// Script API header intended to be 'force included' in IDE for AngelScript content assist / code completion #define int8 signed char #define int16 signed short #define int64 long #define uint8 unsigned char #define uint16 unsigned short #define uint64 unsigned long #define null 0 // Classes class Animatable { // Methods: void ApplyAttributes(); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class AnimatedModel { // Methods: AnimationState AddAnimationState(Animation); void ApplyAttributes(); void ApplyMaterialList(const String& = String ( )); void DrawDebugGeometry(DebugRenderer, bool); AnimationState GetAnimationState(Animation) const; AnimationState GetAnimationState(uint) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; float GetMorphWeight(uint) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllAnimationStates(); void RemoveAnimationState(Animation); void RemoveAnimationState(AnimationState); void RemoveAnimationState(const String&); void RemoveAnimationState(uint); void RemoveInstanceDefault(); void ResetMorphWeights(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetMorphWeight(uint, float); // Properties: bool animationEnabled; float animationLodBias; /* readonly */ Array animationStates; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; /* writeonly */ Material material; Array materials; uint maxLights; Model model; /* readonly */ Array morphNames; Array morphWeights; /* readonly */ Node node; /* readonly */ uint numAnimationStates; /* readonly */ uint numAttributes; /* readonly */ uint numGeometries; /* readonly */ uint numMorphs; ObjectAnimation objectAnimation; bool occludee; bool occluder; /* readonly */ int refs; float shadowDistance; uint shadowMask; /* readonly */ Skeleton skeleton; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; bool updateInvisible; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; /* readonly */ Zone zone; uint zoneMask; }; class AnimatedSprite2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAnimation(AnimationSet2D, const String&, LoopMode2D = LM_DEFAULT); void SetAnimation(const String&, LoopMode2D = LM_DEFAULT); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetFlip(bool, bool); // Properties: String animation; bool animationEnabled; AnimationSet2D animationSet; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; Color color; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; bool flipX; bool flipY; /* readonly */ uint id; /* readonly */ bool inView; int layer; uint lightMask; float lodBias; LoopMode2D loopMode; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; bool occludee; bool occluder; int orderInLayer; /* readonly */ int refs; float shadowDistance; uint shadowMask; float speed; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class Animation { // Methods: void AddTrigger(float, bool, const Variant&); bool Load(File); bool Load(VectorBuffer&); void RemoveAllTriggers(); void RemoveTrigger(uint); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ String animationName; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ float length; /* readonly */ uint memoryUse; String name; /* readonly */ uint numTracks; uint numTriggers; /* readonly */ int refs; /* readonly */ Array triggers; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class Animation2D { // Properties: /* readonly */ float length; /* readonly */ bool looped; /* readonly */ String name; /* readonly */ int refs; /* readonly */ int weakRefs; }; class AnimationController { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); bool Fade(const String&, float, float); bool FadeOthers(const String&, float, float); AnimationState GetAnimationState(StringHash) const; AnimationState GetAnimationState(const String&) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; float GetAutoFade(const String&) const; float GetFadeTarget(const String&) const; uint8 GetLayer(const String&) const; float GetLength(const String&) const; bool GetLooped(const String&) const; float GetSpeed(const String&) const; float GetTime(const String&) const; float GetWeight(const String&) const; bool IsFadingIn(const String&) const; bool IsFadingOut(const String&) const; bool IsPlaying(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; bool Play(const String&, uint8, bool, float = 0.0f); bool PlayExclusive(const String&, uint8, bool, float = 0.0f); void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); bool SetAutoFade(const String&, float); bool SetLayer(const String&, uint8); bool SetLooped(const String&, bool); bool SetSpeed(const String&, float); bool SetStartBone(const String&, const String&); bool SetTime(const String&, float); bool SetWeight(const String&, float); void Stop(const String&, float = 0.0f); void StopAll(float = 0.0f); void StopLayer(uint8, float = 0.0f); const String& GetStartBone(const String&) const; // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class AnimationSet2D { // Methods: Animation2D GetAnimation(const String&) const; Animation2D GetAnimation(uint) const; bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ uint numAnimations; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class AnimationState { // Methods: void AddTime(float); void AddWeight(float); void Apply(); float GetBoneWeight(StringHash) const; float GetBoneWeight(uint) const; uint GetTrackIndex(StringHash) const; uint GetTrackIndex(const String&) const; void SetBoneWeight(StringHash, float, bool = false); void SetBoneWeight(const String&, float, bool = false); void SetBoneWeight(uint, float, bool = false); // Properties: /* readonly */ Animation animation; Array boneWeights; /* readonly */ bool enabled; uint8 layer; /* readonly */ float length; bool looped; /* readonly */ AnimatedModel model; /* readonly */ Node node; /* readonly */ int refs; Bone startBone; float time; /* readonly */ int weakRefs; float weight; }; class AnimationTriggerPoint { // Properties: Variant data; float time; }; template class Array { // Methods: void Clear(); void Erase(uint); int Find(const T&) const; int Find(uint, const T&) const; int FindByRef(const T&) const; int FindByRef(uint, const T&) const; void Insert(uint, const T&); void Pop(); void Push(const T&); void Reserve(uint); void Resize(uint); void Reverse(); void Sort(); void Sort(uint, uint); void SortReverse(); void SortReverse(uint, uint); // Properties: /* readonly */ bool empty; uint length; }; class AttributeInfo { // Properties: Variant defaultValue; /* readonly */ Array enumNames; uint mode; String name; VariantType type; }; class Audio { // Methods: bool Play(); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetMode(int, int, bool, bool = true); void Stop(); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ bool initialized; /* readonly */ bool interpolation; SoundListener listener; Array masterGain; /* readonly */ int mixRate; /* readonly */ bool playing; /* readonly */ int refs; /* readonly */ uint sampleSize; /* readonly */ bool stereo; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class BiasParameters { // Properties: float constantBias; float slopeScaledBias; }; class Billboard { // Properties: Color color; bool enabled; Vector3 position; float rotation; Vector2 size; Rect uv; }; class BillboardSet { // Methods: void ApplyAttributes(); void Commit(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; float animationLodBias; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ Array billboards; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; FaceCameraMode faceCameraMode; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; Material material; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; uint numBillboards; ObjectAnimation objectAnimation; bool occludee; bool occluder; /* readonly */ int refs; bool relative; bool scaled; float shadowDistance; uint shadowMask; bool sorted; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; /* readonly */ Zone zone; uint zoneMask; }; class Bone { // Properties: bool animated; BoundingBox boundingBox; Vector3 initialPosition; Quaternion initialRotation; Vector3 initialScale; String name; Node node; float radius; }; class BorderImage { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHoverOffset(int, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; IntRect border; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; IntVector2 hoverOffset; /* readonly */ bool hovering; IntRect imageBorder; IntRect imageRect; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; Texture texture; bool tiled; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class BoundingBox { // Methods: void Clear(); void Clip(const BoundingBox&); void Define(const BoundingBox&); void Define(const Frustum&); void Define(const Polyhedron&); void Define(const Sphere&); void Define(const Vector3&); void Define(const Vector3&, const Vector3&); void Define(float, float); Intersection IsInside(const BoundingBox&) const; Intersection IsInside(const Sphere&) const; Intersection IsInside(const Vector3&) const; void Merge(const BoundingBox&); void Merge(const Frustum&); void Merge(const Polyhedron&); void Merge(const Sphere&); void Merge(const Vector3&); Rect Projected(const Matrix4&) const; String ToString() const; void Transform(const Matrix3&); void Transform(const Matrix3x4&); BoundingBox Transformed(const Matrix3&) const; BoundingBox Transformed(const Matrix3x4&) const; // Properties: /* readonly */ Vector3 center; bool defined; /* readonly */ Vector3 halfSize; Vector3 max; Vector3 min; /* readonly */ Vector3 size; }; class Button { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHoverOffset(int, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetPressedChildOffset(int, int); void SetPressedOffset(int, int); void SetRepeat(float, float); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; IntRect border; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; IntVector2 hoverOffset; /* readonly */ bool hovering; IntRect imageBorder; IntRect imageRect; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; /* readonly */ bool pressed; IntVector2 pressedChildOffset; IntVector2 pressedOffset; int priority; /* readonly */ int refs; float repeatDelay; float repeatRate; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; Texture texture; bool tiled; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class Camera { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; float GetDistance(const Vector3&) const; float GetDistanceSquared(const Vector3&) const; Ray GetScreenRay(float, float) const; Frustum GetSplitFrustum(float, float) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; Vector3 ScreenToWorldPoint(const Vector3&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetOrthoSize(const Vector2&); Vector2 WorldToScreenPoint(const Vector3&) const; // Properties: bool animationEnabled; float aspectRatio; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; bool autoAspectRatio; /* readonly */ StringHash baseType; /* readonly */ String category; Plane clipPlane; /* readonly */ Matrix3x4 effectiveWorldTransform; bool enabled; /* readonly */ bool enabledEffective; float farClip; FillMode fillMode; float fov; /* readonly */ Frustum frustum; /* readonly */ float halfViewSize; /* readonly */ uint id; float lodBias; float nearClip; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; float orthoSize; bool orthographic; /* readonly */ Matrix4 projection; Vector2 projectionOffset; Plane reflectionPlane; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; bool useClipping; bool useReflection; /* readonly */ Matrix3x4 view; uint viewMask; uint viewOverrideFlags; /* readonly */ Frustum viewSpaceFrustum; /* readonly */ int weakRefs; float zoom; }; class CascadeParameters { // Properties: float biasAutoAdjust; float fadeStart; float split1; float split2; float split3; float split4; }; class CheckBox { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetCheckedOffset(int, int); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHoverOffset(int, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; IntRect border; bool bringToBack; bool bringToFront; /* readonly */ String category; bool checked; IntVector2 checkedOffset; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; IntVector2 hoverOffset; /* readonly */ bool hovering; IntRect imageBorder; IntRect imageRect; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; Texture texture; bool tiled; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class CollisionBox2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetCenter(float, float); void SetSize(float, float); // Properties: float angle; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; int categoryBits; Vector2 center; float density; bool enabled; /* readonly */ bool enabledEffective; float friction; int groupIndex; /* readonly */ uint id; /* readonly */ float inertia; int maskBits; /* readonly */ float mass; /* readonly */ Vector2 massCenter; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; float restitution; Vector2 size; bool temporary; bool trigger; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class CollisionChain2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Array GetVertices() const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetVertex(uint, const Vector2&); void SetVertices(Array); const Vector2& GetVertex(uint) const; // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; int categoryBits; float density; bool enabled; /* readonly */ bool enabledEffective; float friction; int groupIndex; /* readonly */ uint id; /* readonly */ float inertia; bool loop; int maskBits; /* readonly */ float mass; /* readonly */ Vector2 massCenter; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; float restitution; bool temporary; bool trigger; /* readonly */ StringHash type; /* readonly */ String typeName; uint vertexCount; /* readonly */ int weakRefs; }; class CollisionCircle2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetCenter(float, float); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; int categoryBits; Vector2 center; float density; bool enabled; /* readonly */ bool enabledEffective; float friction; int groupIndex; /* readonly */ uint id; /* readonly */ float inertia; int maskBits; /* readonly */ float mass; /* readonly */ Vector2 massCenter; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; float radius; /* readonly */ int refs; float restitution; bool temporary; bool trigger; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class CollisionEdge2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetVertices(const Vector2&, const Vector2&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; int categoryBits; float density; bool enabled; /* readonly */ bool enabledEffective; float friction; int groupIndex; /* readonly */ uint id; /* readonly */ float inertia; int maskBits; /* readonly */ float mass; /* readonly */ Vector2 massCenter; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; float restitution; bool temporary; bool trigger; /* readonly */ StringHash type; /* readonly */ String typeName; Vector2 vertex1; Vector2 vertex2; /* readonly */ int weakRefs; }; class CollisionPolygon2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Array GetVertices() const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetVertex(uint, const Vector2&); void SetVertices(Array); const Vector2& GetVertex(uint) const; // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; int categoryBits; float density; bool enabled; /* readonly */ bool enabledEffective; float friction; int groupIndex; /* readonly */ uint id; /* readonly */ float inertia; int maskBits; /* readonly */ float mass; /* readonly */ Vector2 massCenter; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; float restitution; bool temporary; bool trigger; /* readonly */ StringHash type; /* readonly */ String typeName; uint vertexCount; /* readonly */ int weakRefs; }; class CollisionShape { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetBox(const Vector3&, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetCapsule(float, float, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetCone(float, float, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetConvexHull(Model, uint = 0, const Vector3& = Vector3 ( 1 , 1 , 1 ), const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetCustomConvexHull(CustomGeometry, const Vector3& = Vector3 ( 1 , 1 , 1 ), const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetCustomTriangleMesh(CustomGeometry, const Vector3& = Vector3 ( 1 , 1 , 1 ), const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetCylinder(float, float, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetSphere(float, const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetStaticPlane(const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); void SetTerrain(); void SetTransform(const Vector3&, const Quaternion&); void SetTriangleMesh(Model, uint = 0, const Vector3& = Vector3 ( 1 , 1 , 1 ), const Vector3& = Vector3 ( ), const Quaternion& = Quaternion ( )); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; uint lodLevel; float margin; Model model; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; Vector3 position; /* readonly */ int refs; Quaternion rotation; ShapeType shapeType; Vector3 size; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; }; class CollisionShape2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; int categoryBits; float density; bool enabled; /* readonly */ bool enabledEffective; float friction; int groupIndex; /* readonly */ uint id; /* readonly */ float inertia; int maskBits; /* readonly */ float mass; /* readonly */ Vector2 massCenter; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; float restitution; bool temporary; bool trigger; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Color { // Methods: Color Abs() const; float Average() const; float Chroma() const; void Clip(bool); bool Equals() const; void FromHSL(float, float, float, float); void FromHSV(float, float, float, float); float Hue() const; void Invert(bool); Color Lerp(const Color&, float) const; float Lightness() const; float Luma() const; float MaxRGB() const; float MinRGB() const; float Range() const; float SaturationHSL() const; float SaturationHSV() const; float SumRGB() const; Vector3 ToHSL() const; Vector3 ToHSV() const; String ToString() const; uint ToUInt() const; float Value() const; // Properties: float a; float b; /* readonly */ Array data; float g; float r; /* readonly */ Vector3 rgb; /* readonly */ Vector4 rgba; }; class ColorFrame { // Properties: Color color; float time; }; class Component { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Connection { // Methods: void Disconnect(int = 0); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SendMessage(int, bool, bool, const VectorBuffer&, uint = 0); void SendPackageToClient(PackageFile); void SendRemoteEvent(Node, const String&, bool, const VariantMap& = VariantMap ( )); void SendRemoteEvent(const String&, bool, const VariantMap& = VariantMap ( )); String ToString() const; // Properties: /* readonly */ String address; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ bool client; /* readonly */ bool connectPending; /* readonly */ bool connected; Controls controls; /* readonly */ String downloadName; /* readonly */ float downloadProgress; VariantMap identity; bool logStatistics; /* readonly */ uint numDownloads; /* readonly */ uint16 port; Vector3 position; /* readonly */ int refs; Quaternion rotation; Scene scene; /* readonly */ bool sceneLoaded; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Console { // Methods: void CopySelectedRows() const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void Toggle(); void UpdateElements(); // Properties: bool autoVisibleOnError; /* readonly */ BorderImage background; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ Button closeButton; String commandInterpreter; XMLFile defaultStyle; bool focusOnShow; /* readonly */ uint historyPosition; /* readonly */ Array historyRow; /* readonly */ LineEdit lineEdit; uint numBufferedRows; uint numHistoryRows; uint numRows; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; bool visible; /* readonly */ int weakRefs; }; class Constraint { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* writeonly */ Vector3 axis; /* readonly */ StringHash baseType; /* readonly */ String category; float cfm; ConstraintType constraintType; bool disableCollision; bool enabled; /* readonly */ bool enabledEffective; float erp; Vector2 highLimit; /* readonly */ uint id; Vector2 lowLimit; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* writeonly */ Vector3 otherAxis; RigidBody otherBody; Vector3 otherPosition; Quaternion otherRotation; /* readonly */ RigidBody ownBody; Vector3 position; /* readonly */ int refs; Quaternion rotation; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; Vector3 worldPosition; }; class Constraint2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; /* readonly */ RigidBody2D ownerBody; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintDistance2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; float dampingRatio; bool enabled; /* readonly */ bool enabledEffective; float frequencyHz; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; Vector2 otherBodyAnchor; /* readonly */ RigidBody2D ownerBody; Vector2 ownerBodyAnchor; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintFriction2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: Vector2 anchor; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; float maxForce; float maxTorque; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; /* readonly */ RigidBody2D ownerBody; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintGear2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; Constraint2D otherConstraint; /* readonly */ RigidBody2D ownerBody; Constraint2D ownerConstraint; float ratio; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintMotor2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: float angularOffset; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; float correctionFactor; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; Vector2 linearOffset; float maxForce; float maxTorque; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; /* readonly */ RigidBody2D ownerBody; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintMouse2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; float dampingRatio; bool enabled; /* readonly */ bool enabledEffective; float frequencyHz; /* readonly */ uint id; float maxForce; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; /* readonly */ RigidBody2D ownerBody; /* readonly */ int refs; Vector2 target; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintPrismatic2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: Vector2 anchor; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; Vector2 axis; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; bool enableLimit; bool enableMotor; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; float lowerTranslation; float maxMotorForce; float motorSpeed; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; /* readonly */ RigidBody2D ownerBody; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; float upperTranslation; /* readonly */ int weakRefs; }; class ConstraintPulley2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; Vector2 otherBodyAnchor; Vector2 otherBodyGroundAnchor; /* readonly */ RigidBody2D ownerBody; Vector2 ownerBodyAnchor; Vector2 ownerBodyGroundAnchor; float ratio; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintRevolute2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: Vector2 anchor; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; bool enableLimit; bool enableMotor; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; float lowerAngle; float maxMotorTorque; float motorSpeed; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; /* readonly */ RigidBody2D ownerBody; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; float upperAngle; /* readonly */ int weakRefs; }; class ConstraintRope2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; float maxLength; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; Vector2 otherBodyAnchor; /* readonly */ RigidBody2D ownerBody; Vector2 ownerBodyAnchor; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintWeld2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: Vector2 anchor; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; float dampingRatio; bool enabled; /* readonly */ bool enabledEffective; float frequencyHz; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; /* readonly */ RigidBody2D ownerBody; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ConstraintWheel2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: Vector2 anchor; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; Vector2 axis; /* readonly */ StringHash baseType; /* readonly */ String category; bool collideConnected; float dampingRatio; bool enableMotor; bool enabled; /* readonly */ bool enabledEffective; float frequencyHz; /* readonly */ uint id; float maxMotorTorque; float motorSpeed; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; RigidBody2D otherBody; /* readonly */ RigidBody2D ownerBody; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Controls { // Methods: bool IsDown(uint) const; bool IsPressed(uint, const Controls&) const; void Reset(); void Set(uint, bool); // Properties: uint buttons; VariantMap extraData; float pitch; float yaw; }; class Cursor { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DefineShape(CursorShape, Texture, const IntRect&, const IntVector2&); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHoverOffset(int, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; IntRect border; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; IntVector2 hoverOffset; /* readonly */ bool hovering; IntRect imageBorder; IntRect imageRect; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; CursorShape shape; IntVector2 size; bool sortChildren; String style; bool temporary; Texture texture; bool tiled; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; bool useSystemShapes; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class CustomGeometry { // Methods: void ApplyAttributes(); void BeginGeometry(uint, PrimitiveType); void Clear(); void Commit(); void DefineColor(const Color&); void DefineGeometry(uint, PrimitiveType, uint, bool, bool, bool, bool); void DefineNormal(const Vector3&); void DefineTangent(const Vector4&); void DefineTexCoord(const Vector2&); void DefineVertex(const Vector3&); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; CustomGeometryVertex GetVertex(uint, uint); bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool dynamic; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; /* writeonly */ Material material; Array materials; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; uint numGeometries; /* readonly */ Array numVertices; ObjectAnimation objectAnimation; bool occludee; bool occluder; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; /* readonly */ Zone zone; uint zoneMask; }; class CustomGeometryVertex { // Properties: uint color; Vector3 normal; Vector3 position; Vector4 tangent; Vector2 texCoord; }; class DebugHud { // Methods: void ClearAppStats(); void ResetAppStats(const String&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAppStats(const String&, const String&); void SetAppStats(const String&, const Variant&); void Toggle(uint); void ToggleAll(); void Update(); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; XMLFile defaultStyle; uint mode; /* readonly */ Text modeText; float profilerInterval; uint profilerMaxDepth; /* readonly */ Text profilerText; /* readonly */ int refs; /* readonly */ Text statsText; /* readonly */ StringHash type; /* readonly */ String typeName; bool useRendererStats; /* readonly */ int weakRefs; }; class DebugRenderer { // Methods: void AddBoundingBox(const BoundingBox&, const Color&, bool = true); void AddFrustum(const Frustum&, const Color&, bool = true); void AddLine(const Vector3&, const Vector3&, const Color&, bool = true); void AddNode(Node, float = 1.0, bool = true); void AddPolyhedron(const Polyhedron&, const Color&, bool = true); void AddSkeleton(Skeleton, const Color&, bool = true); void AddSphere(const Sphere&, const Color&, bool = true); void AddTriangle(const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true); void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class DecalSet { // Methods: bool AddDecal(Drawable, const Vector3&, const Quaternion&, float, float, float, const Vector2&, const Vector2&, float = 0.0, float = 0.1, uint = 0xffffffff); void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllDecals(); void RemoveDecals(uint); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; Material material; uint maxIndices; uint maxLights; uint maxVertices; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ uint numDecals; /* readonly */ uint numIndices; /* readonly */ uint numVertices; ObjectAnimation objectAnimation; bool occludee; bool occluder; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; /* readonly */ Zone zone; uint zoneMask; }; class Deserializer { // Methods: Array Read(uint); bool ReadBool(); BoundingBox ReadBoundingBox(); int8 ReadByte(); Color ReadColor(); String ReadFileID(); float ReadFloat(); int ReadInt(); IntRect ReadIntRect(); IntVector2 ReadIntVector2(); String ReadLine(); Matrix3 ReadMatrix3(); Matrix3x4 ReadMatrix3x4(); Matrix4 ReadMatrix4(); uint ReadNetID(); Quaternion ReadPackedQuaternion(); Vector3 ReadPackedVector3(float); Quaternion ReadQuaternion(); int16 ReadShort(); String ReadString(); StringHash ReadStringHash(); uint8 ReadUByte(); uint ReadUInt(); uint16 ReadUShort(); uint ReadVLE(); Variant ReadVariant(); VariantMap ReadVariantMap(); Vector2 ReadVector2(); Vector3 ReadVector3(); Vector4 ReadVector4(); uint Seek(uint); // Properties: /* readonly */ uint checksum; /* readonly */ bool eof; /* readonly */ String name; /* readonly */ uint position; /* readonly */ uint size; }; class Dictionary { // Methods: void Clear(); void Erase(const String&); bool Exists(const String&) const; bool Get(const String&, void*) const; bool Get(const String&, double&) const; bool Get(const String&, int64&) const; void Set(const String&, const void*); void Set(const String&, const double&); void Set(const String&, const int64&); // Properties: /* readonly */ bool empty; /* readonly */ Array keys; /* readonly */ uint length; }; class DictionaryValue { }; class Drawable { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; bool occludee; bool occluder; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class Drawable2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; int layer; uint lightMask; float lodBias; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; bool occludee; bool occluder; int orderInLayer; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; Texture2D texture; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class DropDownList { // Methods: void AddChild(UIElement); void AddItem(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; Array GetItems() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); void InsertItem(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveAllItems(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void RemoveItem(UIElement); void RemoveItem(uint); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAccelerator(int, int); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHoverOffset(int, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetPressedChildOffset(int, int); void SetPressedOffset(int, int); void SetRepeat(float, float); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); UIElement getPopup() const; // Properties: /* readonly */ int acceleratorKey; /* readonly */ int acceleratorQualifiers; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; IntRect border; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; IntVector2 hoverOffset; /* readonly */ bool hovering; IntRect imageBorder; IntRect imageRect; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; /* readonly */ Array items; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; /* readonly */ ListView listView; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; /* readonly */ uint numItems; ObjectAnimation objectAnimation; float opacity; UIElement parent; /* readonly */ UIElement placeholder; String placeholderText; IntVector2 position; /* readonly */ bool pressed; IntVector2 pressedChildOffset; IntVector2 pressedOffset; int priority; /* readonly */ int refs; float repeatDelay; float repeatRate; bool resizePopup; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; /* readonly */ UIElement selectedItem; uint selection; bool showPopup; IntVector2 size; bool sortChildren; String style; bool temporary; Texture texture; bool tiled; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class Engine { // Methods: Console CreateConsole(); DebugHud CreateDebugHud(); void DumpMemory(); void DumpProfiler(); void DumpResources(bool = false); void Exit(); void RunFrame(); void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: bool autoExit; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ bool exiting; /* readonly */ bool headless; /* readonly */ bool initialized; int maxFps; int maxInactiveFps; int minFps; bool pauseMinimized; /* readonly */ int refs; int timeStepSmoothing; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class File { // Methods: void Close(); bool Open(const String&, FileMode = FILE_READ); Array Read(uint); bool ReadBool(); BoundingBox ReadBoundingBox(); int8 ReadByte(); Color ReadColor(); String ReadFileID(); float ReadFloat(); int ReadInt(); IntRect ReadIntRect(); IntVector2 ReadIntVector2(); String ReadLine(); Matrix3 ReadMatrix3(); Matrix3x4 ReadMatrix3x4(); Matrix4 ReadMatrix4(); uint ReadNetID(); Quaternion ReadPackedQuaternion(); Vector3 ReadPackedVector3(float); Quaternion ReadQuaternion(); int16 ReadShort(); String ReadString(); StringHash ReadStringHash(); uint8 ReadUByte(); uint ReadUInt(); uint16 ReadUShort(); uint ReadVLE(); Variant ReadVariant(); VariantMap ReadVariantMap(); Vector2 ReadVector2(); Vector3 ReadVector3(); Vector4 ReadVector4(); uint Seek(uint); void SendEvent(const String&, VariantMap& = VariantMap ( )); uint Write(Array); bool WriteBool(bool); bool WriteBoundingBox(const BoundingBox&); bool WriteByte(int8); bool WriteColor(const Color&); bool WriteFileID(const String&); bool WriteFloat(float); bool WriteInt(int); bool WriteIntRect(const IntRect&); bool WriteIntVector2(const IntVector2&); bool WriteLine(const String&); bool WriteMatrix3(const Matrix3&); bool WriteMatrix3x4(const Matrix3x4&); bool WriteMatrix4(const Matrix4&); bool WriteNetID(uint); bool WritePackedQuaternion(const Quaternion&); bool WritePackedVector3(const Vector3&, float); bool WriteQuaternion(const Quaternion&); bool WriteShort(int16); bool WriteString(const String&); bool WriteStringHash(const StringHash&); bool WriteUByte(uint8); bool WriteUInt(uint); bool WriteUShort(uint16); bool WriteVLE(uint); bool WriteVariant(const Variant&); bool WriteVariantMap(const VariantMap&); bool WriteVector2(const Vector2&); bool WriteVector3(const Vector3&); bool WriteVector4(const Vector4&); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint checksum; /* readonly */ bool eof; /* readonly */ FileMode mode; /* readonly */ String name; /* readonly */ bool open; /* readonly */ bool packaged; /* readonly */ uint position; /* readonly */ int refs; /* readonly */ uint size; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class FileSelector { // Methods: void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetButtonTexts(const String&, const String&); void SetFilters(Array, uint); void UpdateElements(); // Properties: /* readonly */ StringHash baseType; /* readonly */ Button cancelButton; /* readonly */ String category; XMLFile defaultStyle; bool directoryMode; /* readonly */ ListView fileList; String fileName; /* readonly */ LineEdit fileNameEdit; /* readonly */ String filter; /* readonly */ uint filterIndex; /* readonly */ DropDownList filterList; /* readonly */ Button okButton; String path; /* readonly */ LineEdit pathEdit; /* readonly */ int refs; String title; /* readonly */ Text titleText; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; /* readonly */ Window window; }; class FileSystem { // Methods: bool Copy(const String&, const String&); bool CreateDir(const String&); bool Delete(const String&); bool DirExists(const String&) const; bool FileExists(const String&) const; String GetAppPreferencesDir(const String&, const String&) const; uint GetLastModifiedTime(const String&) const; bool Rename(const String&, const String&); Array ScanDir(const String&, const String&, uint, bool) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetLastModifiedTime(const String&, uint); int SystemCommand(const String&, bool = false); uint SystemCommandAsync(const String&); bool SystemOpen(const String&, const String&); int SystemRun(const String&, Array); uint SystemRunAsync(const String&, Array); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; String currentDir; bool executeConsoleCommands; /* readonly */ String programDir; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ String userDocumentsDir; /* readonly */ int weakRefs; }; class FocusParameters { // Properties: bool autoSize; bool focus; float minView; bool nonUniform; float quantize; }; class Font { // Methods: IntVector2 GetTotalGlyphOffset(int) const; bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File, int, bool = false); bool SaveXML(VectorBuffer&, int, bool = false); bool SaveXML(const String&, int, bool = false); void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: IntVector2 absoluteGlyphOffset; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; Vector2 scaledGlyphOffset; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class Frustum { // Methods: void Define(const BoundingBox&, const Matrix3x4&); void Define(const Vector3&, const Vector3&, const Matrix3x4&); void Define(float, float, float, float, float, const Matrix3x4&); void DefineOrtho(float, float, float, float, float, const Matrix3x4&); float Distance(const Vector3&) const; Intersection IsInside(const BoundingBox&); Intersection IsInside(const Sphere&); Intersection IsInside(const Vector3&); void Transform(const Matrix3&); void Transform(const Matrix3x4&); Frustum Transformed(const Matrix3&) const; Frustum Transformed(const Matrix3x4&) const; // Properties: /* readonly */ Array vertices; }; class Graphics { // Methods: void BeginDumpShaders(const String&); void Close(); void EndDumpShaders(); void Maximize(); void Minimize(); void PrecacheShaders(File); void PrecacheShaders(VectorBuffer&); void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetMode(int, int); bool SetMode(int, int, bool, bool, bool, bool, bool, int); void SetWindowPosition(int, int); bool TakeScreenShot(Image); bool ToggleFullscreen(); // Properties: /* readonly */ StringHash baseType; /* readonly */ bool borderless; /* readonly */ String category; /* readonly */ bool deferredSupport; /* readonly */ IntVector2 desktopResolution; /* readonly */ bool deviceLost; bool flushGPU; bool forceSM2; /* readonly */ bool fullscreen; /* readonly */ bool hardwareShadowSupport; /* readonly */ int height; /* readonly */ bool initialized; /* readonly */ bool instancingSupport; /* readonly */ bool lightPrepassSupport; /* readonly */ int multiSample; /* readonly */ Array multiSampleLevels; /* readonly */ uint numBatches; /* readonly */ uint numPrimitives; String orientations; /* readonly */ int refs; /* readonly */ bool resizable; /* readonly */ Array resolutions; bool sRGB; /* readonly */ bool sRGBSupport; /* readonly */ bool sRGBWriteSupport; /* readonly */ bool sm3Support; /* readonly */ bool tripleBuffer; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ bool vsync; /* readonly */ int weakRefs; /* readonly */ int width; /* writeonly */ Image windowIcon; IntVector2 windowPosition; String windowTitle; }; class HttpRequest { // Methods: Array Read(uint); bool ReadBool(); BoundingBox ReadBoundingBox(); int8 ReadByte(); Color ReadColor(); String ReadFileID(); float ReadFloat(); int ReadInt(); IntRect ReadIntRect(); IntVector2 ReadIntVector2(); String ReadLine(); Matrix3 ReadMatrix3(); Matrix3x4 ReadMatrix3x4(); Matrix4 ReadMatrix4(); uint ReadNetID(); Quaternion ReadPackedQuaternion(); Vector3 ReadPackedVector3(float); Quaternion ReadQuaternion(); int16 ReadShort(); String ReadString(); StringHash ReadStringHash(); uint8 ReadUByte(); uint ReadUInt(); uint16 ReadUShort(); uint ReadVLE(); Variant ReadVariant(); VariantMap ReadVariantMap(); Vector2 ReadVector2(); Vector3 ReadVector3(); Vector4 ReadVector4(); uint Seek(uint); // Properties: /* readonly */ uint availableSize; /* readonly */ uint checksum; /* readonly */ bool eof; /* readonly */ String error; /* readonly */ String name; /* readonly */ bool open; /* readonly */ uint position; /* readonly */ int refs; /* readonly */ uint size; /* readonly */ HttpRequestState state; /* readonly */ String url; /* readonly */ String verb; /* readonly */ int weakRefs; }; class Image { // Methods: void Clear(const Color&); void ClearInt(uint); bool FlipHorizontal(); bool FlipVertical(); Color GetPixel(int, int) const; Color GetPixel(int, int, int) const; Color GetPixelBilinear(float, float) const; uint GetPixelInt(int, int) const; uint GetPixelInt(int, int, int) const; Color GetPixelTrilinear(float, float, float) const; Image GetSubimage(const IntRect&) const; bool Load(File); bool Load(VectorBuffer&); bool LoadColorLUT(File); bool LoadColorLUT(VectorBuffer&); bool Resize(int, int); bool Save(File) const; bool Save(VectorBuffer&) const; void SaveBMP(const String&) const; void SaveJPG(const String&, int) const; void SavePNG(const String&) const; void SaveTGA(const String&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetPixel(int, int, const Color&); void SetPixel(int, int, int, const Color&); void SetPixelInt(int, int, int, uint); void SetPixelInt(int, int, uint); bool SetSize(int, int, int, uint); bool SetSize(int, int, uint); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint components; /* readonly */ bool compressed; /* readonly */ int depth; /* readonly */ int height; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; /* readonly */ int width; }; class Input { // Methods: int AddScreenJoystick(XMLFile = null, XMLFile = null); int GetKeyFromName(const String&) const; int GetKeyFromScancode(int) const; String GetKeyName(int) const; int GetScancodeFromKey(int) const; int GetScancodeFromName(const String&) const; String GetScancodeName(int) const; uint LoadGestures(File); uint LoadGestures(VectorBuffer&); bool RecordGesture(); void RemoveAllGestures(); bool RemoveGesture(uint); bool RemoveScreenJoystick(int); void ResetMouseVisible(); bool SaveGesture(File, uint); bool SaveGesture(VectorBuffer&, uint); bool SaveGestures(File); bool SaveGestures(VectorBuffer&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetMouseVisible(bool, bool = false); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ bool focus; /* readonly */ Array joysticks; /* readonly */ Array joysticksByIndex; /* readonly */ Array keyDown; /* readonly */ Array keyPress; /* readonly */ bool minimized; /* readonly */ Array mouseButtonDown; /* readonly */ Array mouseButtonPress; bool mouseGrabbed; MouseMode mouseMode; /* readonly */ IntVector2 mouseMove; /* readonly */ int mouseMoveWheel; /* readonly */ int mouseMoveX; /* readonly */ int mouseMoveY; /* readonly */ IntVector2 mousePosition; bool mouseVisible; /* readonly */ uint numJoysticks; /* readonly */ uint numTouches; /* readonly */ Array qualifierDown; /* readonly */ Array qualifierPress; /* readonly */ int qualifiers; /* readonly */ int refs; /* readonly */ Array scancodeDown; /* readonly */ Array scancodePress; Array screenJoystickVisible; /* readonly */ bool screenKeyboardSupport; bool screenKeyboardVisible; bool toggleFullscreen; bool touchEmulation; /* readonly */ Array touches; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class IntRect { // Methods: Intersection IsInside(const IntVector2&) const; // Properties: int bottom; /* readonly */ Array data; /* readonly */ int height; int left; int right; /* readonly */ IntVector2 size; int top; /* readonly */ int width; }; class IntVector2 { // Methods: String ToString() const; // Properties: /* readonly */ Array data; int x; int y; }; class JSONFile { // Methods: JSONValue CreateRoot(JSONValueType = JSON_ANY); JSONValue GetRoot(JSONValueType = JSON_ANY); bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class JSONValue { // Methods: void AddBool(bool); void AddColor(const Color&); void AddFloat(float); void AddInt(int); void AddIntRect(const IntRect&); void AddIntVector2(const IntVector2&); void AddMatrix3(const Matrix3&); void AddMatrix3x4(const Matrix3x4&); void AddMatrix4(const Matrix4&); void AddQuaternion(const Quaternion&); void AddResourceRef(const ResourceRef&); void AddResourceRefList(const ResourceRefList&); void AddString(const String); void AddVariant(const Variant&); void AddVariantValue(const Variant&); void AddVector2(const Vector2&); void AddVector3(const Vector3&); void AddVector4(const Vector4&); void AddVectorVariant(const Variant&); JSONValue CreateChild(JSONValueType = JSON_OBJECT); JSONValue CreateChild(const String&, JSONValueType = JSON_OBJECT); bool GetBool(const String&) const; bool GetBool(uint) const; JSONValue GetChild(const String&, JSONValueType = JSON_ANY) const; JSONValue GetChild(uint, JSONValueType = JSON_ANY) const; Array GetChildNames() const; Color GetColor(const String&) const; Color GetColor(uint) const; float GetFloat(const String&) const; float GetFloat(uint) const; int GetInt(const String&) const; int GetInt(uint) const; IntRect GetIntRect(const String&) const; IntRect GetIntRect(uint) const; IntVector2 GetIntVector2(const String&) const; IntVector2 GetIntVector2(uint) const; Matrix3 GetMatrix3(const String&) const; Matrix3 GetMatrix3(uint) const; Matrix3x4 GetMatrix3x4(const String&) const; Matrix3x4 GetMatrix3x4(uint) const; Matrix4 GetMatrix4(const String&) const; Matrix4 GetMatrix4(uint) const; Quaternion GetQuaternion(const String&) const; Quaternion GetQuaternion(uint) const; ResourceRef GetResourceRef(const String&) const; ResourceRef GetResourceRef(uint) const; ResourceRefList GetResourceRefList(const String&) const; ResourceRefList GetResourceRefList(uint) const; String GetString(const String&) const; String GetString(uint) const; Array GetValueNames() const; Variant GetVariant(const String&) const; Variant GetVariant(uint) const; Variant GetVariantValue(const String&, VariantType) const; Variant GetVariantValue(uint, VariantType) const; Vector2 GetVector2(const String&) const; Vector2 GetVector2(uint) const; Vector3 GetVector3(const String&) const; Vector3 GetVector3(uint) const; Vector4 GetVector4(const String&) const; Vector4 GetVector4(uint) const; Variant GetVectorVariant(const String&) const; Variant GetVectorVariant(uint) const; void SetBool(const String&, bool); void SetColor(const String&, const Color&); void SetFloat(const String&, float); void SetInt(const String&, int); void SetIntRect(const String&, const IntRect&); void SetIntVector2(const String&, const IntVector2&); void SetMatrix3(const String&, const Matrix3&); void SetMatrix3x4(const String&, const Matrix3x4&); void SetMatrix4(const String&, const Matrix4&); void SetQuaternion(const String&, const Quaternion&); void SetResourceRef(const String&, const ResourceRef&); void SetResourceRefList(const String&, const ResourceRefList&); void SetString(const String&, const String); void SetVariant(const String&, const Variant&); void SetVariantValue(const String&, const Variant&); void SetVector2(const String&, const Vector2&); void SetVector3(const String&, const Vector3&); void SetVector4(const String&, const Vector4&); void SetVectorVariant(const String&, const Variant&); // Properties: /* readonly */ bool isArray; /* readonly */ bool isNull; /* readonly */ bool isObject; /* readonly */ bool notNull; /* readonly */ uint size; }; class JoystickState { // Properties: /* readonly */ Array axisPosition; /* readonly */ Array buttonDown; /* readonly */ Array buttonPress; /* readonly */ bool controller; /* readonly */ Array hatPosition; int joystickID; String name; /* readonly */ uint numAxes; /* readonly */ uint numButtons; /* readonly */ uint numHats; }; class Light { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; float aspectRatio; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; float brightness; bool castShadows; /* readonly */ String category; Color color; float drawDistance; /* readonly */ Color effectiveColor; /* readonly */ float effectiveSpecularIntensity; bool enabled; /* readonly */ bool enabledEffective; float fadeDistance; float fov; /* readonly */ Frustum frustum; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; LightType lightType; float lodBias; uint maxLights; /* readonly */ bool negative; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ int numShadowSplits; ObjectAnimation objectAnimation; bool occludee; bool occluder; bool perVertex; Texture rampTexture; float range; /* readonly */ int refs; BiasParameters shadowBias; CascadeParameters shadowCascade; float shadowDistance; float shadowFadeDistance; FocusParameters shadowFocus; float shadowIntensity; uint shadowMask; float shadowNearFarRatio; float shadowResolution; Texture shapeTexture; float specularIntensity; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class LineEdit { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHoverOffset(int, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; IntRect border; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; /* readonly */ BorderImage cursor; float cursorBlinkRate; bool cursorMovable; uint cursorPosition; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; uint echoCharacter; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; IntVector2 hoverOffset; /* readonly */ bool hovering; IntRect imageBorder; IntRect imageRect; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; uint maxLength; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; String text; bool textCopyable; /* readonly */ Text textElement; bool textSelectable; Texture texture; bool tiled; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class ListView { // Methods: void AddChild(UIElement); void AddItem(UIElement); void AddSelection(uint); void ApplyAttributes(); void BringToFront(); void ChangeSelection(int, bool); void ClearSelection(); void CopySelectedItemsToClipboard(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); void Expand(uint, bool, bool = false); uint FindChild(UIElement) const; uint FindItem(UIElement); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; Array GetItems() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); void InsertItem(uint, UIElement, UIElement = null); bool IsExpanded(uint) const; bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool IsSelected(uint) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveAllItems(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void RemoveItem(UIElement, uint = 0); void RemoveItem(uint); void RemoveSelection(uint); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetScrollBarsVisible(bool, bool); void SetSelections(Array); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void SetViewPosition(int, int); void ToggleExpand(uint, bool = false); void ToggleSelection(uint); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; int baseIndent; /* readonly */ StringHash baseType; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; bool clearSelectionOnDefocus; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; /* readonly */ UIElement contentElement; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; bool hierarchyMode; HighlightMode highlightMode; HorizontalAlignment horizontalAlignment; /* readonly */ ScrollBar horizontalScrollBar; /* readonly */ bool hovering; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; /* readonly */ Array items; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; bool multiselect; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; /* readonly */ uint numItems; ObjectAnimation objectAnimation; float opacity; float pageStep; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool scrollBarsAutoVisible; float scrollDeceleration; /* readonly */ BorderImage scrollPanel; float scrollSnapEpsilon; float scrollStep; bool selectOnClickEnd; bool selected; /* readonly */ UIElement selectedItem; /* readonly */ Array selectedItems; uint selection; /* readonly */ Array selections; IntVector2 size; bool sortChildren; String style; bool temporary; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; /* readonly */ ScrollBar verticalScrollBar; IntVector2 viewPosition; bool visible; /* readonly */ int weakRefs; int width; }; class Log { // Methods: void Close(); void Debug(const String&); void Error(const String&); void Info(const String&); void Open(const String&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void Warning(const String&); void Write(const String&, bool = false); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ String lastMessage; int level; bool quiet; /* readonly */ int refs; bool timeStamp; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Material { // Methods: Material Clone(const String& = String ( )) const; ValueAnimation GetShaderParameterAnimation(const String&) const; float GetShaderParameterAnimationSpeed(const String&) const; WrapMode GetShaderParameterAnimationWrapMode(const String&) const; bool Load(File); bool Load(VectorBuffer&); bool Load(const XMLElement&); void RemoveShaderParameter(const String&); bool Save(File) const; bool Save(VectorBuffer&) const; bool Save(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetShaderParameterAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetShaderParameterAnimationSpeed(const String&, float); void SetShaderParameterAnimationWrapMode(const String&, WrapMode); void SetTechnique(uint, Technique, uint = 0, float = 0.0); void SetUVTransform(const Vector2&, float, const Vector2&); void SetUVTransform(const Vector2&, float, float); void SortTechniques(); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; CullMode cullMode; BiasParameters depthBias; /* readonly */ uint memoryUse; String name; uint numTechniques; /* readonly */ bool occlusion; /* readonly */ int refs; Scene scene; /* readonly */ Array shaderParameterNames; Array shaderParameters; CullMode shadowCullMode; /* readonly */ Array techniqueEntries; /* readonly */ Array techniques; Array textures; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class Matrix3 { // Methods: bool Equals(const Matrix3&) const; Matrix3 Inverse() const; Vector3 Scale() const; Matrix3 Scaled(const Vector3&) const; void SetScale(const Vector3&); void SetScale(float); String ToString() const; Matrix3 Transpose() const; // Properties: float m00; float m01; float m02; float m10; float m11; float m12; float m20; float m21; float m22; }; class Matrix3x4 { // Methods: void Decompose(Vector3&, Quaternion&, Vector3&) const; bool Equals(const Matrix3x4&) const; Matrix3x4 Inverse() const; Quaternion Rotation() const; Matrix3 RotationMatrix() const; Vector3 Scale() const; void SetRotation(const Matrix3&); void SetScale(const Vector3&); void SetScale(float); void SetTranslation(const Vector3&); Matrix3 ToMatrix3() const; Matrix4 ToMatrix4() const; String ToString() const; Vector3 Translation() const; // Properties: float m00; float m01; float m02; float m03; float m10; float m11; float m12; float m13; float m20; float m21; float m22; float m23; }; class Matrix4 { // Methods: void Decompose(Vector3&, Quaternion&, Vector3&) const; bool Equals(const Matrix4&) const; Matrix4 Inverse() const; Quaternion Rotation() const; Matrix3 RotationMatrix() const; Vector3 Scale() const; void SetRotation(const Matrix3&); void SetScale(const Vector3&); void SetScale(float); void SetTranslation(const Vector3&); Matrix3 ToMatrix3() const; String ToString() const; Vector3 Translation() const; Matrix4 Transpose() const; // Properties: float m00; float m01; float m02; float m03; float m10; float m11; float m12; float m13; float m20; float m21; float m22; float m23; float m30; float m31; float m32; float m33; }; class Menu { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAccelerator(int, int); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHoverOffset(int, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPopupOffset(int, int); void SetPosition(int, int); void SetPressedChildOffset(int, int); void SetPressedOffset(int, int); void SetRepeat(float, float); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: /* readonly */ int acceleratorKey; /* readonly */ int acceleratorQualifiers; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; IntRect border; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; IntVector2 hoverOffset; /* readonly */ bool hovering; IntRect imageBorder; IntRect imageRect; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; UIElement popup; IntVector2 popupOffset; IntVector2 position; /* readonly */ bool pressed; IntVector2 pressedChildOffset; IntVector2 pressedOffset; int priority; /* readonly */ int refs; float repeatDelay; float repeatRate; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; bool showPopup; IntVector2 size; bool sortChildren; String style; bool temporary; Texture texture; bool tiled; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class MessageBox { // Methods: void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; String message; /* readonly */ int refs; String title; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; /* readonly */ UIElement window; }; class Model { // Methods: Model Clone(const String& = String ( )) const; bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ uint numGeometries; /* readonly */ Array numGeometryLodLevels; /* readonly */ uint numMorphs; /* readonly */ int refs; /* readonly */ Skeleton skeleton; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class Navigable { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; bool recursive; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class NavigationMesh { // Methods: void ApplyAttributes(); bool Build(); bool Build(const BoundingBox&); void DrawDebugGeometry(DebugRenderer, bool); void DrawDebugGeometry(bool); Vector3 FindNearestPoint(const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )); Array FindPath(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; float GetDistanceToWall(const Vector3&, float, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )); Vector3 GetRandomPoint(); Vector3 GetRandomPointInCircle(const Vector3&, float, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; Vector3 MoveAlongSurface(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ), uint = 3); Vector3 Raycast(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 )); void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: float agentHeight; float agentMaxClimb; float agentMaxSlope; float agentRadius; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; /* readonly */ String category; float cellHeight; float cellSize; float detailSampleDistance; float detailSampleMaxError; float edgeMaxError; float edgeMaxLength; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool initialized; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ IntVector2 numTiles; ObjectAnimation objectAnimation; Vector3 padding; /* readonly */ int refs; float regionMergeSize; float regionMinSize; bool temporary; int tileSize; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; }; class Network { // Methods: void BroadcastMessage(int, bool, bool, const VectorBuffer&, uint = 0); void BroadcastRemoteEvent(Node, const String&, bool, const VariantMap& = VariantMap ( )); void BroadcastRemoteEvent(Scene, const String&, bool, const VariantMap& = VariantMap ( )); void BroadcastRemoteEvent(const String&, bool, const VariantMap& = VariantMap ( )); bool CheckRemoteEvent(const String&) const; bool Connect(const String&, uint16, Scene, const VariantMap& = VariantMap ( )); void Disconnect(int = 0); HttpRequest MakeHttpRequest(const String&, const String& = String ( ), Array = null, const String& = String ( )); void RegisterRemoteEvent(const String&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SendPackageToClients(Scene, PackageFile); bool StartServer(uint16); void StopServer(); void UnregisterAllRemoteEvents(); void UnregisterRemoteEvent(const String&) const; // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ Array clientConnections; String packageCacheDir; /* readonly */ int refs; /* readonly */ Connection serverConnection; /* readonly */ bool serverRunning; /* readonly */ StringHash type; /* readonly */ String typeName; int updateFps; /* readonly */ int weakRefs; }; class NetworkPriority { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool alwaysUpdateOwner; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; float basePriority; /* readonly */ StringHash baseType; /* readonly */ String category; float distanceFactor; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; float minPriority; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Node { // Methods: void AddChild(Node, uint = M_MAX_UNSIGNED); void ApplyAttributes(); Node Clone(CreateMode = REPLICATED); Component CloneComponent(Component, CreateMode, uint = 0); Component CloneComponent(Component, uint = 0); Node CreateChild(const String& = String ( ), CreateMode = REPLICATED, uint = 0); Component CreateComponent(const String&, CreateMode = REPLICATED, uint = 0); ScriptObject CreateScriptObject(ScriptFile, const String&, CreateMode = REPLICATED); ScriptObject CreateScriptObject(const String&, const String&, CreateMode = REPLICATED); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Node GetChild(const String&, bool = false) const; Array GetChildren(bool = false) const; Array GetChildrenWithComponent(const String&, bool = false) const; Array GetChildrenWithScript(bool = false) const; Array GetChildrenWithScript(const String&, bool = false) const; Component GetComponent(const String&) const; Array GetComponents() const; Array GetComponents(const String&, bool = false) const; Component GetOrCreateComponent(const String&, CreateMode = REPLICATED, uint = 0); ScriptObject GetScriptObject() const; ScriptObject GetScriptObject(const String&) const; bool HasComponent(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); Vector3 LocalToWorld(const Vector3&) const; Vector3 LocalToWorld(const Vector4&) const; Vector2 LocalToWorld2D(const Vector2&) const; bool LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 ), TransformSpace = TS_WORLD); void MarkNetworkUpdate() const; void Pitch(float, TransformSpace = TS_LOCAL); void Remove(); void RemoveAllChildren(); void RemoveAllComponents(); void RemoveChild(Node); void RemoveChildren(bool, bool, bool); void RemoveComponent(Component); void RemoveComponent(const String&); void RemoveComponents(bool, bool); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); void Roll(float, TransformSpace = TS_LOCAL); void Rotate(const Quaternion&, TransformSpace = TS_LOCAL); void Rotate2D(float, TransformSpace = TS_LOCAL); void RotateAround(const Vector3&, const Quaternion&, TransformSpace = TS_LOCAL); void RotateAround2D(const Vector2&, float, TransformSpace = TS_LOCAL); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; void Scale(const Vector3&); void Scale(float); void Scale2D(const Vector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetPosition2D(float, float); void SetScale(float); void SetScale2D(float, float); void SetTransform(const Vector3&, const Quaternion&); void SetTransform(const Vector3&, const Quaternion&, const Vector3&); void SetTransform(const Vector3&, const Quaternion&, float); void SetTransform2D(const Vector2&, float); void SetTransform2D(const Vector2&, float, const Vector2&); void SetTransform2D(const Vector2&, float, float); void SetWorldTransform(const Vector3&, const Quaternion&); void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&); void SetWorldTransform(const Vector3&, const Quaternion&, float); void SetWorldTransform2D(const Vector2&, float); void SetWorldTransform2D(const Vector2&, float, const Vector2&); void SetWorldTransform2D(const Vector2&, float, float); void Translate(const Vector3&, TransformSpace = TS_LOCAL); void Translate2D(const Vector2&, TransformSpace = TS_LOCAL); Vector3 WorldToLocal(const Vector3&) const; Vector3 WorldToLocal(const Vector4&) const; Vector2 WorldToLocal2D(const Vector2&) const; void Yaw(float, TransformSpace = TS_LOCAL); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ Array children; /* readonly */ Array components; Vector3 direction; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ uint id; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; /* readonly */ uint numComponents; ObjectAnimation objectAnimation; Connection owner; Node parent; Vector3 position; Vector2 position2D; /* readonly */ int refs; /* readonly */ Vector3 right; Quaternion rotation; float rotation2D; Vector3 scale; Vector2 scale2D; /* readonly */ Scene scene; /* readonly */ ScriptObject scriptObject; bool temporary; /* readonly */ Matrix3x4 transform; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ Vector3 up; /* readonly */ VariantMap vars; /* readonly */ int weakRefs; Vector3 worldDirection; Vector3 worldPosition; Vector2 worldPosition2D; /* readonly */ Vector3 worldRight; Quaternion worldRotation; float worldRotation2D; Vector3 worldScale; Vector2 worldScale2D; /* readonly */ Matrix3x4 worldTransform; /* readonly */ Vector3 worldUp; }; class Object { // Methods: void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ObjectAnimation { // Methods: void AddAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; bool Load(File); bool Load(VectorBuffer&); void RemoveAttributeAnimation(ValueAnimation); void RemoveAttributeAnimation(const String&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ Array attributeAnimations; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ Array speeds; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; /* readonly */ Array wrapModes; }; class Octree { // Methods: void AddManualDrawable(Drawable); void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); void DrawDebugGeometry(bool) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Array GetDrawables(const BoundingBox&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK); Array GetDrawables(const Frustum&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK); Array GetDrawables(const Sphere&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK); Array GetDrawables(const Vector3&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; Array Raycast(const Ray&, RayQueryLevel = RAY_TRIANGLE, float = M_INFINITY, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK) const; RayQueryResult RaycastSingle(const Ray&, RayQueryLevel = RAY_TRIANGLE, float = M_INFINITY, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK) const; void Remove(); void RemoveInstanceDefault(); void RemoveManualDrawable(Drawable); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetSize(const BoundingBox&, uint); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ uint numLevels; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; }; class OffMeshConnection { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; bool bidirectional; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; Node endPoint; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; float radius; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class PackageFile { // Methods: bool Exists(const String&) const; Array GetEntryNames() const; bool Open(const String&, uint = 0) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool compressed() const; // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint checksum; /* readonly */ String name; /* readonly */ uint numFiles; /* readonly */ int refs; /* readonly */ uint totalSize; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ParticleEffect { // Methods: ColorFrame GetColorFrame(uint) const; TextureFrame GetTextureFrame(uint) const; bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetColorFrame(uint, ColorFrame) const; void SetTextureFrame(uint, TextureFrame) const; // Properties: float activeTime; float animationLodBias; /* readonly */ StringHash baseType; /* readonly */ String category; Vector3 constantForce; float dampingForce; Vector3 emitterSize; EmitterType emitterType; float inactiveTime; Material material; Vector3 maxDirection; float maxEmissionRate; Vector3 maxParticleSize; float maxRotation; float maxRotationSpeed; float maxTimeToLive; float maxVelocity; /* readonly */ uint memoryUse; Vector3 minDirection; float minEmissionRate; Vector2 minParticleSize; float minRotation; float minRotationSpeed; float minTimeToLive; float minVelocity; String name; /* readonly */ uint numColorFrames; uint numParticles; /* readonly */ uint numTextureFrames; /* readonly */ int refs; bool relative; bool scaled; float sizeAdd; float sizeMul; bool sorted; /* readonly */ StringHash type; /* readonly */ String typeName; bool updateInvisible; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class ParticleEffect2D { // Methods: bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class ParticleEmitter { // Methods: void ApplyAttributes(); void ApplyEffect(); void Commit(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllParticles(); void RemoveInstanceDefault(); void Reset(); void ResetEmissionTimer(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; float animationLodBias; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ Array billboards; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; ParticleEffect effect; bool emitting; bool enabled; /* readonly */ bool enabledEffective; FaceCameraMode faceCameraMode; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; Material material; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; uint numBillboards; uint numParticles; ObjectAnimation objectAnimation; bool occludee; bool occluder; /* readonly */ int refs; bool relative; bool scaled; bool serializeParticles; float shadowDistance; uint shadowMask; bool sorted; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; /* readonly */ Zone zone; uint zoneMask; }; class ParticleEmitter2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; ParticleEffect2D effect; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; int layer; uint lightMask; float lodBias; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; bool occludee; bool occluder; int orderInLayer; /* readonly */ int refs; float shadowDistance; uint shadowMask; Sprite2D sprite; bool temporary; Texture2D texture; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class Pass { // Properties: bool alphaMask; BlendMode blendMode; CompareMode depthTestMode; bool depthWrite; bool desktop; PassLightingMode lightingMode; String pixelShader; String pixelShaderDefines; /* readonly */ int refs; bool sm3; String vertexShader; String vertexShaderDefines; /* readonly */ int weakRefs; }; class PhysicsRaycastResult { // Properties: /* readonly */ RigidBody body; float distance; Vector3 normal; Vector3 position; }; class PhysicsRaycastResult2D { // Properties: /* readonly */ RigidBody2D body; float distance; Vector2 normal; Vector2 position; }; class PhysicsWorld { // Methods: void ApplyAttributes(); PhysicsRaycastResult ConvexCast(CollisionShape, const Vector3&, const Quaternion&, const Vector3&, const Quaternion&, uint = 0xffff); void DrawDebugGeometry(DebugRenderer, bool); void DrawDebugGeometry(bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Array GetRigidBodies(RigidBody); Array GetRigidBodies(const BoundingBox&, uint = 0xffff); Array GetRigidBodies(const Sphere&, uint = 0xffff); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; Array Raycast(const Ray&, float = M_INFINITY, uint = 0xffff); PhysicsRaycastResult RaycastSingle(const Ray&, float = M_INFINITY, uint = 0xffff); void Remove(); void RemoveCachedGeometry(Model); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); PhysicsRaycastResult SphereCast(const Ray&, float, float = M_INFINITY, uint = 0xffff); void Update(float); void UpdateCollisions(); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; int fps; Vector3 gravity; /* readonly */ uint id; bool internalEdge; bool interpolation; int maxSubSteps; /* readonly */ Node node; /* readonly */ uint numAttributes; int numIterations; ObjectAnimation objectAnimation; /* readonly */ int refs; bool splitImpulse; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class PhysicsWorld2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry() const; void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Array GetRigidBodies(const Rect&, uint = 0xffff); RigidBody2D GetRigidBody(const Vector2&, uint = 0xffff); RigidBody2D GetRigidBody(int, int, uint = 0xffff); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; Array Raycast(const Vector2&, const Vector2&, uint = 0xffff); PhysicsRaycastResult2D RaycastSingle(const Vector2&, const Vector2&, uint = 0xffff); void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool allowSleeping; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; bool autoClearForces; /* readonly */ StringHash baseType; /* readonly */ String category; bool continuousPhysics; bool drawAabb; bool drawCenterOfMass; bool drawJoint; bool drawPair; bool drawShape; bool enabled; /* readonly */ bool enabledEffective; Vector2 gravity; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; uint positionIterations; /* readonly */ int refs; bool subStepping; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint velocityIterations; bool warmStarting; /* readonly */ int weakRefs; }; class Plane { // Methods: void Define(const Vector3&, const Vector3&); void Define(const Vector3&, const Vector3&, const Vector3&); void Define(const Vector4&); float Distance(const Vector3&) const; Vector3 Project(const Vector3&) const; Vector3 Reflect(const Vector3&) const; Vector4 ToVector4() const; void Transform(const Matrix3&); void Transform(const Matrix3x4&); void Transform(const Matrix4&); Plane Transformed(const Matrix3&) const; Plane Transformed(const Matrix3x4&) const; Plane Transformed(const Matrix4&) const; // Properties: Vector3 absNormal; float d; Vector3 normal; /* readonly */ Matrix3x4 reflectionMatrix; }; class Polyhedron { // Methods: void AddFace(const Vector3&, const Vector3&, const Vector3&); void AddFace(const Vector3&, const Vector3&, const Vector3&, const Vector3&); void AddFace(const Array); void Clear(); void Clip(const BoundingBox&); void Clip(const Frustum&); void Define(const BoundingBox&); void Define(const Frustum&); void Transform(const Matrix3&); void Transform(const Matrix3x4&); Polyhedron Transformed(const Matrix3&) const; Polyhedron Transformed(const Matrix3x4&) const; // Properties: /* readonly */ Array> face; /* readonly */ uint numFaces; }; class PropertySet2D { // Methods: bool HasProperty(const String&) const; const String& GetProperty(const String&) const; // Properties: /* readonly */ int refs; /* readonly */ int weakRefs; }; class Quaternion { // Methods: float DotProduct(const Quaternion&) const; bool Equals(const Quaternion&) const; void FromAngleAxis(float, const Vector3&); void FromAxes(const Vector3&, const Vector3&, const Vector3&); void FromEulerAngles(float, float, float); bool FromLookRotation(const Vector3&, const Vector3&); void FromRotationTo(const Vector3&, const Vector3&); Quaternion Inverse() const; bool IsNaN() const; Quaternion Nlerp(Quaternion, float, bool) const; void Normalize(); Quaternion Normalized() const; Quaternion Slerp(Quaternion, float) const; String ToString() const; // Properties: /* readonly */ Vector3 eulerAngles; /* readonly */ float pitch; /* readonly */ float roll; float w; float x; float y; /* readonly */ float yaw; float z; }; class Ray { // Methods: Vector3 ClosestPoint(const Ray&) const; void Define(const Vector3&, const Vector3&); float Distance(const Vector3&) const; float HitDistance(const BoundingBox&) const; float HitDistance(const Frustum&, bool = true) const; float HitDistance(const Sphere&) const; float HitDistance(const Vector3&, const Vector3&, const Vector3&) const; Vector3 Project(const Vector3&) const; Ray Transformed(const Matrix3x4&) const; // Properties: Vector3 direction; Vector3 origin; }; class RayQueryResult { // Properties: float distance; /* readonly */ Drawable drawable; /* readonly */ Node node; Vector3 normal; Vector3 position; uint subObject; }; class Rect { // Methods: void Clear(); void Clip(const Rect&); void Define(const Vector2&); void Define(const Vector2&, const Vector2&); bool Equals(const Rect&) const; Intersection IsInside(const Vector2&) const; void Merge(const Rect&); void Merge(const Vector2&); Vector4 ToVector4() const; // Properties: float bottom; /* readonly */ Vector2 center; bool defined; /* readonly */ Vector2 halfSize; float left; Vector2 max; Vector2 min; float right; /* readonly */ Vector2 size; float top; }; class RefCounted { // Properties: /* readonly */ int refs; /* readonly */ int weakRefs; }; class RenderPath { // Methods: void AddCommand(const RenderPathCommand&); void AddRenderTarget(const RenderTargetInfo&); bool Append(XMLFile); RenderPath Clone(); void InsertCommand(uint, const RenderPathCommand&); bool Load(XMLFile); void RemoveCommand(uint); void RemoveCommands(const String&); void RemoveRenderTarget(const String&); void RemoveRenderTarget(uint); void RemoveRenderTargts(const String&); void SetEnabled(const String&, bool); void ToggleEnabled(const String&); // Properties: Array commands; /* readonly */ uint numCommands; /* readonly */ uint numRenderTargets; /* readonly */ int refs; Array renderTargets; Array shaderParameters; /* readonly */ int weakRefs; }; class RenderPathCommand { // Methods: void RemoveShaderParameter(const String&); // Properties: Color clearColor; float clearDepth; uint clearFlags; uint clearStencil; bool enabled; bool markToStencil; String metadata; uint numOutputs; Array outputNames; String pass; String pixelShaderDefines; String pixelShaderName; Array shaderParameters; RenderCommandSortMode sortMode; String tag; Array textureNames; RenderCommandType type; bool useFogColor; bool useLitBase; bool vertexLights; String vertexShaderDefines; String vertexShaderName; }; class RenderSurface { // Methods: void QueueUpdate(); // Properties: /* readonly */ int height; RenderSurface linkedDepthStencil; RenderSurface linkedRenderTarget; uint numViewports; /* readonly */ Texture parentTexture; RenderSurfaceUpdateMode updateMode; /* readonly */ TextureUsage usage; Array viewports; /* readonly */ int width; }; class RenderTargetInfo { // Properties: bool enabled; bool filtered; uint format; String name; bool persistent; bool sRGB; Vector2 size; RenderTargetSizeMode sizeMode; String tag; }; class Renderer { // Methods: void DrawDebugGeometry(bool) const; void ReloadShaders() const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetDefaultRenderPath(XMLFile); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ Material defaultLightRamp; /* readonly */ Material defaultLightSpot; /* readonly */ Material defaultMaterial; RenderPath defaultRenderPath; /* readonly */ Zone defaultZone; bool drawShadows; bool dynamicInstancing; bool hdrRendering; int materialQuality; int maxInstanceTriangles; int maxOccluderTriangles; int maxShadowMaps; int maxSortedInstances; int minInstances; float mobileShadowBiasAdd; float mobileShadowBiasMul; /* readonly */ uint numBatches; /* readonly */ Array numGeometries; /* readonly */ Array numLights; /* readonly */ Array numOccluders; /* readonly */ uint numPrimitives; /* readonly */ Array numShadowMaps; uint numViewports; /* readonly */ uint numViews; float occluderSizeThreshold; int occlusionBufferSize; /* readonly */ int refs; bool reuseShadowMaps; int shadowMapSize; int shadowQuality; bool specularLighting; int textureAnisotropy; TextureFilterMode textureFilterMode; int textureQuality; /* readonly */ StringHash type; /* readonly */ String typeName; Array viewports; /* readonly */ int weakRefs; }; class Resource { // Methods: bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class ResourceCache { // Methods: bool AddManualResource(Resource); void AddPackageFile(PackageFile, uint = M_MAX_UNSIGNED); bool AddResourceDir(const String&, uint = M_MAX_UNSIGNED); bool BackgroundLoadResource(const String&, const String&, bool = true); bool Exists(const String&) const; File GetFile(const String&); String GetPreferredResourceDir(const String&) const; Resource GetResource(StringHash, const String&, bool = true); Resource GetResource(const String&, const String&, bool = true); String GetResourceFileName(const String&) const; void ReleaseAllResources(bool = false); void ReleaseResource(const String&, const String&, bool = false); void ReleaseResources(StringHash, bool = false); void ReleaseResources(const String&, bool = false); void ReleaseResources(const String&, const String&, bool = false); bool ReloadResource(Resource); void ReloadResourceWithDependencies(const String&); void RemovePackageFile(PackageFile, bool = true, bool = false); void RemovePackageFile(const String&, bool = true, bool = false); void RemoveResourceDir(const String&); String SanitateResourceDirName(const String&) const; String SanitateResourceName(const String&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: bool autoReloadResources; /* readonly */ StringHash baseType; /* readonly */ String category; int finishBackgroundResourcesMs; Array memoryBudget; /* readonly */ Array memoryUse; /* readonly */ uint numBackgroundLoadResources; /* readonly */ Array packageFiles; /* readonly */ int refs; /* readonly */ Array resourceDirs; bool returnFailedResources; /* readonly */ bool seachPackagesFirst; /* writeonly */ bool searchPackagesFirst; /* readonly */ uint totalMemoryUse; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ResourceRef { // Properties: String name; StringHash type; }; class ResourceRefList { // Methods: void Resize(uint); // Properties: /* readonly */ bool empty; /* readonly */ uint length; Array names; StringHash type; }; class RigidBody { // Methods: void Activate(); void ApplyAttributes(); void ApplyForce(const Vector3&); void ApplyForce(const Vector3&, const Vector3&); void ApplyImpulse(const Vector3&); void ApplyImpulse(const Vector3&, const Vector3&); void ApplyTorque(const Vector3&); void ApplyTorqueImpulse(const Vector3&); void DisableMassUpdate(); void DrawDebugGeometry(DebugRenderer, bool); void EnableMassUpdate(); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Vector3 GetVelocityAtPoint(const Vector3&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void ReAddBodyToWorld(); void Remove(); void RemoveInstanceDefault(); void ResetForces(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetCollisionLayerAndMask(uint, uint); void SetTransform(const Vector3&, const Quaternion&); // Properties: /* readonly */ bool active; float angularDamping; Vector3 angularFactor; float angularRestThreshold; Vector3 angularVelocity; bool animationEnabled; Vector3 anisotropicFriction; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; float ccdMotionThreshold; float ccdRadius; /* readonly */ Vector3 centerOfMass; /* readonly */ Array collidingBodies; CollisionEventMode collisionEventMode; uint collisionLayer; uint collisionMask; float contactProcessingThreshold; bool enabled; /* readonly */ bool enabledEffective; float friction; Vector3 gravityOverride; /* readonly */ uint id; bool kinematic; float linearDamping; Vector3 linearFactor; float linearRestThreshold; Vector3 linearVelocity; float mass; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; Vector3 position; /* readonly */ int refs; float restitution; float rollingFriction; Quaternion rotation; bool temporary; bool trigger; /* readonly */ StringHash type; /* readonly */ String typeName; bool useGravity; /* readonly */ int weakRefs; }; class RigidBody2D { // Methods: void ApplyAngularImpulse(float, bool); void ApplyAttributes(); void ApplyForce(const Vector2&, const Vector2&, bool); void ApplyForceToCenter(const Vector2&, bool); void ApplyLinearImpulse(const Vector2&, const Vector2&, bool); void ApplyTorque(float, bool); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool allowSleep; float angularDamping; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; bool awake; /* readonly */ StringHash baseType; BodyType2D bodyType; bool bullet; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; bool fixedRotation; float gravityScale; /* readonly */ uint id; float inertia; float linearDamping; Vector2 linearVelocity; float mass; Vector2 massCenter; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; bool useFixtureMass; /* readonly */ int weakRefs; }; class Scene { // Methods: void AddChild(Node, uint = M_MAX_UNSIGNED); void AddRequiredPackageFile(PackageFile); void ApplyAttributes(); void Clear(bool = true, bool = true); void ClearRequiredPackageFiles(); Component CloneComponent(Component, CreateMode, uint = 0); Component CloneComponent(Component, uint = 0); Node CreateChild(const String& = String ( ), CreateMode = REPLICATED, uint = 0); Component CreateComponent(const String&, CreateMode = REPLICATED, uint = 0); ScriptObject CreateScriptObject(ScriptFile, const String&, CreateMode = REPLICATED); ScriptObject CreateScriptObject(const String&, const String&, CreateMode = REPLICATED); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Node GetChild(const String&, bool = false) const; Array GetChildren(bool = false) const; Array GetChildrenWithComponent(const String&, bool = false) const; Array GetChildrenWithScript(bool = false) const; Array GetChildrenWithScript(const String&, bool = false) const; Component GetComponent(const String&) const; Component GetComponent(uint); Array GetComponents() const; Array GetComponents(const String&, bool = false) const; Node GetNode(uint); Component GetOrCreateComponent(const String&, CreateMode = REPLICATED, uint = 0); ScriptObject GetScriptObject() const; ScriptObject GetScriptObject(const String&) const; bool HasComponent(const String&) const; Node Instantiate(File, const Vector3&, const Quaternion&, CreateMode = REPLICATED); Node Instantiate(VectorBuffer&, const Vector3&, const Quaternion&, CreateMode = REPLICATED); Node InstantiateXML(File, const Vector3&, const Quaternion&, CreateMode = REPLICATED); Node InstantiateXML(VectorBuffer&, const Vector3&, const Quaternion&, CreateMode = REPLICATED); Node InstantiateXML(XMLFile, const Vector3&, const Quaternion&, CreateMode = REPLICATED); Node InstantiateXML(const XMLElement&, const Vector3&, const Quaternion&, CreateMode = REPLICATED); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadAsync(File, LoadMode = LOAD_SCENE_AND_RESOURCES); bool LoadAsyncXML(File, LoadMode = LOAD_SCENE_AND_RESOURCES); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(const XMLElement&, bool = false); Vector3 LocalToWorld(const Vector3&) const; Vector3 LocalToWorld(const Vector4&) const; Vector2 LocalToWorld2D(const Vector2&) const; bool LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 ), TransformSpace = TS_WORLD); void MarkNetworkUpdate() const; void Pitch(float, TransformSpace = TS_LOCAL); void RegisterVar(const String&); void Remove(); void RemoveAllChildren(); void RemoveAllComponents(); void RemoveChild(Node); void RemoveChildren(bool, bool, bool); void RemoveComponent(Component); void RemoveComponent(const String&); void RemoveComponents(bool, bool); void RemoveInstanceDefault(); void ResetToDefault(); void Roll(float, TransformSpace = TS_LOCAL); void Rotate(const Quaternion&, TransformSpace = TS_LOCAL); void Rotate2D(float, TransformSpace = TS_LOCAL); void RotateAround(const Vector3&, const Quaternion&, TransformSpace = TS_LOCAL); void RotateAround2D(const Vector2&, float, TransformSpace = TS_LOCAL); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; void Scale(const Vector3&); void Scale(float); void Scale2D(const Vector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetPosition2D(float, float); void SetScale(float); void SetScale2D(float, float); void SetTransform(const Vector3&, const Quaternion&); void SetTransform(const Vector3&, const Quaternion&, const Vector3&); void SetTransform(const Vector3&, const Quaternion&, float); void SetTransform2D(const Vector2&, float); void SetTransform2D(const Vector2&, float, const Vector2&); void SetTransform2D(const Vector2&, float, float); void SetWorldTransform(const Vector3&, const Quaternion&); void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&); void SetWorldTransform(const Vector3&, const Quaternion&, float); void SetWorldTransform2D(const Vector2&, float); void SetWorldTransform2D(const Vector2&, float, const Vector2&); void SetWorldTransform2D(const Vector2&, float, float); void StopAsyncLoading(); const String& GetVarName(StringHash) const; void Translate(const Vector3&, TransformSpace = TS_LOCAL); void Translate2D(const Vector2&, TransformSpace = TS_LOCAL); void UnregisterAllVars(const String&); void UnregisterVar(const String&); void Update(float); Vector3 WorldToLocal(const Vector3&) const; Vector3 WorldToLocal(const Vector4&) const; Vector2 WorldToLocal2D(const Vector2&) const; void Yaw(float, TransformSpace = TS_LOCAL); // Properties: bool animationEnabled; /* readonly */ LoadMode asyncLoadMode; /* readonly */ bool asyncLoading; int asyncLoadingMs; /* readonly */ float asyncProgress; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint checksum; /* readonly */ Array children; /* readonly */ Array components; /* readonly */ DebugRenderer debugRenderer; Vector3 direction; float elapsedTime; /* readonly */ String fileName; /* readonly */ uint id; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; /* readonly */ uint numComponents; ObjectAnimation objectAnimation; /* readonly */ Octree octree; Node parent; /* readonly */ PhysicsWorld physicsWorld; /* readonly */ PhysicsWorld2D physicsWorld2D; Vector3 position; Vector2 position2D; /* readonly */ int refs; /* readonly */ Array requiredPackageFiles; /* readonly */ Vector3 right; Quaternion rotation; float rotation2D; Vector3 scale; Vector2 scale2D; /* readonly */ ScriptObject scriptObject; float smoothingConstant; float snapThreshold; bool temporary; float timeScale; /* readonly */ Matrix3x4 transform; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ Vector3 up; bool updateEnabled; /* readonly */ VariantMap vars; /* readonly */ int weakRefs; Vector3 worldDirection; Vector3 worldPosition; Vector2 worldPosition2D; /* readonly */ Vector3 worldRight; Quaternion worldRotation; float worldRotation2D; Vector3 worldScale; Vector2 worldScale2D; /* readonly */ Matrix3x4 worldTransform; /* readonly */ Vector3 worldUp; }; class Script { // Methods: void DumpAPI(DumpMode = DOXYGEN); bool Execute(const String&); void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; Scene defaultScene; ScriptFile defaultScriptFile; bool executeConsoleCommands; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ScriptFile { // Methods: void ClearDelayedExecute(const String& = String ( )); void DelayedExecute(float, bool, const String&); void DelayedExecute(float, bool, const String&, const Array); bool Execute(const String&, const Array); bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ bool compiled; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class ScriptInstance { // Methods: void ApplyAttributes(); void ClearDelayedExecute(const String& = String ( )); bool CreateObject(ScriptFile, const String&); void DelayedExecute(float, bool, const String&); void DelayedExecute(float, bool, const String&, const Array); void DrawDebugGeometry(DebugRenderer, bool); bool Execute(const String&); bool Execute(const String&, const Array); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; String className; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; ScriptFile scriptFile; /* readonly */ ScriptObject scriptObject; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class ScriptObject { }; class ScrollBar { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); void ChangeValue(float); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void StepBack(); void StepForward(); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ Button backButton; /* readonly */ StringHash baseType; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; /* readonly */ float effectiveScrollStep; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; /* readonly */ Button forwardButton; int height; HorizontalAlignment horizontalAlignment; /* readonly */ bool hovering; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; Orientation orientation; UIElement parent; IntVector2 position; int priority; float range; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; float scrollStep; bool selected; IntVector2 size; /* readonly */ Slider slider; bool sortChildren; float stepFactor; String style; bool temporary; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; float value; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class ScrollView { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetScrollBarsVisible(bool, bool); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void SetViewPosition(int, int); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; bool autoDisableChildren; float autoDisableThreshold; /* readonly */ StringHash baseType; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; UIElement contentElement; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; /* readonly */ ScrollBar horizontalScrollBar; /* readonly */ bool hovering; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; float pageStep; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool scrollBarsAutoVisible; float scrollDeceleration; /* readonly */ BorderImage scrollPanel; float scrollSnapEpsilon; float scrollStep; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; /* readonly */ ScrollBar verticalScrollBar; IntVector2 viewPosition; bool visible; /* readonly */ int weakRefs; int width; }; class Serializable { // Methods: void ApplyAttributes(); Variant GetAttribute(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); // Properties: /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint numAttributes; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Serializer { // Methods: uint Write(Array); bool WriteBool(bool); bool WriteBoundingBox(const BoundingBox&); bool WriteByte(int8); bool WriteColor(const Color&); bool WriteFileID(const String&); bool WriteFloat(float); bool WriteInt(int); bool WriteIntRect(const IntRect&); bool WriteIntVector2(const IntVector2&); bool WriteLine(const String&); bool WriteMatrix3(const Matrix3&); bool WriteMatrix3x4(const Matrix3x4&); bool WriteMatrix4(const Matrix4&); bool WriteNetID(uint); bool WritePackedQuaternion(const Quaternion&); bool WritePackedVector3(const Vector3&, float); bool WriteQuaternion(const Quaternion&); bool WriteShort(int16); bool WriteString(const String&); bool WriteStringHash(const StringHash&); bool WriteUByte(uint8); bool WriteUInt(uint); bool WriteUShort(uint16); bool WriteVLE(uint); bool WriteVariant(const Variant&); bool WriteVariantMap(const VariantMap&); bool WriteVector2(const Vector2&); bool WriteVector3(const Vector3&); bool WriteVector4(const Vector4&); }; class Skeleton { // Methods: Bone GetBone(const String&) const; void Reset(); // Properties: /* readonly */ Array bones; /* readonly */ uint numBones; /* readonly */ Bone rootBone; }; class Skybox { // Methods: void ApplyAttributes(); void ApplyMaterialList(const String& = String ( )); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; /* writeonly */ Material material; Array materials; uint maxLights; Model model; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ uint numGeometries; ObjectAnimation objectAnimation; bool occludee; bool occluder; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; /* readonly */ Zone zone; uint zoneMask; }; class Slider { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); void ChangeValue(float); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHoverOffset(int, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; IntRect border; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; IntVector2 hoverOffset; /* readonly */ bool hovering; IntRect imageBorder; IntRect imageRect; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; /* readonly */ BorderImage knob; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; Orientation orientation; UIElement parent; IntVector2 position; int priority; float range; /* readonly */ int refs; float repeatRate; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; Texture texture; bool tiled; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; float value; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class SmoothedTransform { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void Update(float, float); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inProgress; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; Vector3 targetPosition; Quaternion targetRotation; Vector3 targetWorldPosition; Quaternion targetWorldRotation; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Sound { // Methods: bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ bool compressed; /* readonly */ float frequency; /* readonly */ float length; bool looped; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ uint sampleSize; /* readonly */ bool sixteenBit; /* readonly */ bool stereo; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class SoundListener { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class SoundSource { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Play(Sound); void Play(Sound, float); void Play(Sound, float, float); void Play(Sound, float, float, float); void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void Stop(); // Properties: bool animationEnabled; /* readonly */ float attenuation; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; bool autoRemove; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; float frequency; float gain; /* readonly */ uint id; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; float panning; /* readonly */ bool playing; /* readonly */ int refs; /* readonly */ Sound sound; SoundType soundType; bool temporary; /* readonly */ float timePosition; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class SoundSource3D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Play(Sound); void Play(Sound, float); void Play(Sound, float, float); void Play(Sound, float, float, float); void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAngleAttenuation(float, float); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDistanceAttenuation(float, float, float); void Stop(); // Properties: bool animationEnabled; /* readonly */ float attenuation; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; bool autoRemove; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; float farDistance; float frequency; float gain; /* readonly */ uint id; float innerAngle; float nearDistance; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; float outerAngle; float panning; /* readonly */ bool playing; /* readonly */ int refs; float rolloffFactor; /* readonly */ Sound sound; SoundType soundType; bool temporary; /* readonly */ float timePosition; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Sphere { // Methods: void Clear(); void Define(const BoundingBox&); void Define(const Frustum&); void Define(const Polyhedron&); void Define(const Sphere&); void Define(const Vector3&, float); float Distance(const Vector3&) const; Intersection IsInside(const BoundingBox&) const; Intersection IsInside(const Sphere&) const; Intersection IsInside(const Vector3&) const; void Merge(const BoundingBox&); void Merge(const Frustum&); void Merge(const Sphere&); void Merge(const Vector3&); // Properties: Vector3 center; bool defined; float radius; }; class Spline { // Methods: void AddKnot(const Variant&); void AddKnot(const Variant&, uint); void Clear(); Variant GetPoint(float); void RemoveKnot(); void RemoveKnot(uint); // Properties: InterpolationMode interpolationMode; Array knot; Array knots; }; class SplinePath { // Methods: void AddControlPoint(Node, uint = M_MAX_UNSIGNED); void ApplyAttributes(); void ClearControlPoints(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; Vector3 GetPoint(float) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Move(float); void Remove(); void RemoveControlPoint(Node); void RemoveInstanceDefault(); void Reset(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; Node controlledNode; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; InterpolationMode interpolationMode; /* readonly */ bool isFinished; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; Vector3 position; /* readonly */ int refs; float speed; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Sprite { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetFullImageRect(); void SetHotSpot(int, int); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(float, float); void SetScale(float); void SetScale(float, float); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ Array children; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; bool elementEventSender; int height; HorizontalAlignment horizontalAlignment; IntVector2 hotSpot; IntRect imageRect; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; Vector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; float rotation; Vector2 scale; IntVector2 size; bool sortChildren; String style; bool temporary; Texture texture; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class Sprite2D { // Methods: bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; Vector2 hotSpot; /* readonly */ uint memoryUse; String name; IntVector2 offset; IntRect rectangle; /* readonly */ int refs; Texture2D texture; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class SpriteSheet2D { // Methods: void DefineSprite(const String&, const IntRect&, const Vector2& = Vector2 ( 0.5f , 0.5f ), const IntVector2& = IntVector2 :: ZERO); Sprite2D GetSprite(const String&); bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ Texture2D texture; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class StaticModel { // Methods: void ApplyAttributes(); void ApplyMaterialList(const String& = String ( )); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool IsInside(const Vector3&) const; bool IsInsideLocal(const Vector3&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; /* writeonly */ Material material; Array materials; uint maxLights; Model model; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ uint numGeometries; ObjectAnimation objectAnimation; bool occludee; bool occluder; uint occlusionLodLevel; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class StaticModelGroup { // Methods: void AddInstanceNode(Node); void ApplyAttributes(); void ApplyMaterialList(const String& = String ( )); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllInstanceNodes(); void RemoveInstanceDefault(); void RemoveInstanceNode(Node); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; /* readonly */ Array instanceNodes; uint lightMask; float lodBias; /* writeonly */ Material material; Array materials; uint maxLights; Model model; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ uint numGeometries; /* readonly */ uint numInstanceNodes; ObjectAnimation objectAnimation; bool occludee; bool occluder; uint occlusionLodLevel; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; /* readonly */ Zone zone; uint zoneMask; }; class StaticSprite2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetFlip(bool, bool); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BlendMode blendMode; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; Color color; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; bool flipX; bool flipY; /* readonly */ uint id; /* readonly */ bool inView; int layer; uint lightMask; float lodBias; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; bool occludee; bool occluder; int orderInLayer; /* readonly */ int refs; float shadowDistance; uint shadowMask; Sprite2D sprite; bool temporary; Texture2D texture; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class String { // Methods: void AppendUTF8(uint); uint AtUTF8(uint) const; uint ByteOffsetUTF8(uint) const; void Clear(); int Compare(const String&, bool = true) const; bool Contains(const String&, bool = true) const; bool Contains(uint8, bool = true) const; bool EndsWith(const String&, bool = true) const; uint Find(const String&, uint = 0, bool = true) const; uint Find(uint8, uint = 0, bool = true) const; uint FindLast(const String&, uint = 0xffffffff, bool = true) const; uint FindLast(uint8, uint = 0xffffffff, bool = true) const; void Join(Array&, const String&); uint NextUTF8Char(uint&) const; void Replace(const String&, const String&, bool = true); void Replace(uint8, uint8, bool = true); void ReplaceUTF8(uint, uint); String Replaced(const String&, const String&, bool = true) const; String Replaced(uint8, uint8, bool = true) const; void Resize(uint); void SetUTF8FromLatin1(const String&); Array Split(uint8) const; bool StartsWith(const String&, bool = true) const; String Substring(uint) const; String Substring(uint, uint) const; String SubstringUTF8(uint) const; String SubstringUTF8(uint, uint) const; bool ToBool() const; Color ToColor() const; float ToFloat() const; int ToInt() const; IntRect ToIntRect() const; IntVector2 ToIntVector2() const; String ToLower() const; Matrix3 ToMatrix3() const; Matrix3x4 ToMatrix3x4() const; Matrix4 ToMatrix4() const; Quaternion ToQuaternion() const; uint ToUInt() const; String ToUpper() const; Vector2 ToVector2() const; Vector3 ToVector3() const; Vector4 ToVector4(bool = false) const; Variant ToVectorVariant() const; String Trimmed() const; // Properties: /* readonly */ bool empty; /* readonly */ uint length; /* readonly */ uint utf8Length; }; class StringHash { // Methods: String ToString() const; // Properties: /* readonly */ uint value; }; class Technique { // Methods: Pass CreatePass(StringHash); Pass GetPass(StringHash); Pass GetSupportedPass(StringHash); bool HasPass(StringHash) const; bool Load(File); bool Load(VectorBuffer&); void RemovePass(StringHash); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; bool desktop; /* readonly */ uint memoryUse; String name; /* readonly */ uint numPasses; /* readonly */ Array passTypes; /* readonly */ Array passes; /* readonly */ int refs; bool sm3; /* readonly */ bool supported; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class TechniqueEntry { // Properties: float lodDistance; int qualityLevel; Technique technique; }; class Terrain { // Methods: void ApplyAttributes(); void ApplyHeightMap(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; float GetHeight(const Vector3&) const; Vector3 GetNormal(const Vector3&) const; TerrainPatch GetPatch(int, int) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); IntVector2 WorldToHeightMap(const Vector3&) const; // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; Image heightMap; /* readonly */ uint id; uint lightMask; float lodBias; Material material; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ IntVector2 numPatches; /* readonly */ IntVector2 numVertices; ObjectAnimation objectAnimation; bool occludee; bool occluder; int patchSize; /* readonly */ Array patches; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool smoothing; Vector3 spacing; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; uint zoneMask; }; class TerrainPatch { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; bool occludee; bool occluder; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class Text { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); void ClearSelection(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); bool SetFont(Font, int); bool SetFont(const String&, int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSelection(uint, uint = M_MAX_UNSIGNED); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ Array charPositions; /* readonly */ Array charSizes; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; Color effectColor; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; /* readonly */ Font font; /* readonly */ int fontSize; int height; HorizontalAlignment horizontalAlignment; Color hoverColor; /* readonly */ bool hovering; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChars; /* readonly */ uint numChildren; /* readonly */ uint numRows; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ int rowHeight; float rowSpacing; /* readonly */ Array rowWidths; /* readonly */ IntVector2 screenPosition; bool selected; Color selectionColor; /* readonly */ uint selectionLength; /* readonly */ uint selectionStart; IntVector2 size; bool sortChildren; String style; bool temporary; String text; HorizontalAlignment textAlignment; TextEffect textEffect; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; bool wordwrap; }; class Text3D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); bool SetFont(Font, int); bool SetFont(const String&, int); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ BoundingBox boundingBox; bool castShadows; /* readonly */ String category; /* readonly */ Array charPositions; /* readonly */ Array charSizes; /* writeonly */ Color color; Array colors; float drawDistance; Color effectColor; float effectDepthBias; bool enabled; /* readonly */ bool enabledEffective; FaceCameraMode faceCameraMode; /* readonly */ Font font; /* readonly */ int fontSize; HorizontalAlignment horizontalAlignment; /* readonly */ uint id; /* readonly */ bool inView; uint lightMask; float lodBias; Material material; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ uint numChars; /* readonly */ uint numRows; ObjectAnimation objectAnimation; bool occludee; bool occluder; float opacity; /* readonly */ int refs; /* readonly */ int rowHeight; float rowSpacing; /* readonly */ Array rowWidths; float shadowDistance; uint shadowMask; bool temporary; String text; HorizontalAlignment textAlignment; TextEffect textEffect; /* readonly */ StringHash type; /* readonly */ String typeName; VerticalAlignment verticalAlignment; uint viewMask; /* readonly */ int weakRefs; int width; bool wordwrap; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; }; class Texture { // Methods: void ClearDataLost(); bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetNumLevels(uint); // Properties: Array addressMode; Texture backupTexture; /* readonly */ StringHash baseType; Color borderColor; /* readonly */ String category; /* readonly */ bool compressed; /* readonly */ bool dataLost; TextureFilterMode filterMode; /* readonly */ uint format; /* readonly */ int height; /* readonly */ Array levelHeight; /* readonly */ Array levelWidth; /* readonly */ uint levels; /* readonly */ uint memoryUse; Array mipsToSkip; String name; /* readonly */ int refs; bool sRGB; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ TextureUsage usage; /* readonly */ uint useTimer; /* readonly */ int weakRefs; /* readonly */ int width; }; class Texture2D { // Methods: void ClearDataLost(); bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetData(Image, bool = false); void SetNumLevels(uint); bool SetSize(int, int, uint, TextureUsage = TEXTURE_STATIC); // Properties: Array addressMode; Texture backupTexture; /* readonly */ StringHash baseType; Color borderColor; /* readonly */ String category; /* readonly */ bool compressed; /* readonly */ bool dataLost; TextureFilterMode filterMode; /* readonly */ uint format; /* readonly */ int height; /* readonly */ Array levelHeight; /* readonly */ Array levelWidth; /* readonly */ uint levels; /* readonly */ uint memoryUse; Array mipsToSkip; String name; /* readonly */ int refs; /* readonly */ RenderSurface renderSurface; bool sRGB; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ TextureUsage usage; /* readonly */ uint useTimer; /* readonly */ int weakRefs; /* readonly */ int width; }; class Texture3D { // Methods: void ClearDataLost(); bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetData(Image, bool = false); void SetNumLevels(uint); bool SetSize(int, int, uint, TextureUsage = TEXTURE_STATIC); // Properties: Array addressMode; Texture backupTexture; /* readonly */ StringHash baseType; Color borderColor; /* readonly */ String category; /* readonly */ bool compressed; /* readonly */ bool dataLost; TextureFilterMode filterMode; /* readonly */ uint format; /* readonly */ int height; /* readonly */ Array levelHeight; /* readonly */ Array levelWidth; /* readonly */ uint levels; /* readonly */ uint memoryUse; Array mipsToSkip; String name; /* readonly */ int refs; /* readonly */ RenderSurface renderSurface; bool sRGB; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ TextureUsage usage; /* readonly */ uint useTimer; /* readonly */ int weakRefs; /* readonly */ int width; }; class TextureCube { // Methods: void ClearDataLost(); bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetData(CubeMapFace, Image, bool = false); void SetNumLevels(uint); bool SetSize(int, uint, TextureUsage = TEXTURE_STATIC); // Properties: Array addressMode; Texture backupTexture; /* readonly */ StringHash baseType; Color borderColor; /* readonly */ String category; /* readonly */ bool compressed; /* readonly */ bool dataLost; TextureFilterMode filterMode; /* readonly */ uint format; /* readonly */ int height; /* readonly */ Array levelHeight; /* readonly */ Array levelWidth; /* readonly */ uint levels; /* readonly */ uint memoryUse; Array mipsToSkip; String name; /* readonly */ int refs; /* readonly */ Array renderSurfaces; bool sRGB; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ TextureUsage usage; /* readonly */ uint useTimer; /* readonly */ int weakRefs; /* readonly */ int width; }; class TextureFrame { // Properties: float time; Rect uv; }; class Tile2D { // Methods: bool HasProperty(const String&) const; const String& GetProperty(const String&) const; // Properties: /* readonly */ int gid; /* readonly */ int refs; /* readonly */ Sprite2D sprite; /* readonly */ int weakRefs; }; class TileMap2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; TileMapLayer2D GetLayer(uint) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; bool PositionToTileIndex(int&, int&, const Vector2&) const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); Vector2 TileIndexToPosition(int, int) const; // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ uint id; /* readonly */ TileMapInfo2D info; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ uint numLayers; ObjectAnimation objectAnimation; /* readonly */ int refs; bool temporary; TmxFile2D tmxFile; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class TileMapInfo2D { // Properties: int height; /* readonly */ float mapHeight; /* readonly */ float mapWidth; Orientation2D orientation; float tileHeight; float tileWidth; int width; }; class TileMapLayer2D { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; TileMapObject2D GetObject(uint) const; Node GetObjectNode(uint) const; Tile2D GetTile(int, int) const; Node GetTileNode(int, int) const; bool HasProperty(const String&) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); const String& GetProperty(const String&) const; // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; /* readonly */ String category; /* writeonly */ int drawOrder; bool enabled; /* readonly */ bool enabledEffective; /* readonly */ int height; /* readonly */ uint id; /* readonly */ Node imageNode; /* readonly */ TileMapLayerType2D layerType; /* readonly */ Node node; /* readonly */ uint numAttributes; /* readonly */ uint numObjects; ObjectAnimation objectAnimation; /* readonly */ int refs; /* readonly */ int rrawOrder; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; bool visible; /* readonly */ int weakRefs; /* readonly */ int width; }; class TileMapObject2D { // Methods: bool HasProperty(const String&) const; const String& GetProperty(const String&) const; const Vector2& GetPoint(uint) const; // Properties: /* readonly */ String name; /* readonly */ uint numPoints; /* readonly */ TileObjectType2D objectType; /* readonly */ Vector2 position; /* readonly */ int refs; /* readonly */ Vector2 size; /* readonly */ int tileGid; /* readonly */ Sprite2D tileSprite; /* readonly */ String type; /* readonly */ int weakRefs; }; class Time { // Methods: void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ float elapsedTime; /* readonly */ uint frameNumber; /* readonly */ int refs; /* readonly */ uint systemTime; /* readonly */ uint timeSinceEpoch; /* readonly */ String timeStamp; /* readonly */ float timeStep; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class Timer { // Methods: uint GetMSec(bool); void Reset(); }; class TmxFile2D { // Methods: bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class ToolTip { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; float delay; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; /* readonly */ bool hovering; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class TouchState { // Properties: IntVector2 delta; IntVector2 lastPosition; IntVector2 position; float pressure; int touchID; /* readonly */ UIElement touchedElement; }; class UI { // Methods: void Clear(); void DebugDraw(UIElement); UIElement GetElementAt(const IntVector2&, bool = true); UIElement GetElementAt(int, int, bool = true); bool HasModalElement() const; bool IsDragging() const; UIElement LoadLayout(File); UIElement LoadLayout(File, XMLFile); UIElement LoadLayout(VectorBuffer&); UIElement LoadLayout(VectorBuffer&, XMLFile); UIElement LoadLayout(XMLFile); UIElement LoadLayout(XMLFile, XMLFile); bool SaveLayout(File, UIElement); bool SaveLayout(VectorBuffer&, UIElement); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetFocusElement(UIElement, bool = false); const Array GetDragElements(); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; String clipBoardText; Cursor cursor; /* readonly */ IntVector2 cursorPosition; float defaultToolTipDelay; float doubleClickInterval; int dragBeginDistance; float dragBeginInterval; UIElement focusElement; bool forceAutoHint; /* readonly */ UIElement frontElement; int maxFontTextureSize; /* readonly */ UIElement modalRoot; bool nonFocusedMouseWheel; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ StringHash type; /* readonly */ String typeName; bool useMutableGlyphs; bool useScreenKeyboard; bool useSystemClipboard; /* readonly */ int weakRefs; }; class UIElement { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; /* readonly */ bool hovering; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class ValueAnimation { // Methods: bool Load(File); bool Load(VectorBuffer&); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetEventFrame(float, const String&, const VariantMap& = VariantMap ( )); void SetKeyFrame(float, const Variant&); // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; InterpMethod interpolationMethod; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; float splineTension; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; VariantType valueType; /* readonly */ int weakRefs; }; class Variant { // Methods: void Clear(); const Color& GetColor() const; void FromString(VariantType, const String&); void FromString(const String&, const String&); bool GetBool() const; VectorBuffer GetBuffer() const; float GetFloat() const; int GetInt() const; RefCounted GetPtr() const; StringHash GetStringHash() const; uint GetUInt() const; Array GetVariantVector() const; const IntRect& GetIntRect() const; const IntVector2& GetIntVector2() const; const Matrix3& GetMatrix3() const; const Matrix3x4& GetMatrix3x4() const; const Matrix4& GetMatrix4() const; const Quaternion& GetQuaternion() const; const ResourceRef& GetResourceRef() const; const ResourceRefList& GetResourceRefList() const; const String& GetString() const; String ToString() const; const VariantMap& GetVariantMap() const; const Vector2& GetVector2() const; const Vector3& GetVector3() const; const Vector4& GetVector4() const; // Properties: /* readonly */ bool empty; /* readonly */ VariantType type; /* readonly */ String typeName; /* readonly */ bool zero; }; class VariantMap { // Methods: void Clear(); bool Contains(StringHash) const; bool Contains(const String&) const; bool Erase(StringHash); bool Erase(const String&); // Properties: /* readonly */ Array keys; /* readonly */ uint length; /* readonly */ Array values; }; class Vector2 { // Methods: float AbsDotProduct(const Vector2&) const; float DotProduct(const Vector2&) const; bool Equals(const Vector2&) const; bool IsNaN() const; Vector2 Lerp(const Vector2&, float) const; void Normalize(); Vector2 Normalized() const; String ToString() const; // Properties: /* readonly */ Array data; /* readonly */ float length; /* readonly */ float lengthSquared; float x; float y; }; class Vector3 { // Methods: float AbsDotProduct(const Vector3&) const; float Angle(const Vector3&) const; Vector3 CrossProduct(const Vector3&) const; float DotProduct(const Vector3&) const; bool Equals(const Vector3&) const; bool IsNaN() const; Vector3 Lerp(const Vector3&, float) const; void Normalize(); Vector3 Normalized() const; String ToString() const; // Properties: /* readonly */ Array data; /* readonly */ float length; /* readonly */ float lengthSquared; float x; float y; float z; }; class Vector4 { // Methods: float AbsDotProduct(const Vector4&) const; float DotProduct(const Vector4&) const; bool Equals(const Vector4&) const; bool IsNaN() const; Vector4 Lerp(const Vector4&, float) const; String ToString() const; // Properties: /* readonly */ Array data; float w; float x; float y; float z; }; class VectorBuffer { // Methods: void Clear(); Array Read(uint); bool ReadBool(); BoundingBox ReadBoundingBox(); int8 ReadByte(); Color ReadColor(); String ReadFileID(); float ReadFloat(); int ReadInt(); IntRect ReadIntRect(); IntVector2 ReadIntVector2(); String ReadLine(); Matrix3 ReadMatrix3(); Matrix3x4 ReadMatrix3x4(); Matrix4 ReadMatrix4(); uint ReadNetID(); Quaternion ReadPackedQuaternion(); Vector3 ReadPackedVector3(float); Quaternion ReadQuaternion(); int16 ReadShort(); String ReadString(); StringHash ReadStringHash(); uint8 ReadUByte(); uint ReadUInt(); uint16 ReadUShort(); uint ReadVLE(); Variant ReadVariant(); VariantMap ReadVariantMap(); Vector2 ReadVector2(); Vector3 ReadVector3(); Vector4 ReadVector4(); void Resize(uint); uint Seek(uint); void SetData(Deserializer, uint); uint Write(Array); bool WriteBool(bool); bool WriteBoundingBox(const BoundingBox&); bool WriteByte(int8); bool WriteColor(const Color&); bool WriteFileID(const String&); bool WriteFloat(float); bool WriteInt(int); bool WriteIntRect(const IntRect&); bool WriteIntVector2(const IntVector2&); bool WriteLine(const String&); bool WriteMatrix3(const Matrix3&); bool WriteMatrix3x4(const Matrix3x4&); bool WriteMatrix4(const Matrix4&); bool WriteNetID(uint); bool WritePackedQuaternion(const Quaternion&); bool WritePackedVector3(const Vector3&, float); bool WriteQuaternion(const Quaternion&); bool WriteShort(int16); bool WriteString(const String&); bool WriteStringHash(const StringHash&); bool WriteUByte(uint8); bool WriteUInt(uint); bool WriteUShort(uint16); bool WriteVLE(uint); bool WriteVariant(const Variant&); bool WriteVariantMap(const VariantMap&); bool WriteVector2(const Vector2&); bool WriteVector3(const Vector3&); bool WriteVector4(const Vector4&); // Properties: /* readonly */ uint checksum; /* readonly */ bool eof; /* readonly */ String name; /* readonly */ uint position; /* readonly */ uint size; }; class View3D { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void QueueUpdate(); void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void SetView(Scene, Camera); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; bool autoUpdate; /* readonly */ StringHash baseType; bool bringToBack; bool bringToFront; /* readonly */ Node cameraNode; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ Texture2D depthTexture; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; bool fixedHeightResizing; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool fixedWidthResizing; bool focus; FocusMode focusMode; uint format; int height; HorizontalAlignment horizontalAlignment; /* readonly */ bool hovering; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; bool modal; bool modalAutoDismiss; Color modalFrameColor; IntVector2 modalFrameSize; Color modalShadeColor; bool movable; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; /* readonly */ Texture2D renderTexture; bool resizable; IntRect resizeBorder; /* readonly */ UIElement root; /* readonly */ Scene scene; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; /* readonly */ Viewport viewport; bool visible; /* readonly */ int weakRefs; int width; }; class Viewport { // Methods: Ray GetScreenRay(int, int) const; Vector3 ScreenToWorldPoint(int, int, float) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetRenderPath(XMLFile); Vector2 WorldToScreenPoint(const Vector3&) const; // Properties: /* readonly */ StringHash baseType; Camera camera; /* readonly */ String category; bool drawDebug; IntRect rect; /* readonly */ int refs; RenderPath renderPath; Scene scene; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ int weakRefs; }; class WeakHandle { // Methods: RefCounted Get() const; // Properties: /* readonly */ bool expired; /* readonly */ int refs; /* readonly */ int weakRefs; }; class Window { // Methods: void AddChild(UIElement); void ApplyAttributes(); void BringToFront(); UIElement CreateChild(const String&, const String& = String ( ), uint = M_MAX_UNSIGNED); void DisableLayoutUpdate(); IntVector2 ElementToScreen(const IntVector2&); void EnableLayoutUpdate(); uint FindChild(UIElement) const; Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; UIElement GetChild(const String&, bool = false) const; UIElement GetChild(const StringHash&, const Variant& = Variant ( ), bool = false) const; Array GetChildren(bool = false) const; UIElement GetElementEventSender() const; uint GetNumChildren(bool) const; void InsertChild(uint, UIElement); bool IsInside(IntVector2, bool); bool IsInsideCombined(IntVector2, bool); bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadChildXML(XMLFile, XMLFile = null); bool LoadChildXML(const XMLElement&, XMLFile = null, bool = false); bool LoadXML(File); bool LoadXML(VectorBuffer&); bool LoadXML(XMLFile, XMLFile); bool LoadXML(const XMLElement&, XMLFile, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveAllChildren(); void RemoveChild(UIElement, uint = 0); void RemoveChild(uint); void RemoveInstanceDefault(); void ResetDeepEnabled(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(File); bool SaveXML(VectorBuffer&); bool SaveXML(XMLElement&) const; IntVector2 ScreenToElement(const IntVector2&); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetAlignment(HorizontalAlignment, VerticalAlignment); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); void SetDeepEnabled(bool); void SetEnabledRecursive(bool); void SetFixedHeight(int); void SetFixedSize(int, int); void SetFixedWidth(int); void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 )); void SetMaxSize(int, int); void SetMinSize(int, int); void SetParent(UIElement, uint = M_MAX_UNSIGNED); void SetPosition(int, int); void SetSize(int, int); bool SetStyle(const String&, XMLFile = null); bool SetStyle(const XMLElement&); bool SetStyleAuto(XMLFile = null); void UpdateLayout(); const Variant& GetVar(const StringHash&); // Properties: bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; bool bringToBack; bool bringToFront; /* readonly */ String category; /* readonly */ IntVector2 childOffset; /* readonly */ Array children; IntRect clipBorder; bool clipChildren; /* writeonly */ Color color; /* readonly */ bool colorGradient; Array colors; /* readonly */ IntRect combinedScreenRect; XMLFile defaultStyle; /* readonly */ float derivedOpacity; /* readonly */ uint dragButtonCombo; /* readonly */ int dragButtonCount; uint dragDropMode; bool editable; bool elementEventSender; bool enabled; /* readonly */ bool enabledSelf; /* readonly */ bool fixedHeight; bool fixedHeightResizing; /* readonly */ bool fixedSize; /* readonly */ bool fixedWidth; bool fixedWidthResizing; bool focus; FocusMode focusMode; int height; HorizontalAlignment horizontalAlignment; /* readonly */ bool hovering; int indent; int indentSpacing; /* readonly */ int indentWidth; bool internal; IntRect layoutBorder; Vector2 layoutFlexScale; LayoutMode layoutMode; int layoutSpacing; int maxHeight; IntVector2 maxSize; int maxWidth; int minHeight; IntVector2 minSize; int minWidth; bool modal; bool modalAutoDismiss; Color modalFrameColor; IntVector2 modalFrameSize; Color modalShadeColor; bool movable; String name; /* readonly */ uint numAllChildren; /* readonly */ uint numAttributes; /* readonly */ uint numChildren; ObjectAnimation objectAnimation; float opacity; UIElement parent; IntVector2 position; int priority; /* readonly */ int refs; bool resizable; IntRect resizeBorder; /* readonly */ UIElement root; /* readonly */ IntVector2 screenPosition; bool selected; IntVector2 size; bool sortChildren; String style; bool temporary; TraversalMode traversalMode; /* readonly */ StringHash type; /* readonly */ String typeName; bool useDerivedOpacity; /* readonly */ VariantMap vars; VerticalAlignment verticalAlignment; bool visible; /* readonly */ int weakRefs; int width; }; class XMLElement { // Methods: XMLElement CreateChild(const String&); String GetAttribute(const String& = String ( )) const; String GetAttributeLower(const String&) const; Array GetAttributeNames() const; String GetAttributeUpper(const String&) const; bool GetBool(const String&) const; BoundingBox GetBoundingBox() const; XMLElement GetChild(const String& = String ( )) const; Color GetColor(const String&) const; float GetFloat(const String&) const; int GetInt(const String&) const; Matrix3 GetMatrix3(const String&) const; Matrix3x4 GetMatrix3x4(const String&) const; Matrix4 GetMatrix4(const String&) const; XMLElement GetNext(const String& = String ( )) const; Quaternion GetQuaternion(const String&) const; ResourceRef GetResourceRef() const; ResourceRefList GetResourceRefList() const; uint GetUInt(const String&) const; String GetValue() const; Variant GetVariant() const; VariantMap GetVariantMap() const; Array GetVariantVector() const; Vector2 GetVector2(const String&) const; Vector3 GetVector3(const String&) const; Vector4 GetVector4(const String&) const; Variant GetVectorVariant(const String&) const; bool HasAttribute(const String&) const; bool HasChild(const String&) const; bool RemoveAttribute(const String& = String ( )); bool RemoveChild(const String&); bool RemoveChild(const XMLElement&); bool RemoveChildren(const String& = String ( )); XPathResultSet Select(const String&); XPathResultSet SelectPrepared(const XPathQuery&); XMLElement SelectSingle(const String&); XMLElement SelectSinglePrepared(const XPathQuery&); bool SetAttribute(const String&); bool SetAttribute(const String&, const String&); bool SetBool(const String&, bool); bool SetBoundingBox(const BoundingBox&); bool SetColor(const String&, const Color&); bool SetFloat(const String&, float); bool SetInt(const String&, int); bool SetMatrix3(const String&, const Matrix3&); bool SetMatrix3x4(const String&, const Matrix3x4&); bool SetMatrix4(const String&, const Matrix4&); bool SetQuaternion(const String&, const Quaternion&); bool SetResourceRef(const String&, const ResourceRef&); bool SetResourceRefList(const String&, const ResourceRefList&); bool SetUInt(const String&, uint); bool SetValue(const String&); bool SetVariant(const Variant&); bool SetVariantMap(const VariantMap&); bool SetVariantVector(Array); bool SetVector2(const String&, const Vector2&); bool SetVector3(const String&, const Vector3&); bool SetVector4(const String&, const Vector4&); bool SetVectorVariant(const String&, const Variant&); // Properties: /* readonly */ XMLFile file; /* readonly */ bool isNull; /* readonly */ String name; /* readonly */ XMLElement nextResult; /* readonly */ bool notNull; /* readonly */ uint numAttributes; /* readonly */ XMLElement parent; String value; }; class XMLFile { // Methods: XMLElement CreateRoot(const String&); bool FromString(const String&); XMLElement GetRoot(const String& = String ( )); bool Load(File); bool Load(VectorBuffer&); void Patch(XMLElement); void Patch(XMLFile); bool Save(File) const; bool Save(VectorBuffer&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); String ToString() const; // Properties: /* readonly */ StringHash baseType; /* readonly */ String category; /* readonly */ uint memoryUse; String name; /* readonly */ int refs; /* readonly */ XMLElement root; /* readonly */ StringHash type; /* readonly */ String typeName; /* readonly */ uint useTimer; /* readonly */ int weakRefs; }; class XPathQuery { // Methods: void Bind(); void Clear(); XPathResultSet Evaluate(XMLElement); bool EvaluateToBool(XMLElement); float EvaluateToFloat(XMLElement); String EvaluateToString(XMLElement); bool SetQuery(const String&, const String& = String ( ), bool = true); bool SetVariable(const String&, bool); bool SetVariable(const String&, const String&); bool SetVariable(const String&, const XPathResultSet&); bool SetVariable(const String&, float); // Properties: String query; }; class XPathResultSet { // Properties: /* readonly */ bool empty; /* readonly */ XMLElement firstResult; /* readonly */ uint size; }; class Zone { // Methods: void ApplyAttributes(); void DrawDebugGeometry(DebugRenderer, bool); Variant GetAttribute(const String&) const; ValueAnimation GetAttributeAnimation(const String&) const; float GetAttributeAnimationSpeed(const String&) const; WrapMode GetAttributeAnimationWrapMode(const String&) const; Variant GetAttributeDefault(const String&) const; bool IsInView(Camera) const; bool Load(File, bool = false); bool Load(VectorBuffer&, bool = false); bool LoadXML(const XMLElement&, bool = false); void MarkNetworkUpdate() const; void Remove(); void RemoveInstanceDefault(); void ResetToDefault(); bool Save(File) const; bool Save(VectorBuffer&) const; bool SaveXML(XMLElement&) const; void SendEvent(const String&, VariantMap& = VariantMap ( )); bool SetAttribute(const String&, const Variant&); void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f); void SetAttributeAnimationSpeed(const String&, float); void SetAttributeAnimationWrapMode(const String&, WrapMode); // Properties: Color ambientColor; /* readonly */ Color ambientEndColor; bool ambientGradient; /* readonly */ Color ambientStartColor; bool animationEnabled; /* readonly */ Array attributeDefaults; /* readonly */ Array attributeInfos; Array attributes; /* readonly */ StringHash baseType; BoundingBox boundingBox; bool castShadows; /* readonly */ String category; float drawDistance; bool enabled; /* readonly */ bool enabledEffective; Color fogColor; float fogEnd; float fogHeight; float fogHeightScale; float fogStart; bool heightFog; /* readonly */ uint id; /* readonly */ bool inView; /* readonly */ Matrix3x4 inverseWorldTransform; uint lightMask; float lodBias; uint maxLights; /* readonly */ Node node; /* readonly */ uint numAttributes; ObjectAnimation objectAnimation; bool occludee; bool occluder; bool override; int priority; /* readonly */ int refs; float shadowDistance; uint shadowMask; bool temporary; /* readonly */ StringHash type; /* readonly */ String typeName; uint viewMask; /* readonly */ int weakRefs; /* readonly */ BoundingBox worldBoundingBox; uint zoneMask; Texture zoneTexture; }; // Enumerations enum BlendMode { BLEND_REPLACE, BLEND_ADD, BLEND_MULTIPLY, BLEND_ALPHA, BLEND_ADDALPHA, BLEND_PREMULALPHA, BLEND_INVDESTALPHA, BLEND_SUBTRACT, BLEND_SUBTRACTALPHA, }; enum BodyType2D { BT_STATIC, BT_DYNAMIC, BT_KINEMATIC, }; enum CollisionEventMode { COLLISION_NEVER, COLLISION_ACTIVE, COLLISION_ALWAYS, }; enum CompareMode { CMP_ALWAYS, CMP_EQUAL, CMP_NOTEQUAL, CMP_LESS, CMP_LESSEQUAL, CMP_GREATER, CMP_GREATEREQUAL, }; enum ConstraintType { CONSTRAINT_POINT, CONSTRAINT_HINGE, CONSTRAINT_SLIDER, CONSTRAINT_CONETWIST, }; enum Corner { C_TOPLEFT, C_TOPRIGHT, C_BOTTOMLEFT, C_BOTTOMRIGHT, }; enum CreateMode { REPLICATED, LOCAL, }; enum CubeMapFace { FACE_POSITIVE_X, FACE_NEGATIVE_X, FACE_POSITIVE_Y, FACE_NEGATIVE_Y, FACE_POSITIVE_Z, FACE_NEGATIVE_Z, }; enum CullMode { CULL_NONE, CULL_CCW, CULL_CW, }; enum CursorShape { CS_NORMAL, CS_RESIZEVERTICAL, CS_RESIZEDIAGONAL_TOPRIGHT, CS_RESIZEHORIZONTAL, CS_RESIZEDIAGONAL_TOPLEFT, CS_ACCEPTDROP, CS_REJECTDROP, CS_BUSY, }; enum DumpMode { DOXYGEN, C_HEADER, }; enum EmitterType { EMITTER_SPHERE, EMITTER_BOX, }; enum EmitterType2D { EMITTER_TYPE_GRAVITY, EMITTER_TYPE_RADIAL, }; enum FaceCameraMode { FC_NONE, FC_ROTATE_XYZ, FC_ROTATE_Y, FC_LOOKAT_XYZ, FC_LOOKAT_Y, }; enum FileMode { FILE_READ, FILE_WRITE, FILE_READWRITE, }; enum FillMode { FILL_SOLID, FILL_WIREFRAME, FILL_POINT, }; enum FocusMode { FM_NOTFOCUSABLE, FM_RESETFOCUS, FM_FOCUSABLE, FM_FOCUSABLE_DEFOCUSABLE, }; enum HighlightMode { HM_NEVER, HM_FOCUS, HM_ALWAYS, }; enum HorizontalAlignment { HA_LEFT, HA_CENTER, HA_RIGHT, }; enum HttpRequestState { HTTP_INITIALIZING, HTTP_ERROR, HTTP_OPEN, HTTP_CLOSED, }; enum InterpMethod { IM_LINEAR, IM_SPLINE, }; enum InterpolationMode { BEZIER_CURVE, }; enum Intersection { OUTSIDE, INTERSECTS, INSIDE, }; enum JSONValueType { JSON_ANY, JSON_OBJECT, JSON_ARRAY, }; enum LayoutMode { LM_FREE, LM_HORIZONTAL, LM_VERTICAL, }; enum LightType { LIGHT_DIRECTIONAL, LIGHT_SPOT, LIGHT_POINT, }; enum LoadMode { LOAD_RESOURCES_ONLY, LOAD_SCENE, LOAD_SCENE_AND_RESOURCES, }; enum LoopMode2D { LM_DEFAULT, LM_FORCE_LOOPED, LM_FORCE_CLAMPED, }; enum MouseMode { MM_ABSOLUTE, MM_RELATIVE, MM_WRAP, }; enum Orientation { O_HORIZONTAL, O_VERTICAL, }; enum Orientation2D { O_ORTHOGONAL, O_ISOMETRIC, O_STAGGERED, }; enum PassLightingMode { LIGHTING_UNLIT, LIGHTING_PERVERTEX, LIGHTING_PERPIXEL, }; enum PrimitiveType { TRIANGLE_LIST, LINE_LIST, POINT_LIST, TRIANGLE_STRIP, LINE_STRIP, TRIANGLE_FAN, }; enum RayQueryLevel { RAY_AABB, RAY_OBB, RAY_TRIANGLE, }; enum RenderCommandSortMode { SORT_FRONTTOBACK, SORT_BACKTOFRONT, }; enum RenderCommandType { CMD_NONE, CMD_CLEAR, CMD_SCENEPASS, CMD_QUAD, CMD_FORWARDLIGHTS, CMD_LIGHTVOLUMES, }; enum RenderSurfaceUpdateMode { SURFACE_MANUALUPDATE, SURFACE_UPDATEVISIBLE, SURFACE_UPDATEALWAYS, }; enum RenderTargetSizeMode { SIZE_ABSOLUTE, SIZE_VIEWPORTDIVISOR, SIZE_VIEWPORTMULTIPLIER, }; enum ShapeType { SHAPE_BOX, SHAPE_SPHERE, SHAPE_STATICPLANE, SHAPE_CYLINDER, SHAPE_CAPSULE, SHAPE_CONE, SHAPE_TRIANGLEMESH, SHAPE_CONVEXHULL, SHAPE_TERRAIN, }; enum SoundType { SOUND_EFFECT, SOUND_AMBIENT, SOUND_VOICE, SOUND_MUSIC, SOUND_MASTER, }; enum TextEffect { TE_NONE, TE_SHADOW, TE_STROKE, }; enum TextureAddressMode { ADDRESS_WRAP, ADDRESS_MIRROR, ADDRESS_CLAMP, ADDRESS_BORDER, }; enum TextureCoordinate { COORD_U, COORD_V, COORD_W, }; enum TextureFilterMode { FILTER_NEAREST, FILTER_BILINEAR, FILTER_TRILINEAR, FILTER_ANISOTROPIC, FILTER_DEFAULT, }; enum TextureUnit { TU_DIFFUSE, TU_NORMAL, TU_SPECULAR, TU_EMISSIVE, TU_ENVIRONMENT, TU_LIGHTRAMP, TU_LIGHTSHAPE, TU_SHADOWMAP, TU_FACESELECT, TU_INDIRECTION, TU_ALBEDOBUFFER, TU_NORMALBUFFER, TU_DEPTHBUFFER, TU_LIGHTBUFFER, TU_VOLUMEMAP, TU_ZONE, MAX_MATERIAL_TEXTURE_UNITS, MAX_TEXTURE_UNITS, }; enum TextureUsage { TEXTURE_STATIC, TEXTURE_DYNAMIC, TEXTURE_RENDERTARGET, TEXTURE_DEPTHSTENCIL, }; enum TileMapLayerType2D { LT_TILE_LAYER, LT_OBJECT_GROUP, LT_IMAGE_LAYER, LT_INVALID, }; enum TileObjectType2D { OT_RECTANGLE, OT_ELLIPSE, OT_POLYGON, OT_POLYLINE, OT_TILE, OT_INVALID, }; enum TransformSpace { TS_LOCAL, TS_PARENT, TS_WORLD, }; enum TraversalMode { TM_BREADTH_FIRST, TM_DEPTH_FIRST, }; enum VariantType { VAR_NONE, VAR_INT, VAR_BOOL, VAR_FLOAT, VAR_VECTOR2, VAR_VECTOR3, VAR_VECTOR4, VAR_QUATERNION, VAR_COLOR, VAR_STRING, VAR_BUFFER, VAR_VOIDPTR, VAR_RESOURCEREF, VAR_RESOURCEREFLIST, VAR_VARIANTVECTOR, VAR_VARIANTMAP, VAR_INTRECT, VAR_INTVECTOR2, VAR_PTR, VAR_MATRIX3, VAR_MATRIX3X4, VAR_MATRIX4, }; enum VerticalAlignment { VA_TOP, VA_CENTER, VA_BOTTOM, }; enum WrapMode { WM_LOOP, WM_ONCE, WM_CLAMP, }; // Global functions float Abs(float); float Acos(float); String AddTrailingSlash(const String&); float Asin(float); float Atan(float); float Atan2(float, float); float Ceil(float); float Clamp(float, float, float); int Clamp(int, int, int); void ClearDelayedExecute(const String& = String ( )); VectorBuffer CompressVectorBuffer(VectorBuffer&); float Cos(float); uint CountSetBits(uint); VectorBuffer DecompressVectorBuffer(VectorBuffer&); void DelayedExecute(float, bool, const String&); void DelayedExecute(float, bool, const String&, const Array); bool Equals(float, float); void ErrorDialog(const String&, const String&); float Floor(float); uint GetAlphaFormat(); Array GetArguments(); String GetConsoleInput(); uint GetDepthStencilFormat(); Object GetEventSender(); String GetExtension(const String&, bool = true); String GetFileName(const String&); String GetFileNameAndExtension(const String&, bool = false); uint GetFloat16Format(); uint GetFloat32Format(); uint GetFormat(const String&); String GetInternalPath(const String&); uint GetLuminanceAlphaFormat(); uint GetLuminanceFormat(); uint GetNumLogicalCPUs(); uint GetNumPhysicalCPUs(); Array GetObjectCategories(); Array GetObjectsByCategory(const String&); String GetParentPath(const String&); String GetPath(const String&); String GetPlatform(); uint GetRG16Format(); uint GetRGBA16Format(); uint GetRGBAFloat16Format(); uint GetRGBAFloat32Format(); uint GetRGBAFormat(); uint GetRGBFormat(); uint GetRGFloat16Format(); uint GetRGFloat32Format(); uint GetRandomSeed(); String GetTextureUnitName(TextureUnit); bool IsAbsolutePath(const String&); bool IsAlpha(uint); bool IsDigit(uint); bool IsNaN(float); bool IsPowerOfTwo(uint); String Join(Array&, const String&); float Lerp(float, float, float); void MarkNetworkUpdate(); float Max(float, float); int Max(int, int); float Min(float, float); int Min(int, int); float Mod(float, float); uint NextPowerOfTwo(uint); void OpenConsoleWindow(); float Pow(float, float); void Print(bool, bool = false); void Print(const String&, bool = false); void Print(const Variant&, bool = false); void Print(float, bool = false); void Print(int, bool = false); void Print(uint, bool = false); void PrintCallStack(bool = false); float Random(); float Random(float); float Random(float, float); int RandomInt(); int RandomInt(int); int RandomInt(int, int); float RandomNormal(float, float); void Remove(); String RemoveTrailingSlash(const String&); String ReplaceExtension(const String&, const String&); uint SDBMHash(uint, uint8); void SendEvent(const String&, VariantMap& = VariantMap ( )); void SetRandomSeed(uint); float Sign(float); float Sin(float); float SmoothStep(float, float, float); float Sqrt(float); const String& GetTypeName(StringHash); void SubscribeToEvent(Object, const String&, const String&); void SubscribeToEvent(const String&, const String&); float Tan(float); uint ToLower(uint); String ToStringHex(int); uint ToUpper(uint); void UnsubscribeFromAllEvents(); void UnsubscribeFromAllEventsExcept(Array); void UnsubscribeFromEvent(Object, const String&); void UnsubscribeFromEvent(const String&); void UnsubscribeFromEvents(Object); // Global properties Audio audio; ResourceCache cache; Console console; DebugHud debugHud; DebugRenderer debugRenderer; Engine engine; FileSystem fileSystem; Graphics graphics; Input input; Log log; Network network; Node node; Octree octree; PhysicsWorld physicsWorld; PhysicsWorld2D physicsWorld2D; Renderer renderer; ResourceCache resourceCache; Scene scene; Script script; ScriptFile scriptFile; ScriptInstance self; Time time; UI ui; // Global constants uint AM_COMPONENTID; uint AM_DEFAULT; uint AM_FILE; uint AM_LATESTDATA; uint AM_NET; uint AM_NODEID; uint AM_NODEIDVECTOR; uint AM_NOEDIT; Color BLACK; Color BLUE; int CONTROLLER_AXIS_LEFTX; int CONTROLLER_AXIS_LEFTY; int CONTROLLER_AXIS_RIGHTX; int CONTROLLER_AXIS_RIGHTY; int CONTROLLER_AXIS_TRIGGERLEFT; int CONTROLLER_AXIS_TRIGGERRIGHT; int CONTROLLER_BUTTON_A; int CONTROLLER_BUTTON_B; int CONTROLLER_BUTTON_BACK; int CONTROLLER_BUTTON_DPAD_DOWN; int CONTROLLER_BUTTON_DPAD_LEFT; int CONTROLLER_BUTTON_DPAD_RIGHT; int CONTROLLER_BUTTON_DPAD_UP; int CONTROLLER_BUTTON_GUIDE; int CONTROLLER_BUTTON_LEFTSHOULDER; int CONTROLLER_BUTTON_LEFTSTICK; int CONTROLLER_BUTTON_RIGHTSHOULDER; int CONTROLLER_BUTTON_RIGHTSTICK; int CONTROLLER_BUTTON_START; int CONTROLLER_BUTTON_X; int CONTROLLER_BUTTON_Y; Color CYAN; uint DD_DISABLED; uint DD_SOURCE; uint DD_SOURCE_AND_TARGET; uint DD_TARGET; uint DEBUGHUD_SHOW_ALL; uint DEBUGHUD_SHOW_MODE; uint DEBUGHUD_SHOW_NONE; uint DEBUGHUD_SHOW_PROFILER; uint DEBUGHUD_SHOW_STATS; uint DEFAULT_LIGHTMASK; uint DEFAULT_VIEWMASK; uint DRAWABLE_ANY; uint DRAWABLE_GEOMETRY; uint DRAWABLE_LIGHT; uint DRAWABLE_PROXYGEOMETRY; uint DRAWABLE_ZONE; uint FIRST_LOCAL_ID; uint FIRST_REPLICATED_ID; Color GRAY; Color GREEN; int HAT_CENTER; int HAT_DOWN; int HAT_LEFT; int HAT_RIGHT; int HAT_UP; int KEY_0; int KEY_1; int KEY_2; int KEY_3; int KEY_4; int KEY_5; int KEY_6; int KEY_7; int KEY_8; int KEY_9; int KEY_A; int KEY_ALT; int KEY_APPLICATION; int KEY_B; int KEY_BACKSPACE; int KEY_C; int KEY_CAPSLOCK; int KEY_CTRL; int KEY_D; int KEY_DELETE; int KEY_DOWN; int KEY_E; int KEY_END; int KEY_ESC; int KEY_F; int KEY_F1; int KEY_F10; int KEY_F11; int KEY_F12; int KEY_F13; int KEY_F14; int KEY_F15; int KEY_F16; int KEY_F17; int KEY_F18; int KEY_F19; int KEY_F2; int KEY_F20; int KEY_F21; int KEY_F22; int KEY_F23; int KEY_F24; int KEY_F3; int KEY_F4; int KEY_F5; int KEY_F6; int KEY_F7; int KEY_F8; int KEY_F9; int KEY_G; int KEY_GUI; int KEY_H; int KEY_HOME; int KEY_I; int KEY_INSERT; int KEY_J; int KEY_K; int KEY_KP_0; int KEY_KP_1; int KEY_KP_2; int KEY_KP_3; int KEY_KP_4; int KEY_KP_5; int KEY_KP_6; int KEY_KP_7; int KEY_KP_8; int KEY_KP_9; int KEY_KP_DIVIDE; int KEY_KP_ENTER; int KEY_KP_MINUS; int KEY_KP_MULTIPLY; int KEY_KP_PERIOD; int KEY_KP_PLUS; int KEY_L; int KEY_LALT; int KEY_LCTRL; int KEY_LEFT; int KEY_LGUI; int KEY_LSHIFT; int KEY_M; int KEY_N; int KEY_NUMLOCKCLEAR; int KEY_O; int KEY_P; int KEY_PAGEDOWN; int KEY_PAGEUP; int KEY_PAUSE; int KEY_PRINTSCREEN; int KEY_Q; int KEY_R; int KEY_RALT; int KEY_RCTRL; int KEY_RETURN; int KEY_RETURN2; int KEY_RGUI; int KEY_RIGHT; int KEY_RSHIFT; int KEY_S; int KEY_SCROLLLOCK; int KEY_SELECT; int KEY_SHIFT; int KEY_SPACE; int KEY_T; int KEY_TAB; int KEY_U; int KEY_UP; int KEY_V; int KEY_W; int KEY_X; int KEY_Y; int KEY_Z; uint LAST_LOCAL_ID; uint LAST_REPLICATED_ID; int LOG_DEBUG; int LOG_ERROR; int LOG_INFO; int LOG_NONE; int LOG_WARNING; Color MAGENTA; int MOUSEB_LEFT; int MOUSEB_MIDDLE; int MOUSEB_RIGHT; float M_DEGTORAD; float M_DEGTORAD_2; float M_EPSILON; float M_HALF_PI; float M_INFINITY; float M_LARGE_EPSILON; float M_LARGE_VALUE; int M_MAX_INT; uint M_MAX_UNSIGNED; int M_MIN_INT; uint M_MIN_UNSIGNED; float M_PI; float M_RADTODEG; float PIXEL_SIZE; int QUALITY_HIGH; int QUALITY_LOW; int QUALITY_MAX; int QUALITY_MEDIUM; int QUAL_ALT; int QUAL_ANY; int QUAL_CTRL; int QUAL_SHIFT; Color RED; int SCANCODE_0; int SCANCODE_1; int SCANCODE_2; int SCANCODE_3; int SCANCODE_4; int SCANCODE_5; int SCANCODE_6; int SCANCODE_7; int SCANCODE_8; int SCANCODE_9; int SCANCODE_A; int SCANCODE_AC_BACK; int SCANCODE_AC_BOOKMARKS; int SCANCODE_AC_FORWARD; int SCANCODE_AC_HOME; int SCANCODE_AC_REFRESH; int SCANCODE_AC_SEARCH; int SCANCODE_AC_STOP; int SCANCODE_AGAIN; int SCANCODE_ALT; int SCANCODE_ALTERASE; int SCANCODE_APOSTROPHE; int SCANCODE_APP1; int SCANCODE_APP2; int SCANCODE_APPLICATION; int SCANCODE_AUDIOMUTE; int SCANCODE_AUDIONEXT; int SCANCODE_AUDIOPLAY; int SCANCODE_AUDIOPREV; int SCANCODE_AUDIOSTOP; int SCANCODE_B; int SCANCODE_BACKSLASH; int SCANCODE_BACKSPACE; int SCANCODE_BRIGHTNESSDOWN; int SCANCODE_BRIGHTNESSUP; int SCANCODE_C; int SCANCODE_CALCULATOR; int SCANCODE_CANCEL; int SCANCODE_CAPSLOCK; int SCANCODE_CLEAR; int SCANCODE_CLEARAGAIN; int SCANCODE_COMMA; int SCANCODE_COMPUTER; int SCANCODE_COPY; int SCANCODE_CRSEL; int SCANCODE_CTRL; int SCANCODE_CURRENCYSUBUNIT; int SCANCODE_CURRENCYUNIT; int SCANCODE_CUT; int SCANCODE_D; int SCANCODE_DECIMALSEPARATOR; int SCANCODE_DELETE; int SCANCODE_DISPLAYSWITCH; int SCANCODE_DOWN; int SCANCODE_E; int SCANCODE_EJECT; int SCANCODE_END; int SCANCODE_EQUALS; int SCANCODE_ESCAPE; int SCANCODE_EXECUTE; int SCANCODE_EXSEL; int SCANCODE_F; int SCANCODE_F1; int SCANCODE_F10; int SCANCODE_F11; int SCANCODE_F12; int SCANCODE_F13; int SCANCODE_F14; int SCANCODE_F15; int SCANCODE_F16; int SCANCODE_F17; int SCANCODE_F18; int SCANCODE_F19; int SCANCODE_F2; int SCANCODE_F20; int SCANCODE_F21; int SCANCODE_F22; int SCANCODE_F23; int SCANCODE_F24; int SCANCODE_F3; int SCANCODE_F4; int SCANCODE_F5; int SCANCODE_F6; int SCANCODE_F7; int SCANCODE_F8; int SCANCODE_F9; int SCANCODE_FIND; int SCANCODE_G; int SCANCODE_GRAVE; int SCANCODE_GUI; int SCANCODE_H; int SCANCODE_HELP; int SCANCODE_HOME; int SCANCODE_I; int SCANCODE_INSERT; int SCANCODE_INTERNATIONAL1; int SCANCODE_INTERNATIONAL2; int SCANCODE_INTERNATIONAL3; int SCANCODE_INTERNATIONAL4; int SCANCODE_INTERNATIONAL5; int SCANCODE_INTERNATIONAL6; int SCANCODE_INTERNATIONAL7; int SCANCODE_INTERNATIONAL8; int SCANCODE_INTERNATIONAL9; int SCANCODE_J; int SCANCODE_K; int SCANCODE_KBDILLUMDOWN; int SCANCODE_KBDILLUMTOGGLE; int SCANCODE_KBDILLUMUP; int SCANCODE_KP_0; int SCANCODE_KP_00; int SCANCODE_KP_000; int SCANCODE_KP_1; int SCANCODE_KP_2; int SCANCODE_KP_3; int SCANCODE_KP_4; int SCANCODE_KP_5; int SCANCODE_KP_6; int SCANCODE_KP_7; int SCANCODE_KP_8; int SCANCODE_KP_9; int SCANCODE_KP_A; int SCANCODE_KP_AMPERSAND; int SCANCODE_KP_AT; int SCANCODE_KP_B; int SCANCODE_KP_BACKSPACE; int SCANCODE_KP_BINARY; int SCANCODE_KP_C; int SCANCODE_KP_CLEAR; int SCANCODE_KP_CLEARENTRY; int SCANCODE_KP_COLON; int SCANCODE_KP_COMMA; int SCANCODE_KP_D; int SCANCODE_KP_DBLAMPERSAND; int SCANCODE_KP_DBLVERTICALBAR; int SCANCODE_KP_DECIMAL; int SCANCODE_KP_DIVIDE; int SCANCODE_KP_E; int SCANCODE_KP_ENTER; int SCANCODE_KP_EQUALS; int SCANCODE_KP_EQUALSAS400; int SCANCODE_KP_EXCLAM; int SCANCODE_KP_F; int SCANCODE_KP_GREATER; int SCANCODE_KP_HASH; int SCANCODE_KP_HEXADECIMAL; int SCANCODE_KP_LEFTBRACE; int SCANCODE_KP_LEFTPAREN; int SCANCODE_KP_LESS; int SCANCODE_KP_MEMADD; int SCANCODE_KP_MEMCLEAR; int SCANCODE_KP_MEMDIVIDE; int SCANCODE_KP_MEMMULTIPLY; int SCANCODE_KP_MEMRECALL; int SCANCODE_KP_MEMSTORE; int SCANCODE_KP_MEMSUBTRACT; int SCANCODE_KP_MINUS; int SCANCODE_KP_MULTIPLY; int SCANCODE_KP_OCTAL; int SCANCODE_KP_PERCENT; int SCANCODE_KP_PERIOD; int SCANCODE_KP_PLUS; int SCANCODE_KP_PLUSMINUS; int SCANCODE_KP_POWER; int SCANCODE_KP_RIGHTBRACE; int SCANCODE_KP_RIGHTPAREN; int SCANCODE_KP_SPACE; int SCANCODE_KP_TAB; int SCANCODE_KP_VERTICALBAR; int SCANCODE_KP_XOR; int SCANCODE_L; int SCANCODE_LALT; int SCANCODE_LANG1; int SCANCODE_LANG2; int SCANCODE_LANG3; int SCANCODE_LANG4; int SCANCODE_LANG5; int SCANCODE_LANG6; int SCANCODE_LANG7; int SCANCODE_LANG8; int SCANCODE_LANG9; int SCANCODE_LCTRL; int SCANCODE_LEFT; int SCANCODE_LEFTBRACKET; int SCANCODE_LGUI; int SCANCODE_LSHIFT; int SCANCODE_M; int SCANCODE_MAIL; int SCANCODE_MEDIASELECT; int SCANCODE_MENU; int SCANCODE_MINUS; int SCANCODE_MODE; int SCANCODE_MUTE; int SCANCODE_N; int SCANCODE_NONUSBACKSLASH; int SCANCODE_NONUSHASH; int SCANCODE_NUMLOCKCLEAR; int SCANCODE_O; int SCANCODE_OPER; int SCANCODE_OUT; int SCANCODE_P; int SCANCODE_PAGEDOWN; int SCANCODE_PAGEUP; int SCANCODE_PASTE; int SCANCODE_PAUSE; int SCANCODE_PERIOD; int SCANCODE_POWER; int SCANCODE_PRINTSCREEN; int SCANCODE_PRIOR; int SCANCODE_Q; int SCANCODE_R; int SCANCODE_RALT; int SCANCODE_RCTRL; int SCANCODE_RETURN; int SCANCODE_RETURN2; int SCANCODE_RGUI; int SCANCODE_RIGHT; int SCANCODE_RIGHTBRACKET; int SCANCODE_RSHIFT; int SCANCODE_S; int SCANCODE_SCROLLLOCK; int SCANCODE_SELECT; int SCANCODE_SEMICOLON; int SCANCODE_SEPARATOR; int SCANCODE_SHIFT; int SCANCODE_SLASH; int SCANCODE_SLEEP; int SCANCODE_SPACE; int SCANCODE_STOP; int SCANCODE_SYSREQ; int SCANCODE_T; int SCANCODE_TAB; int SCANCODE_THOUSANDSSEPARATOR; int SCANCODE_U; int SCANCODE_UNDO; int SCANCODE_UNKNOWN; int SCANCODE_UP; int SCANCODE_V; int SCANCODE_VOLUMEDOWN; int SCANCODE_VOLUMEUP; int SCANCODE_W; int SCANCODE_WWW; int SCANCODE_X; int SCANCODE_Y; int SCANCODE_Z; uint SCAN_DIRS; uint SCAN_FILES; uint SCAN_HIDDEN; int SHADOWQUALITY_HIGH_16BIT; int SHADOWQUALITY_HIGH_24BIT; int SHADOWQUALITY_LOW_16BIT; int SHADOWQUALITY_LOW_24BIT; Color TRANSPARENT; uint VO_DISABLE_OCCLUSION; uint VO_DISABLE_SHADOWS; uint VO_LOW_MATERIAL_QUALITY; uint VO_NONE; Color WHITE; Color YELLOW;