-- Mobile framework for Android/iOS -- Gamepad from Ninja Snow War -- Touches patterns: -- - 1 finger touch = pick object through raycast -- - 1 or 2 fingers drag = rotate camera -- - 2 fingers sliding in opposite direction (up/down) = zoom in/out -- Setup: Call the update function 'UpdateTouches()' from HandleUpdate or equivalent update handler function local GYROSCOPE_THRESHOLD = 0.1 CAMERA_MIN_DIST = 1.0 CAMERA_MAX_DIST = 20.0 local zoom = false useGyroscope = false cameraDistance = 5.0 function UpdateTouches(controls) -- Called from HandleUpdate zoom = false -- reset bool -- Zoom in/out if input.numTouches == 2 then local touch1 = input:GetTouch(0) local touch2 = input:GetTouch(1) -- Check for zoom pattern (touches moving in opposite directions and on empty space) if not touch1.touchedElement and not touch2.touchedElement and ((touch1.delta.y > 0 and touch2.delta.y < 0) or (touch1.delta.y < 0 and touch2.delta.y > 0)) then zoom = true else zoom = false end -- Check for zoom direction (in/out) if zoom then if Abs(touch1.position.y - touch2.position.y) > Abs(touch1.lastPosition.y - touch2.lastPosition.y) then sens = -1 else sens = 1 end cameraDistance = cameraDistance + Abs(touch1.delta.y - touch2.delta.y) * sens * TOUCH_SENSITIVITY / 50 cameraDistance = Clamp(cameraDistance, CAMERA_MIN_DIST, CAMERA_MAX_DIST) -- Restrict zoom range to [1;20] end end -- Gyroscope (emulated by SDL through a virtual joystick) if useGyroscope and input.numJoysticks > 0 then -- numJoysticks = 1 on iOS & Android local joystick = input:GetJoystickByIndex(0) -- JoystickState if joystick.numAxes >= 2 then if joystick:GetAxisPosition(0) < -GYROSCOPE_THRESHOLD then controls:Set(CTRL_LEFT, true) end if joystick:GetAxisPosition(0) > GYROSCOPE_THRESHOLD then controls:Set(CTRL_RIGHT, true) end if joystick:GetAxisPosition(1) < -GYROSCOPE_THRESHOLD then controls:Set(CTRL_FORWARD, true) end if joystick:GetAxisPosition(1) > GYROSCOPE_THRESHOLD then controls:Set(CTRL_BACK, true) end end end end