// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Resource.h" #include "Variant.h" namespace Urho3D { class ObjectAnimation; class XMLElement; /// Attribute key frame struct AttributeKeyFrame { /// Time. float time_; /// Value. Variant value_; }; /// Attribute event frame. struct AttributeEventFrame { /// Time. float time_; /// Event type. StringHash eventType_; /// Event data. VariantMap eventData_; }; /// Base class for attribute animation. class URHO3D_API AttributeAnimation : public Resource { OBJECT(AttributeAnimation); public: /// Construct. AttributeAnimation(Context* context); /// Destruct. virtual ~AttributeAnimation(); /// Register object factory. static void RegisterObject(Context* context); /// Load resource. Return true if successful. virtual bool Load(Deserializer& source); /// Save resource. Return true if successful. virtual bool Save(Serializer& dest) const; /// Load from XML data. Return true if successful. bool LoadXML(const XMLElement& source); /// Save as XML data. Return true if successful. bool SaveXML(XMLElement& dest) const; /// Set object animation. void SetObjectAnimation(ObjectAnimation* objectAnimation); /// Set value type. void SetValueType(VariantType valueType); /// Set key frame. bool SetKeyFrame(float time, const Variant& value); /// Set event frame. void SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData = VariantMap()); /// Return object animation. ObjectAnimation* GetObjectAnimation() const; /// Return value type. VariantType GetValueType() const { return valueType_; } /// Is interpolatable. bool IsInterpolatable() const { return isInterpolatable_; } /// Return begin time. float GetBeginTime() const { return beginTime_; } /// Return end time. float GetEndTime() const { return endTime_; } /// Return all key frames. const Vector& GetKeyFrames() const { return keyFrames_; } /// Has event frames. bool HasEventFrames() const { return eventFrames_.Size() != 0; } /// Return all event frames between time. void GetEventFrames(float beginTime, float endTime, Vector& eventFrames) const; protected: /// Object animation. WeakPtr objectAnimation_; /// Value type. VariantType valueType_; /// Is interpolatable. bool isInterpolatable_; /// Begin time. float beginTime_; /// End time. float endTime_; /// Key frames. Vector keyFrames_; /// Event frames. Vector eventFrames_; }; }