// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Animatable.h" #include "Context.h" #include "Log.h" #include "ObjectAnimation.h" #include "ResourceCache.h" #include "ValueAnimation.h" #include "XMLElement.h" #include "DebugNew.h" namespace Urho3D { extern const char* wrapModeNames[]; AttributeAnimationInfo::AttributeAnimationInfo(Animatable* target, const AttributeInfo& attributeInfo, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) : ValueAnimationInfo(target, attributeAnimation, wrapMode, speed), attributeInfo_(attributeInfo) { } AttributeAnimationInfo::AttributeAnimationInfo(const AttributeAnimationInfo& other) : ValueAnimationInfo(other), attributeInfo_(other.attributeInfo_) { } AttributeAnimationInfo::~AttributeAnimationInfo() { } void AttributeAnimationInfo::ApplyValue(const Variant& newValue) { static_cast(target_.Get())->OnSetAttribute(attributeInfo_, newValue); } Animatable::Animatable(Context* context) : Serializable(context), animationEnabled_(true) { } Animatable::~Animatable() { } void Animatable::RegisterObject(Context* context) { ACCESSOR_ATTRIBUTE(Animatable, VAR_RESOURCEREF, "Object Animation", GetObjectAnimationAttr, SetObjectAnimationAttr, ResourceRef, ResourceRef(ObjectAnimation::GetTypeStatic()), AM_DEFAULT); } bool Animatable::LoadXML(const XMLElement& source, bool setInstanceDefault) { if (!Serializable::LoadXML(source, setInstanceDefault)) return false; SetObjectAnimation(0); attributeAnimationInfos_.Clear(); XMLElement elem = source.GetChild("objectanimation"); if (elem) { SharedPtr objectAnimation(new ObjectAnimation(context_)); if (!objectAnimation->LoadXML(elem)) return false; SetObjectAnimation(objectAnimation); } elem = source.GetChild("attributeanimation"); while (elem) { String name = elem.GetAttribute("name"); SharedPtr attributeAnimation(new ValueAnimation(context_)); if (!attributeAnimation->LoadXML(elem)) return false; String wrapModeString = source.GetAttribute("wrapmode"); WrapMode wrapMode = WM_LOOP; for (int i = 0; i <= WM_CLAMP; ++i) { if (wrapModeString == wrapModeNames[i]) { wrapMode = (WrapMode)i; break; } } float speed = elem.GetFloat("speed"); SetAttributeAnimation(name, attributeAnimation, wrapMode, speed); elem = elem.GetNext("attributeanimation"); } return true; } bool Animatable::SaveXML(XMLElement& dest) const { if (!Serializable::SaveXML(dest)) return false; // Object animation without name if (objectAnimation_ && objectAnimation_->GetName().Empty()) { XMLElement elem = dest.CreateChild("objectanimation"); if (!objectAnimation_->SaveXML(elem)) return false; } for (HashMap >::ConstIterator i = attributeAnimationInfos_.Begin(); i != attributeAnimationInfos_.End(); ++i) { ValueAnimation* attributeAnimation = i->second_->GetAnimation(); if (attributeAnimation->GetOwner()) continue; const AttributeInfo& attr = i->second_->GetAttributeInfo(); XMLElement elem = dest.CreateChild("attributeanimation"); elem.SetAttribute("name", attr.name_); if (!attributeAnimation->SaveXML(elem)) return false; elem.SetAttribute("wrapmode", wrapModeNames[i->second_->GetWrapMode()]); elem.SetFloat("speed", i->second_->GetSpeed()); } return true; } void Animatable::SetObjectAnimation(ObjectAnimation* objectAnimation) { if (objectAnimation == objectAnimation_) return; if (objectAnimation_) OnObjectAnimationRemoved(objectAnimation_); objectAnimation_ = objectAnimation; if (objectAnimation_) OnObjectAnimationAdded(objectAnimation_); } void Animatable::SetAttributeAnimation(const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) { AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); if (attributeAnimation) { if (info && attributeAnimation == info->GetAnimation()) { info->SetWrapMode(wrapMode); info->SetSpeed(speed); return; } // Get attribute info const AttributeInfo* attributeInfo = 0; if (info) attributeInfo = &info->GetAttributeInfo(); else { const Vector* attributes = GetAttributes(); if (!attributes) { LOGERROR(GetTypeName() + " has no attributes"); return; } for (Vector::ConstIterator i = attributes->Begin(); i != attributes->End(); ++i) { if (name == (*i).name_) { attributeInfo = &(*i); break; } } } if (!attributeInfo) { LOGERROR("Invalid name: " + name); return; } // Check value type is same with attribute type if (attributeAnimation->GetValueType() != attributeInfo->type_) { LOGERROR("Invalid value type"); return; } // Add network attribute to set if (attributeInfo->mode_ & AM_NET) animatedNetworkAttributes_.Insert(attributeInfo); attributeAnimationInfos_[name] = new AttributeAnimationInfo(this, *attributeInfo, attributeAnimation, wrapMode, speed); if (!info) OnAttributeAnimationAdded(); } else { if (!info) return; // Remove network attribute from set if (info->GetAttributeInfo().mode_ & AM_NET) animatedNetworkAttributes_.Erase(&info->GetAttributeInfo()); attributeAnimationInfos_.Erase(name); OnAttributeAnimationRemoved(); } } void Animatable::SetAttributeAnimationWrapMode(const String& name, WrapMode wrapMode) { AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); if (info) info->SetWrapMode(wrapMode); } void Animatable::SetAttributeAnimationSpeed(const String& name, float speed) { AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); if (info) info->SetSpeed(speed); } ObjectAnimation* Animatable::GetObjectAnimation() const { return objectAnimation_; } ValueAnimation* Animatable::GetAttributeAnimation(const String& name) const { const AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); return info ? info->GetAnimation() : 0; } WrapMode Animatable::GetAttributeAnimationWrapMode(const String& name) const { const AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); return info ? info->GetWrapMode() : WM_LOOP; } float Animatable::GetAttributeAnimationSpeed(const String& name) const { const AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); return info ? info->GetSpeed() : 1.0f; } void Animatable::SetObjectAnimationAttr(ResourceRef value) { if (!value.name_.Empty()) { ResourceCache* cache = GetSubsystem(); SetObjectAnimation(cache->GetResource(value.name_)); } } ResourceRef Animatable::GetObjectAnimationAttr() const { return GetResourceRef(objectAnimation_, ObjectAnimation::GetTypeStatic()); } void Animatable::SetObjectAttributeAnimation(const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) { SetAttributeAnimation(name, attributeAnimation, wrapMode, speed); } void Animatable::OnObjectAnimationAdded(ObjectAnimation* objectAnimation) { if (!objectAnimation) return; // Set all attribute animations from the object animation const HashMap >& attributeAnimationInfos = objectAnimation->GetAttributeAnimationInfos(); for (HashMap >::ConstIterator i = attributeAnimationInfos.Begin(); i != attributeAnimationInfos.End(); ++i) { const String& name = i->first_; ValueAnimationInfo* info = i->second_; SetObjectAttributeAnimation(name, info->GetAnimation(), info->GetWrapMode(), info->GetSpeed()); } } void Animatable::OnObjectAnimationRemoved(ObjectAnimation* objectAnimation) { if (!objectAnimation) return; // Just remove all attribute animations from the object animation Vector names; for (HashMap >::Iterator i = attributeAnimationInfos_.Begin(); i != attributeAnimationInfos_.End(); ++i) { if (i->second_->GetAnimation()->GetOwner() == objectAnimation) names.Push(i->first_); } for (unsigned int i = 0; i < names.Size(); ++i) SetObjectAttributeAnimation(names[i], 0, WM_LOOP, 1.0f); } void Animatable::UpdateAttributeAnimations(float timeStep) { if (!animationEnabled_) return; Vector finishedNames; for (HashMap >::ConstIterator i = attributeAnimationInfos_.Begin(); i != attributeAnimationInfos_.End(); ++i) { if (i->second_->Update(timeStep)) finishedNames.Push(i->second_->GetAttributeInfo().name_); } for (unsigned i = 0; i < finishedNames.Size(); ++i) SetAttributeAnimation(finishedNames[i], 0); } bool Animatable::IsAnimatedNetworkAttribute(const AttributeInfo& attrInfo) const { return animatedNetworkAttributes_.Find(&attrInfo) != animatedNetworkAttributes_.End(); } AttributeAnimationInfo* Animatable::GetAttributeAnimationInfo(const String& name) const { HashMap >::ConstIterator i = attributeAnimationInfos_.Find(name); if (i != attributeAnimationInfos_.End()) return i->second_; return 0; } }