// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "APITemplates.h" #include "Audio.h" #include "Sound.h" #include "SoundListener.h" #include "SoundSource3D.h" namespace Urho3D { void RegisterSound(asIScriptEngine* engine) { RegisterResource(engine, "Sound"); engine->RegisterObjectMethod("Sound", "float get_length() const", asMETHOD(Sound, GetLength), asCALL_THISCALL); engine->RegisterObjectMethod("Sound", "uint get_sampleSize() const", asMETHOD(Sound, GetSampleSize), asCALL_THISCALL); engine->RegisterObjectMethod("Sound", "float get_frequency() const", asMETHOD(Sound, GetFrequency), asCALL_THISCALL); engine->RegisterObjectMethod("Sound", "void set_looped(bool)", asMETHOD(Sound, SetLooped), asCALL_THISCALL); engine->RegisterObjectMethod("Sound", "bool get_looped() const", asMETHOD(Sound, IsLooped), asCALL_THISCALL); engine->RegisterObjectMethod("Sound", "bool get_sixteenBit() const", asMETHOD(Sound, IsSixteenBit), asCALL_THISCALL); engine->RegisterObjectMethod("Sound", "bool get_stereo() const", asMETHOD(Sound, IsStereo), asCALL_THISCALL); engine->RegisterObjectMethod("Sound", "bool get_compressed() const", asMETHOD(Sound, IsCompressed), asCALL_THISCALL); } void RegisterSoundSources(asIScriptEngine* engine) { engine->RegisterEnum("SoundType"); engine->RegisterEnumValue("SoundType", "SOUND_EFFECT", SOUND_EFFECT); engine->RegisterEnumValue("SoundType", "SOUND_AMBIENT", SOUND_AMBIENT); engine->RegisterEnumValue("SoundType", "SOUND_VOICE", SOUND_VOICE); engine->RegisterEnumValue("SoundType", "SOUND_MUSIC", SOUND_MUSIC); engine->RegisterEnumValue("SoundType", "SOUND_MASTER", SOUND_MASTER); RegisterSoundSource(engine, "SoundSource"); RegisterSoundSource(engine, "SoundSource3D"); // Allow creation of sound sources also outside scene RegisterObjectConstructor(engine, "SoundSource"); engine->RegisterObjectMethod("SoundSource3D", "void SetDistanceAttenuation(float, float, float)", asMETHOD(SoundSource3D, SetDistanceAttenuation), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "void SetAngleAttenuation(float, float)", asMETHOD(SoundSource3D, SetAngleAttenuation), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "void set_nearDistance(float)", asMETHOD(SoundSource3D, SetNearDistance), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "float get_nearDistance() const", asMETHOD(SoundSource3D, GetNearDistance), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "void set_farDistance(float)", asMETHOD(SoundSource3D, SetFarDistance), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "float get_farDistance() const", asMETHOD(SoundSource3D, GetFarDistance), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "void set_innerAngle(float)", asMETHOD(SoundSource3D, SetInnerAngle), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "float get_innerAngle() const", asMETHOD(SoundSource3D, GetInnerAngle), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "void set_outerAngle(float)", asMETHOD(SoundSource3D, SetOuterAngle), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "float get_outerAngle() const", asMETHOD(SoundSource3D, GetOuterAngle), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "void set_rolloffFactor(float)", asMETHOD(SoundSource3D, SetRolloffFactor), asCALL_THISCALL); engine->RegisterObjectMethod("SoundSource3D", "float get_rolloffFactor() const", asMETHOD(SoundSource3D, RollAngleoffFactor), asCALL_THISCALL); } void RegisterSoundListener(asIScriptEngine* engine) { RegisterComponent(engine, "SoundListener"); } static Audio* GetAudio() { return GetScriptContext()->GetSubsystem