// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Camera.h" #include "Log.h" #include "Renderer.h" #include "RendererImpl.h" #include "RenderSurface.h" #include "Scene.h" #include "Texture.h" #include "DebugNew.h" Viewport::Viewport() : mRect(IntRect::sZero) { } Viewport::Viewport(Scene* scene, Camera* camera) : mScene(scene), mCamera(camera), mRect(IntRect::sZero) { } Viewport::Viewport(Scene* scene, Camera* camera, const IntRect& rect) : mScene(scene), mCamera(camera), mRect(rect) { } RenderSurface::RenderSurface(Texture* parentTexture) : mParentTexture(parentTexture), mSurface(0) { } RenderSurface::~RenderSurface() { release(); } void RenderSurface::setViewport(const Viewport& viewport) { mViewport = viewport; } void RenderSurface::setLinkedRenderTarget(RenderSurface* renderTarget) { if (renderTarget == this) return; mLinkedRenderTarget = renderTarget; } void RenderSurface::setLinkedDepthBuffer(RenderSurface* depthBuffer) { if (depthBuffer == this) return; mLinkedDepthBuffer = depthBuffer; } void RenderSurface::release() { Renderer* renderer = mParentTexture->getRenderer(); if (!renderer) return; if (mSurface) { for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i) { if (renderer->getRenderTarget(i) == this) renderer->resetRenderTarget(i); } if (renderer->getDepthStencil() == this) renderer->resetDepthStencil(); ((IDirect3DSurface9*)mSurface)->Release(); mSurface = 0; } } int RenderSurface::getWidth() const { return mParentTexture->getWidth(); } int RenderSurface::getHeight() const { return mParentTexture->getHeight(); } TextureUsage RenderSurface::getUsage() const { return mParentTexture->getUsage(); }