// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Color.h" #include "Variant.h" #include "Vector2.h" #include "Vector3.h" #include "Vector4.h" namespace Urho3D { enum InterpolationMode { BEZIER_CURVE = 0 }; /// Spline class to get a point on it based off the interpolation mode. class URHO3D_API Spline { public: /// Default constructor. Spline(); /// Constructor setting InterpolationMode. Spline(InterpolationMode mode); /// Constructor setting Knots and InterpolationMode. Spline(const Vector& knots, InterpolationMode mode = BEZIER_CURVE); /// Copy constructor. Spline(const Spline& rhs); /// Copy operator. void operator= (const Spline& rhs) { knots_ = rhs.knots_; interpolationMode_ = rhs.interpolationMode_; } /// Equality operator. bool operator== (const Spline& rhs) const { return (knots_ == rhs.knots_ && interpolationMode_ == rhs.interpolationMode_); } /// Non Equality operator. bool operator!= (const Spline& rhs) const { return !(*this == rhs); } /// Return the ImplementationMode. InterpolationMode GetInterpolationMode() const { return interpolationMode_; } /// Return the Knots of the Spline. const VariantVector& GetKnots() const { return knots_; } /// Return the Knot at the specific index. Variant GetKnot(unsigned index) const { return knots_[index]; } /// Return the T of the point of the Spline at f from 0.f - 1.f. Variant GetPoint(float f) const; /// Set the InterpolationMode of the Spline. void SetInterpolationMode(InterpolationMode interpolationMode) { interpolationMode_ = interpolationMode; } /// Set the Knots of the Spline. void SetKnots(const Vector& knots) { knots_ = knots; } /// Set the Knot value of an existing Knot. void SetKnot(const Variant& knot, unsigned index); /// Add a Knot to the end of the Spline. void AddKnot(const Variant& knot); /// Add a Knot to the Spline at a specific index. void AddKnot(const Variant& knot, unsigned index); /// Remove the last Knot on the Spline. void RemoveKnot() { knots_.Pop(); } /// Remove the Knot at the specific index. void RemoveKnot(unsigned index) { knots_.Erase(index); } /// Clear the Spline. void Clear() { knots_.Clear(); } private: /// Perform Bezier Interpolation on the Spline. Variant BezierInterpolation(const Vector& knots, float t) const; /// LinearInterpolation between two Variants based on underlying type. Variant LinearInterpolation(const Variant& lhs, const Variant& rhs, float t) const; /// InterpolationMode. InterpolationMode interpolationMode_; /// Knots on the Spline. VariantVector knots_; }; }