// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Animatable.h" #include "AttributeAnimation.h" #include "AttributeAnimationInstance.h" #include "Log.h" #include "DebugNew.h" namespace Urho3D { AttributeAnimationInstance::AttributeAnimationInstance(Animatable* animatable, const AttributeInfo& attributeInfo, AttributeAnimation* attributeAnimation, WrapMode wrapMode, float speed) : animatable_(animatable), attributeInfo_(attributeInfo), attributeAnimation_(attributeAnimation), wrapMode_(wrapMode), speed_(speed), currentTime_(0.0f), lastScaledTime_(0.0f) { speed_ = Max(0.0f, speed_); } AttributeAnimationInstance::AttributeAnimationInstance(const AttributeAnimationInstance& other) : animatable_(other.animatable_), attributeInfo_(other.attributeInfo_), attributeAnimation_(other.attributeAnimation_), wrapMode_(other.wrapMode_), speed_(other.speed_), currentTime_(0.0f), lastScaledTime_(0.0f) { } AttributeAnimationInstance::~AttributeAnimationInstance() { } bool AttributeAnimationInstance::Update(float timeStep) { if (!attributeAnimation_) return true; currentTime_ += timeStep * speed_; const Vector& keyFrames = attributeAnimation_->GetKeyFrames(); if (keyFrames.Size() < 2) return true; bool finished = false; float scaledTime = CalculateScaledTime(currentTime_, finished); for (unsigned i = 1; i < keyFrames.Size(); ++i) { const AttributeKeyFrame& currKeyFrame = keyFrames[i]; if (scaledTime <= currKeyFrame.time_) { const AttributeKeyFrame& prevKeyFrame = keyFrames[i - 1]; if (!attributeAnimation_->IsInterpolatable()) animatable_->OnSetAttribute(attributeInfo_, prevKeyFrame.value_); else animatable_->OnSetAttribute(attributeInfo_, Interpolation(prevKeyFrame, currKeyFrame, scaledTime)); break; } } if (attributeAnimation_->HasEventFrames()) { Vector eventFrames; switch (wrapMode_) { case WM_LOOP: if (lastScaledTime_ < scaledTime) attributeAnimation_->GetEventFrames(lastScaledTime_, scaledTime, eventFrames); else { attributeAnimation_->GetEventFrames(lastScaledTime_, attributeAnimation_->GetEndTime(), eventFrames); attributeAnimation_->GetEventFrames(attributeAnimation_->GetBeginTime(), scaledTime, eventFrames); } break; case WM_ONCE: case WM_CLAMP: attributeAnimation_->GetEventFrames(lastScaledTime_, scaledTime, eventFrames); break; } for (unsigned i = 0; i < eventFrames.Size(); ++i) animatable_->SendEvent(eventFrames[i]->eventType_, const_cast(eventFrames[i]->eventData_)); } lastScaledTime_ = scaledTime; return finished; } Animatable* AttributeAnimationInstance::GetAnimatable() const { return animatable_; } AttributeAnimation* AttributeAnimationInstance::GetAttributeAnimation() const { return attributeAnimation_; } float AttributeAnimationInstance::CalculateScaledTime(float currentTime, bool& finished) const { float beginTime = attributeAnimation_->GetBeginTime(); float endTime = attributeAnimation_->GetEndTime(); switch (wrapMode_) { case WM_LOOP: { float span = endTime - beginTime; return beginTime + fmodf(currentTime - beginTime, span); } case WM_ONCE: finished = (currentTime >= endTime); case WM_CLAMP: return Clamp(currentTime, beginTime, endTime); } return beginTime; } Variant AttributeAnimationInstance::Interpolation(const AttributeKeyFrame& prevKeyFrame, const AttributeKeyFrame& currKeyFrame, float scaledTime) const { float factor = (scaledTime - prevKeyFrame.time_) / (currKeyFrame.time_ - prevKeyFrame.time_); switch (attributeAnimation_->GetValueType()) { case VAR_FLOAT: return Lerp(prevKeyFrame.value_.GetFloat(), currKeyFrame.value_.GetFloat(), factor); case VAR_VECTOR2: return prevKeyFrame.value_.GetVector2().Lerp(currKeyFrame.value_.GetVector2(), factor); case VAR_VECTOR3: return prevKeyFrame.value_.GetVector3().Lerp(currKeyFrame.value_.GetVector3(), factor); case VAR_VECTOR4: return prevKeyFrame.value_.GetVector4().Lerp(currKeyFrame.value_.GetVector4(), factor); case VAR_QUATERNION: return prevKeyFrame.value_.GetQuaternion().Slerp(currKeyFrame.value_.GetQuaternion(), factor); case VAR_COLOR: return prevKeyFrame.value_.GetColor().Lerp(currKeyFrame.value_.GetColor(), factor); } LOGERROR("value type"); return Variant::EMPTY; } }