// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Animatable.h" #include "AttributeAnimation.h" #include "AttributeAnimationInstance.h" #include "Context.h" #include "Log.h" #include "ObjectAnimation.h" #include "ResourceCache.h" #include "XMLElement.h" #include "DebugNew.h" namespace Urho3D { extern const char* wrapModeNames[]; Animatable::Animatable(Context* context) : Serializable(context), animationEnabled_(true) { } Animatable::~Animatable() { } void Animatable::RegisterObject(Context* context) { ACCESSOR_ATTRIBUTE(Animatable, VAR_RESOURCEREF, "Object Animation", GetObjectAnimationAttr, SetObjectAnimationAttr, ResourceRef, ResourceRef(ObjectAnimation::GetTypeStatic()), AM_DEFAULT); } bool Animatable::LoadXML(const XMLElement& source, bool setInstanceDefault) { if (!Serializable::LoadXML(source, setInstanceDefault)) return false; SetObjectAnimation(0); attributeAnimationInstances_.Clear(); XMLElement elem = source.GetChild("objectAnimation"); if (elem) { SharedPtr objectAnimation(new ObjectAnimation(context_)); if (!objectAnimation->LoadXML(elem)) return false; SetObjectAnimation(objectAnimation); } elem = source.GetChild("attributeAnimation"); while (elem) { String name = elem.GetAttribute("name"); SharedPtr attributeAnimation(new AttributeAnimation(context_)); if (!attributeAnimation->LoadXML(elem)) return false; String wrapModeString = source.GetAttribute("wrapMode"); WrapMode wrapMode = WM_LOOP; for (int i = 0; i <= WM_CLAMP; ++i) { if (wrapModeString == wrapModeNames[i]) { wrapMode = (WrapMode)i; break; } } float speed = elem.GetFloat("speed"); SetAttributeAnimation(name, attributeAnimation, wrapMode, speed); elem = elem.GetNext("attributeAnimation"); } return true; } bool Animatable::SaveXML(XMLElement& dest) const { if (!Serializable::SaveXML(dest)) return false; // Object animation without name if (objectAnimation_ && objectAnimation_->GetName().Empty()) { XMLElement elem = dest.CreateChild("objectAnimation"); if (!objectAnimation_->SaveXML(elem)) return false; } for (HashMap >::ConstIterator i = attributeAnimationInstances_.Begin(); i != attributeAnimationInstances_.End(); ++i) { AttributeAnimation* attributeAnimation = i->second_->GetAttributeAnimation(); if (attributeAnimation->GetObjectAnimation()) continue; const AttributeInfo& attr = i->second_->GetAttributeInfo(); XMLElement elem = dest.CreateChild("attributeAnimation"); elem.SetAttribute("name", attr.name_); if (!attributeAnimation->SaveXML(elem)) return false; elem.SetAttribute("wrapMode", wrapModeNames[i->second_->GetWrapMode()]); elem.SetFloat("speed", i->second_->GetSpeed()); } return true; } void Animatable::SetAnimationEnabled(bool animationEnabled) { animationEnabled_ = animationEnabled; } void Animatable::SetObjectAnimation(ObjectAnimation* objectAnimation) { if (objectAnimation == objectAnimation_) return; if (objectAnimation_) OnObjectAnimationRemoved(objectAnimation_); objectAnimation_ = objectAnimation; if (objectAnimation_) OnObjectAnimationAdded(objectAnimation_); } void Animatable::SetAttributeAnimation(const String& name, AttributeAnimation* attributeAnimation, WrapMode wrapMode, float speed) { AttributeAnimationInstance* currentInstance = GetAttributeAnimationInstance(name); if (attributeAnimation) { if (currentInstance && attributeAnimation == currentInstance->GetAttributeAnimation()) { currentInstance->SetWrapMode(wrapMode); currentInstance->SetSpeed(speed); return; } // Get attribute info const AttributeInfo* attributeInfo = 0; if (currentInstance) attributeInfo = ¤tInstance->GetAttributeInfo(); else { const Vector* attributes = GetAttributes(); if (!attributes) { LOGERROR(GetTypeName() + " has no attributes"); return; } for (Vector::ConstIterator i = attributes->Begin(); i != attributes->End(); ++i) { if (name == (*i).name_) { attributeInfo = &(*i); break; } } } if (!attributeInfo) { LOGERROR("Invalid name: " + name); return; } // Check value type is same with attribute type if (attributeAnimation->GetValueType() != attributeInfo->type_) { LOGERROR("Invalid value type"); return; } // Add network attribute to set if (attributeInfo->mode_ & AM_NET) { const Vector* networkAttributes = GetNetworkAttributes(); for (Vector::ConstIterator i = networkAttributes->Begin(); i != networkAttributes->End(); ++i) { if (name == (*i).name_) { animatedNetworkAttributes_.Insert(&(*i)); break; } } } attributeAnimationInstances_[name] = new AttributeAnimationInstance(this, *attributeInfo, attributeAnimation, wrapMode, speed); if (!currentInstance) OnAttributeAnimationAdded(); } else { if (!currentInstance) return; // Remove network attribute from set if (currentInstance->GetAttributeInfo().mode_ & AM_NET) { const Vector* networkAttributes = GetNetworkAttributes(); for (Vector::ConstIterator i = networkAttributes->Begin(); i != networkAttributes->End(); ++i) { if (name == (*i).name_) { animatedNetworkAttributes_.Erase(&(*i)); break; } } } attributeAnimationInstances_.Erase(name); OnAttributeAnimationRemoved(); } } void Animatable::SetAttributeAnimationWrapMode(const String& name, WrapMode wrapMode) { AttributeAnimationInstance* currentInstance = GetAttributeAnimationInstance(name); if (currentInstance) currentInstance->SetWrapMode(wrapMode); } void Animatable::SetAttributeAnimationSpeed(const String& name, float speed) { AttributeAnimationInstance* currentInstance = GetAttributeAnimationInstance(name); if (currentInstance) currentInstance->SetSpeed(speed); } ObjectAnimation* Animatable::GetObjectAnimation() const { return objectAnimation_; } AttributeAnimation* Animatable::GetAttributeAnimation(const String& name) const { const AttributeAnimationInstance* instance = GetAttributeAnimationInstance(name); return instance ? instance->GetAttributeAnimation() : 0; } WrapMode Animatable::GetAttributeAnimationWrapMode(const String& name) const { const AttributeAnimationInstance* instance = GetAttributeAnimationInstance(name); return instance ? instance->GetWrapMode() : WM_LOOP; } float Animatable::GetAttributeAnimationSpeed(const String& name) const { const AttributeAnimationInstance* instance = GetAttributeAnimationInstance(name); return instance ? instance->GetSpeed() : 1.0f; } void Animatable::SetObjectAnimationAttr(ResourceRef value) { if (!value.name_.Empty()) { ResourceCache* cache = GetSubsystem(); SetObjectAnimation(cache->GetResource(value.name_)); } } ResourceRef Animatable::GetObjectAnimationAttr() const { return GetResourceRef(objectAnimation_, ObjectAnimation::GetTypeStatic()); } void Animatable::OnObjectAnimationAdded(ObjectAnimation* objectAnimation) { if (!objectAnimation) return; // Set all attribute animations from the object animation HashMap > attributeAnimations = objectAnimation->GetAttributeAnimations(); for (HashMap >::Iterator i = attributeAnimations.Begin(); i != attributeAnimations.End(); ++i) SetAttributeAnimation(i->first_, i->second_, objectAnimation->GetAttributeAnimationWrapMode(i->first_), objectAnimation->GetAttributeAnimationSpeed(i->first_)); } void Animatable::OnObjectAnimationRemoved(ObjectAnimation* objectAnimation) { if (!objectAnimation) return; // Just remove all attribute animations from the object animation Vector names; for (HashMap >::Iterator i = attributeAnimationInstances_.Begin(); i != attributeAnimationInstances_.End(); ++i) { if (i->second_->GetAttributeAnimation()->GetObjectAnimation() == objectAnimation) names.Push(i->first_); } for (unsigned int i = 0; i < names.Size(); ++i) SetAttributeAnimation(names[i], 0); } void Animatable::UpdateAttributeAnimations(float timeStep) { if (!animationEnabled_) return; Vector finishedNames; for (HashMap >::ConstIterator i = attributeAnimationInstances_.Begin(); i != attributeAnimationInstances_.End(); ++i) { if (i->second_->Update(timeStep)) finishedNames.Push(i->second_->GetAttributeInfo().name_); } for (unsigned i = 0; i < finishedNames.Size(); ++i) SetAttributeAnimation(finishedNames[i], 0); } bool Animatable::IsAnimatedNetworkAttribute(const AttributeInfo& attrInfo) const { return animatedNetworkAttributes_.Find(&attrInfo) != animatedNetworkAttributes_.End(); } AttributeAnimationInstance* Animatable::GetAttributeAnimationInstance(const String& name) const { HashMap >::ConstIterator i = attributeAnimationInstances_.Find(name); if (i != attributeAnimationInstances_.End()) return i->second_; return 0; } }