// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "BaseUIElementFactory.h" #include "CheckBox.h" #include "Cursor.h" #include "DropDownList.h" #include "LineEdit.h" #include "ListView.h" #include "ScrollBar.h" #include "Slider.h" #include "Text.h" #include "Window.h" UIElement* BaseUIElementFactory::createElement(ShortStringHash type, const std::string& name) { if (type == BorderImage::getTypeStatic()) return new BorderImage(name); if (type == Button::getTypeStatic()) return new Button(name); if (type == CheckBox::getTypeStatic()) return new CheckBox(name); if (type == Cursor::getTypeStatic()) return new Cursor(name); if (type == DropDownList::getTypeStatic()) return new DropDownList(name); if (type == LineEdit::getTypeStatic()) return new LineEdit(name); if (type == ListView::getTypeStatic()) return new ListView(name); if (type == Menu::getTypeStatic()) return new Menu(name); if (type == ScrollBar::getTypeStatic()) return new ScrollBar(name); if (type == ScrollView::getTypeStatic()) return new ScrollView(name); if (type == Slider::getTypeStatic()) return new Slider(name); if (type == Text::getTypeStatic()) return new Text(name); if (type == UIElement::getTypeStatic()) return new UIElement(name); if (type == Window::getTypeStatic()) return new Window(name); return 0; }