for zoom pattern (touches moving in opposite directions and on empty space) if (!touch1->touchedElement_ && !touch2->touchedElement_ && ((touch1->delta_.y_ > 0 && touch2->delta_.y_ < 0) || (touch1->delta_.y_ < 0 && touch2->delta_.y_ > 0))) zoom_ = true; else zoom_ = false; if (zoom_) { int sens = 0; // Check for zoom direction (in/out) if (Abs(touch1->position_.y_ - touch2->position_.y_) > Abs(touch1->lastPosition_.y_ - touch2->lastPosition_.y_)) sens = -1; else sens = 1; cameraDistance_ += Abs(touch1->delta_.y_ - touch2->delta_.y_) * sens * touchSensitivity_ / 50.0f; cameraDistance_ = Clamp(cameraDistance_, CAMERA_MIN_DIST, CAMERA_MAX_DIST); // Restrict zoom range to [1;20] } } // Gyroscope (emulated by SDL through a virtual joystick) if (useGyroscope_ && input->GetNumJoysticks() > 0) // numJoysticks = 1 on iOS & Android { JoystickState* joystick = input->GetJoystickByIndex(0); if (joystick->GetNumAxes() >= 2) { if (joystick->GetAxisPosition(0) < -GYROSCOPE_THRESHOLD) controls.Set(CTRL_LEFT, true); if (joystick->GetAxisPosition(0) > GYROSCOPE_THRESHOLD) controls.Set(CTRL_RIGHT, true); if (joystick->GetAxisPosition(1) < -GYROSCOPE_THRESHOLD) controls.Set(CTRL_FORWARD, true); if (joystick->GetAxisPosition(1) > GYROSCOPE_THRESHOLD) controls.Set(CTRL_BACK, true); } } }